| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * Copyright 2010 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface) |
| { |
| struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface; |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface) |
| { |
| struct d3d10_shader_reflection *This = (struct d3d10_shader_reflection *)iface; |
| ULONG refcount = InterlockedDecrement(&This->refcount); |
| |
| TRACE("%p decreasing refcount to %u\n", This, refcount); |
| |
| if (!refcount) |
| { |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return refcount; |
| } |
| |
| /* ID3D10ShaderReflection methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface, D3D10_SHADER_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex( |
| ID3D10ShaderReflection *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName( |
| ID3D10ShaderReflection *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc( |
| ID3D10ShaderReflection *iface, UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) |
| { |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc( |
| ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc( |
| ID3D10ShaderReflection *iface, UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) |
| { |
| FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_shader_reflection_QueryInterface, |
| d3d10_shader_reflection_AddRef, |
| d3d10_shader_reflection_Release, |
| /* ID3D10Effect methods */ |
| d3d10_shader_reflection_GetDesc, |
| d3d10_shader_reflection_GetConstantBufferByIndex, |
| d3d10_shader_reflection_GetConstantBufferByName, |
| d3d10_shader_reflection_GetResourceBindingDesc, |
| d3d10_shader_reflection_GetInputParameterDesc, |
| d3d10_shader_reflection_GetOutputParameterDesc, |
| }; |