|  | /* | 
|  | * IDirect3DResource8 implementation | 
|  | * | 
|  | * Copyright 2002 Jason Edmeades | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winuser.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /* IDirect3DResource IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) | 
|  | { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) { | 
|  | IDirect3DVertexBuffer8Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | TRACE("(%p) : AddRef from %ld\n", This, This->ref); | 
|  | return ++(This->ref); | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | ULONG ref = --This->ref; | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | 
|  | if (ref == 0) { | 
|  | if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DResource Interface follow: */ | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | TRACE("(%p) : returning %p\n", This, This->Device); | 
|  | *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | 
|  | IDirect3DDevice8Impl_AddRef(*ppDevice); | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This);    return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This);    return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This);    return D3D_OK; | 
|  | } | 
|  | DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This);    return D3D_OK; | 
|  | } | 
|  | DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This);    return D3D_OK; | 
|  | } | 
|  | void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | } | 
|  | D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | TRACE("(%p) : returning %d\n", This, This->ResourceType); | 
|  | return This->ResourceType; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexBuffer8 */ | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock); | 
|  | /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */ | 
|  | *ppbData = This->allocatedMemory + OffsetToLock; | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  | TRACE("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  | HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) { | 
|  | ICOM_THIS(IDirect3DVertexBuffer8Impl,iface); | 
|  |  | 
|  | TRACE("(%p)\n", This); | 
|  | pDesc->Format = This->currentDesc.Format; | 
|  | pDesc->Type   = This->currentDesc.Type; | 
|  | pDesc->Usage  = This->currentDesc.Usage; | 
|  | pDesc->Pool   = This->currentDesc.Pool; | 
|  | pDesc->Size   = This->currentDesc.Size; | 
|  | pDesc->FVF    = This->currentDesc.FVF; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl = | 
|  | { | 
|  | ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | 
|  | IDirect3DVertexBuffer8Impl_QueryInterface, | 
|  | IDirect3DVertexBuffer8Impl_AddRef, | 
|  | IDirect3DVertexBuffer8Impl_Release, | 
|  | IDirect3DVertexBuffer8Impl_GetDevice, | 
|  | IDirect3DVertexBuffer8Impl_SetPrivateData, | 
|  | IDirect3DVertexBuffer8Impl_GetPrivateData, | 
|  | IDirect3DVertexBuffer8Impl_FreePrivateData, | 
|  | IDirect3DVertexBuffer8Impl_SetPriority, | 
|  | IDirect3DVertexBuffer8Impl_GetPriority, | 
|  | IDirect3DVertexBuffer8Impl_PreLoad, | 
|  | IDirect3DVertexBuffer8Impl_GetType, | 
|  | IDirect3DVertexBuffer8Impl_Lock, | 
|  | IDirect3DVertexBuffer8Impl_Unlock, | 
|  | IDirect3DVertexBuffer8Impl_GetDesc | 
|  | }; |