| /* | |
| * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include <d3d9.h> | |
| #include "wine/test.h" | |
| static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); | |
| struct queryInfo | |
| { | |
| D3DQUERYTYPE type; /* Query to test */ | |
| BOOL foundSupported; /* If at least one windows driver has been found supporting this query */ | |
| BOOL foundUnsupported; /* If at least one windows driver has been found which does not support this query */ | |
| }; | |
| /* When running running this test on windows reveals any differences regarding known supported / unsupported queries, | |
| * change this table. | |
| * | |
| * When marking a query known supported or known unsupported please write one card which supports / does not support | |
| * the query. | |
| */ | |
| static struct queryInfo queries[] = | |
| { | |
| {D3DQUERYTYPE_VCACHE, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_RESOURCEMANAGER, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_VERTEXSTATS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_EVENT, TRUE /* geforce 2 mx */, TRUE /* ati mach64 */ }, | |
| {D3DQUERYTYPE_OCCLUSION, TRUE /* radeon M9 */, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_TIMESTAMP, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_TIMESTAMPDISJOINT, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_TIMESTAMPFREQ, TRUE /* geforce 6600 */, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_PIPELINETIMINGS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_INTERFACETIMINGS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_VERTEXTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_PIXELTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_BANDWIDTHTIMINGS, FALSE, TRUE /* geforce 2 mx */ }, | |
| {D3DQUERYTYPE_CACHEUTILIZATION, FALSE, TRUE /* geforce 2 mx */ }, | |
| }; | |
| static const char *queryName(D3DQUERYTYPE type) | |
| { | |
| switch(type) | |
| { | |
| case D3DQUERYTYPE_VCACHE: return "D3DQUERYTYPE_VCACHE"; | |
| case D3DQUERYTYPE_RESOURCEMANAGER: return "D3DQUERYTYPE_RESOURCEMANAGER"; | |
| case D3DQUERYTYPE_VERTEXSTATS: return "D3DQUERYTYPE_VERTEXSTATS"; | |
| case D3DQUERYTYPE_EVENT: return "D3DQUERYTYPE_EVENT"; | |
| case D3DQUERYTYPE_OCCLUSION: return "D3DQUERYTYPE_OCCLUSION"; | |
| case D3DQUERYTYPE_TIMESTAMP: return "D3DQUERYTYPE_TIMESTAMP"; | |
| case D3DQUERYTYPE_TIMESTAMPDISJOINT: return "D3DQUERYTYPE_TIMESTAMPDISJOINT"; | |
| case D3DQUERYTYPE_TIMESTAMPFREQ: return "D3DQUERYTYPE_TIMESTAMPFREQ"; | |
| case D3DQUERYTYPE_PIPELINETIMINGS: return "D3DQUERYTYPE_PIPELINETIMINGS"; | |
| case D3DQUERYTYPE_INTERFACETIMINGS: return "D3DQUERYTYPE_INTERFACETIMINGS"; | |
| case D3DQUERYTYPE_VERTEXTIMINGS: return "D3DQUERYTYPE_VERTEXTIMINGS"; | |
| case D3DQUERYTYPE_PIXELTIMINGS: return "D3DQUERYTYPE_PIXELTIMINGS"; | |
| case D3DQUERYTYPE_BANDWIDTHTIMINGS: return "D3DQUERYTYPE_BANDWIDTHTIMINGS"; | |
| case D3DQUERYTYPE_CACHEUTILIZATION: return "D3DQUERYTYPE_CACHEUTILIZATION"; | |
| default: return "Unexpected query type"; | |
| } | |
| } | |
| static void test_query_support(IDirect3D9 *pD3d, HWND hwnd) | |
| { | |
| HRESULT hr; | |
| IDirect3DDevice9 *pDevice = NULL; | |
| D3DPRESENT_PARAMETERS d3dpp; | |
| D3DDISPLAYMODE d3ddm; | |
| unsigned int i; | |
| IDirect3DQuery9 *pQuery = NULL; | |
| BOOL supported; | |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.BackBufferFormat = d3ddm.Format; | |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create a d3d device\n"); | |
| goto cleanup; | |
| } | |
| for(i = 0; i < sizeof(queries) / sizeof(queries[0]); i++) | |
| { | |
| hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, NULL); | |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, | |
| "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type)); | |
| supported = (hr == D3D_OK ? TRUE : FALSE); | |
| trace("query %s is %s\n", queryName(queries[i].type), supported ? "supported" : "not supported"); | |
| ok(!(supported == TRUE && queries[i].foundSupported == FALSE), | |
| "Query %s is supported on this system, but was not found supported before\n", | |
| queryName(queries[i].type)); | |
| ok(!(supported == FALSE && queries[i].foundUnsupported == FALSE), | |
| "Query %s is not supported on this system, but was found to be supported on all other systems tested before\n", | |
| queryName(queries[i].type)); | |
| hr = IDirect3DDevice9_CreateQuery(pDevice, queries[i].type, &pQuery); | |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, | |
| "IDirect3DDevice9_CreateQuery returned unexpected return value %08x for query %s\n", hr, queryName(queries[i].type)); | |
| ok(!(supported && !pQuery), "Query %s was claimed to be supported, but can't be created\n", queryName(queries[i].type)); | |
| ok(!(!supported && pQuery), "Query %s was claimed not to be supported, but can be created\n", queryName(queries[i].type)); | |
| if(pQuery) | |
| { | |
| IDirect3DQuery9_Release(pQuery); | |
| pQuery = NULL; | |
| } | |
| } | |
| cleanup: | |
| if (pDevice) | |
| { | |
| UINT refcount = IDirect3DDevice9_Release(pDevice); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| } | |
| } | |
| static void test_occlusion_query_states(IDirect3D9 *pD3d, HWND hwnd) | |
| { | |
| HRESULT hr; | |
| IDirect3DDevice9 *pDevice = NULL; | |
| D3DPRESENT_PARAMETERS d3dpp; | |
| D3DDISPLAYMODE d3ddm; | |
| IDirect3DQuery9 *pQuery = NULL; | |
| BYTE *data = NULL; | |
| float point[3] = {0.0, 0.0, 0.0}; | |
| unsigned int count = 0; | |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); | |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); | |
| d3dpp.Windowed = TRUE; | |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; | |
| d3dpp.BackBufferFormat = d3ddm.Format; | |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, | |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); | |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); | |
| if (FAILED(hr)) | |
| { | |
| skip("Failed to create a d3d device\n"); | |
| goto cleanup; | |
| } | |
| hr = IDirect3DDevice9_CreateQuery(pDevice, D3DQUERYTYPE_OCCLUSION, &pQuery); | |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, | |
| "IDirect3DDevice9_CreateQuery returned unexpected return value %08x\n", hr); | |
| if(!pQuery) { | |
| skip("Occlusion queries not supported\n"); | |
| goto cleanup; | |
| } | |
| data = HeapAlloc(GetProcessHeap(), 0, IDirect3DQuery9_GetDataSize(pQuery)); | |
| hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); | |
| ok(hr == S_OK, "IDirect3DQuery9_GetData(NULL) on a new query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); | |
| ok(hr == S_OK, "IDirect3DQuery9_GetData on a new query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a new not yet started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DQUERY_BEGIN) on a started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); | |
| ok(hr == S_FALSE, "IDirect3DQuery9_GetData(NULL) on a started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); | |
| ok(hr == S_FALSE, "IDirect3DQuery9_GetData on a started query returned %08x\n", hr); | |
| hr = IDirect3DDevice9_SetFVF(pDevice, D3DFVF_XYZ); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr); | |
| hr = IDirect3DDevice9_BeginScene(pDevice); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %08x\n", hr); | |
| if(SUCCEEDED(hr)) { | |
| hr = IDirect3DDevice9_DrawPrimitiveUP(pDevice, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP returned %08x\n", hr); | |
| hr = IDirect3DDevice9_EndScene(pDevice); | |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr); | |
| } | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr); | |
| hr = S_FALSE; | |
| while(hr == S_FALSE && count < 500) { | |
| hr = IDirect3DQuery9_GetData(pQuery, NULL, 0, D3DGETDATA_FLUSH); | |
| ok(hr == S_OK || hr == S_FALSE, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr); | |
| count++; | |
| if(hr == S_FALSE) Sleep(10); | |
| } | |
| ok(hr == S_OK, "Occlusion query did not finish\n"); | |
| hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); | |
| ok(hr == S_OK, "IDirect3DQuery9_GetData on a ended query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_GetData(pQuery, data, IDirect3DQuery9_GetDataSize(pQuery), D3DGETDATA_FLUSH); | |
| ok(hr == S_OK, "IDirect3DQuery9_GetData a 2nd time on a ended query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_BEGIN); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_BEGIN) on a new not yet started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a started query returned %08x\n", hr); | |
| hr = IDirect3DQuery9_Issue(pQuery, D3DISSUE_END); | |
| ok(hr == D3D_OK, "IDirect3DQuery9_Issue(D3DISSUE_END) on a ended query returned %08x\n", hr); | |
| cleanup: | |
| HeapFree(GetProcessHeap(), 0, data); | |
| if (pQuery) IDirect3DQuery9_Release(pQuery); | |
| if (pDevice) | |
| { | |
| UINT refcount = IDirect3DDevice9_Release(pDevice); | |
| ok(!refcount, "Device has %u references left.\n", refcount); | |
| } | |
| } | |
| START_TEST(query) | |
| { | |
| HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); | |
| if (!d3d9_handle) | |
| { | |
| skip("Could not load d3d9.dll\n"); | |
| return; | |
| } | |
| pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); | |
| ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); | |
| if (pDirect3DCreate9) | |
| { | |
| IDirect3D9 *pD3d = NULL; | |
| HWND hwnd = NULL; | |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); | |
| if(!pD3d) | |
| { | |
| skip("Failed to create Direct3D9 object, not running tests\n"); | |
| return; | |
| } | |
| hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); | |
| if(!hwnd) | |
| { | |
| skip("Failed to create window\n"); | |
| IDirect3D9_Release(pD3d); | |
| return; | |
| } | |
| test_query_support(pD3d, hwnd); | |
| test_occlusion_query_states(pD3d, hwnd); | |
| DestroyWindow(hwnd); | |
| IDirect3D9_Release(pD3d); | |
| } | |
| } |