| /* |
| * Copyright (C) 2006 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| #define COBJMACROS |
| #include <d3d8.h> |
| #include "wine/test.h" |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d8_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d8_test_wc", "d3d8_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) |
| { |
| IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; |
| IDirect3D8 *d3d8_ptr = 0; |
| IDirect3DDevice8 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| D3DDISPLAYMODE d3ddm; |
| HRESULT hr; |
| |
| d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); |
| ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); |
| if (!d3d8_create) return NULL; |
| |
| d3d8_ptr = d3d8_create(D3D_SDK_VERSION); |
| ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n"); |
| if (!d3d8_ptr) return NULL; |
| |
| IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr); |
| |
| return device_ptr; |
| } |
| |
| static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected) |
| { |
| DWORD value; |
| |
| HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value); |
| ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. " |
| "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected); |
| } |
| |
| /* Test the default texture stage state values */ |
| static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages) |
| { |
| int i; |
| for (i = 0; i < num_stages; ++i) |
| { |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0); |
| test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); |
| test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); |
| test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT); |
| } |
| } |
| |
| START_TEST(texture) |
| { |
| D3DCAPS8 caps; |
| HMODULE d3d8_handle; |
| IDirect3DDevice8 *device_ptr; |
| |
| d3d8_handle = LoadLibraryA("d3d8.dll"); |
| if (!d3d8_handle) |
| { |
| trace("Could not load d3d8.dll, skipping tests\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d8(d3d8_handle); |
| if (!device_ptr) return; |
| |
| IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); |
| |
| test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages); |
| } |