| /* |
| * IWineD3DBaseTexture Implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2002-2004 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DBaseTexture IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| /* FIXME: This needs to extend an IWineD3DBaseObject */ |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->resource.ref); |
| |
| TRACE("(%p) : AddRef increasing from %ld\n", This,ref - 1); |
| IUnknown_AddRef(This->resource.parent); |
| return ref; |
| } |
| |
| ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->resource.ref); |
| TRACE("(%p) : Releasing from %ld\n", This, ref + 1); |
| if (ref == 0) { |
| IWineD3DBaseTextureImpl_CleanUp(iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } else { |
| IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ |
| } |
| return ref; |
| } |
| |
| /* class static */ |
| void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface){ |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| TRACE("(%p) : ", This); |
| if (This->baseTexture.textureName != 0) { |
| ENTER_GL(); |
| TRACE("Deleting texture %d\n", This->baseTexture.textureName); |
| glDeleteTextures(1, &This->baseTexture.textureName); |
| LEAVE_GL(); |
| } |
| IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface); |
| } |
| |
| /* **************************************************** |
| IWineD3DBaseTexture IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) { |
| return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface); |
| } |
| |
| D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DBaseTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| |
| /* There is no OpenGL equivilent of setLOD, getLOD, all they do it priortise testure loading |
| * so just pretend that they work unless something really needs a failure. */ |
| DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| |
| if (This->resource.pool != D3DPOOL_MANAGED) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if(LODNew >= This->baseTexture.levels) |
| LODNew = This->baseTexture.levels - 1; |
| This->baseTexture.LOD = LODNew; |
| |
| TRACE("(%p) : set bogus LOD to %d \n", This, This->baseTexture.LOD); |
| |
| return This->baseTexture.LOD; |
| } |
| |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| |
| if (This->resource.pool != D3DPOOL_MANAGED) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : returning %d \n", This, This->baseTexture.LOD); |
| |
| return This->baseTexture.LOD; |
| } |
| |
| DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| TRACE("(%p) : returning %d\n", This, This->baseTexture.levels); |
| return This->baseTexture.levels; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| |
| if (!(This->baseTexture.usage & D3DUSAGE_AUTOGENMIPMAP)) { |
| TRACE("(%p) : returning invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| This->baseTexture.filterType = FilterType; |
| TRACE("(%p) : \n", This); |
| return D3D_OK; |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| FIXME("(%p) : stub\n", This); |
| if (!(This->baseTexture.usage & D3DUSAGE_AUTOGENMIPMAP)) { |
| return D3DTEXF_NONE; |
| } |
| return This->baseTexture.filterType; |
| return D3DTEXF_LINEAR; /* default */ |
| } |
| |
| void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| /* TODO: implement filters using GL_SGI_generate_mipmaps http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt */ |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| /* Internal function, No d3d mapping */ |
| BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL dirty) { |
| BOOL old; |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| old = This->baseTexture.dirty; |
| This->baseTexture.dirty = dirty; |
| return old; |
| } |
| |
| BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| return This->baseTexture.dirty; |
| } |
| |
| HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| UINT textureDimensions; |
| |
| TRACE("(%p) : About to bind texture\n", This); |
| |
| textureDimensions = IWineD3DCubeTexture_GetTextureDimensions(iface); |
| ENTER_GL(); |
| #if 0 /* TODO: context manager support */ |
| IWineD3DContextManager_PushState(This->contextManager, textureDimensions, ENABLED, NOW /* make sure the state is applied now */); |
| #else |
| glEnable(textureDimensions); |
| #endif |
| |
| /* Generate a texture name if we don't already have one */ |
| if (This->baseTexture.textureName == 0) { |
| glGenTextures(1, &This->baseTexture.textureName); |
| checkGLcall("glGenTextures"); |
| TRACE("Generated texture %d\n", This->baseTexture.textureName); |
| if (This->resource.pool == D3DPOOL_DEFAULT) { |
| /* Tell opengl to try and keep this texture in video ram (well mostly) */ |
| GLclampf tmp; |
| tmp = 0.9f; |
| glPrioritizeTextures(1, &This->baseTexture.textureName, &tmp); |
| } |
| } |
| |
| /* Bind the texture */ |
| if (This->baseTexture.textureName != 0) { |
| glBindTexture(textureDimensions, This->baseTexture.textureName); |
| checkGLcall("glBindTexture"); |
| } else { /* this only happened if we've run out of openGL textures */ |
| WARN("This texture doesn't have an openGL texture assigned to it\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Always need to reset the number of mipmap levels when rebinding as it is |
| a property of the active texture unit, and another texture may have set it |
| to a different value */ |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1); |
| glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1); |
| checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)"); |
| |
| return D3D_OK; |
| } |
| HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface) { |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| UINT textureDimensions; |
| |
| TRACE("(%p) : About to bind texture\n", This); |
| textureDimensions = IWineD3DCubeTexture_GetTextureDimensions(iface); |
| |
| ENTER_GL(); |
| |
| glBindTexture(textureDimensions, 0); |
| #if 0 /* TODO: context manager support */ |
| IWineD3DContextManager_PopState(This->contextManager, GL_TEXTURE_CUBE_MAP_ARB, ENABLED, NOW /* make sure the state is applied now */); |
| #else |
| glDisable(textureDimensions); |
| #endif |
| |
| LEAVE_GL(); |
| return D3D_OK; |
| } |
| |
| UINT WINAPI IWineD3DBaseTextureImpl_GetTextureDimensions(IWineD3DBaseTexture *iface){ |
| IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; |
| FIXME("(%p) : This shouldn't be called\n", This); |
| return D3D_OK; |
| } |
| |
| static const IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl = |
| { |
| IWineD3DBaseTextureImpl_QueryInterface, |
| IWineD3DBaseTextureImpl_AddRef, |
| IWineD3DBaseTextureImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DBaseTextureImpl_GetParent, |
| IWineD3DBaseTextureImpl_GetDevice, |
| IWineD3DBaseTextureImpl_SetPrivateData, |
| IWineD3DBaseTextureImpl_GetPrivateData, |
| IWineD3DBaseTextureImpl_FreePrivateData, |
| IWineD3DBaseTextureImpl_SetPriority, |
| IWineD3DBaseTextureImpl_GetPriority, |
| IWineD3DBaseTextureImpl_PreLoad, |
| IWineD3DBaseTextureImpl_GetType, |
| |
| /*IWineD3DBaseTexture*/ |
| IWineD3DBaseTextureImpl_SetLOD, |
| IWineD3DBaseTextureImpl_GetLOD, |
| IWineD3DBaseTextureImpl_GetLevelCount, |
| IWineD3DBaseTextureImpl_SetAutoGenFilterType, |
| IWineD3DBaseTextureImpl_GetAutoGenFilterType, |
| IWineD3DBaseTextureImpl_GenerateMipSubLevels, |
| IWineD3DBaseTextureImpl_SetDirty, |
| IWineD3DBaseTextureImpl_GetDirty, |
| /* internal */ |
| IWineD3DBaseTextureImpl_BindTexture, |
| IWineD3DBaseTextureImpl_UnBindTexture, |
| IWineD3DBaseTextureImpl_GetTextureDimensions |
| |
| }; |