| /* | |
| * Copyright 2008-2009 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #ifndef __WINE_D3D10CORE_PRIVATE_H | |
| #define __WINE_D3D10CORE_PRIVATE_H | |
| #include "wine/debug.h" | |
| #define COBJMACROS | |
| #include "winbase.h" | |
| #include "wingdi.h" | |
| #include "winuser.h" | |
| #include "objbase.h" | |
| #include "d3d10.h" | |
| #ifdef D3D10CORE_INIT_GUID | |
| #include "initguid.h" | |
| #endif | |
| #include "wine/wined3d.h" | |
| #include "wine/winedxgi.h" | |
| #define MAKE_TAG(ch0, ch1, ch2, ch3) \ | |
| ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ | |
| ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) | |
| #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') | |
| #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') | |
| #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') | |
| #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') | |
| struct d3d10_shader_info | |
| { | |
| const DWORD *shader_code; | |
| struct wined3d_shader_signature *output_signature; | |
| }; | |
| /* TRACE helper functions */ | |
| const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN; | |
| const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; | |
| DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN; | |
| WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; | |
| static inline void read_dword(const char **ptr, DWORD *d) | |
| { | |
| memcpy(d, *ptr, sizeof(*d)); | |
| *ptr += sizeof(*d); | |
| } | |
| void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN; | |
| HRESULT parse_dxbc(const char *data, SIZE_T data_size, | |
| HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN; | |
| /* IDirect3D10Device */ | |
| struct d3d10_device | |
| { | |
| const struct ID3D10DeviceVtbl *vtbl; | |
| const struct IUnknownVtbl *inner_unknown_vtbl; | |
| const struct IWineD3DDeviceParentVtbl *device_parent_vtbl; | |
| IUnknown *outer_unknown; | |
| LONG refcount; | |
| IWineD3DDevice *wined3d_device; | |
| }; | |
| void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN; | |
| /* ID3D10Texture2D */ | |
| struct d3d10_texture2d | |
| { | |
| const struct ID3D10Texture2DVtbl *vtbl; | |
| LONG refcount; | |
| IUnknown *dxgi_surface; | |
| IWineD3DSurface *wined3d_surface; | |
| D3D10_TEXTURE2D_DESC desc; | |
| }; | |
| HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device, | |
| const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN; | |
| /* ID3D10Buffer */ | |
| struct d3d10_buffer | |
| { | |
| const struct ID3D10BufferVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DBuffer *wined3d_buffer; | |
| }; | |
| HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device, | |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN; | |
| /* ID3D10DepthStencilView */ | |
| struct d3d10_depthstencil_view | |
| { | |
| const struct ID3D10DepthStencilViewVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view) DECLSPEC_HIDDEN; | |
| /* ID3D10RenderTargetView */ | |
| struct d3d10_rendertarget_view | |
| { | |
| const struct ID3D10RenderTargetViewVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DRendertargetView *wined3d_view; | |
| D3D10_RENDER_TARGET_VIEW_DESC desc; | |
| }; | |
| HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device, | |
| ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN; | |
| /* ID3D10ShaderResourceView */ | |
| struct d3d10_shader_resource_view | |
| { | |
| const struct ID3D10ShaderResourceViewVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN; | |
| /* ID3D10InputLayout */ | |
| struct d3d10_input_layout | |
| { | |
| const struct ID3D10InputLayoutVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DVertexDeclaration *wined3d_decl; | |
| }; | |
| HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device, | |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, | |
| const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN; | |
| /* ID3D10VertexShader */ | |
| struct d3d10_vertex_shader | |
| { | |
| const struct ID3D10VertexShaderVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DVertexShader *wined3d_shader; | |
| struct wined3d_shader_signature output_signature; | |
| }; | |
| HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device, | |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; | |
| /* ID3D10GeometryShader */ | |
| struct d3d10_geometry_shader | |
| { | |
| const struct ID3D10GeometryShaderVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DGeometryShader *wined3d_shader; | |
| struct wined3d_shader_signature output_signature; | |
| }; | |
| HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device, | |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; | |
| /* ID3D10PixelShader */ | |
| struct d3d10_pixel_shader | |
| { | |
| const struct ID3D10PixelShaderVtbl *vtbl; | |
| LONG refcount; | |
| IWineD3DPixelShader *wined3d_shader; | |
| struct wined3d_shader_signature output_signature; | |
| }; | |
| HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device, | |
| const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; | |
| HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; | |
| void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN; | |
| /* ID3D10BlendState */ | |
| struct d3d10_blend_state | |
| { | |
| const struct ID3D10BlendStateVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN; | |
| /* ID3D10DepthStencilState */ | |
| struct d3d10_depthstencil_state | |
| { | |
| const struct ID3D10DepthStencilStateVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN; | |
| /* ID3D10RasterizerState */ | |
| struct d3d10_rasterizer_state | |
| { | |
| const struct ID3D10RasterizerStateVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN; | |
| /* ID3D10SamplerState */ | |
| struct d3d10_sampler_state | |
| { | |
| const struct ID3D10SamplerStateVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN; | |
| /* ID3D10Query */ | |
| struct d3d10_query | |
| { | |
| const struct ID3D10QueryVtbl *vtbl; | |
| LONG refcount; | |
| }; | |
| HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN; | |
| /* Layered device */ | |
| enum dxgi_device_layer_id | |
| { | |
| DXGI_DEVICE_LAYER_DEBUG1 = 0x8, | |
| DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10, | |
| DXGI_DEVICE_LAYER_DEBUG2 = 0x20, | |
| DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30, | |
| DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff, | |
| }; | |
| struct layer_get_size_args | |
| { | |
| DWORD unknown0; | |
| DWORD unknown1; | |
| DWORD *unknown2; | |
| DWORD *unknown3; | |
| IDXGIAdapter *adapter; | |
| WORD interface_major; | |
| WORD interface_minor; | |
| WORD version_build; | |
| WORD version_revision; | |
| }; | |
| struct dxgi_device_layer | |
| { | |
| enum dxgi_device_layer_id id; | |
| HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values); | |
| UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0); | |
| HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, | |
| void *device_object, REFIID riid, void **device_layer); | |
| }; | |
| HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, | |
| UINT flags, void *unknown0, void **device); | |
| HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count); | |
| #endif /* __WINE_D3D10CORE_PRIVATE_H */ |