| /* |
| * IDirect3DTexture8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| /* IDirect3DTexture8 IUnknown parts follow: */ |
| static inline IDirect3DTexture8Impl *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirect3DTexture8Impl, IDirect3DTexture8_iface); |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, |
| void **ppobj) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DTexture8Impl_AddRef(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 1) |
| { |
| IDirect3DDevice8_AddRef(This->parentDevice); |
| wined3d_mutex_lock(); |
| wined3d_texture_incref(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DTexture8Impl_Release(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| IDirect3DDevice8 *parentDevice = This->parentDevice; |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_decref(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice8_Release(parentDevice); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ |
| static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, |
| IDirect3DDevice8 **device) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = This->parentDevice; |
| IDirect3DDevice8_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(IDirect3DTexture8 *iface, |
| REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", |
| iface, debugstr_guid(refguid), pData, SizeOfData, Flags); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(This->wined3d_texture); |
| hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(IDirect3DTexture8 *iface, |
| REFGUID refguid, void *pData, DWORD *pSizeOfData) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", |
| iface, debugstr_guid(refguid), pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(This->wined3d_texture); |
| hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(IDirect3DTexture8 *iface, |
| REFGUID refguid) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); |
| |
| wined3d_mutex_lock(); |
| resource = wined3d_texture_get_resource(This->wined3d_texture); |
| hr = wined3d_resource_free_private_data(resource, refguid); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(IDirect3DTexture8 *iface, DWORD PriorityNew) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| DWORD ret; |
| |
| TRACE("iface %p, priority %u.\n", iface, PriorityNew); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_priority(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static void WINAPI IDirect3DTexture8Impl_PreLoad(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| wined3d_texture_preload(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| } |
| |
| static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(IDirect3DTexture8 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return D3DRTYPE_TEXTURE; |
| } |
| |
| /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(IDirect3DTexture8 *iface, DWORD LODNew) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| DWORD ret; |
| |
| TRACE("iface %p, lod %u.\n", iface, LODNew); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_lod(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(IDirect3DTexture8 *iface) |
| { |
| IDirect3DTexture8Impl *This = impl_from_IDirect3DTexture8(iface); |
| DWORD ret; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_texture_get_level_count(This->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *iface, |
| UINT level, D3DSURFACE_DESC *desc) |
| { |
| IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *sub_resource; |
| HRESULT hr = D3D_OK; |
| |
| TRACE("iface %p, level %u, desc %p.\n", iface, level, desc); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| { |
| struct wined3d_resource_desc wined3d_desc; |
| |
| wined3d_resource_get_desc(sub_resource, &wined3d_desc); |
| desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); |
| desc->Type = wined3d_desc.resource_type; |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; |
| desc->Pool = wined3d_desc.pool; |
| desc->Size = wined3d_desc.size; |
| desc->MultiSampleType = wined3d_desc.multisample_type; |
| desc->Width = wined3d_desc.width; |
| desc->Height = wined3d_desc.height; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(IDirect3DTexture8 *iface, |
| UINT level, IDirect3DSurface8 **surface) |
| { |
| IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *sub_resource; |
| |
| TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| *surface = wined3d_resource_get_parent(sub_resource); |
| IDirect3DSurface8_AddRef(*surface); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(IDirect3DTexture8 *iface, UINT level, |
| D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) |
| { |
| IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *sub_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", |
| iface, level, locked_rect, rect, flags); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource), |
| locked_rect, rect, flags); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(IDirect3DTexture8 *iface, UINT level) |
| { |
| IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); |
| struct wined3d_resource *sub_resource; |
| HRESULT hr; |
| |
| TRACE("iface %p, level %u.\n", iface, level); |
| |
| wined3d_mutex_lock(); |
| if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) |
| hr = D3DERR_INVALIDCALL; |
| else |
| hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect) |
| { |
| IDirect3DTexture8Impl *texture = impl_from_IDirect3DTexture8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, dirty_rect %s.\n", |
| iface, wine_dbgstr_rect(dirty_rect)); |
| |
| wined3d_mutex_lock(); |
| if (!dirty_rect) |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL); |
| else |
| { |
| struct wined3d_box dirty_region; |
| |
| dirty_region.left = dirty_rect->left; |
| dirty_region.top = dirty_rect->top; |
| dirty_region.right = dirty_rect->right; |
| dirty_region.bottom = dirty_rect->bottom; |
| dirty_region.front = 0; |
| dirty_region.back = 1; |
| hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DTexture8Impl_QueryInterface, |
| IDirect3DTexture8Impl_AddRef, |
| IDirect3DTexture8Impl_Release, |
| /* IDirect3DResource8 */ |
| IDirect3DTexture8Impl_GetDevice, |
| IDirect3DTexture8Impl_SetPrivateData, |
| IDirect3DTexture8Impl_GetPrivateData, |
| IDirect3DTexture8Impl_FreePrivateData, |
| IDirect3DTexture8Impl_SetPriority, |
| IDirect3DTexture8Impl_GetPriority, |
| IDirect3DTexture8Impl_PreLoad, |
| IDirect3DTexture8Impl_GetType, |
| /* IDirect3dBaseTexture8 */ |
| IDirect3DTexture8Impl_SetLOD, |
| IDirect3DTexture8Impl_GetLOD, |
| IDirect3DTexture8Impl_GetLevelCount, |
| /* IDirect3DTexture8 */ |
| IDirect3DTexture8Impl_GetLevelDesc, |
| IDirect3DTexture8Impl_GetSurfaceLevel, |
| IDirect3DTexture8Impl_LockRect, |
| IDirect3DTexture8Impl_UnlockRect, |
| IDirect3DTexture8Impl_AddDirtyRect |
| }; |
| |
| static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops = |
| { |
| d3d8_texture_wined3d_object_destroyed, |
| }; |
| |
| HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) |
| { |
| HRESULT hr; |
| |
| texture->IDirect3DTexture8_iface.lpVtbl = &Direct3DTexture8_Vtbl; |
| texture->ref = 1; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels, |
| usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, |
| texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d texture, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| texture->parentDevice = &device->IDirect3DDevice8_iface; |
| IDirect3DDevice8_AddRef(texture->parentDevice); |
| |
| return D3D_OK; |
| } |