| /* |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Ivan Gyurdiev |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| |
| /* DCL usage masks */ |
| #define WINED3DSP_DCL_USAGE_SHIFT 0 |
| #define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT) |
| #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16 |
| #define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT) |
| |
| /* DCL sampler type */ |
| #define WINED3DSP_TEXTURETYPE_SHIFT 27 |
| #define WINED3DSP_TEXTURETYPE_MASK (0xf << WINED3DSP_TEXTURETYPE_SHIFT) |
| |
| /* Opcode-related masks */ |
| #define WINED3DSI_OPCODE_MASK 0x0000ffff |
| |
| #define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16 |
| #define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT) |
| |
| #define WINED3DSI_INSTLENGTH_SHIFT 24 |
| #define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT) |
| |
| #define WINED3DSI_COISSUE (1 << 30) |
| |
| #define WINED3DSI_COMMENTSIZE_SHIFT 16 |
| #define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT) |
| |
| #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28) |
| |
| /* Register number mask */ |
| #define WINED3DSP_REGNUM_MASK 0x000007ff |
| |
| /* Register type masks */ |
| #define WINED3DSP_REGTYPE_SHIFT 28 |
| #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT) |
| #define WINED3DSP_REGTYPE_SHIFT2 8 |
| #define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2) |
| |
| /* Relative addressing mask */ |
| #define WINED3DSHADER_ADDRESSMODE_SHIFT 13 |
| #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT) |
| |
| /* Destination modifier mask */ |
| #define WINED3DSP_DSTMOD_SHIFT 20 |
| #define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT) |
| |
| /* Destination shift mask */ |
| #define WINED3DSP_DSTSHIFT_SHIFT 24 |
| #define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT) |
| |
| /* Write mask */ |
| #define WINED3D_SM1_WRITEMASK_SHIFT 16 |
| #define WINED3D_SM1_WRITEMASK_MASK (0xf << WINED3D_SM1_WRITEMASK_SHIFT) |
| |
| /* Swizzle mask */ |
| #define WINED3DSP_SWIZZLE_SHIFT 16 |
| #define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT) |
| |
| /* Source modifier mask */ |
| #define WINED3DSP_SRCMOD_SHIFT 24 |
| #define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT) |
| |
| #define WINED3DSP_END 0x0000ffff |
| |
| #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff) |
| #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff) |
| |
| enum WINED3DSHADER_ADDRESSMODE_TYPE |
| { |
| WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT, |
| WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, |
| }; |
| |
| enum wined3d_sm1_opcode |
| { |
| WINED3D_SM1_OP_NOP = 0x00, |
| WINED3D_SM1_OP_MOV = 0x01, |
| WINED3D_SM1_OP_ADD = 0x02, |
| WINED3D_SM1_OP_SUB = 0x03, |
| WINED3D_SM1_OP_MAD = 0x04, |
| WINED3D_SM1_OP_MUL = 0x05, |
| WINED3D_SM1_OP_RCP = 0x06, |
| WINED3D_SM1_OP_RSQ = 0x07, |
| WINED3D_SM1_OP_DP3 = 0x08, |
| WINED3D_SM1_OP_DP4 = 0x09, |
| WINED3D_SM1_OP_MIN = 0x0a, |
| WINED3D_SM1_OP_MAX = 0x0b, |
| WINED3D_SM1_OP_SLT = 0x0c, |
| WINED3D_SM1_OP_SGE = 0x0d, |
| WINED3D_SM1_OP_EXP = 0x0e, |
| WINED3D_SM1_OP_LOG = 0x0f, |
| WINED3D_SM1_OP_LIT = 0x10, |
| WINED3D_SM1_OP_DST = 0x11, |
| WINED3D_SM1_OP_LRP = 0x12, |
| WINED3D_SM1_OP_FRC = 0x13, |
| WINED3D_SM1_OP_M4x4 = 0x14, |
| WINED3D_SM1_OP_M4x3 = 0x15, |
| WINED3D_SM1_OP_M3x4 = 0x16, |
| WINED3D_SM1_OP_M3x3 = 0x17, |
| WINED3D_SM1_OP_M3x2 = 0x18, |
| WINED3D_SM1_OP_CALL = 0x19, |
| WINED3D_SM1_OP_CALLNZ = 0x1a, |
| WINED3D_SM1_OP_LOOP = 0x1b, |
| WINED3D_SM1_OP_RET = 0x1c, |
| WINED3D_SM1_OP_ENDLOOP = 0x1d, |
| WINED3D_SM1_OP_LABEL = 0x1e, |
| WINED3D_SM1_OP_DCL = 0x1f, |
| WINED3D_SM1_OP_POW = 0x20, |
| WINED3D_SM1_OP_CRS = 0x21, |
| WINED3D_SM1_OP_SGN = 0x22, |
| WINED3D_SM1_OP_ABS = 0x23, |
| WINED3D_SM1_OP_NRM = 0x24, |
| WINED3D_SM1_OP_SINCOS = 0x25, |
| WINED3D_SM1_OP_REP = 0x26, |
| WINED3D_SM1_OP_ENDREP = 0x27, |
| WINED3D_SM1_OP_IF = 0x28, |
| WINED3D_SM1_OP_IFC = 0x29, |
| WINED3D_SM1_OP_ELSE = 0x2a, |
| WINED3D_SM1_OP_ENDIF = 0x2b, |
| WINED3D_SM1_OP_BREAK = 0x2c, |
| WINED3D_SM1_OP_BREAKC = 0x2d, |
| WINED3D_SM1_OP_MOVA = 0x2e, |
| WINED3D_SM1_OP_DEFB = 0x2f, |
| WINED3D_SM1_OP_DEFI = 0x30, |
| |
| WINED3D_SM1_OP_TEXCOORD = 0x40, |
| WINED3D_SM1_OP_TEXKILL = 0x41, |
| WINED3D_SM1_OP_TEX = 0x42, |
| WINED3D_SM1_OP_TEXBEM = 0x43, |
| WINED3D_SM1_OP_TEXBEML = 0x44, |
| WINED3D_SM1_OP_TEXREG2AR = 0x45, |
| WINED3D_SM1_OP_TEXREG2GB = 0x46, |
| WINED3D_SM1_OP_TEXM3x2PAD = 0x47, |
| WINED3D_SM1_OP_TEXM3x2TEX = 0x48, |
| WINED3D_SM1_OP_TEXM3x3PAD = 0x49, |
| WINED3D_SM1_OP_TEXM3x3TEX = 0x4a, |
| WINED3D_SM1_OP_TEXM3x3DIFF = 0x4b, |
| WINED3D_SM1_OP_TEXM3x3SPEC = 0x4c, |
| WINED3D_SM1_OP_TEXM3x3VSPEC = 0x4d, |
| WINED3D_SM1_OP_EXPP = 0x4e, |
| WINED3D_SM1_OP_LOGP = 0x4f, |
| WINED3D_SM1_OP_CND = 0x50, |
| WINED3D_SM1_OP_DEF = 0x51, |
| WINED3D_SM1_OP_TEXREG2RGB = 0x52, |
| WINED3D_SM1_OP_TEXDP3TEX = 0x53, |
| WINED3D_SM1_OP_TEXM3x2DEPTH = 0x54, |
| WINED3D_SM1_OP_TEXDP3 = 0x55, |
| WINED3D_SM1_OP_TEXM3x3 = 0x56, |
| WINED3D_SM1_OP_TEXDEPTH = 0x57, |
| WINED3D_SM1_OP_CMP = 0x58, |
| WINED3D_SM1_OP_BEM = 0x59, |
| WINED3D_SM1_OP_DP2ADD = 0x5a, |
| WINED3D_SM1_OP_DSX = 0x5b, |
| WINED3D_SM1_OP_DSY = 0x5c, |
| WINED3D_SM1_OP_TEXLDD = 0x5d, |
| WINED3D_SM1_OP_SETP = 0x5e, |
| WINED3D_SM1_OP_TEXLDL = 0x5f, |
| WINED3D_SM1_OP_BREAKP = 0x60, |
| |
| WINED3D_SM1_OP_PHASE = 0xfffd, |
| WINED3D_SM1_OP_COMMENT = 0xfffe, |
| WINED3D_SM1_OP_END = 0Xffff, |
| }; |
| |
| struct wined3d_sm1_opcode_info |
| { |
| enum wined3d_sm1_opcode opcode; |
| UINT dst_count; |
| UINT param_count; |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; |
| DWORD min_version; |
| DWORD max_version; |
| }; |
| |
| struct wined3d_sm1_data |
| { |
| struct wined3d_shader_version shader_version; |
| const struct wined3d_sm1_opcode_info *opcode_table; |
| }; |
| |
| /* This table is not order or position dependent. */ |
| static const struct wined3d_sm1_opcode_info vs_opcode_table[] = |
| { |
| /* Arithmetic */ |
| {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, |
| {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, |
| {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, |
| {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, |
| {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, |
| {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, |
| {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, |
| {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, |
| {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, |
| {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, |
| {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, |
| {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, |
| {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, |
| {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, |
| {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, |
| {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, |
| {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, |
| {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, |
| {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, |
| {WINED3D_SM1_OP_LIT, 1, 2, WINED3DSIH_LIT, 0, 0 }, |
| {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, |
| {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, |
| {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, |
| {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, |
| {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, |
| {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, |
| {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, |
| {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, |
| {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, |
| /* Matrix */ |
| {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, |
| {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, |
| {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, |
| {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, |
| {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, |
| /* Declare registers */ |
| {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, |
| /* Constant definitions */ |
| {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, |
| {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, |
| {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, |
| /* Flow control */ |
| {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, |
| {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,0), -1 }, |
| |
| {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, |
| {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 }, |
| }; |
| |
| static const struct wined3d_sm1_opcode_info ps_opcode_table[] = |
| { |
| /* Arithmetic */ |
| {WINED3D_SM1_OP_NOP, 0, 0, WINED3DSIH_NOP, 0, 0 }, |
| {WINED3D_SM1_OP_MOV, 1, 2, WINED3DSIH_MOV, 0, 0 }, |
| {WINED3D_SM1_OP_ADD, 1, 3, WINED3DSIH_ADD, 0, 0 }, |
| {WINED3D_SM1_OP_SUB, 1, 3, WINED3DSIH_SUB, 0, 0 }, |
| {WINED3D_SM1_OP_MAD, 1, 4, WINED3DSIH_MAD, 0, 0 }, |
| {WINED3D_SM1_OP_MUL, 1, 3, WINED3DSIH_MUL, 0, 0 }, |
| {WINED3D_SM1_OP_RCP, 1, 2, WINED3DSIH_RCP, 0, 0 }, |
| {WINED3D_SM1_OP_RSQ, 1, 2, WINED3DSIH_RSQ, 0, 0 }, |
| {WINED3D_SM1_OP_DP3, 1, 3, WINED3DSIH_DP3, 0, 0 }, |
| {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 }, |
| {WINED3D_SM1_OP_MIN, 1, 3, WINED3DSIH_MIN, 0, 0 }, |
| {WINED3D_SM1_OP_MAX, 1, 3, WINED3DSIH_MAX, 0, 0 }, |
| {WINED3D_SM1_OP_SLT, 1, 3, WINED3DSIH_SLT, 0, 0 }, |
| {WINED3D_SM1_OP_SGE, 1, 3, WINED3DSIH_SGE, 0, 0 }, |
| {WINED3D_SM1_OP_ABS, 1, 2, WINED3DSIH_ABS, 0, 0 }, |
| {WINED3D_SM1_OP_EXP, 1, 2, WINED3DSIH_EXP, 0, 0 }, |
| {WINED3D_SM1_OP_LOG, 1, 2, WINED3DSIH_LOG, 0, 0 }, |
| {WINED3D_SM1_OP_EXPP, 1, 2, WINED3DSIH_EXPP, 0, 0 }, |
| {WINED3D_SM1_OP_LOGP, 1, 2, WINED3DSIH_LOGP, 0, 0 }, |
| {WINED3D_SM1_OP_DST, 1, 3, WINED3DSIH_DST, 0, 0 }, |
| {WINED3D_SM1_OP_LRP, 1, 4, WINED3DSIH_LRP, 0, 0 }, |
| {WINED3D_SM1_OP_FRC, 1, 2, WINED3DSIH_FRC, 0, 0 }, |
| {WINED3D_SM1_OP_CND, 1, 4, WINED3DSIH_CND, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)}, |
| {WINED3D_SM1_OP_CMP, 1, 4, WINED3DSIH_CMP, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)}, |
| {WINED3D_SM1_OP_POW, 1, 3, WINED3DSIH_POW, 0, 0 }, |
| {WINED3D_SM1_OP_CRS, 1, 3, WINED3DSIH_CRS, 0, 0 }, |
| {WINED3D_SM1_OP_NRM, 1, 2, WINED3DSIH_NRM, 0, 0 }, |
| {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, |
| {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {WINED3D_SM1_OP_DP2ADD, 1, 4, WINED3DSIH_DP2ADD, WINED3D_SHADER_VERSION(2,0), -1 }, |
| /* Matrix */ |
| {WINED3D_SM1_OP_M4x4, 1, 3, WINED3DSIH_M4x4, 0, 0 }, |
| {WINED3D_SM1_OP_M4x3, 1, 3, WINED3DSIH_M4x3, 0, 0 }, |
| {WINED3D_SM1_OP_M3x4, 1, 3, WINED3DSIH_M3x4, 0, 0 }, |
| {WINED3D_SM1_OP_M3x3, 1, 3, WINED3DSIH_M3x3, 0, 0 }, |
| {WINED3D_SM1_OP_M3x2, 1, 3, WINED3DSIH_M3x2, 0, 0 }, |
| /* Register declarations */ |
| {WINED3D_SM1_OP_DCL, 0, 2, WINED3DSIH_DCL, 0, 0 }, |
| /* Flow control */ |
| {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_IFC, 0, 2, WINED3DSIH_IFC, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_ELSE, 0, 0, WINED3DSIH_ELSE, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_ENDIF, 0, 0, WINED3DSIH_ENDIF, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_BREAK, 0, 0, WINED3DSIH_BREAK, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_BREAKC, 0, 2, WINED3DSIH_BREAKC, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_BREAKP, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, |
| {WINED3D_SM1_OP_CALL, 0, 1, WINED3DSIH_CALL, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_CALLNZ, 0, 2, WINED3DSIH_CALLNZ, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_LOOP, 0, 2, WINED3DSIH_LOOP, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {WINED3D_SM1_OP_RET, 0, 0, WINED3DSIH_RET, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {WINED3D_SM1_OP_LABEL, 0, 1, WINED3DSIH_LABEL, WINED3D_SHADER_VERSION(2,1), -1 }, |
| /* Constant definitions */ |
| {WINED3D_SM1_OP_DEF, 1, 5, WINED3DSIH_DEF, 0, 0 }, |
| {WINED3D_SM1_OP_DEFB, 1, 2, WINED3DSIH_DEFB, 0, 0 }, |
| {WINED3D_SM1_OP_DEFI, 1, 5, WINED3DSIH_DEFI, 0, 0 }, |
| /* Texture */ |
| {WINED3D_SM1_OP_TEXCOORD, 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXCOORD, 1, 2, WINED3DSIH_TEXCOORD, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, |
| {WINED3D_SM1_OP_TEXKILL, 1, 1, WINED3DSIH_TEXKILL, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)}, |
| {WINED3D_SM1_OP_TEX, 1, 1, WINED3DSIH_TEX, 0, WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEX, 1, 2, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, |
| {WINED3D_SM1_OP_TEX, 1, 3, WINED3DSIH_TEX, WINED3D_SHADER_VERSION(2,0), -1 }, |
| {WINED3D_SM1_OP_TEXBEM, 1, 2, WINED3DSIH_TEXBEM, 0, WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXBEML, 1, 2, WINED3DSIH_TEXBEML, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXREG2AR, 1, 2, WINED3DSIH_TEXREG2AR, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXREG2GB, 1, 2, WINED3DSIH_TEXREG2GB, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXREG2RGB, 1, 2, WINED3DSIH_TEXREG2RGB, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x2PAD, 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x2TEX, 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x3PAD, 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x3DIFF, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)}, |
| {WINED3D_SM1_OP_TEXM3x3SPEC, 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x3VSPEC, 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x3TEX, 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXDP3TEX, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x2DEPTH, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXDP3, 1, 2, WINED3DSIH_TEXDP3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXM3x3, 1, 2, WINED3DSIH_TEXM3x3, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)}, |
| {WINED3D_SM1_OP_TEXDEPTH, 1, 1, WINED3DSIH_TEXDEPTH, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, |
| {WINED3D_SM1_OP_BEM, 1, 3, WINED3DSIH_BEM, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)}, |
| {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_DSY, 1, 2, WINED3DSIH_DSY, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_TEXLDD, 1, 5, WINED3DSIH_TEXLDD, WINED3D_SHADER_VERSION(2,1), -1 }, |
| {WINED3D_SM1_OP_SETP, 1, 3, WINED3DSIH_SETP, 0, 0 }, |
| {WINED3D_SM1_OP_TEXLDL, 1, 3, WINED3DSIH_TEXLDL, WINED3D_SHADER_VERSION(3,0), -1 }, |
| {WINED3D_SM1_OP_PHASE, 0, 0, WINED3DSIH_PHASE, 0, 0 }, |
| {0, 0, 0, WINED3DSIH_TABLE_SIZE, 0, 0 }, |
| }; |
| |
| /* Read a parameter opcode from the input stream, |
| * and possibly a relative addressing token. |
| * Return the number of tokens read */ |
| static int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, DWORD *token, DWORD *addr_token) |
| { |
| UINT count = 1; |
| |
| *token = *ptr; |
| |
| /* PS >= 3.0 have relative addressing (with token) |
| * VS >= 2.0 have relative addressing (with token) |
| * VS >= 1.0 < 2.0 have relative addressing (without token) |
| * The version check below should work in general */ |
| if (*ptr & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| if (priv->shader_version.major < 2) |
| { |
| *addr_token = (1 << 31) |
| | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT2) & WINED3DSP_REGTYPE_MASK2) |
| | ((WINED3DSPR_ADDR << WINED3DSP_REGTYPE_SHIFT) & WINED3DSP_REGTYPE_MASK) |
| | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT); |
| } |
| else |
| { |
| *addr_token = *(ptr + 1); |
| ++count; |
| } |
| } |
| |
| return count; |
| } |
| |
| static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD code) |
| { |
| DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); |
| const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table; |
| DWORD i = 0; |
| |
| while (opcode_table[i].handler_idx != WINED3DSIH_TABLE_SIZE) |
| { |
| if ((code & WINED3DSI_OPCODE_MASK) == opcode_table[i].opcode |
| && shader_version >= opcode_table[i].min_version |
| && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version)) |
| { |
| return &opcode_table[i]; |
| } |
| ++i; |
| } |
| |
| FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n", |
| code, code, code & WINED3DSI_OPCODE_MASK, shader_version); |
| |
| return NULL; |
| } |
| |
| /* Return the number of parameters to skip for an opcode */ |
| static int shader_skip_opcode(const struct wined3d_sm1_data *priv, |
| const struct wined3d_sm1_opcode_info *opcode_info, DWORD opcode_token) |
| { |
| /* Shaders >= 2.0 may contain address tokens, but fortunately they |
| * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */ |
| return (priv->shader_version.major >= 2) |
| ? ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT) : opcode_info->param_count; |
| } |
| |
| static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, |
| struct wined3d_shader_src_param *src) |
| { |
| src->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
| | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); |
| src->reg.idx = param & WINED3DSP_REGNUM_MASK; |
| src->reg.array_idx = ~0U; |
| src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; |
| src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT; |
| src->reg.rel_addr = rel_addr; |
| } |
| |
| static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, |
| struct wined3d_shader_dst_param *dst) |
| { |
| dst->reg.type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) |
| | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); |
| dst->reg.idx = param & WINED3DSP_REGNUM_MASK; |
| dst->reg.array_idx = ~0U; |
| dst->write_mask = (param & WINED3D_SM1_WRITEMASK_MASK) >> WINED3D_SM1_WRITEMASK_SHIFT; |
| dst->modifiers = (param & WINED3DSP_DSTMOD_MASK) >> WINED3DSP_DSTMOD_SHIFT; |
| dst->shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT; |
| dst->reg.rel_addr = rel_addr; |
| } |
| |
| /* Read the parameters of an unrecognized opcode from the input stream |
| * Return the number of tokens read. |
| * |
| * Note: This function assumes source or destination token format. |
| * It will not work with specially-formatted tokens like DEF or DCL, |
| * but hopefully those would be recognized */ |
| static int shader_skip_unrecognized(const struct wined3d_sm1_data *priv, const DWORD *ptr) |
| { |
| int tokens_read = 0; |
| int i = 0; |
| |
| /* TODO: Think of a good name for 0x80000000 and replace it with a constant */ |
| while (*ptr & 0x80000000) |
| { |
| DWORD token, addr_token = 0; |
| struct wined3d_shader_src_param rel_addr; |
| |
| tokens_read += shader_get_param(priv, ptr, &token, &addr_token); |
| ptr += tokens_read; |
| |
| FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x name=", token, addr_token); |
| |
| if (token & WINED3DSHADER_ADDRMODE_RELATIVE) shader_parse_src_param(addr_token, NULL, &rel_addr); |
| |
| if (!i) |
| { |
| struct wined3d_shader_dst_param dst; |
| |
| shader_parse_dst_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &dst); |
| shader_dump_dst_param(&dst, &priv->shader_version); |
| } |
| else |
| { |
| struct wined3d_shader_src_param src; |
| |
| shader_parse_src_param(token, token & WINED3DSHADER_ADDRMODE_RELATIVE ? &rel_addr : NULL, &src); |
| shader_dump_src_param(&src, &priv->shader_version); |
| } |
| FIXME("\n"); |
| ++i; |
| } |
| return tokens_read; |
| } |
| |
| static void *shader_sm1_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature) |
| { |
| struct wined3d_sm1_data *priv; |
| BYTE major, minor; |
| |
| major = WINED3D_SM1_VERSION_MAJOR(*byte_code); |
| minor = WINED3D_SM1_VERSION_MINOR(*byte_code); |
| if (WINED3D_SHADER_VERSION(major, minor) > WINED3D_SHADER_VERSION(3, 0)) |
| { |
| WARN("Invalid shader version %u.%u (%#x).\n", major, minor, *byte_code); |
| return NULL; |
| } |
| |
| priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv)); |
| if (!priv) |
| { |
| ERR("Failed to allocate private data\n"); |
| return NULL; |
| } |
| |
| if (output_signature) |
| { |
| FIXME("SM 1-3 shader shouldn't have output signatures.\n"); |
| } |
| |
| switch (*byte_code >> 16) |
| { |
| case WINED3D_SM1_VS: |
| priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; |
| priv->opcode_table = vs_opcode_table; |
| break; |
| |
| case WINED3D_SM1_PS: |
| priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; |
| priv->opcode_table = ps_opcode_table; |
| break; |
| |
| default: |
| FIXME("Unrecognized shader type %#x\n", *byte_code >> 16); |
| HeapFree(GetProcessHeap(), 0, priv); |
| return NULL; |
| } |
| |
| return priv; |
| } |
| |
| static void shader_sm1_free(void *data) |
| { |
| HeapFree(GetProcessHeap(), 0, data); |
| } |
| |
| static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) |
| { |
| struct wined3d_sm1_data *priv = data; |
| DWORD version_token; |
| |
| version_token = *(*ptr)++; |
| TRACE("version: 0x%08x\n", version_token); |
| |
| priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(version_token); |
| priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(version_token); |
| *shader_version = priv->shader_version; |
| } |
| |
| static void shader_sm1_read_opcode(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, |
| UINT *param_size) |
| { |
| struct wined3d_sm1_data *priv = data; |
| const struct wined3d_sm1_opcode_info *opcode_info; |
| DWORD opcode_token; |
| |
| opcode_token = *(*ptr)++; |
| opcode_info = shader_get_opcode(priv, opcode_token); |
| if (!opcode_info) |
| { |
| FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token); |
| ins->handler_idx = WINED3DSIH_TABLE_SIZE; |
| *param_size = shader_skip_unrecognized(priv, *ptr); |
| return; |
| } |
| |
| ins->handler_idx = opcode_info->handler_idx; |
| ins->flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT; |
| ins->coissue = opcode_token & WINED3DSI_COISSUE; |
| ins->predicate = opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED; |
| ins->dst_count = opcode_info->dst_count ? 1 : 0; |
| ins->src_count = opcode_info->param_count - opcode_info->dst_count; |
| *param_size = shader_skip_opcode(priv, opcode_info, opcode_token); |
| } |
| |
| static void shader_sm1_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, |
| struct wined3d_shader_src_param *src_rel_addr) |
| { |
| struct wined3d_sm1_data *priv = data; |
| DWORD token, addr_token; |
| |
| *ptr += shader_get_param(priv, *ptr, &token, &addr_token); |
| if (token & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| shader_parse_src_param(addr_token, NULL, src_rel_addr); |
| shader_parse_src_param(token, src_rel_addr, src_param); |
| } |
| else |
| { |
| shader_parse_src_param(token, NULL, src_param); |
| } |
| } |
| |
| static void shader_sm1_read_dst_param(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, |
| struct wined3d_shader_src_param *dst_rel_addr) |
| { |
| struct wined3d_sm1_data *priv = data; |
| DWORD token, addr_token; |
| |
| *ptr += shader_get_param(priv, *ptr, &token, &addr_token); |
| if (token & WINED3DSHADER_ADDRMODE_RELATIVE) |
| { |
| shader_parse_src_param(addr_token, NULL, dst_rel_addr); |
| shader_parse_dst_param(token, dst_rel_addr, dst_param); |
| } |
| else |
| { |
| shader_parse_dst_param(token, NULL, dst_param); |
| } |
| } |
| |
| static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic) |
| { |
| DWORD usage_token = *(*ptr)++; |
| DWORD dst_token = *(*ptr)++; |
| |
| semantic->usage = (usage_token & WINED3DSP_DCL_USAGE_MASK) >> WINED3DSP_DCL_USAGE_SHIFT; |
| semantic->usage_idx = (usage_token & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT; |
| semantic->sampler_type = (usage_token & WINED3DSP_TEXTURETYPE_MASK) >> WINED3DSP_TEXTURETYPE_SHIFT; |
| shader_parse_dst_param(dst_token, NULL, &semantic->reg); |
| } |
| |
| static void shader_sm1_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size) |
| { |
| DWORD token = **ptr; |
| UINT size; |
| |
| if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT) |
| { |
| *comment = NULL; |
| return; |
| } |
| |
| size = (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT; |
| *comment = (const char *)++(*ptr); |
| *comment_size = size * sizeof(DWORD); |
| *ptr += size; |
| } |
| |
| static BOOL shader_sm1_is_end(void *data, const DWORD **ptr) |
| { |
| if (**ptr == WINED3DSP_END) |
| { |
| ++(*ptr); |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| const struct wined3d_shader_frontend sm1_shader_frontend = |
| { |
| shader_sm1_init, |
| shader_sm1_free, |
| shader_sm1_read_header, |
| shader_sm1_read_opcode, |
| shader_sm1_read_src_param, |
| shader_sm1_read_dst_param, |
| shader_sm1_read_semantic, |
| shader_sm1_read_comment, |
| shader_sm1_is_end, |
| }; |