| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d8.h> |
| #include <dxerr8.h> |
| #include "wine/test.h" |
| |
| static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT); |
| |
| static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO); |
| |
| static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %#08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \ |
| "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void check_mipmap_levels( |
| IDirect3DDevice8* device, |
| int width, int height, int count) |
| { |
| |
| IDirect3DBaseTexture8* texture = NULL; |
| HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %#08x\n", hr); |
| |
| if (texture) IUnknown_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(pDevice, 32, 32, 6); |
| check_mipmap_levels(pDevice, 256, 1, 9); |
| check_mipmap_levels(pDevice, 1, 256, 9); |
| check_mipmap_levels(pDevice, 1, 1, 1); |
| |
| cleanup: |
| if (pD3d) IUnknown_Release( pD3d ); |
| if (pDevice) IUnknown_Release( pDevice ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_swapchain(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DSwapChain8 *swapchain1 = NULL; |
| IDirect3DSwapChain8 *swapchain2 = NULL; |
| IDirect3DSwapChain8 *swapchain3 = NULL; |
| IDirect3DSurface8 *backbuffer = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.BackBufferCount = 0; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| /* Check if the back buffer count was modified */ |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr); |
| if(backbuffer) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer); |
| |
| cleanup: |
| if(swapchain1) IDirect3DSwapChain8_Release(swapchain1); |
| if(swapchain2) IDirect3DSwapChain8_Release(swapchain2); |
| if(swapchain3) IDirect3DSwapChain8_Release(swapchain3); |
| if(pDevice) IDirect3DDevice8_Release(pDevice); |
| if(pD3d) IDirect3DDevice8_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_refcount(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| IDirect3DVertexBuffer8 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer8 *pIndexBuffer = NULL; |
| DWORD dVertexShader = -1; |
| DWORD dPixelShader = -1; |
| IDirect3DCubeTexture8 *pCubeTexture = NULL; |
| IDirect3DTexture8 *pTexture = NULL; |
| IDirect3DVolumeTexture8 *pVolumeTexture = NULL; |
| IDirect3DVolume8 *pVolumeLevel = NULL; |
| IDirect3DSurface8 *pStencilSurface = NULL; |
| IDirect3DSurface8 *pImageSurface = NULL; |
| IDirect3DSurface8 *pRenderTarget = NULL; |
| IDirect3DSurface8 *pRenderTarget2 = NULL; |
| IDirect3DSurface8 *pRenderTarget3 = NULL; |
| IDirect3DSurface8 *pTextureLevel = NULL; |
| IDirect3DSurface8 *pBackBuffer = NULL; |
| DWORD dStateBlock = -1; |
| IDirect3DSwapChain8 *pSwapChain = NULL; |
| D3DCAPS8 caps; |
| |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| int refcount = 0, tmp; |
| |
| DWORD decl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */ |
| D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */ |
| D3DVSD_END() |
| }; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| IDirect3DDevice8_GetDeviceCaps(pDevice, &caps); |
| |
| refcount = get_refcount( (IUnknown *)pDevice ); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| /** |
| * Check refcount of implicit surfaces. Findings: |
| * - the container is the device |
| * - they hold a refernce to the device |
| * - they are created with a refcount of 0 (Get/Release returns orignial refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); |
| CHECK_REFCOUNT( pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| if(pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface); |
| CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); |
| if(pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pStencilSurface = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer ); |
| CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount( (IUnknown *)pIndexBuffer ); |
| |
| hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer ); |
| CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer8 *pVBuf = (void*)~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| } |
| |
| /* Shaders */ |
| hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 ); |
| CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount ); |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader ); |
| CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount ); |
| } |
| /* Textures */ |
| hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture ); |
| CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture ); |
| CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); |
| } |
| else |
| { |
| skip("Cube textures not supported\n"); |
| } |
| if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture ); |
| CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); |
| } |
| else |
| { |
| skip("Volume textures not supported\n"); |
| } |
| |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface ); |
| CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface ); |
| CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pImageSurface, 1); |
| hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 ); |
| CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pRenderTarget3, 1); |
| /* Misc */ |
| hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock ); |
| CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount ); |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); |
| CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); |
| if(pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice); |
| CHECK_REFCOUNT( pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pSwapChain, 1); |
| } |
| |
| if(pVertexBuffer) |
| { |
| BYTE *data; |
| /* Vertex buffers can be locked multiple times */ |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer); |
| ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr); |
| } |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(pDevice, pDevice, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); |
| CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); |
| /* Shaders */ |
| if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader ); |
| if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader ); |
| /* Textures */ |
| CHECK_RELEASE(pTexture, pDevice, --refcount); |
| CHECK_RELEASE(pCubeTexture, pDevice, --refcount); |
| CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, pDevice, --refcount); |
| CHECK_RELEASE(pImageSurface, pDevice, --refcount); |
| CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); |
| /* Misc */ |
| if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock ); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0); |
| |
| if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); |
| |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_cursor(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| CURSORINFO info; |
| IDirect3DSurface8 *cursor = NULL; |
| HCURSOR cur; |
| HMODULE user32_handle = GetModuleHandleA("user32.dll"); |
| |
| pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo"); |
| if (!pGetCursorInfo) |
| { |
| skip("GetCursorInfo is not available\n"); |
| return; |
| } |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| hr = pGetCursorInfo(&info); |
| cur = info.hCursor; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor); |
| ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr); |
| |
| /* Initially hidden */ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Not enabled without a surface*/ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Fails */ |
| hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr); |
| |
| IDirect3DSurface8_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| hr = pGetCursorInfo(&info); |
| ok(hr != 0, "GetCursorInfo returned %#08x\n", hr); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* Enabled now*/ |
| hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE); |
| ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr); |
| |
| /* GDI cursor unchanged */ |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| hr = pGetCursorInfo(&info); |
| ok(hr != 0, "GetCursorInfo returned %#08x\n", hr); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| cleanup: |
| if(pD3d) IDirect3D8_Release(pD3d); |
| if(pDevice) IDirect3D8_Release(pDevice); |
| } |
| |
| static void test_states(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 640; |
| d3dpp.BackBufferHeight = 480; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| if(FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr); |
| hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr); |
| |
| cleanup: |
| if(pD3d) IDirect3D8_Release(pD3d); |
| if(pDevice) IDirect3D8_Release(pDevice); |
| } |
| |
| static void test_shader_versions(void) |
| { |
| HRESULT hr; |
| IDirect3D8 *pD3d = NULL; |
| D3DCAPS8 d3dcaps; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| if (pD3d != NULL) { |
| hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr); |
| if (SUCCEEDED(hr)) { |
| ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1)); |
| ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4)); |
| } else { |
| skip("No Direct3D support\n"); |
| } |
| IDirect3D8_Release(pD3d); |
| } |
| } |
| |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| UINT max_modes, i; |
| D3DDISPLAYMODE dmode; |
| HRESULT res; |
| IDirect3D8 *pD3d; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| if(!pD3d) return; |
| |
| max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT); |
| ok(max_modes > 0, "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n"); |
| |
| for(i=0; i<max_modes;i++) { |
| res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode); |
| ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i); |
| if(res != D3D_OK) |
| continue; |
| |
| ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5, |
| "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format); |
| } |
| |
| IDirect3D8_Release(pD3d); |
| } |
| |
| static void test_scene(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| /* Test an EndScene without beginscene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_BeginScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr); |
| hr = IDirect3DDevice8_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr); |
| |
| /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */ |
| |
| cleanup: |
| if(pD3d) IDirect3D8_Release(pD3d); |
| if(pDevice) IDirect3D8_Release(pDevice); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_shader(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| DWORD hPixelShader = 0, hVertexShader = 0; |
| DWORD hPixelShader2 = 0, hVertexShader2 = 0; |
| DWORD hTempHandle; |
| D3DCAPS8 caps; |
| DWORD data_size; |
| void *data; |
| |
| static DWORD dwVertexDecl[] = |
| { |
| D3DVSD_STREAM(0), |
| D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), |
| D3DVSD_END() |
| }; |
| const DWORD vertex_decl_size = sizeof(dwVertexDecl); |
| const DWORD simple_vs_size = sizeof(simple_vs); |
| const DWORD simple_ps_size = sizeof(simple_ps); |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| IDirect3DDevice8_GetDeviceCaps(pDevice, &caps); |
| |
| /* First create a vertex shader */ |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetVertexShader works */ |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| /* Verify that we can retrieve the declaration */ |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = vertex_decl_size; |
| hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr); |
| ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size); |
| ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFucntion returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_vs_size; |
| hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size); |
| ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0)) |
| { |
| /* The same with a pixel shader */ |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */ |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| /* Assign the shader, then verify that GetPixelShader works */ |
| hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| /* Verify that we can retrieve the shader function */ |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size); |
| data_size = 1; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), " |
| "expected D3DERR_INVALIDCALL\n", hr); |
| ok(data_size == 1, "Got data_size %u, expected 1\n", data_size); |
| data_size = simple_ps_size; |
| hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr); |
| ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size); |
| ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n"); |
| HeapFree(GetProcessHeap(), 0, data); |
| /* Delete the assigned shader. This is supposed to work */ |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| /* The shader should be unset now */ |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0); |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr); |
| ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader); |
| hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr); |
| } |
| else |
| { |
| skip("Pixel shaders not supported\n"); |
| } |
| |
| /* What happens if a non-bound shader is deleted? */ |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr); |
| |
| hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle); |
| ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr); |
| ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader); |
| hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader); |
| ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr); |
| |
| cleanup: |
| if(pD3d) IDirect3D8_Release(pD3d); |
| if(pDevice) IDirect3D8_Release(pDevice); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_limits(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D8 *pD3d = NULL; |
| IDirect3DDevice8 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DTexture8 *pTexture = NULL; |
| int i; |
| |
| pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); |
| hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "IDirect3D8_CreateDevice failed with %#08x\n", hr); |
| if(!pDevice) |
| { |
| skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr); |
| if(!pTexture) goto cleanup; |
| |
| /* There are 8 texture stages. We should be able to access all of them */ |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr); |
| hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher textures stage states does not return an error either. Writing |
| * to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no |
| * bounds checking but how do I test that? |
| */ |
| |
| cleanup: |
| if(pTexture) IDirect3DTexture8_Release(pTexture); |
| if(pD3d) IDirect3D8_Release(pD3d); |
| if(pDevice) IDirect3D8_Release(pDevice); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); |
| if (!d3d8_handle) |
| { |
| skip("Could not load d3d8.dll\n"); |
| return; |
| } |
| |
| pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" ); |
| ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n"); |
| if (pDirect3DCreate8) |
| { |
| test_display_modes(); |
| test_shader_versions(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_cursor(); |
| test_states(); |
| test_scene(); |
| test_shader(); |
| test_limits(); |
| } |
| } |