| /* |
| * Copyright (C) 2006 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hr; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return NULL; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| return NULL; |
| } |
| |
| return device_ptr; |
| } |
| |
| static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) |
| { |
| DWORD value; |
| |
| HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value); |
| ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " |
| "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); |
| } |
| |
| /* Test the default texture stage state values */ |
| static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages) |
| { |
| int i; |
| for (i = 0; i < num_stages; ++i) |
| { |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0); |
| } |
| } |
| |
| static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap) |
| { |
| IDirect3DCubeTexture9 *texture_ptr = NULL; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL); |
| |
| if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap) |
| ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr); |
| else |
| ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr); |
| |
| if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr); |
| } |
| |
| static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps) |
| { |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE); |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE); |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE); |
| test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE); |
| } |
| |
| static void test_mipmap_gen(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3D9 *d3d9; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| DWORD levels; |
| D3DSURFACE_DESC desc; |
| int i; |
| D3DLOCKED_RECT lr; |
| |
| hr = IDirect3DDevice9_GetDirect3D(device, &d3d9); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr); |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, |
| D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8); |
| if(FAILED(hr)) |
| { |
| skip("No mipmap generation support\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr); |
| |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got %d levels, expected 1\n", levels); |
| |
| for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++) |
| { |
| surface = NULL; |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface); |
| ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), |
| "GetSurfaceLevel on level %d returned %#x\n", i, hr); |
| if(surface) IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc); |
| ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), |
| "GetLevelDesc on level %d returned %#x\n", i, hr); |
| |
| hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0); |
| ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL), |
| "LockRect on level %d returned %#x\n", i, hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DTexture9_UnlockRect(texture, i); |
| ok(hr == D3D_OK, "Unlock returned %08x\n", hr); |
| } |
| } |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr); |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr); |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got %d levels, expected 1\n", levels); |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| START_TEST(texture) |
| { |
| D3DCAPS9 caps; |
| HMODULE d3d9_handle; |
| IDirect3DDevice9 *device_ptr; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(d3d9_handle); |
| if (!device_ptr) return; |
| |
| IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); |
| |
| test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); |
| test_cube_textures(device_ptr, caps.TextureCaps); |
| test_mipmap_gen(device_ptr); |
| } |