| /* |
| * 2D Surface implementation without OpenGL |
| * |
| * Copyright 1997-2000 Marcus Meissner |
| * Copyright 1998-2000 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006 Stefan Dösinger |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wined3d_private.h" |
| |
| #include <assert.h> |
| #include <stdio.h> |
| |
| /* Use the d3d_surface debug channel to have one channel for all surfaces */ |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); |
| WINE_DECLARE_DEBUG_CHANNEL(fps); |
| |
| /***************************************************************************** |
| * x11_copy_to_screen |
| * |
| * Helper function that blts the front buffer contents to the target window |
| * |
| * Params: |
| * This: Surface to copy from |
| * rc: Rectangle to copy |
| * |
| *****************************************************************************/ |
| static void |
| x11_copy_to_screen(IWineD3DSurfaceImpl *This, |
| LPRECT rc) |
| { |
| if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) |
| { |
| POINT offset = {0,0}; |
| HWND hDisplayWnd; |
| HDC hDisplayDC; |
| HDC hSurfaceDC = 0; |
| RECT drawrect; |
| TRACE("(%p)->(%p): Copying to screen\n", This, rc); |
| |
| hSurfaceDC = This->hDC; |
| |
| hDisplayWnd = This->resource.wineD3DDevice->ddraw_window; |
| hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE); |
| if(rc) |
| { |
| TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n", |
| rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y); |
| } |
| #if 0 |
| /* FIXME: this doesn't work... if users really want to run |
| * X in 8bpp, then we need to call directly into display.drv |
| * (or Wine's equivalent), and force a private colormap |
| * without default entries. */ |
| if (This->palette) { |
| SelectPalette(hDisplayDC, This->palette->hpal, FALSE); |
| RealizePalette(hDisplayDC); /* sends messages => deadlocks */ |
| } |
| #endif |
| drawrect.left = 0; |
| drawrect.right = This->currentDesc.Width; |
| drawrect.top = 0; |
| drawrect.bottom = This->currentDesc.Height; |
| |
| #if 0 |
| /* TODO: Support clippers */ |
| if (This->clipper) |
| { |
| RECT xrc; |
| HWND hwnd = This->clipper->hWnd; |
| if (hwnd && GetClientRect(hwnd,&xrc)) |
| { |
| OffsetRect(&xrc,offset.x,offset.y); |
| IntersectRect(&drawrect,&drawrect,&xrc); |
| } |
| } |
| #endif |
| if (rc) |
| { |
| IntersectRect(&drawrect,&drawrect,rc); |
| } |
| else |
| { |
| /* Only use this if the caller did not pass a rectangle, since |
| * due to double locking this could be the wrong one ... |
| */ |
| if (This->lockedRect.left != This->lockedRect.right) |
| { |
| IntersectRect(&drawrect,&drawrect,&This->lockedRect); |
| } |
| } |
| |
| BitBlt(hDisplayDC, |
| drawrect.left-offset.x, drawrect.top-offset.y, |
| drawrect.right-drawrect.left, drawrect.bottom-drawrect.top, |
| hSurfaceDC, |
| drawrect.left, drawrect.top, |
| SRCCOPY); |
| ReleaseDC(hDisplayWnd, hDisplayDC); |
| } |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::PreLoad, GDI version |
| * |
| * This call is unsupported on GDI surfaces, if it's called something went |
| * wrong in the parent library. Write an informative warning |
| * |
| *****************************************************************************/ |
| static void WINAPI |
| IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface) |
| { |
| ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface); |
| ERR("(%p): Most likely the parent library did something wrong.\n", iface); |
| ERR("(%p): Please report to wine-devel\n", iface); |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::LockRect, GDI version |
| * |
| * Locks the surface and returns a pointer to the surface memory |
| * |
| * Params: |
| * pLockedRect: Address to return the locking info at |
| * pRect: Rectangle to lock |
| * Flags: Some flags |
| * |
| * Returns: |
| * WINED3D_OK on success |
| * WINED3DERR_INVALIDCALL on errors |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, |
| WINED3DLOCKED_RECT* pLockedRect, |
| CONST RECT* pRect, |
| DWORD Flags) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| |
| /* Already locked? */ |
| if(This->Flags & SFLAG_LOCKED) |
| { |
| ERR("(%p) Surface already locked\n", This); |
| /* What should I return here? */ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (!(This->Flags & SFLAG_LOCKABLE)) |
| { |
| /* This is some GL specific thing, see the OpenGL version of |
| * this method, but check for the flag and write a trace |
| */ |
| TRACE("Warning: trying to lock unlockable surf@%p\n", This); |
| } |
| |
| TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", |
| This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); |
| |
| if(!This->resource.allocatedMemory) { |
| HDC hdc; |
| HRESULT hr; |
| /* This happens on gdi surfaces if the application set a user pointer and resets it. |
| * Recreate the DIB section |
| */ |
| hr = IWineD3DSurface_GetDC(iface, &hdc); /* will recursively call lockrect, do not set the LOCKED flag to this line */ |
| if(hr != WINED3D_OK) return hr; |
| hr = IWineD3DSurface_ReleaseDC(iface, hdc); |
| if(hr != WINED3D_OK) return hr; |
| } |
| |
| pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); |
| |
| if (NULL == pRect) |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory; |
| This->lockedRect.left = 0; |
| This->lockedRect.top = 0; |
| This->lockedRect.right = This->currentDesc.Width; |
| This->lockedRect.bottom = This->currentDesc.Height; |
| |
| TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", |
| &This->lockedRect, This->lockedRect.left, This->lockedRect.top, |
| This->lockedRect.right, This->lockedRect.bottom); |
| } |
| else |
| { |
| TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", |
| pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); |
| |
| if ((pRect->top < 0) || |
| (pRect->left < 0) || |
| (pRect->left >= pRect->right) || |
| (pRect->top >= pRect->bottom) || |
| (pRect->right > This->currentDesc.Width) || |
| (pRect->bottom > This->currentDesc.Height)) |
| { |
| WARN(" Invalid values in pRect !!!\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (This->resource.format == WINED3DFMT_DXT1) |
| { |
| /* DXT1 is half byte per pixel */ |
| pLockedRect->pBits = This->resource.allocatedMemory + |
| (pLockedRect->Pitch * pRect->top) + |
| ((pRect->left * This->bytesPerPixel / 2)); |
| } |
| else |
| { |
| pLockedRect->pBits = This->resource.allocatedMemory + |
| (pLockedRect->Pitch * pRect->top) + |
| (pRect->left * This->bytesPerPixel); |
| } |
| This->lockedRect.left = pRect->left; |
| This->lockedRect.top = pRect->top; |
| This->lockedRect.right = pRect->right; |
| This->lockedRect.bottom = pRect->bottom; |
| } |
| |
| /* No dirtifying is needed for this surface implementation */ |
| TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); |
| |
| This->Flags |= SFLAG_LOCKED; |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::UnlockRect, GDI version |
| * |
| * Unlocks a surface. This implementation doesn't do much, except updating |
| * the window if the front buffer is unlocked |
| * |
| * Returns: |
| * WINED3D_OK on success |
| * WINED3DERR_INVALIDCALL on failure |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice; |
| TRACE("(%p)\n", This); |
| |
| if (!(This->Flags & SFLAG_LOCKED)) |
| { |
| WARN("trying to Unlock an unlocked surf@%p\n", This); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Can be useful for debugging */ |
| #if 0 |
| { |
| static unsigned int gen = 0; |
| char buffer[4096]; |
| ++gen; |
| if ((gen % 10) == 0) { |
| snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen); |
| IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer); |
| } |
| /* |
| * debugging crash code |
| if (gen == 250) { |
| void** test = NULL; |
| *test = 0; |
| } |
| */ |
| } |
| #endif |
| |
| /* Update the screen */ |
| if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary) |
| { |
| x11_copy_to_screen(This, &This->lockedRect); |
| } |
| |
| This->Flags &= ~SFLAG_LOCKED; |
| memset(&This->lockedRect, 0, sizeof(RECT)); |
| return WINED3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::Flip, GDI version |
| * |
| * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by |
| * the parent library. This implementation changes the data pointers of the |
| * surfaces and copies the new front buffer content to the screen |
| * |
| * Params: |
| * override: Flipping target(e.g. back buffer) |
| * |
| * Returns: |
| * WINED3D_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, |
| IWineD3DSurface *override, |
| DWORD Flags) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override; |
| TRACE("(%p)->(%p,%x)\n", This, override, Flags); |
| |
| TRACE("(%p) Flipping to surface %p\n", This, Target); |
| |
| if(Target == NULL) |
| { |
| ERR("(%p): Can't flip without a target\n", This); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| /* Flip the DC */ |
| { |
| HDC tmp; |
| tmp = This->hDC; |
| This->hDC = Target->hDC; |
| Target->hDC = tmp; |
| } |
| |
| /* Flip the DIBsection */ |
| { |
| HBITMAP tmp; |
| tmp = This->dib.DIBsection; |
| This->dib.DIBsection = Target->dib.DIBsection; |
| Target->dib.DIBsection = tmp; |
| } |
| |
| /* Flip the surface data */ |
| { |
| void* tmp; |
| |
| tmp = This->dib.bitmap_data; |
| This->dib.bitmap_data = Target->dib.bitmap_data; |
| Target->dib.bitmap_data = tmp; |
| |
| tmp = This->resource.allocatedMemory; |
| This->resource.allocatedMemory = Target->resource.allocatedMemory; |
| Target->resource.allocatedMemory = tmp; |
| } |
| |
| /* client_memory should not be different, but just in case */ |
| { |
| BOOL tmp; |
| tmp = This->dib.client_memory; |
| This->dib.client_memory = Target->dib.client_memory; |
| Target->dib.client_memory = tmp; |
| } |
| |
| /* Useful for debugging */ |
| #if 0 |
| { |
| static unsigned int gen = 0; |
| char buffer[4096]; |
| ++gen; |
| if ((gen % 10) == 0) { |
| snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen); |
| IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer); |
| } |
| /* |
| * debugging crash code |
| if (gen == 250) { |
| void** test = NULL; |
| *test = 0; |
| } |
| */ |
| } |
| #endif |
| |
| /* Update the screen */ |
| x11_copy_to_screen(This, NULL); |
| |
| /* FPS support */ |
| if (TRACE_ON(fps)) |
| { |
| static long prev_time, frames; |
| |
| DWORD time = GetTickCount(); |
| frames++; |
| /* every 1.5 seconds */ |
| if (time - prev_time > 1500) { |
| TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time)); |
| prev_time = time; |
| frames = 0; |
| } |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| /***************************************************************************** |
| * _Blt_ColorFill |
| * |
| * Helper function that fills a memory area with a specific color |
| * |
| * Params: |
| * buf: memory address to start filling at |
| * width, height: Dimensions of the area to fill |
| * bpp: Bit depth of the surface |
| * lPitch: pitch of the surface |
| * color: Color to fill with |
| * |
| *****************************************************************************/ |
| static HRESULT |
| _Blt_ColorFill(BYTE *buf, |
| int width, int height, |
| int bpp, LONG lPitch, |
| DWORD color) |
| { |
| int x, y; |
| LPBYTE first; |
| |
| /* Do first row */ |
| |
| #define COLORFILL_ROW(type) \ |
| { \ |
| type *d = (type *) buf; \ |
| for (x = 0; x < width; x++) \ |
| d[x] = (type) color; \ |
| break; \ |
| } |
| switch(bpp) |
| { |
| case 1: COLORFILL_ROW(BYTE) |
| case 2: COLORFILL_ROW(WORD) |
| case 3: |
| { |
| BYTE *d = (BYTE *) buf; |
| for (x = 0; x < width; x++,d+=3) |
| { |
| d[0] = (color ) & 0xFF; |
| d[1] = (color>> 8) & 0xFF; |
| d[2] = (color>>16) & 0xFF; |
| } |
| break; |
| } |
| case 4: COLORFILL_ROW(DWORD) |
| default: |
| FIXME("Color fill not implemented for bpp %d!\n", bpp*8); |
| return DDERR_UNSUPPORTED; |
| } |
| |
| #undef COLORFILL_ROW |
| |
| /* Now copy first row */ |
| first = buf; |
| for (y = 1; y < height; y++) |
| { |
| buf += lPitch; |
| memcpy(buf, first, width * bpp); |
| } |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::Blt, GDI version |
| * |
| * Performs blits to a surface, eigher from a source of source-less blts |
| * This is the main functionality of DirectDraw |
| * |
| * Params: |
| * DestRect: Destination rectangle to write to |
| * SrcSurface: Source surface, can be NULL |
| * SrcRect: Source rectangle |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface, |
| RECT *DestRect, |
| IWineD3DSurface *SrcSurface, |
| RECT *SrcRect, |
| DWORD Flags, |
| DDBLTFX *DDBltFx) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; |
| RECT xdst,xsrc; |
| HRESULT ret = DD_OK; |
| WINED3DLOCKED_RECT dlock, slock; |
| WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN; |
| int bpp, srcheight, srcwidth, dstheight, dstwidth, width; |
| int x, y; |
| const PixelFormatDesc *sEntry, *dEntry; |
| LPBYTE dbuf, sbuf; |
| TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); |
| |
| if (TRACE_ON(d3d_surface)) |
| { |
| if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", |
| DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); |
| if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", |
| SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); |
| #if 0 |
| TRACE("\tflags: "); |
| DDRAW_dump_DDBLT(Flags); |
| if (Flags & DDBLT_DDFX) |
| { |
| TRACE("\tblitfx: "); |
| DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); |
| } |
| #endif |
| } |
| |
| if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) |
| { |
| WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); |
| return DDERR_SURFACEBUSY; |
| } |
| |
| if (Src == This) |
| { |
| IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); |
| dfmt = This->resource.format; |
| slock = dlock; |
| sfmt = dfmt; |
| sEntry = getFormatDescEntry(sfmt); |
| dEntry = sEntry; |
| } |
| else |
| { |
| if (Src) |
| { |
| IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, D3DLOCK_READONLY); |
| sfmt = Src->resource.format; |
| } |
| sEntry = getFormatDescEntry(sfmt); |
| dfmt = This->resource.format; |
| dEntry = getFormatDescEntry(dfmt); |
| IWineD3DSurface_LockRect(iface, &dlock,NULL,0); |
| } |
| |
| if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~DDBLT_DDFX; |
| |
| if (sEntry->isFourcc && dEntry->isFourcc) |
| { |
| if (sfmt != dfmt) |
| { |
| FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); |
| ret = DDERR_INVALIDPIXELFORMAT; |
| goto release; |
| } |
| TRACE("Fourcc->Fourcc copy)\n"); |
| memcpy(dlock.pBits, slock.pBits, This->currentDesc.Height * dlock.Pitch); |
| goto release; |
| } |
| |
| if (sEntry->isFourcc && !dEntry->isFourcc) |
| { |
| FIXME("DXTC decompression not supported right now\n"); |
| goto release; |
| } |
| |
| if (DestRect) |
| { |
| memcpy(&xdst,DestRect,sizeof(xdst)); |
| } |
| else |
| { |
| xdst.top = 0; |
| xdst.bottom = This->currentDesc.Height; |
| xdst.left = 0; |
| xdst.right = This->currentDesc.Width; |
| } |
| |
| if (SrcRect) |
| { |
| memcpy(&xsrc,SrcRect,sizeof(xsrc)); |
| } |
| else |
| { |
| if (Src) |
| { |
| xsrc.top = 0; |
| xsrc.bottom = Src->currentDesc.Height; |
| xsrc.left = 0; |
| xsrc.right = Src->currentDesc.Width; |
| } |
| else |
| { |
| memset(&xsrc,0,sizeof(xsrc)); |
| } |
| } |
| |
| /* First check for the validity of source / destination rectangles. This was |
| verified using a test application + by MSDN. |
| */ |
| if ((Src != NULL) && |
| ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) || |
| (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) || |
| (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) || |
| (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) || |
| (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top))) |
| { |
| WARN("Application gave us bad source rectangle for Blt.\n"); |
| ret = DDERR_INVALIDRECT; |
| goto release; |
| } |
| /* For the Destination rect, it can be out of bounds on the condition that a clipper |
| is set for the given surface. |
| */ |
| if ((/*This->clipper == NULL*/ TRUE) && |
| ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) || |
| (xdst.top > This->currentDesc.Height) || (xdst.top < 0) || |
| (xdst.left > This->currentDesc.Width) || (xdst.left < 0) || |
| (xdst.right > This->currentDesc.Width) || (xdst.right < 0) || |
| (xdst.right < xdst.left) || (xdst.bottom < xdst.top))) |
| { |
| WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); |
| ret = DDERR_INVALIDRECT; |
| goto release; |
| } |
| |
| /* Now handle negative values in the rectangles. Warning: only supported for now |
| in the 'simple' cases (ie not in any stretching / rotation cases). |
| |
| First, the case where nothing is to be done. |
| */ |
| if (((xdst.bottom <= 0) || (xdst.right <= 0) || |
| (xdst.top >= (int) This->currentDesc.Height) || |
| (xdst.left >= (int) This->currentDesc.Width)) || |
| ((Src != NULL) && |
| ((xsrc.bottom <= 0) || (xsrc.right <= 0) || |
| (xsrc.top >= (int) Src->currentDesc.Height) || |
| (xsrc.left >= (int) Src->currentDesc.Width)) )) |
| { |
| TRACE("Nothing to be done !\n"); |
| goto release; |
| } |
| |
| /* The easy case : the source-less blits.... */ |
| if (Src == NULL) |
| { |
| RECT full_rect; |
| RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ |
| |
| full_rect.left = 0; |
| full_rect.top = 0; |
| full_rect.right = This->currentDesc.Width; |
| full_rect.bottom = This->currentDesc.Height; |
| IntersectRect(&temp_rect, &full_rect, &xdst); |
| xdst = temp_rect; |
| } |
| else |
| { |
| /* Only handle clipping on the destination rectangle */ |
| int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width ); |
| int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height); |
| if (clip_vert || clip_horiz) |
| { |
| /* Now check if this is a special case or not... */ |
| if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || |
| (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) || |
| (Flags & DDBLT_DDFX)) |
| { |
| WARN("Out of screen rectangle in special case. Not handled right now.\n"); |
| goto release; |
| } |
| |
| if (clip_horiz) |
| { |
| if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; } |
| if (xdst.right > This->currentDesc.Width) |
| { |
| xsrc.right -= (xdst.right - (int) This->currentDesc.Width); |
| xdst.right = (int) This->currentDesc.Width; |
| } |
| } |
| if (clip_vert) |
| { |
| if (xdst.top < 0) |
| { |
| xsrc.top -= xdst.top; |
| xdst.top = 0; |
| } |
| if (xdst.bottom > This->currentDesc.Height) |
| { |
| xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height); |
| xdst.bottom = (int) This->currentDesc.Height; |
| } |
| } |
| /* And check if after clipping something is still to be done... */ |
| if ((xdst.bottom <= 0) || (xdst.right <= 0) || |
| (xdst.top >= (int) This->currentDesc.Height) || |
| (xdst.left >= (int) This->currentDesc.Width) || |
| (xsrc.bottom <= 0) || (xsrc.right <= 0) || |
| (xsrc.top >= (int) Src->currentDesc.Height) || |
| (xsrc.left >= (int) Src->currentDesc.Width)) |
| { |
| TRACE("Nothing to be done after clipping !\n"); |
| goto release; |
| } |
| } |
| } |
| |
| bpp = This->bytesPerPixel; |
| srcheight = xsrc.bottom - xsrc.top; |
| srcwidth = xsrc.right - xsrc.left; |
| dstheight = xdst.bottom - xdst.top; |
| dstwidth = xdst.right - xdst.left; |
| width = (xdst.right - xdst.left) * bpp; |
| |
| assert(width <= dlock.Pitch); |
| |
| dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); |
| |
| if (Flags & DDBLT_WAIT) |
| { |
| static BOOL displayed = FALSE; |
| if (!displayed) |
| FIXME("Can't handle DDBLT_WAIT flag right now.\n"); |
| displayed = TRUE; |
| Flags &= ~DDBLT_WAIT; |
| } |
| if (Flags & DDBLT_ASYNC) |
| { |
| static BOOL displayed = FALSE; |
| if (!displayed) |
| FIXME("Can't handle DDBLT_ASYNC flag right now.\n"); |
| displayed = TRUE; |
| Flags &= ~DDBLT_ASYNC; |
| } |
| if (Flags & DDBLT_DONOTWAIT) |
| { |
| /* DDBLT_DONOTWAIT appeared in DX7 */ |
| static BOOL displayed = FALSE; |
| if (!displayed) |
| FIXME("Can't handle DDBLT_DONOTWAIT flag right now.\n"); |
| displayed = TRUE; |
| Flags &= ~DDBLT_DONOTWAIT; |
| } |
| |
| /* First, all the 'source-less' blits */ |
| if (Flags & DDBLT_COLORFILL) |
| { |
| ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, |
| dlock.Pitch, DDBltFx->u5.dwFillColor); |
| Flags &= ~DDBLT_COLORFILL; |
| } |
| |
| if (Flags & DDBLT_DEPTHFILL) |
| { |
| FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); |
| } |
| if (Flags & DDBLT_ROP) |
| { |
| /* Catch some degenerate cases here */ |
| switch(DDBltFx->dwROP) |
| { |
| case BLACKNESS: |
| ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); |
| break; |
| case 0xAA0029: /* No-op */ |
| break; |
| case WHITENESS: |
| ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); |
| break; |
| case SRCCOPY: /* well, we do that below ? */ |
| break; |
| default: |
| FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); |
| goto error; |
| } |
| Flags &= ~DDBLT_ROP; |
| } |
| if (Flags & DDBLT_DDROPS) |
| { |
| FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); |
| } |
| /* Now the 'with source' blits */ |
| if (Src) |
| { |
| LPBYTE sbase; |
| int sx, xinc, sy, yinc; |
| |
| if (!dstwidth || !dstheight) /* hmm... stupid program ? */ |
| goto release; |
| sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; |
| xinc = (srcwidth << 16) / dstwidth; |
| yinc = (srcheight << 16) / dstheight; |
| |
| if (!Flags) |
| { |
| /* No effects, we can cheat here */ |
| if (dstwidth == srcwidth) |
| { |
| if (dstheight == srcheight) |
| { |
| /* No stretching in either direction. This needs to be as |
| * fast as possible */ |
| sbuf = sbase; |
| |
| /* check for overlapping surfaces */ |
| if (SrcSurface != iface || xdst.top < xsrc.top || |
| xdst.right <= xsrc.left || xsrc.right <= xdst.left) |
| { |
| /* no overlap, or dst above src, so copy from top downwards */ |
| for (y = 0; y < dstheight; y++) |
| { |
| memcpy(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| } |
| else if (xdst.top > xsrc.top) /* copy from bottom upwards */ |
| { |
| sbuf += (slock.Pitch*dstheight); |
| dbuf += (dlock.Pitch*dstheight); |
| for (y = 0; y < dstheight; y++) |
| { |
| sbuf -= slock.Pitch; |
| dbuf -= dlock.Pitch; |
| memcpy(dbuf, sbuf, width); |
| } |
| } |
| else /* src and dst overlapping on the same line, use memmove */ |
| { |
| for (y = 0; y < dstheight; y++) |
| { |
| memmove(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| } |
| } else { |
| /* Stretching in Y direction only */ |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| memcpy(dbuf, sbuf, width); |
| dbuf += dlock.Pitch; |
| } |
| } |
| } |
| else |
| { |
| /* Stretching in X direction */ |
| int last_sy = -1; |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) |
| { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| |
| if ((sy >> 16) == (last_sy >> 16)) |
| { |
| /* this sourcerow is the same as last sourcerow - |
| * copy already stretched row |
| */ |
| memcpy(dbuf, dbuf - dlock.Pitch, width); |
| } |
| else |
| { |
| #define STRETCH_ROW(type) { \ |
| type *s = (type *) sbuf, *d = (type *) dbuf; \ |
| for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ |
| d[x] = s[sx >> 16]; \ |
| break; } |
| |
| switch(bpp) |
| { |
| case 1: STRETCH_ROW(BYTE) |
| case 2: STRETCH_ROW(WORD) |
| case 4: STRETCH_ROW(DWORD) |
| case 3: |
| { |
| LPBYTE s,d = dbuf; |
| for (x = sx = 0; x < dstwidth; x++, sx+= xinc) |
| { |
| DWORD pixel; |
| |
| s = sbuf+3*(sx>>16); |
| pixel = s[0]|(s[1]<<8)|(s[2]<<16); |
| d[0] = (pixel )&0xff; |
| d[1] = (pixel>> 8)&0xff; |
| d[2] = (pixel>>16)&0xff; |
| d+=3; |
| } |
| break; |
| } |
| default: |
| FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); |
| ret = DDERR_UNSUPPORTED; |
| goto error; |
| } |
| #undef STRETCH_ROW |
| } |
| dbuf += dlock.Pitch; |
| last_sy = sy; |
| } |
| } |
| } |
| else |
| { |
| LONG dstyinc = dlock.Pitch, dstxinc = bpp; |
| DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; |
| if (Flags & (DDBLT_KEYSRC | DDBLT_KEYDEST | DDBLT_KEYSRCOVERRIDE | DDBLT_KEYDESTOVERRIDE)) |
| { |
| |
| if (Flags & DDBLT_KEYSRC) |
| { |
| keylow = Src->SrcBltCKey.dwColorSpaceLowValue; |
| keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; |
| } |
| else if (Flags & DDBLT_KEYDEST) |
| { |
| keylow = This->DestBltCKey.dwColorSpaceLowValue; |
| keyhigh = This->DestBltCKey.dwColorSpaceHighValue; |
| } |
| else if (Flags & DDBLT_KEYSRCOVERRIDE) |
| { |
| keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; |
| keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; |
| } |
| else |
| { |
| keylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; |
| keyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; |
| } |
| if(bpp == 1) |
| { |
| keymask = 0xff; |
| } |
| else |
| { |
| keymask = sEntry->redMask | |
| sEntry->greenMask | |
| sEntry->blueMask; |
| } |
| Flags &= ~(DDBLT_KEYSRC | DDBLT_KEYDEST | DDBLT_KEYSRCOVERRIDE | DDBLT_KEYDESTOVERRIDE); |
| } |
| |
| if (Flags & DDBLT_DDFX) |
| { |
| LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; |
| LONG tmpxy; |
| dTopLeft = dbuf; |
| dTopRight = dbuf+((dstwidth-1)*bpp); |
| dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); |
| dBottomRight = dBottomLeft+((dstwidth-1)*bpp); |
| |
| if (DDBltFx->dwDDFX & DDBLTFX_ARITHSTRETCHY) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_ARITHSTRETCHY\n"); |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_MIRRORLEFTRIGHT) |
| { |
| tmp = dTopRight; |
| dTopRight = dTopLeft; |
| dTopLeft = tmp; |
| tmp = dBottomRight; |
| dBottomRight = dBottomLeft; |
| dBottomLeft = tmp; |
| dstxinc = dstxinc *-1; |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_MIRRORUPDOWN) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dBottomLeft; |
| dBottomLeft = tmp; |
| tmp = dTopRight; |
| dTopRight = dBottomRight; |
| dBottomRight = tmp; |
| dstyinc = dstyinc *-1; |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_NOTEARING) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_NOTEARING\n"); |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_ROTATE180) |
| { |
| tmp = dBottomRight; |
| dBottomRight = dTopLeft; |
| dTopLeft = tmp; |
| tmp = dBottomLeft; |
| dBottomLeft = dTopRight; |
| dTopRight = tmp; |
| dstxinc = dstxinc * -1; |
| dstyinc = dstyinc * -1; |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_ROTATE270) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dBottomLeft; |
| dBottomLeft = dBottomRight; |
| dBottomRight = dTopRight; |
| dTopRight = tmp; |
| tmpxy = dstxinc; |
| dstxinc = dstyinc; |
| dstyinc = tmpxy; |
| dstxinc = dstxinc * -1; |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_ROTATE90) |
| { |
| tmp = dTopLeft; |
| dTopLeft = dTopRight; |
| dTopRight = dBottomRight; |
| dBottomRight = dBottomLeft; |
| dBottomLeft = tmp; |
| tmpxy = dstxinc; |
| dstxinc = dstyinc; |
| dstyinc = tmpxy; |
| dstyinc = dstyinc * -1; |
| } |
| if (DDBltFx->dwDDFX & DDBLTFX_ZBUFFERBASEDEST) |
| { |
| /* I don't think we need to do anything about this flag */ |
| WARN("Flags=DDBLT_DDFX nothing done for DDBLTFX_ZBUFFERBASEDEST\n"); |
| } |
| dbuf = dTopLeft; |
| Flags &= ~(DDBLT_DDFX); |
| } |
| |
| #define COPY_COLORKEY_FX(type) { \ |
| type *s, *d = (type *) dbuf, *dx, tmp; \ |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ |
| s = (type*)(sbase + (sy >> 16) * slock.Pitch); \ |
| dx = d; \ |
| for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ |
| tmp = s[sx >> 16]; \ |
| if ((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) dx[0] = tmp; \ |
| dx = (type*)(((LPBYTE)dx)+dstxinc); \ |
| } \ |
| d = (type*)(((LPBYTE)d)+dstyinc); \ |
| } \ |
| break; } |
| |
| switch (bpp) { |
| case 1: COPY_COLORKEY_FX(BYTE) |
| case 2: COPY_COLORKEY_FX(WORD) |
| case 4: COPY_COLORKEY_FX(DWORD) |
| case 3: |
| { |
| LPBYTE s,d = dbuf, dx; |
| for (y = sy = 0; y < dstheight; y++, sy += yinc) |
| { |
| sbuf = sbase + (sy >> 16) * slock.Pitch; |
| dx = d; |
| for (x = sx = 0; x < dstwidth; x++, sx+= xinc) |
| { |
| DWORD pixel; |
| s = sbuf+3*(sx>>16); |
| pixel = s[0]|(s[1]<<8)|(s[2]<<16); |
| if ((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) |
| { |
| dx[0] = (pixel )&0xff; |
| dx[1] = (pixel>> 8)&0xff; |
| dx[2] = (pixel>>16)&0xff; |
| } |
| dx+= dstxinc; |
| } |
| d += dstyinc; |
| } |
| break; |
| } |
| default: |
| FIXME("%s color-keyed blit not implemented for bpp %d!\n", |
| (Flags & DDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); |
| ret = DDERR_UNSUPPORTED; |
| goto error; |
| #undef COPY_COLORKEY_FX |
| } |
| } |
| } |
| |
| error: |
| if (Flags && FIXME_ON(d3d_surface)) |
| { |
| FIXME("\tUnsupported flags: %08x\n", Flags); |
| } |
| |
| release: |
| IWineD3DSurface_UnlockRect(iface); |
| if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface); |
| return ret; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::BltFast, GDI version |
| * |
| * This is the software implementation of BltFast, as used by GDI surfaces |
| * and as a fallback for OpenGL surfaces. This code is taken from the old |
| * DirectDraw code, and was originally written by TransGaming. |
| * |
| * Params: |
| * dstx: |
| * dsty: |
| * Source: Source surface to copy from |
| * rsrc: Source rectangle |
| * trans: Some Flags |
| * |
| * Returns: |
| * WINED3D_OK on success |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface, |
| DWORD dstx, |
| DWORD dsty, |
| IWineD3DSurface *Source, |
| RECT *rsrc, |
| DWORD trans) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; |
| |
| int bpp, w, h, x, y; |
| WINED3DLOCKED_RECT dlock,slock; |
| HRESULT ret = DD_OK; |
| RECT rsrc2; |
| RECT lock_src, lock_dst, lock_union; |
| BYTE *sbuf, *dbuf; |
| const PixelFormatDesc *sEntry, *dEntry; |
| |
| if (TRACE_ON(d3d_surface)) |
| { |
| TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); |
| |
| if (rsrc) |
| { |
| TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, |
| rsrc->right,rsrc->bottom); |
| } |
| else |
| { |
| TRACE(" srcrect: NULL\n"); |
| } |
| } |
| |
| if ((This->Flags & SFLAG_LOCKED) || |
| ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) |
| { |
| WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); |
| return DDERR_SURFACEBUSY; |
| } |
| |
| if (!rsrc) |
| { |
| WARN("rsrc is NULL!\n"); |
| rsrc = &rsrc2; |
| rsrc->left = 0; |
| rsrc->top = 0; |
| rsrc->right = Src->currentDesc.Width; |
| rsrc->bottom = Src->currentDesc.Height; |
| } |
| |
| /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ |
| if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || |
| (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || |
| (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || |
| (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || |
| (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) |
| { |
| WARN("Application gave us bad source rectangle for BltFast.\n"); |
| return DDERR_INVALIDRECT; |
| } |
| |
| h = rsrc->bottom - rsrc->top; |
| if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; |
| if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; |
| if (h <= 0) return DDERR_INVALIDRECT; |
| |
| w = rsrc->right - rsrc->left; |
| if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; |
| if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; |
| if (w <= 0) return DDERR_INVALIDRECT; |
| |
| /* Now compute the locking rectangle... */ |
| lock_src.left = rsrc->left; |
| lock_src.top = rsrc->top; |
| lock_src.right = lock_src.left + w; |
| lock_src.bottom = lock_src.top + h; |
| |
| lock_dst.left = dstx; |
| lock_dst.top = dsty; |
| lock_dst.right = dstx + w; |
| lock_dst.bottom = dsty + h; |
| |
| bpp = This->bytesPerPixel; |
| |
| /* We need to lock the surfaces, or we won't get refreshes when done. */ |
| if (Src == This) |
| { |
| int pitch; |
| |
| UnionRect(&lock_union, &lock_src, &lock_dst); |
| |
| /* Lock the union of the two rectangles */ |
| ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); |
| if(ret != D3D_OK) goto error; |
| |
| pitch = dlock.Pitch; |
| slock.Pitch = dlock.Pitch; |
| |
| /* Since slock was originally copied from this surface's description, we can just reuse it */ |
| assert(This->resource.allocatedMemory != NULL); |
| sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; |
| dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; |
| sEntry = getFormatDescEntry(Src->resource.format); |
| dEntry = sEntry; |
| } |
| else |
| { |
| ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, D3DLOCK_READONLY); |
| if(ret != D3D_OK) goto error; |
| ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); |
| if(ret != D3D_OK) goto error; |
| |
| sbuf = slock.pBits; |
| dbuf = dlock.pBits; |
| TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); |
| |
| sEntry = getFormatDescEntry(Src->resource.format); |
| dEntry = getFormatDescEntry(This->resource.format); |
| } |
| |
| /* Handle first the FOURCC surfaces... */ |
| if (sEntry->isFourcc && dEntry->isFourcc) |
| { |
| TRACE("Fourcc -> Fourcc copy\n"); |
| if (trans) |
| FIXME("trans arg not supported when a FOURCC surface is involved\n"); |
| if (dstx || dsty) |
| FIXME("offset for destination surface is not supported\n"); |
| if (Src->resource.format != This->resource.format) |
| { |
| FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); |
| ret = DDERR_INVALIDPIXELFORMAT; |
| goto error; |
| } |
| /* FIXME: Watch out that the size is correct for FOURCC surfaces */ |
| memcpy(dbuf, sbuf, This->resource.size); |
| goto error; |
| } |
| if (sEntry->isFourcc && !dEntry->isFourcc) |
| { |
| /* TODO: Use the libtxc_dxtn.so shared library to do |
| * software decompression |
| */ |
| ERR("DXTC decompression not supported by now\n"); |
| goto error; |
| } |
| |
| if (trans & (DDBLTFAST_SRCCOLORKEY | DDBLTFAST_DESTCOLORKEY)) |
| { |
| DWORD keylow, keyhigh; |
| TRACE("Color keyed copy\n"); |
| if (trans & DDBLTFAST_SRCCOLORKEY) |
| { |
| keylow = Src->SrcBltCKey.dwColorSpaceLowValue; |
| keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; |
| } |
| else |
| { |
| /* I'm not sure if this is correct */ |
| FIXME("DDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); |
| keylow = This->DestBltCKey.dwColorSpaceLowValue; |
| keyhigh = This->DestBltCKey.dwColorSpaceHighValue; |
| } |
| |
| #define COPYBOX_COLORKEY(type) { \ |
| type *d, *s, tmp; \ |
| s = (type *) sbuf; \ |
| d = (type *) dbuf; \ |
| for (y = 0; y < h; y++) { \ |
| for (x = 0; x < w; x++) { \ |
| tmp = s[x]; \ |
| if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ |
| } \ |
| s = (type *)((BYTE *)s + slock.Pitch); \ |
| d = (type *)((BYTE *)d + dlock.Pitch); \ |
| } \ |
| break; \ |
| } |
| |
| switch (bpp) { |
| case 1: COPYBOX_COLORKEY(BYTE) |
| case 2: COPYBOX_COLORKEY(WORD) |
| case 4: COPYBOX_COLORKEY(DWORD) |
| case 3: |
| { |
| BYTE *d, *s; |
| DWORD tmp; |
| s = (BYTE *) sbuf; |
| d = (BYTE *) dbuf; |
| for (y = 0; y < h; y++) |
| { |
| for (x = 0; x < w * 3; x += 3) |
| { |
| tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); |
| if (tmp < keylow || tmp > keyhigh) |
| { |
| d[x + 0] = s[x + 0]; |
| d[x + 1] = s[x + 1]; |
| d[x + 2] = s[x + 2]; |
| } |
| } |
| s += slock.Pitch; |
| d += dlock.Pitch; |
| } |
| break; |
| } |
| default: |
| FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); |
| ret = DDERR_UNSUPPORTED; |
| goto error; |
| } |
| #undef COPYBOX_COLORKEY |
| TRACE("Copy Done\n"); |
| } |
| else |
| { |
| int width = w * bpp; |
| TRACE("NO color key copy\n"); |
| for (y = 0; y < h; y++) |
| { |
| /* This is pretty easy, a line for line memcpy */ |
| memcpy(dbuf, sbuf, width); |
| sbuf += slock.Pitch; |
| dbuf += dlock.Pitch; |
| } |
| TRACE("Copy done\n"); |
| } |
| |
| error: |
| if (Src == This) |
| { |
| IWineD3DSurface_UnlockRect(iface); |
| } |
| else |
| { |
| IWineD3DSurface_UnlockRect(iface); |
| IWineD3DSurface_UnlockRect(Source); |
| } |
| |
| return ret; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::LoadTexture, GDI version |
| * |
| * This is mutually unsupported by GDI surfaces |
| * |
| * Returns: |
| * D3DERR_INVALIDCALL |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface) |
| { |
| ERR("Unsupported on X11 surfaces\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::SaveSnapshot, GDI version |
| * |
| * This method writes the surface's contents to the in tga format to the |
| * file specified in filename. |
| * |
| * Params: |
| * filename: File to write to |
| * |
| * Returns: |
| * WINED3DERR_INVALIDCALL if the file couldn't be opened |
| * WINED3D_OK on success |
| * |
| *****************************************************************************/ |
| static int get_shift(DWORD color_mask) { |
| int shift = 0; |
| while (color_mask > 0xFF) { |
| color_mask >>= 1; |
| shift += 1; |
| } |
| while ((color_mask & 0x80) == 0) { |
| color_mask <<= 1; |
| shift -= 1; |
| } |
| return shift; |
| } |
| |
| |
| HRESULT WINAPI |
| IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, |
| const char* filename) |
| { |
| FILE* f = NULL; |
| UINT y = 0, x = 0; |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; |
| static char *output = NULL; |
| static int size = 0; |
| const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format); |
| |
| if (This->pow2Width > size) { |
| output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3); |
| size = This->pow2Width; |
| } |
| |
| |
| f = fopen(filename, "w+"); |
| if (NULL == f) { |
| ERR("opening of %s failed with\n", filename); |
| return WINED3DERR_INVALIDCALL; |
| } |
| fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height); |
| |
| if (This->resource.format == WINED3DFMT_P8) { |
| unsigned char table[256][3]; |
| int i; |
| |
| if (This->palette == NULL) { |
| fclose(f); |
| return WINED3DERR_INVALIDCALL; |
| } |
| for (i = 0; i < 256; i++) { |
| table[i][0] = This->palette->palents[i].peRed; |
| table[i][1] = This->palette->palents[i].peGreen; |
| table[i][2] = This->palette->palents[i].peBlue; |
| } |
| for (y = 0; y < This->pow2Height; y++) { |
| unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); |
| for (x = 0; x < This->pow2Width; x++) { |
| unsigned char color = *src; |
| src += 1; |
| |
| output[3 * x + 0] = table[color][0]; |
| output[3 * x + 1] = table[color][1]; |
| output[3 * x + 2] = table[color][2]; |
| } |
| fwrite(output, 3 * This->pow2Width, 1, f); |
| } |
| } else { |
| int red_shift, green_shift, blue_shift, pix_width; |
| |
| pix_width = This->bytesPerPixel; |
| |
| red_shift = get_shift(formatEntry->redMask); |
| green_shift = get_shift(formatEntry->greenMask); |
| blue_shift = get_shift(formatEntry->blueMask); |
| |
| for (y = 0; y < This->pow2Height; y++) { |
| unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface)); |
| for (x = 0; x < This->pow2Width; x++) { |
| unsigned int color; |
| unsigned int comp; |
| int i; |
| |
| color = 0; |
| for (i = 0; i < pix_width; i++) { |
| color |= src[i] << (8 * i); |
| } |
| src += 1 * pix_width; |
| |
| comp = color & formatEntry->redMask; |
| output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift; |
| comp = color & formatEntry->greenMask; |
| output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift; |
| comp = color & formatEntry->blueMask; |
| output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift; |
| } |
| fwrite(output, 3 * This->pow2Width, 1, f); |
| } |
| } |
| fclose(f); |
| return WINED3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IWineD3DSurface::PrivateSetup, GDI version |
| * |
| * Initializes the GDI surface, aka creates the DIB section we render to |
| * The DIB section creation is done by calling GetDC, which will create the |
| * section and releasing the dc to allow the app to use it. The dib section |
| * will stay until the surface is released |
| * |
| * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes |
| * are set to the real sizes to save memory. The NONPOW2 flag is unset to |
| * avoid confusion in the shared surface code. |
| * |
| * Returns: |
| * D3D_OK on success |
| * The return values of called methods on failure |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface) |
| { |
| IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; |
| HRESULT hr; |
| HDC hdc; |
| long oldsize = This->resource.size; |
| |
| if(This->resource.usage & WINED3DUSAGE_OVERLAY) |
| { |
| ERR("(%p) Overlays not yet supported by GDI surfaces\n", This); |
| return WINED3DERR_INVALIDCALL; |
| } |
| /* Sysmem textures have memory already allocated - |
| * release it, this avoids an unnecessary memcpy |
| */ |
| HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory); |
| This->resource.allocatedMemory = NULL; |
| |
| /* We don't mind the nonpow2 stuff in GDI */ |
| This->resource.size = IWineD3DSurface_GetPitch(iface) * This->currentDesc.Height; |
| This->pow2Size = This->resource.size; |
| This->pow2Width = This->currentDesc.Width; |
| This->pow2Height = This->currentDesc.Height; |
| This->Flags &= ~SFLAG_NONPOW2; |
| |
| /* Adjust the opengl mem counter */ |
| globalChangeGlRam(This->resource.size - oldsize); |
| |
| /* Call GetDC to create a DIB section. We will use that |
| * DIB section for rendering |
| * |
| * Release the DC afterwards to allow the app to use it |
| */ |
| hr = IWineD3DSurface_GetDC(iface, &hdc); |
| if(FAILED(hr)) |
| { |
| ERR("(%p) IWineD3DSurface::GetDC failed with hr %08x\n", This, hr); |
| return hr; |
| } |
| hr = IWineD3DSurface_ReleaseDC(iface, hdc); |
| if(FAILED(hr)) |
| { |
| ERR("(%p) IWineD3DSurface::ReleaseDC failed with hr %08x\n", This, hr); |
| return hr; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DSurfaceImpl_QueryInterface, |
| IWineD3DSurfaceImpl_AddRef, |
| IWineD3DSurfaceImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DSurfaceImpl_GetParent, |
| IWineD3DSurfaceImpl_GetDevice, |
| IWineD3DSurfaceImpl_SetPrivateData, |
| IWineD3DSurfaceImpl_GetPrivateData, |
| IWineD3DSurfaceImpl_FreePrivateData, |
| IWineD3DSurfaceImpl_SetPriority, |
| IWineD3DSurfaceImpl_GetPriority, |
| IWineGDISurfaceImpl_PreLoad, |
| IWineD3DSurfaceImpl_GetType, |
| /* IWineD3DSurface */ |
| IWineD3DSurfaceImpl_GetContainerParent, |
| IWineD3DSurfaceImpl_GetContainer, |
| IWineD3DSurfaceImpl_GetDesc, |
| IWineGDISurfaceImpl_LockRect, |
| IWineGDISurfaceImpl_UnlockRect, |
| IWineD3DSurfaceImpl_GetDC, |
| IWineD3DSurfaceImpl_ReleaseDC, |
| IWineGDISurfaceImpl_Flip, |
| IWineGDISurfaceImpl_Blt, |
| IWineD3DSurfaceImpl_GetBltStatus, |
| IWineD3DSurfaceImpl_GetFlipStatus, |
| IWineD3DSurfaceImpl_IsLost, |
| IWineD3DSurfaceImpl_Restore, |
| IWineGDISurfaceImpl_BltFast, |
| IWineD3DSurfaceImpl_GetPalette, |
| IWineD3DSurfaceImpl_SetPalette, |
| IWineD3DSurfaceImpl_RealizePalette, |
| IWineD3DSurfaceImpl_SetColorKey, |
| IWineD3DSurfaceImpl_GetPitch, |
| IWineD3DSurfaceImpl_SetMem, |
| IWineD3DSurfaceImpl_SetOverlayPosition, |
| IWineD3DSurfaceImpl_GetOverlayPosition, |
| IWineD3DSurfaceImpl_UpdateOverlayZOrder, |
| IWineD3DSurfaceImpl_UpdateOverlay, |
| /* Internal use: */ |
| IWineD3DSurfaceImpl_CleanDirtyRect, |
| IWineD3DSurfaceImpl_AddDirtyRect, |
| IWineGDISurfaceImpl_LoadTexture, |
| IWineGDISurfaceImpl_SaveSnapshot, |
| IWineD3DSurfaceImpl_SetContainer, |
| IWineD3DSurfaceImpl_SetPBufferState, |
| IWineD3DSurfaceImpl_SetGlTextureDesc, |
| IWineD3DSurfaceImpl_GetGlDesc, |
| IWineD3DSurfaceImpl_GetData, |
| IWineD3DSurfaceImpl_SetFormat, |
| IWineGDISurfaceImpl_PrivateSetup |
| }; |