|  | /* | 
|  | * Direct3D 8 private include file | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | * Copyright 2003-2004 Raphael Junqueira | 
|  | * Copyright 2004 Christian Costa | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #ifndef __WINE_D3D8_PRIVATE_H | 
|  | #define __WINE_D3D8_PRIVATE_H | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #define COBJMACROS | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  | #include "d3d8.h" | 
|  | #include "wine/wined3d.h" | 
|  |  | 
|  | /* CreateVertexShader can return > 0xFFFF */ | 
|  | #define VS_HIGHESTFIXEDFXF 0xF0000000 | 
|  |  | 
|  | /* =========================================================================== | 
|  | Macros | 
|  | =========================================================================== */ | 
|  | /* Not nice, but it lets wined3d support different versions of directx */ | 
|  | #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \ | 
|  | _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \ | 
|  | _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \ | 
|  | _pD3D8Caps->Caps                              = _pWineCaps->Caps; \ | 
|  | _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \ | 
|  | _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \ | 
|  | _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \ | 
|  | _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \ | 
|  | _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \ | 
|  | _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \ | 
|  | _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \ | 
|  | _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \ | 
|  | _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \ | 
|  | _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \ | 
|  | _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \ | 
|  | _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \ | 
|  | _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \ | 
|  | _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \ | 
|  | _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \ | 
|  | _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \ | 
|  | _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \ | 
|  | _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \ | 
|  | _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \ | 
|  | _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \ | 
|  | _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \ | 
|  | _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \ | 
|  | _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \ | 
|  | _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \ | 
|  | _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \ | 
|  | _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \ | 
|  | _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \ | 
|  | _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \ | 
|  | _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \ | 
|  | _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \ | 
|  | _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \ | 
|  | _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \ | 
|  | _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \ | 
|  | _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \ | 
|  | _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \ | 
|  | _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \ | 
|  | _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \ | 
|  | _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \ | 
|  | _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \ | 
|  | _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \ | 
|  | _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \ | 
|  | _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \ | 
|  | _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \ | 
|  | _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \ | 
|  | _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \ | 
|  | _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \ | 
|  | _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \ | 
|  | _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \ | 
|  | _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \ | 
|  | _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue; | 
|  |  | 
|  | void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* Direct3D8 Interfaces: */ | 
|  | typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; | 
|  | typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; | 
|  | typedef struct IDirect3D8Impl IDirect3D8Impl; | 
|  | typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; | 
|  | typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; | 
|  | typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; | 
|  | typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; | 
|  | typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; | 
|  | typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; | 
|  | typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; | 
|  | typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; | 
|  | typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; | 
|  | typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl; | 
|  |  | 
|  | /* =========================================================================== | 
|  | The interfaces themselves | 
|  | =========================================================================== */ | 
|  |  | 
|  | /* ---------- */ | 
|  | /* IDirect3D8 */ | 
|  | /* ---------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Predeclare the interface implementation structures | 
|  | */ | 
|  | extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3D implementation structure | 
|  | */ | 
|  | struct IDirect3D8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3D8Vtbl   *lpVtbl; | 
|  | LONG                    ref; | 
|  |  | 
|  | /* The WineD3D device */ | 
|  | IWineD3D               *WineD3D; | 
|  | }; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DDevice8 implementation structure | 
|  | */ | 
|  |  | 
|  | #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64 | 
|  | #define D3D8_INVALID_HANDLE ~0U | 
|  |  | 
|  | enum d3d8_handle_type | 
|  | { | 
|  | D3D8_HANDLE_FREE, | 
|  | D3D8_HANDLE_VS, | 
|  | D3D8_HANDLE_PS, | 
|  | D3D8_HANDLE_SB, | 
|  | }; | 
|  |  | 
|  | struct d3d8_handle_entry | 
|  | { | 
|  | void *object; | 
|  | enum d3d8_handle_type type; | 
|  | }; | 
|  |  | 
|  | struct d3d8_handle_table | 
|  | { | 
|  | struct d3d8_handle_entry *entries; | 
|  | struct d3d8_handle_entry *free_entries; | 
|  | UINT table_size; | 
|  | UINT entry_count; | 
|  | }; | 
|  |  | 
|  | struct FvfToDecl | 
|  | { | 
|  | DWORD fvf; | 
|  | struct IDirect3DVertexDeclaration8 *decl; | 
|  | }; | 
|  |  | 
|  | struct IDirect3DDevice8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DDevice8Vtbl   *lpVtbl; | 
|  | const IWineD3DDeviceParentVtbl *device_parent_vtbl; | 
|  | LONG                         ref; | 
|  | /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */ | 
|  | IWineD3DDevice               *WineD3DDevice; | 
|  | struct d3d8_handle_table handle_table; | 
|  |  | 
|  | /* FVF management */ | 
|  | struct FvfToDecl       *decls; | 
|  | UINT                    numConvertedDecls, declArraySize; | 
|  |  | 
|  | /* Avoids recursion with nested ReleaseRef to 0 */ | 
|  | BOOL                          inDestruction; | 
|  | }; | 
|  |  | 
|  | HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter, | 
|  | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* ---------------- */ | 
|  | /* IDirect3DVolume8 */ | 
|  | /* ---------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolume8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVolume8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVolume8Vtbl *lpVtbl; | 
|  | LONG                        ref; | 
|  |  | 
|  | /* IDirect3DVolume8 fields */ | 
|  | IWineD3DVolume             *wineD3DVolume; | 
|  |  | 
|  | /* The volume container */ | 
|  | IUnknown                    *container; | 
|  |  | 
|  | /* If set forward refcounting to this object */ | 
|  | IUnknown                    *forwardReference; | 
|  | }; | 
|  |  | 
|  | HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height, | 
|  | UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* ------------------- */ | 
|  | /* IDirect3DSwapChain8 */ | 
|  | /* ------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSwapChain8 implementation structure | 
|  | */ | 
|  | struct IDirect3DSwapChain8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DSwapChain8Vtbl *lpVtbl; | 
|  | LONG                           ref; | 
|  |  | 
|  | /* IDirect3DSwapChain8 fields */ | 
|  | IWineD3DSwapChain             *wineD3DSwapChain; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8              parentDevice; | 
|  | }; | 
|  |  | 
|  | HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device, | 
|  | D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DSurface8 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DSurface8 implementation structure | 
|  | */ | 
|  | struct IDirect3DSurface8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DSurface8Vtbl *lpVtbl; | 
|  | LONG                         ref; | 
|  |  | 
|  | /* IDirect3DSurface8 fields */ | 
|  | IWineD3DSurface             *wineD3DSurface; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8                  parentDevice; | 
|  |  | 
|  | /* The surface container */ | 
|  | IUnknown                    *container; | 
|  |  | 
|  | /* If set forward refcounting to this object */ | 
|  | IUnknown                    *forwardReference; | 
|  | }; | 
|  |  | 
|  | HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device, | 
|  | UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, | 
|  | DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN; | 
|  |  | 
|  | struct IDirect3DResource8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DResource8Vtbl *lpVtbl; | 
|  | LONG                          ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DResource             *wineD3DResource; | 
|  | }; | 
|  |  | 
|  | /* ---------------------- */ | 
|  | /* IDirect3DVertexBuffer8 */ | 
|  | /* ---------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexBuffer8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVertexBuffer8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVertexBuffer8Vtbl *lpVtbl; | 
|  | LONG                              ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DBuffer *wineD3DVertexBuffer; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8                 parentDevice; | 
|  |  | 
|  | DWORD                             fvf; | 
|  | }; | 
|  |  | 
|  | HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, | 
|  | UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DIndexBuffer8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DIndexBuffer8 implementation structure | 
|  | */ | 
|  | struct IDirect3DIndexBuffer8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DIndexBuffer8Vtbl *lpVtbl; | 
|  | LONG                             ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DBuffer                  *wineD3DIndexBuffer; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8                parentDevice; | 
|  |  | 
|  | WINED3DFORMAT                    format; | 
|  | }; | 
|  |  | 
|  | HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device, | 
|  | UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DBaseTexture8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DBaseTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DBaseTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DBaseTexture8Vtbl *lpVtbl; | 
|  | LONG                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DBaseTexture             *wineD3DBaseTexture; | 
|  | }; | 
|  |  | 
|  | /* --------------------- */ | 
|  | /* IDirect3DCubeTexture8 */ | 
|  | /* --------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DCubeTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DCubeTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DCubeTexture8Vtbl *lpVtbl; | 
|  | LONG                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DCubeTexture             *wineD3DCubeTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8                parentDevice; | 
|  | }; | 
|  |  | 
|  | HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device, | 
|  | UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* ----------------- */ | 
|  | /* IDirect3DTexture8 */ | 
|  | /* ----------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DTexture8Vtbl *lpVtbl; | 
|  | LONG                   ref; | 
|  |  | 
|  | /* IDirect3DResourc8 fields */ | 
|  | IWineD3DTexture             *wineD3DTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8            parentDevice; | 
|  | }; | 
|  |  | 
|  | HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, | 
|  | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /* ----------------------- */ | 
|  | /* IDirect3DVolumeTexture8 */ | 
|  | /* ----------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVolumeTexture8 implementation structure | 
|  | */ | 
|  | struct IDirect3DVolumeTexture8Impl | 
|  | { | 
|  | /* IUnknown fields */ | 
|  | const IDirect3DVolumeTexture8Vtbl *lpVtbl; | 
|  | LONG                   ref; | 
|  |  | 
|  | /* IDirect3DResource8 fields */ | 
|  | IWineD3DVolumeTexture             *wineD3DVolumeTexture; | 
|  |  | 
|  | /* Parent reference */ | 
|  | LPDIRECT3DDEVICE8                  parentDevice; | 
|  | }; | 
|  |  | 
|  | HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device, | 
|  | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; | 
|  |  | 
|  | DEFINE_GUID(IID_IDirect3DVertexDeclaration8, | 
|  | 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90); | 
|  |  | 
|  | DEFINE_GUID(IID_IDirect3DVertexShader8, | 
|  | 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36); | 
|  |  | 
|  | DEFINE_GUID(IID_IDirect3DPixelShader8, | 
|  | 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89); | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexDeclaration8 interface | 
|  | */ | 
|  | #define INTERFACE IDirect3DVertexDeclaration8 | 
|  | DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown) | 
|  | { | 
|  | /*** IUnknown methods ***/ | 
|  | STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE; | 
|  | STDMETHOD_(ULONG,AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG,Release)(THIS) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | /*** IUnknown methods ***/ | 
|  | #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b) | 
|  | #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p) | 
|  | #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p) | 
|  |  | 
|  | typedef struct { | 
|  | const IDirect3DVertexDeclaration8Vtbl *lpVtbl; | 
|  | LONG ref_count; | 
|  |  | 
|  | DWORD *elements; | 
|  | DWORD elements_size; /* Size of elements, in bytes */ | 
|  |  | 
|  | IWineD3DVertexDeclaration *wined3d_vertex_declaration; | 
|  | DWORD shader_handle; | 
|  | } IDirect3DVertexDeclaration8Impl; | 
|  |  | 
|  | HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, | 
|  | IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN; | 
|  | HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration, | 
|  | IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexShader8 interface | 
|  | */ | 
|  | #define INTERFACE IDirect3DVertexShader8 | 
|  | DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown) | 
|  | { | 
|  | /*** IUnknown methods ***/ | 
|  | STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; | 
|  | STDMETHOD_(ULONG,AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG,Release)(THIS) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | /*** IUnknown methods ***/ | 
|  | #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b) | 
|  | #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p) | 
|  | #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p) | 
|  |  | 
|  | /* ------------------------- */ | 
|  | /* IDirect3DVertexShader8Impl */ | 
|  | /* ------------------------- */ | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DPixelShader8 interface | 
|  | */ | 
|  | #define INTERFACE IDirect3DPixelShader8 | 
|  | DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown) | 
|  | { | 
|  | /*** IUnknown methods ***/ | 
|  | STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; | 
|  | STDMETHOD_(ULONG,AddRef)(THIS) PURE; | 
|  | STDMETHOD_(ULONG,Release)(THIS) PURE; | 
|  | }; | 
|  | #undef INTERFACE | 
|  |  | 
|  | /*** IUnknown methods ***/ | 
|  | #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b) | 
|  | #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p) | 
|  | #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p) | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DVertexShader implementation structure | 
|  | */ | 
|  |  | 
|  | struct IDirect3DVertexShader8Impl { | 
|  | const IDirect3DVertexShader8Vtbl *lpVtbl; | 
|  | LONG ref; | 
|  |  | 
|  | IDirect3DVertexDeclaration8      *vertex_declaration; | 
|  | IWineD3DVertexShader             *wineD3DVertexShader; | 
|  | }; | 
|  |  | 
|  | HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device, | 
|  | const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN; | 
|  |  | 
|  | #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 | 
|  |  | 
|  | /***************************************************************************** | 
|  | * IDirect3DPixelShader implementation structure | 
|  | */ | 
|  | typedef struct IDirect3DPixelShader8Impl { | 
|  | const IDirect3DPixelShader8Vtbl *lpVtbl; | 
|  | LONG                             ref; | 
|  |  | 
|  | DWORD                            handle; | 
|  | IWineD3DPixelShader             *wineD3DPixelShader; | 
|  | } IDirect3DPixelShader8Impl; | 
|  |  | 
|  | HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device, | 
|  | const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN; | 
|  |  | 
|  | /** | 
|  | * Internals functions | 
|  | * | 
|  | * to see how not defined it here | 
|  | */ | 
|  | D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN; | 
|  | WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; | 
|  | void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN; | 
|  | size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN; | 
|  |  | 
|  | #endif /* __WINE_D3DX8_PRIVATE_H */ |