| /* | |
| * DOS interrupt 34->3e handlers. All FPU interrupt code should be | |
| * moved into this file. | |
| * int 3d is not activated yet... | |
| * | |
| * Copyright 2002 Robert 'Admiral' Coeyman | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include <stdlib.h> | |
| #include "msdos.h" | |
| #include "miscemu.h" | |
| #include "wine/debug.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(int); | |
| /* | |
| * The actual work is done by a single routine. | |
| */ | |
| static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode); | |
| /********************************************************************** | |
| * INT_Int34Handler (WPROCS.152) | |
| * | |
| * Handler for int 34 (FLOATING POINT EMULATION - Opcode 0xd8). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int34Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x34 called-- FP opcode 0xd8"); | |
| FPU_ModifyCode(context, 0xd8); | |
| } | |
| /********************************************************************** | |
| * INT_Int35Handler (WPROCS.153) | |
| * | |
| * Handler for int 35 (FLOATING POINT EMULATION - Opcode 0xd9). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int35Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x35 called-- FP opcode 0xd9"); | |
| FPU_ModifyCode(context, 0xd9); | |
| } | |
| /********************************************************************** | |
| * INT_Int36Handler (WPROCS.154) | |
| * | |
| * Handler for int 36 (FLOATING POINT EMULATION - Opcode 0xda). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int36Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x36 called-- FP opcode 0xda"); | |
| FPU_ModifyCode(context, 0xda); | |
| } | |
| /********************************************************************** | |
| * INT_Int37Handler (WPROCS.155) | |
| * | |
| * Handler for int 37 (FLOATING POINT EMULATION - Opcode 0xdb). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int37Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x37 called-- FP opcode 0xdb"); | |
| FPU_ModifyCode(context, 0xdb); | |
| } | |
| /********************************************************************** | |
| * INT_Int38Handler (WPROCS.156) | |
| * | |
| * Handler for int 38 (FLOATING POINT EMULATION - Opcode 0xdc). | |
| * | |
| * Between versions 3.0 and 5.01, the original PC-MOS API call that | |
| * was here was moved to int 0xd4. | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int38Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x38 called-- FP opcode 0xdc"); | |
| FPU_ModifyCode(context, 0xdc); | |
| } | |
| /********************************************************************** | |
| * INT_Int39Handler (WPROCS.157) | |
| * | |
| * Handler for int 39 (FLOATING POINT EMULATION - Opcode 0xdd). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int39Handler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x39 called-- FP opcode 0xdd"); | |
| FPU_ModifyCode(context, 0xdd); | |
| } | |
| /********************************************************************** | |
| * INT_Int3aHandler (WPROCS.158) | |
| * | |
| * Handler for int 3a (FLOATING POINT EMULATION - Opcode 0xde). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int3aHandler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x3a called-- FP opcode 0xde"); | |
| FPU_ModifyCode(context, 0xde); | |
| } | |
| /********************************************************************** | |
| * INT_Int3bHandler (WPROCS.159) | |
| * | |
| * Handler for int 3B (FLOATING POINT EMULATION - Opcode 0xdf). | |
| * | |
| * The interrupt list isn't specific about what this interrupt | |
| * actually does. [ interrup.m ] | |
| */ | |
| void WINAPI INT_Int3bHandler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x3b called-- FP opcode 0xdf"); | |
| FPU_ModifyCode(context, 0xdf); | |
| } | |
| /********************************************************************** | |
| * INT_Int3cHandler (WPROCS.160) | |
| * | |
| * Handler for int 3C (FLOATING POINT EMULATION - INSTRUCTIONS WITH SEGMENT OVERRIDE). | |
| * | |
| * Generated code is CD 3C xy mm ... (CD = int | 3C = this interrupt) | |
| * xy is a modified ESC code and mm is the modR/M byte. | |
| * xy byte seems to be encoded as ss011xxx or ss000xxx | |
| * ss= segment override. | |
| * 00 -> DS | |
| * 01 -> SS | |
| * 10 -> CS | |
| * 11 -> ES | |
| * | |
| * 11011xxx should be the opcode instruction. | |
| */ | |
| void WINAPI INT_Int3cHandler(CONTEXT86 *context) | |
| { | |
| FIXME("Int 3C NOT Implemented"); | |
| INT_BARF(context, 0x3c); | |
| } | |
| /********************************************************************** | |
| * INT_Int3dHandler (WPROCS.161) | |
| * | |
| * Handler for int 3D (FLOATING POINT EMULATION - Standalone FWAIT). | |
| * | |
| * Opcode 0x90 is a NOP. It just fills space where the 3D was. | |
| */ | |
| void WINAPI INT_Int3dHandler(CONTEXT86 *context) | |
| { | |
| TRACE("Int 0x3d called-- Standalone FWAIT"); | |
| FPU_ModifyCode(context, 0x90); | |
| } | |
| /********************************************************************** | |
| * INT_Int3eHandler (WPROCS.162) | |
| * | |
| * FLOATING POINT EMULATION -- Borland "Shortcut" call. | |
| * The two bytes following the int 3E instruction are | |
| * the subcode and a NOP ( 0x90 ), except for subcodes DC and DE | |
| * where the second byte is the register count. | |
| * | |
| * Direct access 4.0 modifies and does not restore this vector. | |
| * | |
| */ | |
| void WINAPI INT_Int3eHandler(CONTEXT86 *context) | |
| { | |
| FIXME("Int 3E NOT Implemented"); | |
| INT_BARF(context, 0x3e); | |
| } | |
| /********************************************************************** | |
| * FPU_ModifyCode | |
| * | |
| * This is the function that inserts the 0x9b fwait instruction | |
| * and the actual FPU opcode into the program. | |
| * -A.C. | |
| * | |
| * Code thanks to Ove Kaaven | |
| */ | |
| static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode) | |
| { | |
| WORD *stack = CTX_SEG_OFF_TO_LIN(context, context->SegSs, context->Esp); | |
| BYTE *code = CTX_SEG_OFF_TO_LIN(context, stack[1], stack[0]); | |
| /* | |
| * All *NIX systems should have a real or kernel emulated FPU. | |
| */ | |
| code[-2] = 0x9b; /* The fwait instruction */ | |
| code[-1] = Opcode; /* Insert the opcode */ | |
| if ( stack[0] < 2 ) FIXME("Backed up over a segment boundry in FPU code."); | |
| stack[0] -= 2; /* back up the return address 2 bytes */ | |
| TRACE("Modified code in FPU int call to 0x9b 0x%x",Opcode); | |
| } |