| /* | |
| * Copyright (C) 2005 Henri Verbeet | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include <d3d9.h> | |
| #include "wine/test.h" | |
| static HMODULE d3d9_handle = 0; | |
| static HWND create_window(void) | |
| { | |
| WNDCLASS wc = {0}; | |
| wc.lpfnWndProc = DefWindowProc; | |
| wc.lpszClassName = "d3d9_test_wc"; | |
| RegisterClass(&wc); | |
| return CreateWindow("d3d9_test_wc", "d3d9_test", | |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); | |
| } | |
| static IDirect3DDevice9 *init_d3d9(void) | |
| { | |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; | |
| IDirect3D9 *d3d9_ptr = 0; | |
| IDirect3DDevice9 *device_ptr = 0; | |
| D3DPRESENT_PARAMETERS present_parameters; | |
| HRESULT hres; | |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); | |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); | |
| if (!d3d9_create) return NULL; | |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); | |
| if (!d3d9_ptr) | |
| { | |
| skip("could not create D3D9\n"); | |
| return NULL; | |
| } | |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); | |
| present_parameters.Windowed = TRUE; | |
| present_parameters.hDeviceWindow = create_window(); | |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); | |
| if(FAILED(hres)) | |
| { | |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres); | |
| return NULL; | |
| } | |
| return device_ptr; | |
| } | |
| static int get_refcount(IUnknown *object) | |
| { | |
| IUnknown_AddRef(object); | |
| return IUnknown_Release(object); | |
| } | |
| static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr) | |
| { | |
| static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ | |
| 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ | |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ | |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ | |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ | |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ | |
| 0x0000FFFF}; /* END */ | |
| IDirect3DVertexShader9 *shader_ptr = 0; | |
| IDirect3DVertexShader9 *current_shader_ptr = 0; | |
| HRESULT hret = 0; | |
| int shader_refcount = 0; | |
| int i = 0; | |
| hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr); | |
| ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. " | |
| "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); | |
| if (hret != D3D_OK || shader_ptr == NULL) return; | |
| /* SetVertexShader should not touch the shader's refcount. */ | |
| i = get_refcount((IUnknown *)shader_ptr); | |
| hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr); | |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); | |
| ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%x, refcount %d. " | |
| "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i); | |
| /* GetVertexShader should increase the shader's refcount by one. */ | |
| i = shader_refcount+1; | |
| hret = IDirect3DDevice9_GetVertexShader(device_ptr, ¤t_shader_ptr); | |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); | |
| ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, | |
| "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. " | |
| "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); | |
| IDirect3DVertexShader9_Release(current_shader_ptr); | |
| IDirect3DVertexShader9_Release(shader_ptr); | |
| } | |
| static void test_vertex_shader_constant(IDirect3DDevice9 *device_ptr, DWORD consts) | |
| { | |
| float c[4] = { 0.0, 0.0, 0.0, 0.0 }; | |
| float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; | |
| HRESULT hr; | |
| /* A simple check that the stuff works at all */ | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, c, 1); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 consts from | |
| * MAX - 1 | |
| */ | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, c, 1); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 0, c, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts + 1, c, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, consts - 1, d, 4); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| /* Constant -1 */ | |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, -1, c, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| } | |
| static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr) | |
| { | |
| static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ | |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ | |
| 0x00000042, 0xB00F0000, /* tex t0 */ | |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ | |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ | |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ | |
| 0x0000FFFF}; /* END */ | |
| IDirect3DPixelShader9 *shader_ptr = 0; | |
| IDirect3DPixelShader9 *current_shader_ptr = 0; | |
| HRESULT hret = 0; | |
| int shader_refcount = 0; | |
| int i = 0; | |
| hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr); | |
| ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. " | |
| "Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); | |
| if (hret != D3D_OK || shader_ptr == NULL) return; | |
| /* SetPixelsShader should not touch the shader's refcount. */ | |
| i = get_refcount((IUnknown *)shader_ptr); | |
| hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr); | |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); | |
| ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%x, refcount %d. " | |
| "Expected hret 0x%x, refcount %d.\n", hret, shader_refcount, D3D_OK, i); | |
| /* GetPixelShader should increase the shader's refcount by one. */ | |
| i = shader_refcount+1; | |
| hret = IDirect3DDevice9_GetPixelShader(device_ptr, ¤t_shader_ptr); | |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); | |
| ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, | |
| "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. " | |
| "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); | |
| IDirect3DPixelShader9_Release(current_shader_ptr); | |
| IDirect3DPixelShader9_Release(shader_ptr); | |
| } | |
| static void test_pixel_shader_constant(IDirect3DDevice9 *device_ptr) | |
| { | |
| float c[4] = { 0.0, 0.0, 0.0, 0.0 }; | |
| float d[16] = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }; | |
| HRESULT hr; | |
| DWORD consts = 0; | |
| /* A simple check that the stuff works at all */ | |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, 0, c, 1); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShaderConstantF returned 0x%08x\n", hr); | |
| /* Is there really no max pixel shader constant value??? Test how far I can go */ | |
| while(SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts++, c, 1))); | |
| consts = consts - 1; | |
| trace("SetPixelShaderConstantF was able to set %d shader constants\n", consts); | |
| /* Test corner cases: writing 4 consts from MAX - 1, everything else is pointless | |
| * given the way the constant limit was found out | |
| */ | |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, consts - 1, d, 4); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr); | |
| /* Constant -1 */ | |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device_ptr, -1, c, 1); | |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetPixelShaderConstantF returned 0x%08x\n", hr); | |
| } | |
| START_TEST(shader) | |
| { | |
| D3DCAPS9 caps; | |
| IDirect3DDevice9 *device_ptr; | |
| ULONG refcount; | |
| d3d9_handle = LoadLibraryA("d3d9.dll"); | |
| if (!d3d9_handle) | |
| { | |
| skip("Could not load d3d9.dll\n"); | |
| return; | |
| } | |
| device_ptr = init_d3d9(); | |
| if (!device_ptr) return; | |
| IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); | |
| if (caps.VertexShaderVersion & 0xffff) | |
| { | |
| test_get_set_vertex_shader(device_ptr); | |
| test_vertex_shader_constant(device_ptr, caps.MaxVertexShaderConst); | |
| } | |
| else skip("No vertex shader support\n"); | |
| if (caps.PixelShaderVersion & 0xffff) | |
| { | |
| test_get_set_pixel_shader(device_ptr); | |
| /* No max pixel shader constant value??? */ | |
| test_pixel_shader_constant(device_ptr); | |
| } | |
| else skip("No pixel shader support\n"); | |
| refcount = IDirect3DDevice9_Release(device_ptr); | |
| ok(!refcount, "Device has %u references left\n", refcount); | |
| } |