| /* |
| * Some unit tests for d3d functions |
| * |
| * Copyright (C) 2005 Antoine Chavasse |
| * Copyright (C) 2006 Stefan Dösinger for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <assert.h> |
| #include "wine/test.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| static LPDIRECTDRAW7 lpDD = NULL; |
| static LPDIRECT3D7 lpD3D = NULL; |
| static LPDIRECTDRAWSURFACE7 lpDDS = NULL; |
| static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL; |
| static LPDIRECT3DDEVICE7 lpD3DDevice = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL; |
| static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL; |
| |
| typedef struct { |
| int total; |
| int rgb; |
| int hal; |
| int tnlhal; |
| int unk; |
| } D3D7ETest; |
| |
| /* To compare bad floating point numbers. Not the ideal way to do it, |
| * but it should be enough for here */ |
| #define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) ) |
| |
| static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); |
| |
| typedef struct _VERTEX |
| { |
| float x, y, z; /* position */ |
| } VERTEX, *LPVERTEX; |
| |
| typedef struct _TVERTEX |
| { |
| float x, y, z; /* position */ |
| float rhw; |
| } TVERTEX, *LPTVERTEX; |
| |
| |
| static void init_function_pointers(void) |
| { |
| HMODULE hmod = GetModuleHandleA("ddraw.dll"); |
| pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); |
| } |
| |
| |
| static BOOL CreateDirect3D(void) |
| { |
| HRESULT rc; |
| DDSURFACEDESC2 ddsd; |
| |
| rc = pDirectDrawCreateEx(NULL, (void**)&lpDD, |
| &IID_IDirectDraw7, NULL); |
| ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc); |
| if (!lpDD) { |
| trace("DirectDrawCreateEx() failed with an error %x\n", rc); |
| return FALSE; |
| } |
| |
| rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL); |
| ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc); |
| |
| rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D); |
| if (rc == E_NOINTERFACE) return FALSE; |
| ok(rc==DD_OK, "QueryInterface returned: %x\n", rc); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; |
| ddsd.dwWidth = 256; |
| ddsd.dwHeight = 256; |
| rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL); |
| if (!SUCCEEDED(rc)) |
| return FALSE; |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; |
| U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); |
| U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; |
| U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16; |
| U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF; |
| ddsd.dwWidth = 256; |
| ddsd.dwHeight = 256; |
| rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL); |
| ok(rc==DD_OK, "CreateSurface returned: %x\n", rc); |
| if (!SUCCEEDED(rc)) { |
| lpDDSdepth = NULL; |
| } else { |
| rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth); |
| ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc); |
| if (!SUCCEEDED(rc)) |
| return FALSE; |
| } |
| |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS, |
| &lpD3DDevice); |
| ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc); |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS, |
| &lpD3DDevice); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc); |
| rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS, |
| &lpD3DDevice); |
| if (!lpD3DDevice) { |
| trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc); |
| return FALSE; |
| } |
| } |
| } |
| |
| return TRUE; |
| } |
| |
| static void ReleaseDirect3D(void) |
| { |
| if (lpD3DDevice != NULL) |
| { |
| IDirect3DDevice7_Release(lpD3DDevice); |
| lpD3DDevice = NULL; |
| } |
| |
| if (lpDDSdepth != NULL) |
| { |
| IDirectDrawSurface_Release(lpDDSdepth); |
| lpDDSdepth = NULL; |
| } |
| |
| if (lpDDS != NULL) |
| { |
| IDirectDrawSurface_Release(lpDDS); |
| lpDDS = NULL; |
| } |
| |
| if (lpD3D != NULL) |
| { |
| IDirect3D7_Release(lpD3D); |
| lpD3D = NULL; |
| } |
| |
| if (lpDD != NULL) |
| { |
| IDirectDraw_Release(lpDD); |
| lpDD = NULL; |
| } |
| } |
| |
| static void LightTest(void) |
| { |
| HRESULT rc; |
| D3DLIGHT7 light; |
| D3DLIGHT7 defaultlight; |
| BOOL bEnabled = FALSE; |
| float one = 1.0f; |
| float zero= 0.0f; |
| D3DMATERIAL7 mat; |
| BOOL enabled; |
| unsigned int i; |
| D3DDEVICEDESC7 caps; |
| |
| /* Set a few lights with funky indices. */ |
| memset(&light, 0, sizeof(light)); |
| light.dltType = D3DLIGHT_DIRECTIONAL; |
| U1(light.dcvDiffuse).r = 0.5f; |
| U2(light.dcvDiffuse).g = 0.6f; |
| U3(light.dcvDiffuse).b = 0.7f; |
| U2(light.dvDirection).y = 1.f; |
| |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| |
| /* Try to retrieve a light beyond the indices of the lights that have |
| been set. */ |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc); |
| |
| |
| /* Try to retrieve one of the lights that have been set */ |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| |
| |
| /* Enable a light that have been previously set. */ |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| |
| |
| /* Enable some lights that have not been previously set, and verify that |
| they have been initialized with proper default values. */ |
| memset(&defaultlight, 0, sizeof(D3DLIGHT7)); |
| defaultlight.dltType = D3DLIGHT_DIRECTIONAL; |
| U1(defaultlight.dcvDiffuse).r = 1.f; |
| U2(defaultlight.dcvDiffuse).g = 1.f; |
| U3(defaultlight.dcvDiffuse).b = 1.f; |
| U3(defaultlight.dvDirection).z = 1.f; |
| |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), |
| "light data doesn't match expected default values\n" ); |
| |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light); |
| ok(rc==D3D_OK, "GetLight returned: %x\n", rc); |
| ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)), |
| "light data doesn't match expected default values\n" ); |
| |
| |
| /* Disable one of the light that have been previously enabled. */ |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE); |
| ok(rc==D3D_OK, "LightEnable returned: %x\n", rc); |
| |
| /* Try to retrieve the enable status of some lights */ |
| /* Light 20 is supposed to be disabled */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled ); |
| ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); |
| ok(!bEnabled, "GetLightEnable says the light is enabled\n"); |
| |
| /* Light 10 is supposed to be enabled */ |
| bEnabled = FALSE; |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled ); |
| ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc); |
| ok(bEnabled, "GetLightEnable says the light is disabled\n"); |
| |
| /* Light 80 has not been set */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled ); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); |
| |
| /* Light 23 has not been set */ |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled ); |
| ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc); |
| |
| /* Set some lights with invalid parameters */ |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = 0; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = 12345; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| memset(&light, 0, sizeof(D3DLIGHT7)); |
| light.dltType = D3DLIGHT_SPOT; |
| U1(light.dcvDiffuse).r = 1.f; |
| U2(light.dcvDiffuse).g = 1.f; |
| U3(light.dcvDiffuse).b = 1.f; |
| U3(light.dvDirection).z = 1.f; |
| |
| light.dvAttenuation0 = -one / zero; /* -INFINITY */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = -1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 0.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = 1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = one / zero; /* +INFINITY */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| light.dvAttenuation0 = zero / zero; /* NaN */ |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| /* Directional light ignores attenuation */ |
| light.dltType = D3DLIGHT_DIRECTIONAL; |
| light.dvAttenuation0 = -1.0; |
| rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light); |
| ok(rc==D3D_OK, "SetLight returned: %x\n", rc); |
| |
| memset(&mat, 0, sizeof(mat)); |
| rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc); |
| |
| U4(mat).power = 129.0; |
| rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc); |
| memset(&mat, 0, sizeof(mat)); |
| rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); |
| ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc); |
| ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power); |
| |
| U4(mat).power = -1.0; |
| rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc); |
| memset(&mat, 0, sizeof(mat)); |
| rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat); |
| ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc); |
| ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power); |
| |
| memset(&caps, 0, sizeof(caps)); |
| rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps); |
| ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc); |
| |
| for(i = 1; i <= caps.dwMaxActiveLights; i++) { |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE); |
| ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc); |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled); |
| ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i, rc); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE); |
| ok(rc == D3D_OK, "Enabling one light more than supported returned %x\n", rc); |
| rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled); |
| ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i + 1, rc); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE); |
| ok(rc == D3D_OK, "Disabling the additional returned %x\n", rc); |
| |
| for(i = 1; i <= caps.dwMaxActiveLights; i++) { |
| rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE); |
| ok(rc == D3D_OK, "Disabling light %u failed with %x\n", i, rc); |
| } |
| } |
| |
| static void ProcessVerticesTest(void) |
| { |
| D3DVERTEXBUFFERDESC desc; |
| HRESULT rc; |
| VERTEX *in; |
| TVERTEX *out; |
| VERTEX *out2; |
| D3DVIEWPORT7 vp; |
| D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0, |
| 0.0, -1.0, 0.0, 0.0, |
| 0.0, 0.0, 1.0, 0.0, |
| 0.0, 0.0, 0.0, 3.0 }; |
| |
| D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0, |
| 1.0, 0.0, 0.0, 0.0, |
| 0.0, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 1.0, 1.0 }; |
| |
| D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0, |
| 0.0, 1.0, 1.0, 0.0, |
| 0.0, 1.0, 1.0, 0.0, |
| 1.0, 0.0, 0.0, 1.0 }; |
| /* Create some vertex buffers */ |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZ; |
| desc.dwNumVertices = 16; |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufSrc) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZRHW; |
| desc.dwNumVertices = 16; |
| /* Msdn says that the last parameter must be 0 - check that */ |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufDest1) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwCaps = 0; |
| desc.dwFVF = D3DFVF_XYZ; |
| desc.dwNumVertices = 16; |
| /* Msdn says that the last parameter must be 0 - check that */ |
| rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678); |
| ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc); |
| if (!lpVBufDest2) |
| { |
| trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc); |
| goto out; |
| } |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!in) goto out; |
| |
| /* Check basic transformation */ |
| |
| in[0].x = 0.0; |
| in[0].y = 0.0; |
| in[0].z = 0.0; |
| |
| in[1].x = 1.0; |
| in[1].y = 1.0; |
| in[1].z = 1.0; |
| |
| in[2].x = -1.0; |
| in[2].y = -1.0; |
| in[2].z = 0.5; |
| |
| in[3].x = 0.5; |
| in[3].y = -0.5; |
| in[3].z = 0.25; |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 128.0 ) && |
| comparefloat(out[0].y, 128.0 ) && |
| comparefloat(out[0].z, 0.0 ) && |
| comparefloat(out[0].rhw, 1.0 ), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 0.0 ) && |
| comparefloat(out[1].z, 1.0 ) && |
| comparefloat(out[1].rhw, 1.0 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 0.0 ) && |
| comparefloat(out[2].y, 256.0 ) && |
| comparefloat(out[2].z, 0.5 ) && |
| comparefloat(out[2].rhw, 1.0 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); |
| |
| ok( comparefloat(out[3].x, 192.0 ) && |
| comparefloat(out[3].y, 192.0 ) && |
| comparefloat(out[3].z, 0.25 ) && |
| comparefloat(out[3].rhw, 1.0 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out2) goto out; |
| /* Small thing without much practial meaning, but I stumbled upon it, |
| * so let's check for it: If the output vertex buffer has to RHW value, |
| * The RHW value of the last vertex is written into the next vertex |
| */ |
| ok( comparefloat(out2[4].x, 1.0 ) && |
| comparefloat(out2[4].y, 0.0 ) && |
| comparefloat(out2[4].z, 0.0 ), |
| "Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| /* Try a more complicated viewport, same vertices */ |
| memset(&vp, 0, sizeof(vp)); |
| vp.dwX = 10; |
| vp.dwY = 5; |
| vp.dwWidth = 246; |
| vp.dwHeight = 130; |
| vp.dvMinZ = -2.0; |
| vp.dvMaxZ = 4.0; |
| rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc); |
| |
| /* Process again */ |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 133.0 ) && |
| comparefloat(out[0].y, 70.0 ) && |
| comparefloat(out[0].z, -2.0 ) && |
| comparefloat(out[0].rhw, 1.0 ), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 5.0 ) && |
| comparefloat(out[1].z, 4.0 ) && |
| comparefloat(out[1].rhw, 1.0 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 10.0 ) && |
| comparefloat(out[2].y, 135.0 ) && |
| comparefloat(out[2].z, 1.0 ) && |
| comparefloat(out[2].rhw, 1.0 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[3].x, 194.5 ) && |
| comparefloat(out[3].y, 102.5 ) && |
| comparefloat(out[3].z, -0.5 ) && |
| comparefloat(out[3].rhw, 1.0 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| /* Play with some matrices. */ |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n"); |
| |
| rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc); |
| |
| rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc); |
| if(!out) goto out; |
| |
| /* Keep the viewport simpler, otherwise we get bad numbers to compare */ |
| vp.dwX = 0; |
| vp.dwY = 0; |
| vp.dwWidth = 100; |
| vp.dwHeight = 100; |
| vp.dvMinZ = 1.0; |
| vp.dvMaxZ = 0.0; |
| rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp); |
| ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n"); |
| |
| /* Check the results */ |
| ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */ |
| comparefloat(out[0].y, 70.0 ) && |
| comparefloat(out[0].z, -2.0 ) && |
| comparefloat(out[0].rhw, (1.0 / 3.0)), |
| "Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw); |
| |
| ok( comparefloat(out[1].x, 256.0 ) && |
| comparefloat(out[1].y, 78.125000 ) && |
| comparefloat(out[1].z, -2.750000 ) && |
| comparefloat(out[1].rhw, 0.125000 ), |
| "Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw); |
| |
| ok( comparefloat(out[2].x, 256.0 ) && |
| comparefloat(out[2].y, 44.000000 ) && |
| comparefloat(out[2].z, 0.400000 ) && |
| comparefloat(out[2].rhw, 0.400000 ), |
| "Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw); |
| |
| ok( comparefloat(out[3].x, 256.0 ) && |
| comparefloat(out[3].y, 81.818184 ) && |
| comparefloat(out[3].z, -3.090909 ) && |
| comparefloat(out[3].rhw, 0.363636 ), |
| "Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw); |
| |
| rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1); |
| ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc); |
| out = NULL; |
| |
| out: |
| IDirect3DVertexBuffer7_Release(lpVBufSrc); |
| IDirect3DVertexBuffer7_Release(lpVBufDest1); |
| IDirect3DVertexBuffer7_Release(lpVBufDest2); |
| } |
| |
| static void StateTest( void ) |
| { |
| HRESULT rc; |
| |
| /* The msdn says its undocumented, does it return an error too? */ |
| rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc); |
| rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE); |
| ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc); |
| } |
| |
| |
| static void SceneTest(void) |
| { |
| HRESULT hr; |
| |
| /* Test an EndScene without beginscene. Should return an error */ |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| DDBLTFX fx; |
| memset(&fx, 0, sizeof(fx)); |
| fx.dwSize = sizeof(fx); |
| |
| if(lpDDSdepth) { |
| hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx); |
| ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n"); |
| } else { |
| skip("Depth stencil creation failed at startup, skipping\n"); |
| } |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice7_BeginScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr); |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); |
| hr = IDirect3DDevice7_EndScene(lpD3DDevice); |
| ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr); |
| |
| /* TODO: Verify that blitting works in the same way as in d3d9 */ |
| } |
| |
| static void LimitTest(void) |
| { |
| IDirectDrawSurface7 *pTexture = NULL; |
| HRESULT hr; |
| int i; |
| DDSURFACEDESC2 ddsd; |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; |
| ddsd.dwWidth = 16; |
| ddsd.dwHeight = 16; |
| hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL); |
| ok(hr==DD_OK,"CreateSurface returned: %x\n",hr); |
| if(!pTexture) return; |
| |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr); |
| } |
| |
| IDirectDrawSurface7_Release(pTexture); |
| } |
| |
| static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx) |
| { |
| UINT ver = *((UINT *) ctx); |
| if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid)) |
| { |
| /* pow2 is hardware dependent */ |
| |
| ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid)) |
| { |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0, |
| "MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver); |
| |
| ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0, |
| "MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE, |
| "MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver); |
| } |
| else |
| { |
| ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName); |
| if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n"); |
| else trace("hal line does NOT have pow2 set\n"); |
| if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n"); |
| else trace("hal tri does NOT have pow2 set\n"); |
| if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n"); |
| else trace("hel line does NOT have pow2 set\n"); |
| if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n"); |
| else trace("hel tri does NOT have pow2 set\n"); |
| } |
| return DDENUMRET_OK; |
| } |
| |
| static HRESULT WINAPI enumDevicesCallbackTest7(LPSTR DeviceDescription, LPSTR DeviceName, LPD3DDEVICEDESC7 lpdd7, LPVOID Context) |
| { |
| D3D7ETest *d3d7et = (D3D7ETest*)Context; |
| if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice)) |
| d3d7et->rgb++; |
| else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice)) |
| d3d7et->hal++; |
| else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice)) |
| d3d7et->tnlhal++; |
| else |
| d3d7et->unk++; |
| |
| d3d7et->total++; |
| |
| return DDENUMRET_OK; |
| } |
| |
| |
| /* Check the deviceGUID of devices enumerated by |
| IDirect3D7_EnumDevices. */ |
| static void D3D7EnumTest(void) |
| { |
| D3D7ETest d3d7et; |
| |
| if (!lpD3D) { |
| skip("No Direct3D7 interface.\n"); |
| return; |
| } |
| |
| memset(&d3d7et, 0, sizeof(d3d7et)); |
| IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, (LPVOID) &d3d7et); |
| |
| |
| /* A couple of games (Delta Force LW and TFD) rely on this behaviour */ |
| ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n"); |
| |
| /* We make two additional assumptions. */ |
| ok(d3d7et.rgb, "No RGB Device enumerated.\n"); |
| |
| if(d3d7et.tnlhal) |
| ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n"); |
| |
| return; |
| } |
| |
| static void CapsTest(void) |
| { |
| IDirect3D3 *d3d3; |
| IDirect3D3 *d3d2; |
| IDirectDraw *dd1; |
| HRESULT hr; |
| UINT ver; |
| |
| hr = DirectDrawCreate(NULL, &dd1, NULL); |
| ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); |
| hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3); |
| ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); |
| ver = 3; |
| IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver); |
| |
| IDirect3D3_Release(d3d3); |
| IDirectDraw_Release(dd1); |
| |
| hr = DirectDrawCreate(NULL, &dd1, NULL); |
| ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr); |
| hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2); |
| ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr); |
| ver = 2; |
| IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver); |
| |
| IDirect3D2_Release(d3d2); |
| IDirectDraw_Release(dd1); |
| } |
| |
| struct v_in { |
| float x, y, z; |
| }; |
| struct v_out { |
| float x, y, z, rhw; |
| }; |
| |
| static void Direct3D1Test(void) |
| { |
| IDirect3DDevice *dev1 = NULL; |
| IDirectDraw *dd; |
| IDirect3D *d3d; |
| IDirectDrawSurface *dds; |
| IDirect3DExecuteBuffer *exebuf; |
| IDirect3DViewport *vp; |
| HRESULT hr; |
| DDSURFACEDESC ddsd; |
| D3DEXECUTEBUFFERDESC desc; |
| D3DVIEWPORT vp_data; |
| D3DINSTRUCTION *instr; |
| D3DBRANCH *branch; |
| unsigned int idx = 0; |
| static struct v_in testverts[] = { |
| {0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0}, |
| {0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0}, |
| }; |
| static struct v_in cliptest[] = { |
| {25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0}, |
| {25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01}, |
| }; |
| static struct v_in offscreentest[] = { |
| {128.1, 0.0, 0.0}, |
| }; |
| struct v_out out[sizeof(testverts) / sizeof(testverts[0])]; |
| D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])]; |
| D3DTRANSFORMDATA transformdata; |
| DWORD i = FALSE; |
| |
| /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ |
| hr = DirectDrawCreate(NULL, &dd, NULL); |
| ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); |
| if (!dd) { |
| trace("DirectDrawCreate() failed with an error %x\n", hr); |
| return; |
| } |
| |
| hr = IDirectDraw_SetCooperativeLevel(dd, NULL, DDSCL_NORMAL); |
| ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); |
| |
| hr = IDirectDraw_QueryInterface(dd, &IID_IDirect3D, (void**) &d3d); |
| ok(hr==DD_OK, "QueryInterface returned: %x\n", hr); |
| |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; |
| ddsd.dwWidth = 256; |
| ddsd.dwHeight = 256; |
| hr = IDirectDraw_CreateSurface(dd, &ddsd, &dds, NULL); |
| ok(hr==DD_OK, "CreateSurface returned: %x\n", hr); |
| |
| dev1 = NULL; |
| hr = IDirectDrawSurface_QueryInterface(dds, &IID_IDirect3DRGBDevice, (void **) &dev1); |
| ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr); |
| if(!dev1) return; |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; |
| desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY; |
| desc.dwBufferSize = 128; |
| desc.lpData = NULL; |
| hr = IDirect3DDevice_CreateExecuteBuffer(dev1, &desc, &exebuf, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr); |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| |
| hr = IDirect3DExecuteBuffer_Lock(exebuf, &desc); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr); |
| instr = desc.lpData; |
| instr[idx].bOpcode = D3DOP_BRANCHFORWARD; |
| instr[idx].bSize = sizeof(*branch); |
| instr[idx].wCount = 1; |
| idx++; |
| branch = (D3DBRANCH *) &instr[idx]; |
| branch->dwMask = 0x0; |
| branch->dwValue = 1; |
| branch->bNegate = TRUE; |
| branch->dwOffset = 0; |
| idx += (sizeof(*branch) / sizeof(*instr)); |
| instr[idx].bOpcode = D3DOP_EXIT; |
| instr[idx].bSize = 0; |
| instr[idx].bSize = 0; |
| hr = IDirect3DExecuteBuffer_Unlock(exebuf); |
| ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr); |
| |
| hr = IDirect3D_CreateViewport(d3d, &vp, NULL); |
| ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr); |
| hr = IDirect3DViewport_Initialize(vp, d3d); |
| ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr); |
| |
| hr = IDirect3DDevice_AddViewport(dev1, vp); |
| ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr); |
| vp_data.dwSize = sizeof(vp_data); |
| vp_data.dwX = 0; |
| vp_data.dwY = 0; |
| vp_data.dwWidth = 256; |
| vp_data.dwHeight = 256; |
| vp_data.dvScaleX = 1; |
| vp_data.dvScaleY = 1; |
| vp_data.dvMaxX = 256; |
| vp_data.dvMaxY = 256; |
| vp_data.dvMinZ = 0; |
| vp_data.dvMaxZ = 1; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| |
| hr = IDirect3DDevice_Execute(dev1, exebuf, vp, D3DEXECUTE_CLIPPED); |
| ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr); |
| |
| memset(&transformdata, 0, sizeof(transformdata)); |
| transformdata.dwSize = sizeof(transformdata); |
| transformdata.lpIn = (void *) testverts; |
| transformdata.dwInSize = sizeof(testverts[0]); |
| transformdata.lpOut = out; |
| transformdata.dwOutSize = sizeof(out[0]); |
| |
| transformdata.lpHOut = NULL; |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, D3DTRANSFORM_UNCLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| |
| transformdata.lpHOut = outH; |
| memset(outH, 0xaa, sizeof(outH)); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, D3DTRANSFORM_UNCLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| |
| for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { |
| static const struct v_out cmp[] = { |
| {128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1}, |
| {128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1} |
| }; |
| |
| ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && |
| cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, |
| "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, |
| out[i].x, out[i].y, out[i].z, out[i].rhw, |
| cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); |
| } |
| for(i = 0; i < sizeof(outH); i++) { |
| if(((unsigned char *) outH)[i] != 0xaa) { |
| ok(FALSE, "Homogenous output was generated despite UNCLIPPED flag\n"); |
| break; |
| } |
| } |
| |
| vp_data.dvScaleX = 5; |
| vp_data.dvScaleY = 5; |
| vp_data.dvMinZ = -25; |
| vp_data.dvMaxZ = 60; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, D3DTRANSFORM_UNCLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { |
| static const struct v_out cmp[] = { |
| {128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1}, |
| {130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1} |
| }; |
| ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && |
| cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, |
| "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, |
| out[i].x, out[i].y, out[i].z, out[i].rhw, |
| cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); |
| } |
| |
| vp_data.dwX = 10; |
| vp_data.dwY = 20; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, D3DTRANSFORM_UNCLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { |
| static const struct v_out cmp[] = { |
| {138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1}, |
| {140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1} |
| }; |
| ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && |
| cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, |
| "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, |
| out[i].x, out[i].y, out[i].z, out[i].rhw, |
| cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); |
| } |
| |
| memset(out, 0xbb, sizeof(out)); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) { |
| static const D3DHVERTEX cmpH[] = { |
| {0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}}, |
| {D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}}, |
| {D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}} |
| }; |
| ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy && |
| U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags, |
| "HVertex %d differs. Got %08x %f %f %f, expexted %08x %f %f %f\n", i + 1, |
| outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz, |
| cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz); |
| |
| /* No scheme has been found behind those return values. It seems to be |
| * whatever data windows has when throwing the vertex away. Modify the |
| * input test vertices to test this more. Depending on the input data |
| * it can happen that the z coord gets written into y, or similar things |
| */ |
| if(0) |
| { |
| static const struct v_out cmp[] = { |
| {138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1}, |
| {140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1} |
| }; |
| ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y && |
| cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw, |
| "Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1, |
| out[i].x, out[i].y, out[i].z, out[i].rhw, |
| cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw); |
| } |
| } |
| for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) { |
| ok(((DWORD *) out)[i] != 0xbbbbbbbb, |
| "Regular output DWORD %d remained untouched\n", i); |
| } |
| |
| transformdata.lpIn = (void *) cliptest; |
| transformdata.dwInSize = sizeof(cliptest[0]); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { |
| DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = |
| { |
| 0, |
| 0, |
| D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP, |
| D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT, |
| }; |
| ok(Flags[i] == outH[i].dwFlags, |
| "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, |
| outH[i].dwFlags, Flags[i]); |
| } |
| |
| vp_data.dwWidth = 10; |
| vp_data.dwHeight = 1000; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| i = 10; |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { |
| DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = |
| { |
| D3DCLIP_RIGHT, |
| D3DCLIP_LEFT, |
| D3DCLIP_RIGHT | D3DCLIP_BACK, |
| D3DCLIP_LEFT | D3DCLIP_FRONT, |
| }; |
| ok(Flags[i] == outH[i].dwFlags, |
| "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, |
| outH[i].dwFlags, Flags[i]); |
| } |
| vp_data.dwWidth = 256; |
| vp_data.dwHeight = 256; |
| vp_data.dvScaleX = 1; |
| vp_data.dvScaleY = 1; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE"); |
| for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) { |
| DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] = |
| { |
| 0, |
| 0, |
| D3DCLIP_BACK, |
| D3DCLIP_FRONT, |
| }; |
| ok(Flags[i] == outH[i].dwFlags, |
| "Cliptest %d differs. Got %08x expexted %08x\n", i + 1, |
| outH[i].dwFlags, Flags[i]); |
| } |
| |
| /* Finally try to figure out how the DWORD dwOffscreen works. |
| * Apparently no vertex is offscreen with clipping off, |
| * and with clipping on the offscreen flag is set if only one vertex |
| * is transformed, and this vertex is offscreen. |
| */ |
| vp_data.dwWidth = 5; |
| vp_data.dwHeight = 5; |
| vp_data.dvScaleX = 10000; |
| vp_data.dvScaleY = 10000; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); |
| transformdata.lpIn = cliptest; |
| hr = IDirect3DViewport_TransformVertices(vp, 1, |
| &transformdata, D3DTRANSFORM_UNCLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| hr = IDirect3DViewport_TransformVertices(vp, 1, |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i); |
| hr = IDirect3DViewport_TransformVertices(vp, 2, |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| transformdata.lpIn = cliptest + 1; |
| hr = IDirect3DViewport_TransformVertices(vp, 1, |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i); |
| |
| transformdata.lpIn = (void *) offscreentest; |
| transformdata.dwInSize = sizeof(offscreentest[0]); |
| vp_data.dwWidth = 257; |
| vp_data.dwHeight = 257; |
| vp_data.dvScaleX = 1; |
| vp_data.dvScaleY = 1; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| i = 12345; |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == 0, "Offscreen is %d\n", i); |
| vp_data.dwWidth = 256; |
| vp_data.dwHeight = 256; |
| hr = IDirect3DViewport_SetViewport(vp, &vp_data); |
| i = 12345; |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]), |
| &transformdata, D3DTRANSFORM_CLIPPED, |
| &i); |
| ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i); |
| |
| hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]), |
| &transformdata, 0, |
| &i); |
| ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr); |
| |
| hr = IDirect3DDevice_DeleteViewport(dev1, vp); |
| ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr); |
| |
| IDirect3DViewport_Release(vp); |
| IDirect3DExecuteBuffer_Release(exebuf); |
| IDirect3DDevice_Release(dev1); |
| IDirectDrawSurface_Release(dds); |
| IDirect3D_Release(d3d); |
| IDirectDraw_Release(dd); |
| return; |
| } |
| |
| START_TEST(d3d) |
| { |
| init_function_pointers(); |
| if(!pDirectDrawCreateEx) { |
| skip("function DirectDrawCreateEx not available\n"); |
| return; |
| } |
| |
| if(!CreateDirect3D()) { |
| trace("Skipping tests\n"); |
| return; |
| } |
| LightTest(); |
| ProcessVerticesTest(); |
| StateTest(); |
| SceneTest(); |
| LimitTest(); |
| D3D7EnumTest(); |
| CapsTest(); |
| ReleaseDirect3D(); |
| Direct3D1Test(); |
| } |