| /* |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Ivan Gyurdiev |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2011 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d); |
| |
| static const char * const shader_opcode_names[] = |
| { |
| /* WINED3DSIH_ABS */ "abs", |
| /* WINED3DSIH_ADD */ "add", |
| /* WINED3DSIH_AND */ "and", |
| /* WINED3DSIH_BEM */ "bem", |
| /* WINED3DSIH_BREAK */ "break", |
| /* WINED3DSIH_BREAKC */ "breakc", |
| /* WINED3DSIH_BREAKP */ "breakp", |
| /* WINED3DSIH_CALL */ "call", |
| /* WINED3DSIH_CALLNZ */ "callnz", |
| /* WINED3DSIH_CMP */ "cmp", |
| /* WINED3DSIH_CND */ "cnd", |
| /* WINED3DSIH_CRS */ "crs", |
| /* WINED3DSIH_CUT */ "cut", |
| /* WINED3DSIH_DCL */ "dcl", |
| /* WINED3DSIH_DEF */ "def", |
| /* WINED3DSIH_DEFB */ "defb", |
| /* WINED3DSIH_DEFI */ "defi", |
| /* WINED3DSIH_DIV */ "div", |
| /* WINED3DSIH_DP2ADD */ "dp2add", |
| /* WINED3DSIH_DP3 */ "dp3", |
| /* WINED3DSIH_DP4 */ "dp4", |
| /* WINED3DSIH_DST */ "dst", |
| /* WINED3DSIH_DSX */ "dsx", |
| /* WINED3DSIH_DSY */ "dsy", |
| /* WINED3DSIH_ELSE */ "else", |
| /* WINED3DSIH_EMIT */ "emit", |
| /* WINED3DSIH_ENDIF */ "endif", |
| /* WINED3DSIH_ENDLOOP */ "endloop", |
| /* WINED3DSIH_ENDREP */ "endrep", |
| /* WINED3DSIH_EQ */ "eq", |
| /* WINED3DSIH_EXP */ "exp", |
| /* WINED3DSIH_EXPP */ "expp", |
| /* WINED3DSIH_FRC */ "frc", |
| /* WINED3DSIH_FTOI */ "ftoi", |
| /* WINED3DSIH_GE */ "ge", |
| /* WINED3DSIH_IADD */ "iadd", |
| /* WINED3DSIH_IEQ */ "ieq", |
| /* WINED3DSIH_IF */ "if", |
| /* WINED3DSIH_IFC */ "ifc", |
| /* WINED3DSIH_IGE */ "ige", |
| /* WINED3DSIH_IMUL */ "imul", |
| /* WINED3DSIH_ITOF */ "itof", |
| /* WINED3DSIH_LABEL */ "label", |
| /* WINED3DSIH_LD */ "ld", |
| /* WINED3DSIH_LIT */ "lit", |
| /* WINED3DSIH_LOG */ "log", |
| /* WINED3DSIH_LOGP */ "logp", |
| /* WINED3DSIH_LOOP */ "loop", |
| /* WINED3DSIH_LRP */ "lrp", |
| /* WINED3DSIH_LT */ "lt", |
| /* WINED3DSIH_M3x2 */ "m3x2", |
| /* WINED3DSIH_M3x3 */ "m3x3", |
| /* WINED3DSIH_M3x4 */ "m3x4", |
| /* WINED3DSIH_M4x3 */ "m4x3", |
| /* WINED3DSIH_M4x4 */ "m4x4", |
| /* WINED3DSIH_MAD */ "mad", |
| /* WINED3DSIH_MAX */ "max", |
| /* WINED3DSIH_MIN */ "min", |
| /* WINED3DSIH_MOV */ "mov", |
| /* WINED3DSIH_MOVA */ "mova", |
| /* WINED3DSIH_MOVC */ "movc", |
| /* WINED3DSIH_MUL */ "mul", |
| /* WINED3DSIH_NOP */ "nop", |
| /* WINED3DSIH_NRM */ "nrm", |
| /* WINED3DSIH_PHASE */ "phase", |
| /* WINED3DSIH_POW */ "pow", |
| /* WINED3DSIH_RCP */ "rcp", |
| /* WINED3DSIH_REP */ "rep", |
| /* WINED3DSIH_RET */ "ret", |
| /* WINED3DSIH_ROUND_NI */ "round_ni", |
| /* WINED3DSIH_RSQ */ "rsq", |
| /* WINED3DSIH_SAMPLE */ "sample", |
| /* WINED3DSIH_SAMPLE_GRAD */ "sample_d", |
| /* WINED3DSIH_SAMPLE_LOD */ "sample_l", |
| /* WINED3DSIH_SETP */ "setp", |
| /* WINED3DSIH_SGE */ "sge", |
| /* WINED3DSIH_SGN */ "sgn", |
| /* WINED3DSIH_SINCOS */ "sincos", |
| /* WINED3DSIH_SLT */ "slt", |
| /* WINED3DSIH_SQRT */ "sqrt", |
| /* WINED3DSIH_SUB */ "sub", |
| /* WINED3DSIH_TEX */ "texld", |
| /* WINED3DSIH_TEXBEM */ "texbem", |
| /* WINED3DSIH_TEXBEML */ "texbeml", |
| /* WINED3DSIH_TEXCOORD */ "texcrd", |
| /* WINED3DSIH_TEXDEPTH */ "texdepth", |
| /* WINED3DSIH_TEXDP3 */ "texdp3", |
| /* WINED3DSIH_TEXDP3TEX */ "texdp3tex", |
| /* WINED3DSIH_TEXKILL */ "texkill", |
| /* WINED3DSIH_TEXLDD */ "texldd", |
| /* WINED3DSIH_TEXLDL */ "texldl", |
| /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth", |
| /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad", |
| /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex", |
| /* WINED3DSIH_TEXM3x3 */ "texm3x3", |
| /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff", |
| /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad", |
| /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec", |
| /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex", |
| /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec", |
| /* WINED3DSIH_TEXREG2AR */ "texreg2ar", |
| /* WINED3DSIH_TEXREG2GB */ "texreg2gb", |
| /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb", |
| /* WINED3DSIH_UDIV */ "udiv", |
| /* WINED3DSIH_USHR */ "ushr", |
| /* WINED3DSIH_UTOF */ "utof", |
| /* WINED3DSIH_XOR */ "xor", |
| }; |
| |
| static const char * const semantic_names[] = |
| { |
| /* WINED3D_DECL_USAGE_POSITION */ "SV_POSITION", |
| /* WINED3D_DECL_USAGE_BLEND_WEIGHT */ "BLENDWEIGHT", |
| /* WINED3D_DECL_USAGE_BLEND_INDICES */ "BLENDINDICES", |
| /* WINED3D_DECL_USAGE_NORMAL */ "NORMAL", |
| /* WINED3D_DECL_USAGE_PSIZE */ "PSIZE", |
| /* WINED3D_DECL_USAGE_TEXCOORD */ "TEXCOORD", |
| /* WINED3D_DECL_USAGE_TANGENT */ "TANGENT", |
| /* WINED3D_DECL_USAGE_BINORMAL */ "BINORMAL", |
| /* WINED3D_DECL_USAGE_TESS_FACTOR */ "TESSFACTOR", |
| /* WINED3D_DECL_USAGE_POSITIONT */ "POSITIONT", |
| /* WINED3D_DECL_USAGE_COLOR */ "COLOR", |
| /* WINED3D_DECL_USAGE_FOG */ "FOG", |
| /* WINED3D_DECL_USAGE_DEPTH */ "DEPTH", |
| /* WINED3D_DECL_USAGE_SAMPLE */ "SAMPLE", |
| }; |
| |
| static const char *shader_semantic_name_from_usage(enum wined3d_decl_usage usage) |
| { |
| if (usage >= sizeof(semantic_names) / sizeof(*semantic_names)) |
| { |
| FIXME("Unrecognized usage %#x.\n", usage); |
| return "UNRECOGNIZED"; |
| } |
| |
| return semantic_names[usage]; |
| } |
| |
| static enum wined3d_decl_usage shader_usage_from_semantic_name(const char *name) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(semantic_names) / sizeof(*semantic_names); ++i) |
| { |
| if (!strcmp(name, semantic_names[i])) return i; |
| } |
| |
| return ~0U; |
| } |
| |
| BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) |
| { |
| return !strcmp(semantic_name, shader_semantic_name_from_usage(usage)); |
| } |
| |
| static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e, |
| const struct wined3d_shader_semantic *s) |
| { |
| e->semantic_name = shader_semantic_name_from_usage(s->usage); |
| e->semantic_idx = s->usage_idx; |
| e->sysval_semantic = 0; |
| e->component_type = 0; |
| e->register_idx = s->reg.reg.idx; |
| e->mask = s->reg.write_mask; |
| } |
| |
| static void shader_signature_from_usage(struct wined3d_shader_signature_element *e, |
| enum wined3d_decl_usage usage, UINT usage_idx, UINT reg_idx, DWORD write_mask) |
| { |
| e->semantic_name = shader_semantic_name_from_usage(usage); |
| e->semantic_idx = usage_idx; |
| e->sysval_semantic = 0; |
| e->component_type = 0; |
| e->register_idx = reg_idx; |
| e->mask = write_mask; |
| } |
| |
| static const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) |
| { |
| switch (version_token >> 16) |
| { |
| case WINED3D_SM1_VS: |
| case WINED3D_SM1_PS: |
| return &sm1_shader_frontend; |
| |
| case WINED3D_SM4_PS: |
| case WINED3D_SM4_VS: |
| case WINED3D_SM4_GS: |
| return &sm4_shader_frontend; |
| |
| default: |
| FIXME("Unrecognised version token %#x\n", version_token); |
| return NULL; |
| } |
| } |
| |
| void shader_buffer_clear(struct wined3d_shader_buffer *buffer) |
| { |
| buffer->buffer[0] = '\0'; |
| buffer->bsize = 0; |
| buffer->lineNo = 0; |
| buffer->newline = TRUE; |
| } |
| |
| BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) |
| { |
| buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE); |
| if (!buffer->buffer) |
| { |
| ERR("Failed to allocate shader buffer memory.\n"); |
| return FALSE; |
| } |
| |
| shader_buffer_clear(buffer); |
| return TRUE; |
| } |
| |
| void shader_buffer_free(struct wined3d_shader_buffer *buffer) |
| { |
| HeapFree(GetProcessHeap(), 0, buffer->buffer); |
| } |
| |
| int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *format, va_list args) |
| { |
| char *base = buffer->buffer + buffer->bsize; |
| int rc; |
| |
| rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args); |
| |
| if (rc < 0 /* C89 */ || (unsigned int)rc > SHADER_PGMSIZE - 1 - buffer->bsize /* C99 */) |
| { |
| ERR("The buffer allocated for the shader program string " |
| "is too small at %d bytes.\n", SHADER_PGMSIZE); |
| buffer->bsize = SHADER_PGMSIZE - 1; |
| return -1; |
| } |
| |
| if (buffer->newline) |
| { |
| TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base); |
| buffer->newline = FALSE; |
| } |
| else |
| { |
| TRACE("%s", base); |
| } |
| |
| buffer->bsize += rc; |
| if (buffer->buffer[buffer->bsize-1] == '\n') |
| { |
| ++buffer->lineNo; |
| buffer->newline = TRUE; |
| } |
| |
| return 0; |
| } |
| |
| int shader_addline(struct wined3d_shader_buffer *buffer, const char *format, ...) |
| { |
| va_list args; |
| int ret; |
| |
| va_start(args, format); |
| ret = shader_vaddline(buffer, format, args); |
| va_end(args); |
| |
| return ret; |
| } |
| |
| static void shader_init(struct wined3d_shader *shader, struct wined3d_device *device, |
| void *parent, const struct wined3d_parent_ops *parent_ops) |
| { |
| shader->ref = 1; |
| shader->device = device; |
| shader->parent = parent; |
| shader->parent_ops = parent_ops; |
| list_init(&shader->linked_programs); |
| list_add_head(&device->shaders, &shader->shader_list_entry); |
| } |
| |
| /* Convert floating point offset relative to a register file to an absolute |
| * offset for float constants. */ |
| static unsigned int shader_get_float_offset(enum wined3d_shader_register_type register_type, UINT register_idx) |
| { |
| switch (register_type) |
| { |
| case WINED3DSPR_CONST: return register_idx; |
| case WINED3DSPR_CONST2: return 2048 + register_idx; |
| case WINED3DSPR_CONST3: return 4096 + register_idx; |
| case WINED3DSPR_CONST4: return 6144 + register_idx; |
| default: |
| FIXME("Unsupported register type: %u.\n", register_type); |
| return register_idx; |
| } |
| } |
| |
| static void shader_delete_constant_list(struct list *clist) |
| { |
| struct wined3d_shader_lconst *constant; |
| struct list *ptr; |
| |
| ptr = list_head(clist); |
| while (ptr) |
| { |
| constant = LIST_ENTRY(ptr, struct wined3d_shader_lconst, entry); |
| ptr = list_next(clist, ptr); |
| HeapFree(GetProcessHeap(), 0, constant); |
| } |
| list_init(clist); |
| } |
| |
| static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit) |
| { |
| DWORD idx, shift; |
| idx = bit >> 5; |
| shift = bit & 0x1f; |
| bitmap[idx] |= (1 << shift); |
| } |
| |
| static void shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps, |
| const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type) |
| { |
| switch (reg->type) |
| { |
| case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */ |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord |= 1 << reg->idx; |
| else reg_maps->address |= 1 << reg->idx; |
| break; |
| |
| case WINED3DSPR_TEMP: |
| reg_maps->temporary |= 1 << reg->idx; |
| break; |
| |
| case WINED3DSPR_INPUT: |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (reg->rel_addr) |
| { |
| /* If relative addressing is used, we must assume that all registers |
| * are used. Even if it is a construct like v3[aL], we can't assume |
| * that v0, v1 and v2 aren't read because aL can be negative */ |
| unsigned int i; |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| shader->u.ps.input_reg_used[i] = TRUE; |
| } |
| } |
| else |
| { |
| shader->u.ps.input_reg_used[reg->idx] = TRUE; |
| } |
| } |
| else reg_maps->input_registers |= 1 << reg->idx; |
| break; |
| |
| case WINED3DSPR_RASTOUT: |
| if (reg->idx == 1) reg_maps->fog = 1; |
| break; |
| |
| case WINED3DSPR_MISCTYPE: |
| if (shader_type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (!reg->idx) reg_maps->vpos = 1; |
| else if (reg->idx == 1) reg_maps->usesfacing = 1; |
| } |
| break; |
| |
| case WINED3DSPR_CONST: |
| if (reg->rel_addr) |
| { |
| if (reg->idx < reg_maps->min_rel_offset) reg_maps->min_rel_offset = reg->idx; |
| if (reg->idx > reg_maps->max_rel_offset) reg_maps->max_rel_offset = reg->idx; |
| reg_maps->usesrelconstF = TRUE; |
| } |
| else |
| { |
| set_bitmap_bit(reg_maps->constf, reg->idx); |
| } |
| break; |
| |
| case WINED3DSPR_CONSTINT: |
| reg_maps->integer_constants |= (1 << reg->idx); |
| break; |
| |
| case WINED3DSPR_CONSTBOOL: |
| reg_maps->boolean_constants |= (1 << reg->idx); |
| break; |
| |
| case WINED3DSPR_COLOROUT: |
| reg_maps->rt_mask |= (1 << reg->idx); |
| break; |
| |
| default: |
| TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx); |
| break; |
| } |
| } |
| |
| static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param) |
| { |
| switch (instr) |
| { |
| case WINED3DSIH_M4x4: |
| case WINED3DSIH_M3x4: |
| return param == 1 ? 3 : 0; |
| |
| case WINED3DSIH_M4x3: |
| case WINED3DSIH_M3x3: |
| return param == 1 ? 2 : 0; |
| |
| case WINED3DSIH_M3x2: |
| return param == 1 ? 1 : 0; |
| |
| default: |
| return 0; |
| } |
| } |
| |
| /* Note that this does not count the loop register as an address register. */ |
| static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe, |
| struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature, |
| struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size) |
| { |
| unsigned int cur_loop_depth = 0, max_loop_depth = 0; |
| void *fe_data = shader->frontend_data; |
| struct wined3d_shader_version shader_version; |
| const DWORD *ptr = byte_code; |
| |
| memset(reg_maps, 0, sizeof(*reg_maps)); |
| reg_maps->min_rel_offset = ~0U; |
| |
| fe->shader_read_header(fe_data, &ptr, &shader_version); |
| reg_maps->shader_version = shader_version; |
| |
| reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(*reg_maps->constf) * ((constf_size + 31) / 32)); |
| if (!reg_maps->constf) |
| { |
| ERR("Failed to allocate constant map memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| while (!fe->shader_is_end(fe_data, &ptr)) |
| { |
| struct wined3d_shader_instruction ins; |
| const char *comment; |
| UINT comment_size; |
| UINT param_size; |
| |
| /* Skip comments. */ |
| fe->shader_read_comment(&ptr, &comment, &comment_size); |
| if (comment) continue; |
| |
| /* Fetch opcode. */ |
| fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); |
| |
| /* Unhandled opcode, and its parameters. */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| ptr += param_size; |
| continue; |
| } |
| |
| /* Handle declarations. */ |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| struct wined3d_shader_semantic semantic; |
| |
| fe->shader_read_semantic(&ptr, &semantic); |
| |
| switch (semantic.reg.reg.type) |
| { |
| /* Mark input registers used. */ |
| case WINED3DSPR_INPUT: |
| reg_maps->input_registers |= 1 << semantic.reg.reg.idx; |
| shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic); |
| break; |
| |
| /* Vertex shader: mark 3.0 output registers used, save token. */ |
| case WINED3DSPR_OUTPUT: |
| reg_maps->output_registers |= 1 << semantic.reg.reg.idx; |
| shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic); |
| if (semantic.usage == WINED3D_DECL_USAGE_FOG) |
| reg_maps->fog = 1; |
| break; |
| |
| /* Save sampler usage token. */ |
| case WINED3DSPR_SAMPLER: |
| reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type; |
| break; |
| |
| default: |
| TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type); |
| break; |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, ptr, 4 * sizeof(DWORD)); |
| ptr += 4; |
| |
| /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */ |
| if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| float *value = (float *)lconst->value; |
| if (value[0] < -1.0f) value[0] = -1.0f; |
| else if (value[0] > 1.0f) value[0] = 1.0f; |
| if (value[1] < -1.0f) value[1] = -1.0f; |
| else if (value[1] > 1.0f) value[1] = 1.0f; |
| if (value[2] < -1.0f) value[2] = -1.0f; |
| else if (value[2] > 1.0f) value[2] = 1.0f; |
| if (value[3] < -1.0f) value[3] = -1.0f; |
| else if (value[3] > 1.0f) value[3] = 1.0f; |
| } |
| |
| list_add_head(&shader->constantsF, &lconst->entry); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, ptr, 4 * sizeof(DWORD)); |
| ptr += 4; |
| |
| list_add_head(&shader->constantsI, &lconst->entry); |
| reg_maps->local_int_consts |= (1 << dst.reg.idx); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst)); |
| if (!lconst) return E_OUTOFMEMORY; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| lconst->idx = dst.reg.idx; |
| |
| memcpy(lconst->value, ptr, sizeof(DWORD)); |
| ++ptr; |
| |
| list_add_head(&shader->constantsB, &lconst->entry); |
| reg_maps->local_bool_consts |= (1 << dst.reg.idx); |
| } |
| /* For subroutine prototypes. */ |
| else if (ins.handler_idx == WINED3DSIH_LABEL) |
| { |
| struct wined3d_shader_src_param src, rel_addr; |
| |
| fe->shader_read_src_param(fe_data, &ptr, &src, &rel_addr); |
| reg_maps->labels |= 1 << src.reg.idx; |
| } |
| /* Set texture, address, temporary registers. */ |
| else |
| { |
| BOOL color0_mov = FALSE; |
| unsigned int i, limit; |
| |
| /* This will loop over all the registers and try to |
| * make a bitmask of the ones we're interested in. |
| * |
| * Relative addressing tokens are ignored, but that's |
| * okay, since we'll catch any address registers when |
| * they are initialized (required by spec). */ |
| for (i = 0; i < ins.dst_count; ++i) |
| { |
| struct wined3d_shader_src_param dst_rel_addr; |
| struct wined3d_shader_dst_param dst_param; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr); |
| |
| shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type); |
| |
| /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and |
| * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel |
| * shaders because TECRDOUT isn't used in them, but future register types might cause issues */ |
| if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3) |
| { |
| UINT idx = dst_param.reg.idx; |
| |
| switch (dst_param.reg.type) |
| { |
| case WINED3DSPR_RASTOUT: |
| switch (idx) |
| { |
| case 0: /* oPos */ |
| reg_maps->output_registers |= 1 << 10; |
| shader_signature_from_usage(&output_signature[10], |
| WINED3D_DECL_USAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL); |
| break; |
| |
| case 1: /* oFog */ |
| reg_maps->output_registers |= 1 << 11; |
| shader_signature_from_usage(&output_signature[11], |
| WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0); |
| break; |
| |
| case 2: /* oPts */ |
| reg_maps->output_registers |= 1 << 11; |
| shader_signature_from_usage(&output_signature[11], |
| WINED3D_DECL_USAGE_PSIZE, 0, 11, WINED3DSP_WRITEMASK_1); |
| break; |
| } |
| break; |
| |
| case WINED3DSPR_ATTROUT: |
| if (idx < 2) |
| { |
| idx += 8; |
| if (reg_maps->output_registers & (1 << idx)) |
| { |
| output_signature[idx].mask |= dst_param.write_mask; |
| } |
| else |
| { |
| reg_maps->output_registers |= 1 << idx; |
| shader_signature_from_usage(&output_signature[idx], |
| WINED3D_DECL_USAGE_COLOR, idx - 8, idx, dst_param.write_mask); |
| } |
| } |
| break; |
| |
| case WINED3DSPR_TEXCRDOUT: |
| |
| reg_maps->texcoord_mask[idx] |= dst_param.write_mask; |
| if (reg_maps->output_registers & (1 << idx)) |
| { |
| output_signature[idx].mask |= dst_param.write_mask; |
| } |
| else |
| { |
| reg_maps->output_registers |= 1 << idx; |
| shader_signature_from_usage(&output_signature[idx], |
| WINED3D_DECL_USAGE_TEXCOORD, idx, idx, dst_param.write_mask); |
| } |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| if (shader_version.type == WINED3D_SHADER_TYPE_PIXEL) |
| { |
| if (dst_param.reg.type == WINED3DSPR_COLOROUT && !dst_param.reg.idx) |
| { |
| /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to |
| * COLOROUT 0. If we know this in advance, the ARB shader backend can skip |
| * the mov and perform the sRGB write correction from the source register. |
| * |
| * However, if the mov is only partial, we can't do this, and if the write |
| * comes from an instruction other than MOV it is hard to do as well. If |
| * COLOROUT 0 is overwritten partially later, the marker is dropped again. */ |
| shader->u.ps.color0_mov = FALSE; |
| if (ins.handler_idx == WINED3DSIH_MOV |
| && dst_param.write_mask == WINED3DSP_WRITEMASK_ALL) |
| { |
| /* Used later when the source register is read. */ |
| color0_mov = TRUE; |
| } |
| } |
| /* Also drop the MOV marker if the source register is overwritten prior to the shader |
| * end |
| */ |
| else if (dst_param.reg.type == WINED3DSPR_TEMP |
| && dst_param.reg.idx == shader->u.ps.color0_reg) |
| { |
| shader->u.ps.color0_mov = FALSE; |
| } |
| } |
| |
| /* Declare 1.x samplers implicitly, based on the destination reg. number. */ |
| if (shader_version.major == 1 |
| && (ins.handler_idx == WINED3DSIH_TEX |
| || ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML |
| || ins.handler_idx == WINED3DSIH_TEXDP3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x2TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC |
| || ins.handler_idx == WINED3DSIH_TEXM3x3TEX |
| || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC |
| || ins.handler_idx == WINED3DSIH_TEXREG2AR |
| || ins.handler_idx == WINED3DSIH_TEXREG2GB |
| || ins.handler_idx == WINED3DSIH_TEXREG2RGB)) |
| { |
| /* Fake sampler usage, only set reserved bit and type. */ |
| DWORD sampler_code = dst_param.reg.idx; |
| |
| TRACE("Setting fake 2D sampler for 1.x pixelshader.\n"); |
| reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D; |
| |
| /* texbem is only valid with < 1.4 pixel shaders */ |
| if (ins.handler_idx == WINED3DSIH_TEXBEM |
| || ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->bumpmat |= 1 << dst_param.reg.idx; |
| if (ins.handler_idx == WINED3DSIH_TEXBEML) |
| { |
| reg_maps->luminanceparams |= 1 << dst_param.reg.idx; |
| } |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_BEM) |
| { |
| reg_maps->bumpmat |= 1 << dst_param.reg.idx; |
| } |
| } |
| |
| if (ins.handler_idx == WINED3DSIH_NRM) reg_maps->usesnrm = 1; |
| else if (ins.handler_idx == WINED3DSIH_DSY) reg_maps->usesdsy = 1; |
| else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1; |
| else if (ins.handler_idx == WINED3DSIH_TEXLDD) reg_maps->usestexldd = 1; |
| else if (ins.handler_idx == WINED3DSIH_TEXLDL) reg_maps->usestexldl = 1; |
| else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1; |
| else if (ins.handler_idx == WINED3DSIH_IFC) reg_maps->usesifc = 1; |
| else if (ins.handler_idx == WINED3DSIH_CALL) reg_maps->usescall = 1; |
| else if (ins.handler_idx == WINED3DSIH_POW) reg_maps->usespow = 1; |
| else if (ins.handler_idx == WINED3DSIH_LOOP |
| || ins.handler_idx == WINED3DSIH_REP) |
| { |
| ++cur_loop_depth; |
| if (cur_loop_depth > max_loop_depth) |
| max_loop_depth = cur_loop_depth; |
| } |
| else if (ins.handler_idx == WINED3DSIH_ENDLOOP |
| || ins.handler_idx == WINED3DSIH_ENDREP) |
| --cur_loop_depth; |
| |
| limit = ins.src_count + (ins.predicate ? 1 : 0); |
| for (i = 0; i < limit; ++i) |
| { |
| struct wined3d_shader_src_param src_param, src_rel_addr; |
| unsigned int count; |
| |
| fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); |
| count = get_instr_extra_regcount(ins.handler_idx, i); |
| |
| shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type); |
| while (count) |
| { |
| ++src_param.reg.idx; |
| shader_record_register_usage(shader, reg_maps, &src_param.reg, shader_version.type); |
| --count; |
| } |
| |
| if (color0_mov) |
| { |
| if (src_param.reg.type == WINED3DSPR_TEMP |
| && src_param.swizzle == WINED3DSP_NOSWIZZLE) |
| { |
| shader->u.ps.color0_mov = TRUE; |
| shader->u.ps.color0_reg = src_param.reg.idx; |
| } |
| } |
| } |
| } |
| } |
| reg_maps->loop_depth = max_loop_depth; |
| |
| /* PS before 2.0 don't have explicit color outputs. Instead the value of |
| * R0 is written to the render target. */ |
| if (shader_version.major < 2 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) |
| reg_maps->rt_mask |= (1 << 0); |
| |
| shader->functionLength = ((const char *)ptr - (const char *)byte_code); |
| |
| return WINED3D_OK; |
| } |
| |
| unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, unsigned int max) |
| { |
| DWORD map = 1 << max; |
| map |= map - 1; |
| map &= reg_maps->shader_version.major < 3 ? ~reg_maps->texcoord : ~reg_maps->input_registers; |
| |
| return wined3d_log2i(map); |
| } |
| |
| static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, |
| const struct wined3d_shader_version *shader_version) |
| { |
| TRACE("dcl"); |
| |
| if (semantic->reg.reg.type == WINED3DSPR_SAMPLER) |
| { |
| switch (semantic->sampler_type) |
| { |
| case WINED3DSTT_2D: TRACE("_2d"); break; |
| case WINED3DSTT_CUBE: TRACE("_cube"); break; |
| case WINED3DSTT_VOLUME: TRACE("_volume"); break; |
| default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type); |
| } |
| } |
| else |
| { |
| /* Pixel shaders 3.0 don't have usage semantics. */ |
| if (shader_version->major < 3 && shader_version->type == WINED3D_SHADER_TYPE_PIXEL) return; |
| else TRACE("_"); |
| |
| switch (semantic->usage) |
| { |
| case WINED3D_DECL_USAGE_POSITION: |
| TRACE("position%u", semantic->usage_idx); |
| break; |
| |
| case WINED3D_DECL_USAGE_BLEND_INDICES: |
| TRACE("blend"); |
| break; |
| |
| case WINED3D_DECL_USAGE_BLEND_WEIGHT: |
| TRACE("weight"); |
| break; |
| |
| case WINED3D_DECL_USAGE_NORMAL: |
| TRACE("normal%u", semantic->usage_idx); |
| break; |
| |
| case WINED3D_DECL_USAGE_PSIZE: |
| TRACE("psize"); |
| break; |
| |
| case WINED3D_DECL_USAGE_COLOR: |
| if (!semantic->usage_idx) TRACE("color"); |
| else TRACE("specular%u", (semantic->usage_idx - 1)); |
| break; |
| |
| case WINED3D_DECL_USAGE_TEXCOORD: |
| TRACE("texture%u", semantic->usage_idx); |
| break; |
| |
| case WINED3D_DECL_USAGE_TANGENT: |
| TRACE("tangent"); |
| break; |
| |
| case WINED3D_DECL_USAGE_BINORMAL: |
| TRACE("binormal"); |
| break; |
| |
| case WINED3D_DECL_USAGE_TESS_FACTOR: |
| TRACE("tessfactor"); |
| break; |
| |
| case WINED3D_DECL_USAGE_POSITIONT: |
| TRACE("positionT%u", semantic->usage_idx); |
| break; |
| |
| case WINED3D_DECL_USAGE_FOG: |
| TRACE("fog"); |
| break; |
| |
| case WINED3D_DECL_USAGE_DEPTH: |
| TRACE("depth"); |
| break; |
| |
| case WINED3D_DECL_USAGE_SAMPLE: |
| TRACE("sample"); |
| break; |
| |
| default: |
| FIXME("unknown_semantics(0x%08x)", semantic->usage); |
| } |
| } |
| } |
| |
| static void shader_dump_register(const struct wined3d_shader_register *reg, |
| const struct wined3d_shader_version *shader_version) |
| { |
| static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"}; |
| static const char * const misctype_reg_names[] = {"vPos", "vFace"}; |
| UINT offset = reg->idx; |
| |
| switch (reg->type) |
| { |
| case WINED3DSPR_TEMP: |
| TRACE("r"); |
| break; |
| |
| case WINED3DSPR_INPUT: |
| TRACE("v"); |
| break; |
| |
| case WINED3DSPR_CONST: |
| case WINED3DSPR_CONST2: |
| case WINED3DSPR_CONST3: |
| case WINED3DSPR_CONST4: |
| TRACE("c"); |
| offset = shader_get_float_offset(reg->type, reg->idx); |
| break; |
| |
| case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */ |
| TRACE("%c", shader_version->type == WINED3D_SHADER_TYPE_PIXEL ? 't' : 'a'); |
| break; |
| |
| case WINED3DSPR_RASTOUT: |
| TRACE("%s", rastout_reg_names[reg->idx]); |
| break; |
| |
| case WINED3DSPR_COLOROUT: |
| TRACE("oC"); |
| break; |
| |
| case WINED3DSPR_DEPTHOUT: |
| TRACE("oDepth"); |
| break; |
| |
| case WINED3DSPR_ATTROUT: |
| TRACE("oD"); |
| break; |
| |
| case WINED3DSPR_TEXCRDOUT: |
| /* Vertex shaders >= 3.0 use general purpose output registers |
| * (WINED3DSPR_OUTPUT), which can include an address token. */ |
| if (shader_version->major >= 3) TRACE("o"); |
| else TRACE("oT"); |
| break; |
| |
| case WINED3DSPR_CONSTINT: |
| TRACE("i"); |
| break; |
| |
| case WINED3DSPR_CONSTBOOL: |
| TRACE("b"); |
| break; |
| |
| case WINED3DSPR_LABEL: |
| TRACE("l"); |
| break; |
| |
| case WINED3DSPR_LOOP: |
| TRACE("aL"); |
| break; |
| |
| case WINED3DSPR_SAMPLER: |
| TRACE("s"); |
| break; |
| |
| case WINED3DSPR_MISCTYPE: |
| if (reg->idx > 1) FIXME("Unhandled misctype register %u.\n", reg->idx); |
| else TRACE("%s", misctype_reg_names[reg->idx]); |
| break; |
| |
| case WINED3DSPR_PREDICATE: |
| TRACE("p"); |
| break; |
| |
| case WINED3DSPR_IMMCONST: |
| TRACE("l"); |
| break; |
| |
| case WINED3DSPR_CONSTBUFFER: |
| TRACE("cb"); |
| break; |
| |
| case WINED3DSPR_NULL: |
| TRACE("null"); |
| break; |
| |
| case WINED3DSPR_RESOURCE: |
| TRACE("t"); |
| break; |
| |
| default: |
| TRACE("unhandled_rtype(%#x)", reg->type); |
| break; |
| } |
| |
| if (reg->type == WINED3DSPR_IMMCONST) |
| { |
| TRACE("("); |
| switch (reg->immconst_type) |
| { |
| case WINED3D_IMMCONST_SCALAR: |
| TRACE("%.8e", *(const float *)reg->immconst_data); |
| break; |
| |
| case WINED3D_IMMCONST_VEC4: |
| TRACE("%.8e, %.8e, %.8e, %.8e", |
| *(const float *)®->immconst_data[0], *(const float *)®->immconst_data[1], |
| *(const float *)®->immconst_data[2], *(const float *)®->immconst_data[3]); |
| break; |
| |
| default: |
| TRACE("<unhandled immconst_type %#x>", reg->immconst_type); |
| break; |
| } |
| TRACE(")"); |
| } |
| else if (reg->type != WINED3DSPR_RASTOUT |
| && reg->type != WINED3DSPR_MISCTYPE |
| && reg->type != WINED3DSPR_NULL) |
| { |
| if (reg->array_idx != ~0U) |
| { |
| TRACE("%u[%u", offset, reg->array_idx); |
| if (reg->rel_addr) |
| { |
| TRACE(" + "); |
| shader_dump_src_param(reg->rel_addr, shader_version); |
| } |
| TRACE("]"); |
| } |
| else |
| { |
| if (reg->rel_addr) |
| { |
| TRACE("["); |
| shader_dump_src_param(reg->rel_addr, shader_version); |
| TRACE(" + "); |
| } |
| TRACE("%u", offset); |
| if (reg->rel_addr) TRACE("]"); |
| } |
| } |
| } |
| |
| void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, |
| const struct wined3d_shader_version *shader_version) |
| { |
| DWORD write_mask = param->write_mask; |
| |
| shader_dump_register(¶m->reg, shader_version); |
| |
| if (write_mask && write_mask != WINED3DSP_WRITEMASK_ALL) |
| { |
| static const char *write_mask_chars = "xyzw"; |
| |
| TRACE("."); |
| if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]); |
| if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]); |
| if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]); |
| if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]); |
| } |
| } |
| |
| void shader_dump_src_param(const struct wined3d_shader_src_param *param, |
| const struct wined3d_shader_version *shader_version) |
| { |
| enum wined3d_shader_src_modifier src_modifier = param->modifiers; |
| DWORD swizzle = param->swizzle; |
| |
| if (src_modifier == WINED3DSPSM_NEG |
| || src_modifier == WINED3DSPSM_BIASNEG |
| || src_modifier == WINED3DSPSM_SIGNNEG |
| || src_modifier == WINED3DSPSM_X2NEG |
| || src_modifier == WINED3DSPSM_ABSNEG) |
| TRACE("-"); |
| else if (src_modifier == WINED3DSPSM_COMP) |
| TRACE("1-"); |
| else if (src_modifier == WINED3DSPSM_NOT) |
| TRACE("!"); |
| |
| if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG) |
| TRACE("abs("); |
| |
| shader_dump_register(¶m->reg, shader_version); |
| |
| if (src_modifier) |
| { |
| switch (src_modifier) |
| { |
| case WINED3DSPSM_NONE: break; |
| case WINED3DSPSM_NEG: break; |
| case WINED3DSPSM_NOT: break; |
| case WINED3DSPSM_BIAS: TRACE("_bias"); break; |
| case WINED3DSPSM_BIASNEG: TRACE("_bias"); break; |
| case WINED3DSPSM_SIGN: TRACE("_bx2"); break; |
| case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break; |
| case WINED3DSPSM_COMP: break; |
| case WINED3DSPSM_X2: TRACE("_x2"); break; |
| case WINED3DSPSM_X2NEG: TRACE("_x2"); break; |
| case WINED3DSPSM_DZ: TRACE("_dz"); break; |
| case WINED3DSPSM_DW: TRACE("_dw"); break; |
| case WINED3DSPSM_ABSNEG: TRACE(")"); break; |
| case WINED3DSPSM_ABS: TRACE(")"); break; |
| default: TRACE("_unknown_modifier(%#x)", src_modifier); |
| } |
| } |
| |
| if (swizzle != WINED3DSP_NOSWIZZLE) |
| { |
| static const char *swizzle_chars = "xyzw"; |
| DWORD swizzle_x = swizzle & 0x03; |
| DWORD swizzle_y = (swizzle >> 2) & 0x03; |
| DWORD swizzle_z = (swizzle >> 4) & 0x03; |
| DWORD swizzle_w = (swizzle >> 6) & 0x03; |
| |
| if (swizzle_x == swizzle_y |
| && swizzle_x == swizzle_z |
| && swizzle_x == swizzle_w) |
| { |
| TRACE(".%c", swizzle_chars[swizzle_x]); |
| } |
| else |
| { |
| TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y], |
| swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]); |
| } |
| } |
| } |
| |
| /* Shared code in order to generate the bulk of the shader string. |
| * NOTE: A description of how to parse tokens can be found on MSDN. */ |
| void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, |
| const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) |
| { |
| struct wined3d_device *device = shader->device; |
| const struct wined3d_shader_frontend *fe = shader->frontend; |
| void *fe_data = shader->frontend_data; |
| struct wined3d_shader_src_param dst_rel_addr[2]; |
| struct wined3d_shader_src_param src_rel_addr[4]; |
| struct wined3d_shader_dst_param dst_param[2]; |
| struct wined3d_shader_src_param src_param[4]; |
| struct wined3d_shader_version shader_version; |
| struct wined3d_shader_loop_state loop_state; |
| struct wined3d_shader_instruction ins; |
| struct wined3d_shader_tex_mx tex_mx; |
| struct wined3d_shader_context ctx; |
| const DWORD *ptr = byte_code; |
| DWORD i; |
| |
| /* Initialize current parsing state. */ |
| tex_mx.current_row = 0; |
| loop_state.current_depth = 0; |
| loop_state.current_reg = 0; |
| |
| ctx.shader = shader; |
| ctx.gl_info = &device->adapter->gl_info; |
| ctx.reg_maps = reg_maps; |
| ctx.buffer = buffer; |
| ctx.tex_mx = &tex_mx; |
| ctx.loop_state = &loop_state; |
| ctx.backend_data = backend_ctx; |
| |
| ins.ctx = &ctx; |
| ins.dst = dst_param; |
| ins.src = src_param; |
| |
| fe->shader_read_header(fe_data, &ptr, &shader_version); |
| |
| while (!fe->shader_is_end(fe_data, &ptr)) |
| { |
| const char *comment; |
| UINT comment_size; |
| UINT param_size; |
| |
| /* Skip comment tokens. */ |
| fe->shader_read_comment(&ptr, &comment, &comment_size); |
| if (comment) continue; |
| |
| /* Read opcode. */ |
| fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); |
| |
| /* Unknown opcode and its parameters. */ |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| ptr += param_size; |
| continue; |
| } |
| |
| /* Nothing to do. */ |
| if (ins.handler_idx == WINED3DSIH_DCL |
| || ins.handler_idx == WINED3DSIH_NOP |
| || ins.handler_idx == WINED3DSIH_DEF |
| || ins.handler_idx == WINED3DSIH_DEFI |
| || ins.handler_idx == WINED3DSIH_DEFB |
| || ins.handler_idx == WINED3DSIH_PHASE) |
| { |
| ptr += param_size; |
| continue; |
| } |
| |
| /* Destination tokens */ |
| for (i = 0; i < ins.dst_count; ++i) |
| { |
| fe->shader_read_dst_param(fe_data, &ptr, &dst_param[i], &dst_rel_addr[i]); |
| } |
| |
| /* Predication token */ |
| if (ins.predicate) |
| { |
| FIXME("Predicates not implemented.\n"); |
| ins.predicate = *ptr++; |
| } |
| |
| /* Other source tokens */ |
| for (i = 0; i < ins.src_count; ++i) |
| { |
| fe->shader_read_src_param(fe_data, &ptr, &src_param[i], &src_rel_addr[i]); |
| } |
| |
| /* Call appropriate function for output target */ |
| device->shader_backend->shader_handle_instruction(&ins); |
| } |
| } |
| |
| static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst) |
| { |
| DWORD mmask = dst->modifiers; |
| |
| switch (dst->shift) |
| { |
| case 0: break; |
| case 13: TRACE("_d8"); break; |
| case 14: TRACE("_d4"); break; |
| case 15: TRACE("_d2"); break; |
| case 1: TRACE("_x2"); break; |
| case 2: TRACE("_x4"); break; |
| case 3: TRACE("_x8"); break; |
| default: TRACE("_unhandled_shift(%d)", dst->shift); break; |
| } |
| |
| if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat"); |
| if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp"); |
| if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid"); |
| |
| mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID); |
| if (mmask) FIXME("_unrecognized_modifier(%#x)", mmask); |
| } |
| |
| static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *byte_code) |
| { |
| struct wined3d_shader_version shader_version; |
| const DWORD *ptr = byte_code; |
| const char *type_prefix; |
| DWORD i; |
| |
| TRACE("Parsing %p.\n", byte_code); |
| |
| fe->shader_read_header(fe_data, &ptr, &shader_version); |
| |
| switch (shader_version.type) |
| { |
| case WINED3D_SHADER_TYPE_VERTEX: |
| type_prefix = "vs"; |
| break; |
| |
| case WINED3D_SHADER_TYPE_GEOMETRY: |
| type_prefix = "gs"; |
| break; |
| |
| case WINED3D_SHADER_TYPE_PIXEL: |
| type_prefix = "ps"; |
| break; |
| |
| default: |
| FIXME("Unhandled shader type %#x.\n", shader_version.type); |
| type_prefix = "unknown"; |
| break; |
| } |
| |
| TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor); |
| |
| while (!fe->shader_is_end(fe_data, &ptr)) |
| { |
| struct wined3d_shader_instruction ins; |
| const char *comment; |
| UINT comment_size; |
| UINT param_size; |
| |
| /* comment */ |
| fe->shader_read_comment(&ptr, &comment, &comment_size); |
| if (comment) |
| { |
| if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T')) |
| { |
| const char *end = comment + comment_size; |
| const char *ptr = comment + 4; |
| const char *line = ptr; |
| |
| TRACE("// TEXT\n"); |
| while (ptr != end) |
| { |
| if (*ptr == '\n') |
| { |
| UINT len = ptr - line; |
| if (len && *(ptr - 1) == '\r') --len; |
| TRACE("// %s\n", debugstr_an(line, len)); |
| line = ++ptr; |
| } |
| else ++ptr; |
| } |
| if (line != ptr) TRACE("// %s\n", debugstr_an(line, ptr - line)); |
| } |
| else TRACE("// %s\n", debugstr_an(comment, comment_size)); |
| continue; |
| } |
| |
| fe->shader_read_opcode(fe_data, &ptr, &ins, ¶m_size); |
| if (ins.handler_idx == WINED3DSIH_TABLE_SIZE) |
| { |
| TRACE("Skipping unrecognized instruction.\n"); |
| ptr += param_size; |
| continue; |
| } |
| |
| if (ins.handler_idx == WINED3DSIH_DCL) |
| { |
| struct wined3d_shader_semantic semantic; |
| |
| fe->shader_read_semantic(&ptr, &semantic); |
| |
| shader_dump_decl_usage(&semantic, &shader_version); |
| shader_dump_ins_modifiers(&semantic.reg); |
| TRACE(" "); |
| shader_dump_dst_param(&semantic.reg, &shader_version); |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEF) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| |
| TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx), |
| *(const float *)(ptr), |
| *(const float *)(ptr + 1), |
| *(const float *)(ptr + 2), |
| *(const float *)(ptr + 3)); |
| ptr += 4; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFI) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| |
| TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx, |
| *(ptr), |
| *(ptr + 1), |
| *(ptr + 2), |
| *(ptr + 3)); |
| ptr += 4; |
| } |
| else if (ins.handler_idx == WINED3DSIH_DEFB) |
| { |
| struct wined3d_shader_src_param rel_addr; |
| struct wined3d_shader_dst_param dst; |
| |
| fe->shader_read_dst_param(fe_data, &ptr, &dst, &rel_addr); |
| |
| TRACE("defb b%u = %s", dst.reg.idx, *ptr ? "true" : "false"); |
| ++ptr; |
| } |
| else |
| { |
| struct wined3d_shader_src_param dst_rel_addr[2]; |
| struct wined3d_shader_src_param src_rel_addr; |
| struct wined3d_shader_dst_param dst_param[2]; |
| struct wined3d_shader_src_param src_param; |
| |
| for (i = 0; i < ins.dst_count; ++i) |
| { |
| fe->shader_read_dst_param(fe_data, &ptr, &dst_param[i], &dst_rel_addr[i]); |
| } |
| |
| /* Print out predication source token first - it follows |
| * the destination token. */ |
| if (ins.predicate) |
| { |
| fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); |
| TRACE("("); |
| shader_dump_src_param(&src_param, &shader_version); |
| TRACE(") "); |
| } |
| |
| /* PixWin marks instructions with the coissue flag with a '+' */ |
| if (ins.coissue) TRACE("+"); |
| |
| TRACE("%s", shader_opcode_names[ins.handler_idx]); |
| |
| if (ins.handler_idx == WINED3DSIH_IFC |
| || ins.handler_idx == WINED3DSIH_BREAKC) |
| { |
| switch (ins.flags) |
| { |
| case WINED3D_SHADER_REL_OP_GT: TRACE("_gt"); break; |
| case WINED3D_SHADER_REL_OP_EQ: TRACE("_eq"); break; |
| case WINED3D_SHADER_REL_OP_GE: TRACE("_ge"); break; |
| case WINED3D_SHADER_REL_OP_LT: TRACE("_lt"); break; |
| case WINED3D_SHADER_REL_OP_NE: TRACE("_ne"); break; |
| case WINED3D_SHADER_REL_OP_LE: TRACE("_le"); break; |
| default: TRACE("_(%u)", ins.flags); |
| } |
| } |
| else if (ins.handler_idx == WINED3DSIH_TEX |
| && shader_version.major >= 2 |
| && (ins.flags & WINED3DSI_TEXLD_PROJECT)) |
| { |
| TRACE("p"); |
| } |
| |
| /* We already read the destination tokens, print them. */ |
| for (i = 0; i < ins.dst_count; ++i) |
| { |
| shader_dump_ins_modifiers(&dst_param[i]); |
| TRACE(!i ? " " : ", "); |
| shader_dump_dst_param(&dst_param[i], &shader_version); |
| } |
| |
| /* Other source tokens */ |
| for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i) |
| { |
| fe->shader_read_src_param(fe_data, &ptr, &src_param, &src_rel_addr); |
| TRACE(!i ? " " : ", "); |
| shader_dump_src_param(&src_param, &shader_version); |
| } |
| } |
| TRACE("\n"); |
| } |
| } |
| |
| static void shader_cleanup(struct wined3d_shader *shader) |
| { |
| shader->device->shader_backend->shader_destroy(shader); |
| HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf); |
| HeapFree(GetProcessHeap(), 0, shader->function); |
| shader_delete_constant_list(&shader->constantsF); |
| shader_delete_constant_list(&shader->constantsB); |
| shader_delete_constant_list(&shader->constantsI); |
| list_remove(&shader->shader_list_entry); |
| |
| if (shader->frontend && shader->frontend_data) |
| shader->frontend->shader_free(shader->frontend_data); |
| } |
| |
| static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {} |
| static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} |
| static void shader_none_select_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info, |
| enum tex_types tex_type, const SIZE *ds_mask_size) {} |
| static void shader_none_deselect_depth_blt(void *shader_priv, const struct wined3d_gl_info *gl_info) {} |
| static void shader_none_update_float_vertex_constants(struct wined3d_device *device, UINT start, UINT count) {} |
| static void shader_none_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count) {} |
| static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {} |
| static void shader_none_load_np2fixup_constants(void *shader_priv, |
| const struct wined3d_gl_info *gl_info, const struct wined3d_state *state) {} |
| static void shader_none_destroy(struct wined3d_shader *shader) {} |
| static HRESULT shader_none_alloc(struct wined3d_device *device) {return WINED3D_OK;} |
| static void shader_none_free(struct wined3d_device *device) {} |
| static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {} |
| |
| static void shader_none_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps) |
| { |
| /* Set the shader caps to 0 for the none shader backend */ |
| caps->VertexShaderVersion = 0; |
| caps->MaxVertexShaderConst = 0; |
| caps->PixelShaderVersion = 0; |
| caps->PixelShader1xMaxValue = 0.0f; |
| caps->MaxPixelShaderConst = 0; |
| caps->VSClipping = FALSE; |
| } |
| |
| static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup) |
| { |
| if (TRACE_ON(d3d_shader) && TRACE_ON(d3d)) |
| { |
| TRACE("Checking support for fixup:\n"); |
| dump_color_fixup_desc(fixup); |
| } |
| |
| /* Faked to make some apps happy. */ |
| if (!is_complex_fixup(fixup)) |
| { |
| TRACE("[OK]\n"); |
| return TRUE; |
| } |
| |
| TRACE("[FAILED]\n"); |
| return FALSE; |
| } |
| |
| const struct wined3d_shader_backend_ops none_shader_backend = |
| { |
| shader_none_handle_instruction, |
| shader_none_select, |
| shader_none_select_depth_blt, |
| shader_none_deselect_depth_blt, |
| shader_none_update_float_vertex_constants, |
| shader_none_update_float_pixel_constants, |
| shader_none_load_constants, |
| shader_none_load_np2fixup_constants, |
| shader_none_destroy, |
| shader_none_alloc, |
| shader_none_free, |
| shader_none_context_destroyed, |
| shader_none_get_caps, |
| shader_none_color_fixup_supported, |
| }; |
| |
| static HRESULT shader_set_function(struct wined3d_shader *shader, const DWORD *byte_code, |
| const struct wined3d_shader_signature *output_signature, DWORD float_const_count, |
| enum wined3d_shader_type type, unsigned int max_version) |
| { |
| struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; |
| const struct wined3d_shader_frontend *fe; |
| HRESULT hr; |
| unsigned int backend_version; |
| |
| TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n", |
| shader, byte_code, output_signature, float_const_count); |
| |
| fe = shader_select_frontend(*byte_code); |
| if (!fe) |
| { |
| FIXME("Unable to find frontend for shader.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| shader->frontend = fe; |
| shader->frontend_data = fe->shader_init(byte_code, output_signature); |
| if (!shader->frontend_data) |
| { |
| FIXME("Failed to initialize frontend.\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* First pass: trace shader. */ |
| if (TRACE_ON(d3d_shader)) |
| shader_trace_init(fe, shader->frontend_data, byte_code); |
| |
| /* Initialize immediate constant lists. */ |
| list_init(&shader->constantsF); |
| list_init(&shader->constantsB); |
| list_init(&shader->constantsI); |
| |
| /* Second pass: figure out which registers are used, what the semantics are, etc. */ |
| hr = shader_get_registers_used(shader, fe, |
| reg_maps, shader->input_signature, shader->output_signature, |
| byte_code, float_const_count); |
| if (FAILED(hr)) return hr; |
| |
| if (reg_maps->shader_version.type != type) |
| { |
| WARN("Wrong shader type %d.\n", reg_maps->shader_version.type); |
| return WINED3DERR_INVALIDCALL; |
| } |
| if (reg_maps->shader_version.major > max_version) |
| { |
| WARN("Shader version %d not supported by this D3D API version.\n", reg_maps->shader_version.major); |
| return WINED3DERR_INVALIDCALL; |
| } |
| switch (type) |
| { |
| case WINED3D_SHADER_TYPE_VERTEX: |
| backend_version = shader->device->vshader_version; |
| break; |
| case WINED3D_SHADER_TYPE_PIXEL: |
| backend_version = shader->device->pshader_version; |
| break; |
| default: |
| FIXME("No backend version-checking for this shader type\n"); |
| backend_version = 0; |
| } |
| if (reg_maps->shader_version.major > backend_version) |
| { |
| WARN("Shader version %d.%d not supported by your GPU with the current shader backend.\n", |
| reg_maps->shader_version.major, reg_maps->shader_version.minor); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| shader->function = HeapAlloc(GetProcessHeap(), 0, shader->functionLength); |
| if (!shader->function) |
| return E_OUTOFMEMORY; |
| memcpy(shader->function, byte_code, shader->functionLength); |
| |
| return WINED3D_OK; |
| } |
| |
| ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader) |
| { |
| ULONG refcount = InterlockedIncrement(&shader->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", shader, refcount); |
| |
| return refcount; |
| } |
| |
| /* Do not call while under the GL lock. */ |
| ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader) |
| { |
| ULONG refcount = InterlockedDecrement(&shader->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", shader, refcount); |
| |
| if (!refcount) |
| { |
| shader_cleanup(shader); |
| shader->parent_ops->wined3d_object_destroyed(shader->parent); |
| HeapFree(GetProcessHeap(), 0, shader); |
| } |
| |
| return refcount; |
| } |
| |
| void * CDECL wined3d_shader_get_parent(const struct wined3d_shader *shader) |
| { |
| TRACE("shader %p.\n", shader); |
| |
| return shader->parent; |
| } |
| |
| HRESULT CDECL wined3d_shader_get_byte_code(const struct wined3d_shader *shader, |
| void *byte_code, UINT *byte_code_size) |
| { |
| TRACE("shader %p, byte_code %p, byte_code_size %p.\n", shader, byte_code, byte_code_size); |
| |
| if (!byte_code) |
| { |
| *byte_code_size = shader->functionLength; |
| return WINED3D_OK; |
| } |
| |
| if (*byte_code_size < shader->functionLength) |
| { |
| /* MSDN claims (for d3d8 at least) that if *byte_code_size is smaller |
| * than the required size we should write the required size and |
| * return D3DERR_MOREDATA. That's not actually true. */ |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| memcpy(byte_code, shader->function, shader->functionLength); |
| |
| return WINED3D_OK; |
| } |
| |
| /* Set local constants for d3d8 shaders. */ |
| HRESULT CDECL wined3d_shader_set_local_constants_float(struct wined3d_shader *shader, |
| UINT start_idx, const float *src_data, UINT count) |
| { |
| UINT end_idx = start_idx + count; |
| UINT i; |
| |
| TRACE("shader %p, start_idx %u, src_data %p, count %u.\n", shader, start_idx, src_data, count); |
| |
| if (end_idx > shader->limits.constant_float) |
| { |
| WARN("end_idx %u > float constants limit %u.\n", |
| end_idx, shader->limits.constant_float); |
| end_idx = shader->limits.constant_float; |
| } |
| |
| for (i = start_idx; i < end_idx; ++i) |
| { |
| struct wined3d_shader_lconst *lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(*lconst)); |
| if (!lconst) |
| return E_OUTOFMEMORY; |
| |
| lconst->idx = i; |
| memcpy(lconst->value, src_data + (i - start_idx) * 4 /* 4 components */, 4 * sizeof(float)); |
| list_add_head(&shader->constantsF, &lconst->entry); |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| void find_vs_compile_args(const struct wined3d_state *state, |
| const struct wined3d_shader *shader, struct vs_compile_args *args) |
| { |
| args->fog_src = state->render_states[WINED3D_RS_FOGTABLEMODE] |
| == WINED3D_FOG_NONE ? VS_FOG_COORD : VS_FOG_Z; |
| args->clip_enabled = state->render_states[WINED3D_RS_CLIPPING] |
| && state->render_states[WINED3D_RS_CLIPPLANEENABLE]; |
| args->swizzle_map = shader->device->strided_streams.swizzle_map; |
| } |
| |
| static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_idx2) |
| { |
| if (usage_idx1 != usage_idx2) |
| return FALSE; |
| if (usage1 == usage2) |
| return TRUE; |
| if (usage1 == WINED3D_DECL_USAGE_POSITION && usage2 == WINED3D_DECL_USAGE_POSITIONT) |
| return TRUE; |
| if (usage2 == WINED3D_DECL_USAGE_POSITION && usage1 == WINED3D_DECL_USAGE_POSITIONT) |
| return TRUE; |
| |
| return FALSE; |
| } |
| |
| BOOL vshader_get_input(const struct wined3d_shader *shader, |
| BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) |
| { |
| WORD map = shader->reg_maps.input_registers; |
| unsigned int i; |
| |
| for (i = 0; map; map >>= 1, ++i) |
| { |
| if (!(map & 1)) continue; |
| |
| if (match_usage(shader->u.vs.attributes[i].usage, |
| shader->u.vs.attributes[i].usage_idx, usage_req, usage_idx_req)) |
| { |
| *regnum = i; |
| return TRUE; |
| } |
| } |
| return FALSE; |
| } |
| |
| static void vertexshader_set_limits(struct wined3d_shader *shader) |
| { |
| DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, |
| shader->reg_maps.shader_version.minor); |
| struct wined3d_device *device = shader->device; |
| |
| shader->limits.texcoord = 0; |
| shader->limits.attributes = 16; |
| shader->limits.packed_input = 0; |
| |
| switch (shader_version) |
| { |
| case WINED3D_SHADER_VERSION(1, 0): |
| case WINED3D_SHADER_VERSION(1, 1): |
| shader->limits.temporary = 12; |
| shader->limits.constant_bool = 0; |
| shader->limits.constant_int = 0; |
| shader->limits.address = 1; |
| shader->limits.packed_output = 12; |
| shader->limits.sampler = 0; |
| shader->limits.label = 0; |
| /* TODO: vs_1_1 has a minimum of 96 constants. What happens when |
| * a vs_1_1 shader is used on a vs_3_0 capable card that has 256 |
| * constants? */ |
| shader->limits.constant_float = min(256, device->d3d_vshader_constantF); |
| break; |
| |
| case WINED3D_SHADER_VERSION(2, 0): |
| case WINED3D_SHADER_VERSION(2, 1): |
| shader->limits.temporary = 12; |
| shader->limits.constant_bool = 16; |
| shader->limits.constant_int = 16; |
| shader->limits.address = 1; |
| shader->limits.packed_output = 12; |
| shader->limits.sampler = 0; |
| shader->limits.label = 16; |
| shader->limits.constant_float = min(256, device->d3d_vshader_constantF); |
| break; |
| |
| case WINED3D_SHADER_VERSION(4, 0): |
| FIXME("Using 3.0 limits for 4.0 shader.\n"); |
| /* Fall through. */ |
| |
| case WINED3D_SHADER_VERSION(3, 0): |
| shader->limits.temporary = 32; |
| shader->limits.constant_bool = 32; |
| shader->limits.constant_int = 32; |
| shader->limits.address = 1; |
| shader->limits.packed_output = 12; |
| shader->limits.sampler = 4; |
| shader->limits.label = 16; /* FIXME: 2048 */ |
| /* DX10 cards on Windows advertise a d3d9 constant limit of 256 |
| * even though they are capable of supporting much more (GL |
| * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the |
| * wined3d-advertised maximum. Clamp the constant limit for <= 3.0 |
| * shaders to 256. */ |
| shader->limits.constant_float = min(256, device->d3d_vshader_constantF); |
| break; |
| |
| default: |
| shader->limits.temporary = 12; |
| shader->limits.constant_bool = 16; |
| shader->limits.constant_int = 16; |
| shader->limits.address = 1; |
| shader->limits.packed_output = 12; |
| shader->limits.sampler = 0; |
| shader->limits.label = 16; |
| shader->limits.constant_float = min(256, device->d3d_vshader_constantF); |
| FIXME("Unrecognized vertex shader version \"%u.%u\".\n", |
| shader->reg_maps.shader_version.major, |
| shader->reg_maps.shader_version.minor); |
| } |
| } |
| |
| static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_device *device, |
| const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, |
| void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version) |
| { |
| struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; |
| unsigned int i; |
| HRESULT hr; |
| WORD map; |
| |
| if (!byte_code) return WINED3DERR_INVALIDCALL; |
| |
| shader_init(shader, device, parent, parent_ops); |
| hr = shader_set_function(shader, byte_code, output_signature, device->d3d_vshader_constantF, |
| WINED3D_SHADER_TYPE_VERTEX, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set function, hr %#x.\n", hr); |
| shader_cleanup(shader); |
| return hr; |
| } |
| |
| map = reg_maps->input_registers; |
| for (i = 0; map; map >>= 1, ++i) |
| { |
| if (!(map & 1) || !shader->input_signature[i].semantic_name) |
| continue; |
| |
| shader->u.vs.attributes[i].usage = |
| shader_usage_from_semantic_name(shader->input_signature[i].semantic_name); |
| shader->u.vs.attributes[i].usage_idx = shader->input_signature[i].semantic_idx; |
| } |
| |
| if (output_signature) |
| { |
| for (i = 0; i < output_signature->element_count; ++i) |
| { |
| struct wined3d_shader_signature_element *e = &output_signature->elements[i]; |
| reg_maps->output_registers |= 1 << e->register_idx; |
| shader->output_signature[e->register_idx] = *e; |
| } |
| } |
| |
| vertexshader_set_limits(shader); |
| |
| shader->load_local_constsF = reg_maps->usesrelconstF |
| && !list_empty(&shader->constantsF); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT geometryshader_init(struct wined3d_shader *shader, struct wined3d_device *device, |
| const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, |
| void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version) |
| { |
| HRESULT hr; |
| |
| shader_init(shader, device, parent, parent_ops); |
| hr = shader_set_function(shader, byte_code, output_signature, 0, |
| WINED3D_SHADER_TYPE_GEOMETRY, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set function, hr %#x.\n", hr); |
| shader_cleanup(shader); |
| return hr; |
| } |
| |
| shader->load_local_constsF = FALSE; |
| |
| return WINED3D_OK; |
| } |
| |
| void find_ps_compile_args(const struct wined3d_state *state, |
| const struct wined3d_shader *shader, struct ps_compile_args *args) |
| { |
| struct wined3d_device *device = shader->device; |
| const struct wined3d_texture *texture; |
| UINT i; |
| |
| memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */ |
| if (state->render_states[WINED3D_RS_SRGBWRITEENABLE]) |
| { |
| const struct wined3d_surface *rt = state->fb->render_targets[0]; |
| if (rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE) args->srgb_correction = 1; |
| } |
| |
| if (shader->reg_maps.shader_version.major == 1 |
| && shader->reg_maps.shader_version.minor <= 3) |
| { |
| for (i = 0; i < 4; ++i) |
| { |
| DWORD flags = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS]; |
| |
| if (flags & WINED3D_TTFF_PROJECTED) |
| { |
| DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED; |
| |
| if (!state->vertex_shader) |
| { |
| unsigned int j; |
| unsigned int index = state->texture_states[i][WINED3D_TSS_TEXCOORD_INDEX]; |
| DWORD max_valid = WINED3D_TTFF_COUNT4; |
| enum wined3d_sampler_texture_type sampler_type = shader->reg_maps.sampler_type[i]; |
| |
| for (j = 0; j < state->vertex_declaration->element_count; ++j) |
| { |
| struct wined3d_vertex_declaration_element *element = |
| &state->vertex_declaration->elements[j]; |
| |
| if (element->usage == WINED3D_DECL_USAGE_TEXCOORD |
| && element->usage_idx == index) |
| { |
| max_valid = element->format->component_count; |
| break; |
| } |
| } |
| if (!tex_transform || tex_transform > max_valid) |
| { |
| WARN("Fixing up projected texture transform flags from %#x to %#x.\n", |
| tex_transform, max_valid); |
| tex_transform = max_valid; |
| } |
| if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1) |
| || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2) |
| || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3)) |
| tex_transform |= WINED3D_PSARGS_PROJECTED; |
| else |
| { |
| WARN("Application requested projected texture with unsuitable texture coordinates.\n"); |
| WARN("(texture unit %u, transform flags %#x, sampler type %u).\n", |
| i, tex_transform, sampler_type); |
| } |
| } |
| else |
| tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED; |
| |
| args->tex_transform |= tex_transform << i * WINED3D_PSARGS_TEXTRANSFORM_SHIFT; |
| } |
| } |
| } |
| |
| for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i) |
| { |
| if (!shader->reg_maps.sampler_type[i]) |
| continue; |
| |
| texture = state->textures[i]; |
| if (!texture) |
| { |
| args->color_fixup[i] = COLOR_FIXUP_IDENTITY; |
| continue; |
| } |
| args->color_fixup[i] = texture->resource.format->color_fixup; |
| |
| if (texture->resource.format->flags & WINED3DFMT_FLAG_SHADOW) |
| args->shadow |= 1 << i; |
| |
| /* Flag samplers that need NP2 texcoord fixup. */ |
| if (!(texture->flags & WINED3D_TEXTURE_POW2_MAT_IDENT)) |
| args->np2_fixup |= (1 << i); |
| } |
| if (shader->reg_maps.shader_version.major >= 3) |
| { |
| if (device->strided_streams.position_transformed) |
| { |
| args->vp_mode = pretransformed; |
| } |
| else if (use_vs(state)) |
| { |
| args->vp_mode = vertexshader; |
| } |
| else |
| { |
| args->vp_mode = fixedfunction; |
| } |
| args->fog = FOG_OFF; |
| } |
| else |
| { |
| args->vp_mode = vertexshader; |
| if (state->render_states[WINED3D_RS_FOGENABLE]) |
| { |
| switch (state->render_states[WINED3D_RS_FOGTABLEMODE]) |
| { |
| case WINED3D_FOG_NONE: |
| if (device->strided_streams.position_transformed || use_vs(state)) |
| { |
| args->fog = FOG_LINEAR; |
| break; |
| } |
| |
| switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) |
| { |
| case WINED3D_FOG_NONE: /* Fall through. */ |
| case WINED3D_FOG_LINEAR: args->fog = FOG_LINEAR; break; |
| case WINED3D_FOG_EXP: args->fog = FOG_EXP; break; |
| case WINED3D_FOG_EXP2: args->fog = FOG_EXP2; break; |
| } |
| break; |
| |
| case WINED3D_FOG_LINEAR: args->fog = FOG_LINEAR; break; |
| case WINED3D_FOG_EXP: args->fog = FOG_EXP; break; |
| case WINED3D_FOG_EXP2: args->fog = FOG_EXP2; break; |
| } |
| } |
| else |
| { |
| args->fog = FOG_OFF; |
| } |
| } |
| } |
| |
| static void pixelshader_set_limits(struct wined3d_shader *shader) |
| { |
| DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, |
| shader->reg_maps.shader_version.minor); |
| |
| shader->limits.attributes = 0; |
| shader->limits.address = 0; |
| shader->limits.packed_output = 0; |
| |
| switch (shader_version) |
| { |
| case WINED3D_SHADER_VERSION(1, 0): |
| case WINED3D_SHADER_VERSION(1, 1): |
| case WINED3D_SHADER_VERSION(1, 2): |
| case WINED3D_SHADER_VERSION(1, 3): |
| shader->limits.temporary = 2; |
| shader->limits.constant_float = 8; |
| shader->limits.constant_int = 0; |
| shader->limits.constant_bool = 0; |
| shader->limits.texcoord = 4; |
| shader->limits.sampler = 4; |
| shader->limits.packed_input = 0; |
| shader->limits.label = 0; |
| break; |
| |
| case WINED3D_SHADER_VERSION(1, 4): |
| shader->limits.temporary = 6; |
| shader->limits.constant_float = 8; |
| shader->limits.constant_int = 0; |
| shader->limits.constant_bool = 0; |
| shader->limits.texcoord = 6; |
| shader->limits.sampler = 6; |
| shader->limits.packed_input = 0; |
| shader->limits.label = 0; |
| break; |
| |
| /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */ |
| case WINED3D_SHADER_VERSION(2, 0): |
| shader->limits.temporary = 32; |
| shader->limits.constant_float = 32; |
| shader->limits.constant_int = 16; |
| shader->limits.constant_bool = 16; |
| shader->limits.texcoord = 8; |
| shader->limits.sampler = 16; |
| shader->limits.packed_input = 0; |
| break; |
| |
| case WINED3D_SHADER_VERSION(2, 1): |
| shader->limits.temporary = 32; |
| shader->limits.constant_float = 32; |
| shader->limits.constant_int = 16; |
| shader->limits.constant_bool = 16; |
| shader->limits.texcoord = 8; |
| shader->limits.sampler = 16; |
| shader->limits.packed_input = 0; |
| shader->limits.label = 16; |
| break; |
| |
| case WINED3D_SHADER_VERSION(4, 0): |
| FIXME("Using 3.0 limits for 4.0 shader.\n"); |
| /* Fall through. */ |
| |
| case WINED3D_SHADER_VERSION(3, 0): |
| shader->limits.temporary = 32; |
| shader->limits.constant_float = 224; |
| shader->limits.constant_int = 16; |
| shader->limits.constant_bool = 16; |
| shader->limits.texcoord = 0; |
| shader->limits.sampler = 16; |
| shader->limits.packed_input = 12; |
| shader->limits.label = 16; /* FIXME: 2048 */ |
| break; |
| |
| default: |
| shader->limits.temporary = 32; |
| shader->limits.constant_float = 32; |
| shader->limits.constant_int = 16; |
| shader->limits.constant_bool = 16; |
| shader->limits.texcoord = 8; |
| shader->limits.sampler = 16; |
| shader->limits.packed_input = 0; |
| shader->limits.label = 0; |
| FIXME("Unrecognized pixel shader version %u.%u\n", |
| shader->reg_maps.shader_version.major, |
| shader->reg_maps.shader_version.minor); |
| } |
| } |
| |
| static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_device *device, |
| const DWORD *byte_code, const struct wined3d_shader_signature *output_signature, |
| void *parent, const struct wined3d_parent_ops *parent_ops, unsigned int max_version) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| unsigned int i, highest_reg_used = 0, num_regs_used = 0; |
| HRESULT hr; |
| |
| if (!byte_code) return WINED3DERR_INVALIDCALL; |
| |
| shader_init(shader, device, parent, parent_ops); |
| hr = shader_set_function(shader, byte_code, output_signature, device->d3d_pshader_constantF, |
| WINED3D_SHADER_TYPE_PIXEL, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to set function, hr %#x.\n", hr); |
| shader_cleanup(shader); |
| return hr; |
| } |
| |
| pixelshader_set_limits(shader); |
| |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| if (shader->u.ps.input_reg_used[i]) |
| { |
| ++num_regs_used; |
| highest_reg_used = i; |
| } |
| } |
| |
| /* Don't do any register mapping magic if it is not needed, or if we can't |
| * achieve anything anyway */ |
| if (highest_reg_used < (gl_info->limits.glsl_varyings / 4) |
| || num_regs_used > (gl_info->limits.glsl_varyings / 4)) |
| { |
| if (num_regs_used > (gl_info->limits.glsl_varyings / 4)) |
| { |
| /* This happens with relative addressing. The input mapper function |
| * warns about this if the higher registers are declared too, so |
| * don't write a FIXME here */ |
| WARN("More varying registers used than supported\n"); |
| } |
| |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| shader->u.ps.input_reg_map[i] = i; |
| } |
| |
| shader->u.ps.declared_in_count = highest_reg_used + 1; |
| } |
| else |
| { |
| shader->u.ps.declared_in_count = 0; |
| for (i = 0; i < MAX_REG_INPUT; ++i) |
| { |
| if (shader->u.ps.input_reg_used[i]) |
| shader->u.ps.input_reg_map[i] = shader->u.ps.declared_in_count++; |
| else shader->u.ps.input_reg_map[i] = ~0U; |
| } |
| } |
| |
| shader->load_local_constsF = FALSE; |
| |
| return WINED3D_OK; |
| } |
| |
| void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps, struct wined3d_texture * const *textures) |
| { |
| enum wined3d_sampler_texture_type *sampler_type = reg_maps->sampler_type; |
| unsigned int i; |
| |
| if (reg_maps->shader_version.major != 1) return; |
| |
| for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i) |
| { |
| /* We don't sample from this sampler. */ |
| if (!sampler_type[i]) continue; |
| |
| if (!textures[i]) |
| { |
| WARN("No texture bound to sampler %u, using 2D.\n", i); |
| sampler_type[i] = WINED3DSTT_2D; |
| continue; |
| } |
| |
| switch (textures[i]->target) |
| { |
| case GL_TEXTURE_RECTANGLE_ARB: |
| case GL_TEXTURE_2D: |
| /* We have to select between texture rectangles and 2D |
| * textures later because 2.0 and 3.0 shaders only have |
| * WINED3DSTT_2D as well. */ |
| sampler_type[i] = WINED3DSTT_2D; |
| break; |
| |
| case GL_TEXTURE_3D: |
| sampler_type[i] = WINED3DSTT_VOLUME; |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| sampler_type[i] = WINED3DSTT_CUBE; |
| break; |
| |
| default: |
| FIXME("Unrecognized texture type %#x, using 2D.\n", textures[i]->target); |
| sampler_type[i] = WINED3DSTT_2D; |
| } |
| } |
| } |
| |
| HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code, |
| const struct wined3d_shader_signature *output_signature, void *parent, |
| const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version) |
| { |
| struct wined3d_shader *object; |
| HRESULT hr; |
| |
| TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n", |
| device, byte_code, output_signature, parent, parent_ops, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = geometryshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize geometry shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created geometry shader %p.\n", object); |
| *shader = object; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code, |
| const struct wined3d_shader_signature *output_signature, void *parent, |
| const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version) |
| { |
| struct wined3d_shader *object; |
| HRESULT hr; |
| |
| TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n", |
| device, byte_code, output_signature, parent, parent_ops, shader); |
| |
| if (device->ps_selected_mode == SHADER_NONE) |
| return WINED3DERR_INVALIDCALL; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = pixelshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p.\n", object); |
| *shader = object; |
| |
| return WINED3D_OK; |
| } |
| |
| HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code, |
| const struct wined3d_shader_signature *output_signature, void *parent, |
| const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version) |
| { |
| struct wined3d_shader *object; |
| HRESULT hr; |
| |
| TRACE("device %p, byte_code %p, output_signature %p, parent %p, parent_ops %p, shader %p.\n", |
| device, byte_code, output_signature, parent, parent_ops, shader); |
| |
| if (device->vs_selected_mode == SHADER_NONE) |
| return WINED3DERR_INVALIDCALL; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate shader memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = vertexshader_init(object, device, byte_code, output_signature, parent, parent_ops, max_version); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p.\n", object); |
| *shader = object; |
| |
| return WINED3D_OK; |
| } |