| /* |
| * Copyright 2008 David Adam |
| * Copyright 2008 Luis Busquets |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <stdio.h> |
| #include "wine/test.h" |
| #include "d3dx9.h" |
| |
| #define admitted_error 0.0001f |
| |
| #define compare_vertex_sizes(type, exp) \ |
| got=D3DXGetFVFVertexSize(type); \ |
| ok(got==exp, "Expected: %d, Got: %d\n", exp, got); |
| |
| static BOOL compare(FLOAT u, FLOAT v) |
| { |
| return (fabs(u-v) < admitted_error); |
| } |
| |
| static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v) |
| { |
| return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) ); |
| } |
| |
| struct vertex |
| { |
| D3DXVECTOR3 position; |
| D3DXVECTOR3 normal; |
| }; |
| |
| typedef WORD face[3]; |
| |
| static BOOL compare_face(face a, face b) |
| { |
| return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]); |
| } |
| |
| struct mesh |
| { |
| DWORD number_of_vertices; |
| struct vertex *vertices; |
| |
| DWORD number_of_faces; |
| face *faces; |
| |
| DWORD fvf; |
| UINT vertex_size; |
| }; |
| |
| static void free_mesh(struct mesh *mesh) |
| { |
| HeapFree(GetProcessHeap(), 0, mesh->faces); |
| HeapFree(GetProcessHeap(), 0, mesh->vertices); |
| } |
| |
| static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces) |
| { |
| mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices)); |
| if (!mesh->vertices) |
| { |
| return FALSE; |
| } |
| mesh->number_of_vertices = number_of_vertices; |
| |
| mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces)); |
| if (!mesh->faces) |
| { |
| HeapFree(GetProcessHeap(), 0, mesh->vertices); |
| return FALSE; |
| } |
| mesh->number_of_faces = number_of_faces; |
| |
| return TRUE; |
| } |
| |
| static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh) |
| { |
| HRESULT hr; |
| DWORD number_of_vertices, number_of_faces; |
| IDirect3DVertexBuffer9 *vertex_buffer; |
| IDirect3DIndexBuffer9 *index_buffer; |
| D3DVERTEXBUFFER_DESC vertex_buffer_description; |
| D3DINDEXBUFFER_DESC index_buffer_description; |
| struct vertex *vertices; |
| face *faces; |
| int expected, i; |
| |
| number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); |
| ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n", |
| name, number_of_vertices, mesh->number_of_vertices); |
| |
| number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); |
| ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n", |
| name, number_of_faces, mesh->number_of_faces); |
| |
| /* vertex buffer */ |
| hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffer\n"); |
| } |
| else |
| { |
| hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffer description\n"); |
| } |
| else |
| { |
| ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", |
| name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); |
| ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", |
| name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); |
| ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); |
| ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n", |
| name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT); |
| ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.FVF, mesh->fvf); |
| if (mesh->fvf == 0) |
| { |
| expected = number_of_vertices * mesh->vertex_size; |
| } |
| else |
| { |
| expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); |
| } |
| ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.Size, expected); |
| } |
| |
| /* specify offset and size to avoid potential overruns */ |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, |
| (LPVOID *)&vertices, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock vertex buffer\n"); |
| } |
| else |
| { |
| for (i = 0; i < number_of_vertices; i++) |
| { |
| ok(compare_vec3(vertices[i].position, mesh->vertices[i].position), |
| "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, |
| vertices[i].position.x, vertices[i].position.y, vertices[i].position.z, |
| mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z); |
| ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal), |
| "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, |
| vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z, |
| mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z); |
| } |
| |
| IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| } |
| |
| IDirect3DVertexBuffer9_Release(vertex_buffer); |
| } |
| |
| /* index buffer */ |
| hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (!index_buffer) |
| { |
| skip("Couldn't get index buffer\n"); |
| } |
| else |
| { |
| hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get index buffer description\n"); |
| } |
| else |
| { |
| ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", |
| name, index_buffer_description.Format, D3DFMT_INDEX16); |
| ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", |
| name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); |
| todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0); |
| ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n", |
| name, index_buffer_description.Pool, D3DPOOL_DEFAULT); |
| expected = number_of_faces * sizeof(WORD) * 3; |
| ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, index_buffer_description.Size, expected); |
| } |
| |
| /* specify offset and size to avoid potential overruns */ |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, |
| (LPVOID *)&faces, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock index buffer\n"); |
| } |
| else |
| { |
| for (i = 0; i < number_of_faces; i++) |
| { |
| ok(compare_face(faces[i], mesh->faces[i]), |
| "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i, |
| faces[i][0], faces[i][1], faces[i][2], |
| mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]); |
| } |
| |
| IDirect3DIndexBuffer9_Unlock(index_buffer); |
| } |
| |
| IDirect3DIndexBuffer9_Release(index_buffer); |
| } |
| } |
| |
| static void D3DXBoundProbeTest(void) |
| { |
| BOOL result; |
| D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition; |
| FLOAT radius; |
| |
| /*____________Test the Box case___________________________*/ |
| bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f; |
| top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f; |
| |
| raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f; |
| rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f; |
| raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f; |
| top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f; |
| |
| raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f; |
| rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f; |
| |
| raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| /*____________Test the Sphere case________________________*/ |
| radius = sqrt(77.0f); |
| center.x = 1.0f; center.y = 2.0f; center.z = 3.0f; |
| raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f; |
| |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| } |
| |
| static void D3DXComputeBoundingBoxTest(void) |
| { |
| D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5]; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f; |
| exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f; |
| exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f; |
| exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void D3DXComputeBoundingSphereTest(void) |
| { |
| D3DXVECTOR3 exp_cen, got_cen, vertex[5]; |
| FLOAT exp_rad, got_rad; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_rad = 6.928203f; |
| exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_rad = 13.707883f; |
| exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void print_elements(const D3DVERTEXELEMENT9 *elements) |
| { |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| const D3DVERTEXELEMENT9 *ptr = elements; |
| int count = 0; |
| |
| while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) |
| { |
| trace( |
| "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", |
| count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); |
| ptr++; |
| count++; |
| } |
| } |
| |
| static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements, |
| unsigned int line, unsigned int test_id) |
| { |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| unsigned int i; |
| |
| for (i = 0; i < MAX_FVF_DECL_SIZE; i++) |
| { |
| int end1 = memcmp(&elements[i], &last, sizeof(last)); |
| int end2 = memcmp(&expected_elements[i], &last, sizeof(last)); |
| int status; |
| |
| if (!end1 && !end2) break; |
| |
| status = !end1 ^ !end2; |
| ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n", |
| line, test_id, end1 ? "shorter" : "longer"); |
| if (status) |
| { |
| print_elements(elements); |
| break; |
| } |
| |
| status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); |
| ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i); |
| if (status) |
| { |
| print_elements(elements); |
| break; |
| } |
| } |
| } |
| |
| static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], |
| HRESULT expected_hr, unsigned int line, unsigned int test_id) |
| { |
| HRESULT hr; |
| D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE]; |
| |
| hr = D3DXDeclaratorFromFVF(test_fvf, decl); |
| ok(hr == expected_hr, |
| "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n", |
| line, test_id, hr, expected_hr); |
| if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id); |
| } |
| |
| static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf, |
| HRESULT expected_hr, unsigned int line, unsigned int test_id) |
| { |
| HRESULT hr; |
| DWORD result_fvf = 0xdeadbeef; |
| |
| hr = D3DXFVFFromDeclarator(decl, &result_fvf); |
| ok(hr == expected_hr, |
| "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n", |
| line, test_id, hr, expected_hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n", |
| line, test_id, result_fvf, expected_fvf); |
| } |
| } |
| |
| static void test_fvf_decl_conversion(void) |
| { |
| static const struct |
| { |
| D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1]; |
| DWORD fvf; |
| } |
| test_data[] = |
| { |
| {{ |
| D3DDECL_END(), |
| }, 0}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZ}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZRHW}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZRHW}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_NORMAL}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_NORMAL | D3DFVF_DIFFUSE}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_PSIZE}, |
| {{ |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_DIFFUSE}, |
| {{ |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_SPECULAR}, |
| /* Make sure textures of different sizes work. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1}, |
| /* Make sure the TEXCOORD index works correctly - try several textures. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) |
| | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)}, |
| /* Now try some combination tests. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2 |
| | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2 |
| | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)}, |
| }; |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) |
| { |
| test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i); |
| test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i); |
| } |
| |
| /* Usage indices for position and normal are apparently ignored. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0); |
| } |
| /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if |
| * there are no blend matrices. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0); |
| } |
| /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4, |
| decl, D3D_OK, __LINE__, 0); |
| } |
| /* These are supposed to fail, both ways. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Test a declaration that can't be converted to an FVF. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| /* 8 bytes padding */ |
| {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Elements must be ordered by offset. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Basic tests for element order. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Textures must be ordered by texcoords. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Duplicate elements are not allowed. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Invalid FVFs cannot be converted to a declarator. */ |
| test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| |
| static void D3DXGetFVFVertexSizeTest(void) |
| { |
| UINT got; |
| |
| compare_vertex_sizes (D3DFVF_XYZ, 12); |
| |
| compare_vertex_sizes (D3DFVF_XYZB3, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZB5, 32); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE1(0), 16); |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE1(0) | |
| D3DFVF_TEXCOORDSIZE1(1), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE2(0), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX6 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5) | |
| D3DFVF_TEXCOORDSIZE2(6) | |
| D3DFVF_TEXCOORDSIZE2(7), 76); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE3(0), 24); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX4 | |
| D3DFVF_TEXCOORDSIZE3(0) | |
| D3DFVF_TEXCOORDSIZE3(1) | |
| D3DFVF_TEXCOORDSIZE3(2) | |
| D3DFVF_TEXCOORDSIZE3(3), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE4(0), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1), 44); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX3 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZB5 | |
| D3DFVF_NORMAL | |
| D3DFVF_DIFFUSE | |
| D3DFVF_SPECULAR | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2) | |
| D3DFVF_TEXCOORDSIZE4(3) | |
| D3DFVF_TEXCOORDSIZE4(4) | |
| D3DFVF_TEXCOORDSIZE4(5) | |
| D3DFVF_TEXCOORDSIZE4(6) | |
| D3DFVF_TEXCOORDSIZE4(7), 180); |
| } |
| |
| static void D3DXIntersectTriTest(void) |
| { |
| BOOL exp_res, got_res; |
| D3DXVECTOR3 position, ray, vertex[3]; |
| FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = -14.5f; position.y = -23.75f; position.z = -32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u); |
| ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v); |
| ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist); |
| |
| /*Only positive ray is taken in account*/ |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = 17.5f; position.y = 24.25f; position.z = 32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| |
| /*Intersection between ray and triangle in a same plane is considered as empty*/ |
| |
| vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f; |
| |
| position.x = 1.0f; position.y = 1.0f; position.z = 0.0f; |
| |
| ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| } |
| |
| static void D3DXCreateMeshTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device, *test_device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *d3dxmesh; |
| int i, size; |
| D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; |
| DWORD options; |
| struct mesh mesh; |
| |
| static const D3DVERTEXELEMENT9 decl1[3] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), }; |
| |
| static const D3DVERTEXELEMENT9 decl2[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| /* 8 bytes padding */ |
| {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }; |
| |
| hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| |
| if (hr == D3D_OK) |
| { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl1) / sizeof(decl1[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream); |
| ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type); |
| ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method); |
| ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage); |
| ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex); |
| ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset); |
| } |
| ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| compare_mesh("createmesh1", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| /* Test a declaration that can't be converted to an FVF. */ |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl2) / sizeof(decl2[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream); |
| ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type); |
| ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method); |
| ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage); |
| ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex); |
| ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset); |
| } |
| ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = 0; |
| mesh.vertex_size = 60; |
| |
| compare_mesh("createmesh2", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static void D3DXCreateMeshFVFTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device, *test_device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *d3dxmesh; |
| int i, size; |
| D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; |
| DWORD options; |
| struct mesh mesh; |
| |
| static const D3DVERTEXELEMENT9 decl[3] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), }; |
| |
| hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| |
| if (hr == D3D_OK) |
| { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl) / sizeof(decl[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream); |
| ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type); |
| ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method); |
| ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage); |
| ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", |
| test_decl[i].UsageIndex, decl[i].UsageIndex); |
| ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset); |
| } |
| ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| compare_mesh("createmeshfvf", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| struct sincos_table |
| { |
| float *sin; |
| float *cos; |
| }; |
| |
| static void free_sincos_table(struct sincos_table *sincos_table) |
| { |
| HeapFree(GetProcessHeap(), 0, sincos_table->cos); |
| HeapFree(GetProcessHeap(), 0, sincos_table->sin); |
| } |
| |
| /* pre compute sine and cosine tables; caller must free */ |
| static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n) |
| { |
| float angle; |
| int i; |
| |
| sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin)); |
| if (!sincos_table->sin) |
| { |
| return FALSE; |
| } |
| sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos)); |
| if (!sincos_table->cos) |
| { |
| HeapFree(GetProcessHeap(), 0, sincos_table->sin); |
| return FALSE; |
| } |
| |
| angle = angle_start; |
| for (i = 0; i < n; i++) |
| { |
| sincos_table->sin[i] = sin(angle); |
| sincos_table->cos[i] = cos(angle); |
| angle += angle_step; |
| } |
| |
| return TRUE; |
| } |
| |
| static WORD vertex_index(UINT slices, int slice, int stack) |
| { |
| return stack*slices+slice+1; |
| } |
| |
| /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */ |
| static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks) |
| { |
| float theta_step, theta_start; |
| struct sincos_table theta; |
| float phi_step, phi_start; |
| struct sincos_table phi; |
| DWORD number_of_vertices, number_of_faces; |
| DWORD vertex, face; |
| int slice, stack; |
| |
| /* theta = angle on xy plane wrt x axis */ |
| theta_step = M_PI / stacks; |
| theta_start = theta_step; |
| |
| /* phi = angle on xz plane wrt z axis */ |
| phi_step = -2 * M_PI / slices; |
| phi_start = M_PI / 2; |
| |
| if (!compute_sincos_table(&theta, theta_start, theta_step, stacks)) |
| { |
| return FALSE; |
| } |
| if (!compute_sincos_table(&phi, phi_start, phi_step, slices)) |
| { |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| number_of_vertices = 2 + slices * (stacks-1); |
| number_of_faces = 2 * slices + (stacks - 2) * (2 * slices); |
| |
| if (!new_mesh(mesh, number_of_vertices, number_of_faces)) |
| { |
| free_sincos_table(&phi); |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| vertex = 0; |
| face = 0; |
| stack = 0; |
| |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = radius; |
| vertex++; |
| |
| for (stack = 0; stack < stacks - 1; stack++) |
| { |
| for (slice = 0; slice < slices; slice++) |
| { |
| mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice]; |
| mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice]; |
| mesh->vertices[vertex].normal.z = theta.cos[stack]; |
| mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice]; |
| mesh->vertices[vertex].position.z = radius * theta.cos[stack]; |
| vertex++; |
| |
| if (slice > 0) |
| { |
| if (stack == 0) |
| { |
| /* top stack is triangle fan */ |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice + 1; |
| mesh->faces[face][2] = slice; |
| face++; |
| } |
| else |
| { |
| /* stacks in between top and bottom are quad strips */ |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| |
| mesh->faces[face][0] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| } |
| } |
| } |
| |
| if (stack == 0) |
| { |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = 1; |
| mesh->faces[face][2] = slice; |
| face++; |
| } |
| else |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| |
| mesh->faces[face][0] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| } |
| } |
| |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = -radius; |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| |
| /* bottom stack is triangle fan */ |
| for (slice = 1; slice < slices; slice++) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][2] = vertex; |
| face++; |
| } |
| |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][2] = vertex; |
| |
| free_sincos_table(&phi); |
| free_sincos_table(&theta); |
| |
| return TRUE; |
| } |
| |
| static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks) |
| { |
| HRESULT hr; |
| ID3DXMesh *sphere; |
| struct mesh mesh; |
| char name[256]; |
| |
| hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't create sphere\n"); |
| return; |
| } |
| |
| if (!compute_sphere(&mesh, radius, slices, stacks)) |
| { |
| skip("Couldn't create mesh\n"); |
| sphere->lpVtbl->Release(sphere); |
| return; |
| } |
| |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks); |
| compare_mesh(name, sphere, &mesh); |
| |
| free_mesh(&mesh); |
| |
| sphere->lpVtbl->Release(sphere); |
| } |
| |
| static void D3DXCreateSphereTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* sphere = NULL; |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| test_sphere(device, 0.0f, 2, 2); |
| test_sphere(device, 1.0f, 2, 2); |
| test_sphere(device, 1.0f, 3, 2); |
| test_sphere(device, 1.0f, 4, 4); |
| test_sphere(device, 1.0f, 3, 4); |
| test_sphere(device, 5.0f, 6, 7); |
| test_sphere(device, 10.0f, 11, 12); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) |
| { |
| float theta_step, theta_start; |
| struct sincos_table theta; |
| FLOAT delta_radius, radius, radius_step; |
| FLOAT z, z_step, z_normal; |
| DWORD number_of_vertices, number_of_faces; |
| DWORD vertex, face; |
| int slice, stack; |
| |
| /* theta = angle on xy plane wrt x axis */ |
| theta_step = -2 * M_PI / slices; |
| theta_start = M_PI / 2; |
| |
| if (!compute_sincos_table(&theta, theta_start, theta_step, slices)) |
| { |
| return FALSE; |
| } |
| |
| number_of_vertices = 2 + (slices * (3 + stacks)); |
| number_of_faces = 2 * slices + stacks * (2 * slices); |
| |
| if (!new_mesh(mesh, number_of_vertices, number_of_faces)) |
| { |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| vertex = 0; |
| face = 0; |
| stack = 0; |
| |
| delta_radius = radius1 - radius2; |
| radius = radius1; |
| radius_step = delta_radius / stacks; |
| |
| z = -length / 2; |
| z_step = length / stacks; |
| z_normal = delta_radius / length; |
| if (isnan(z_normal)) |
| { |
| z_normal = 0.0f; |
| } |
| |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex++].position.z = z; |
| |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (slice > 0) |
| { |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice; |
| mesh->faces[face++][2] = slice + 1; |
| } |
| } |
| |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice; |
| mesh->faces[face++][2] = 1; |
| |
| for (stack = 1; stack <= stacks+1; stack++) |
| { |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = theta.cos[slice]; |
| mesh->vertices[vertex].normal.y = theta.sin[slice]; |
| mesh->vertices[vertex].normal.z = z_normal; |
| D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal); |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (stack > 1 && slice > 0) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack-1); |
| |
| mesh->faces[face][0] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack); |
| } |
| } |
| |
| if (stack > 1) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, 0, stack-1); |
| |
| mesh->faces[face][0] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, 0, stack); |
| } |
| |
| if (stack < stacks + 1) |
| { |
| z += z_step; |
| radius -= radius_step; |
| } |
| } |
| |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (slice > 0) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face][1] = number_of_vertices - 1; |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack); |
| } |
| } |
| |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = z; |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face][1] = number_of_vertices - 1; |
| mesh->faces[face][2] = vertex_index(slices, 0, stack); |
| |
| free_sincos_table(&theta); |
| |
| return TRUE; |
| } |
| |
| static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) |
| { |
| HRESULT hr; |
| ID3DXMesh *cylinder; |
| struct mesh mesh; |
| char name[256]; |
| |
| hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't create cylinder\n"); |
| return; |
| } |
| |
| if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks)) |
| { |
| skip("Couldn't create mesh\n"); |
| cylinder->lpVtbl->Release(cylinder); |
| return; |
| } |
| |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks); |
| compare_mesh(name, cylinder, &mesh); |
| |
| free_mesh(&mesh); |
| |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| static void D3DXCreateCylinderTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* cylinder = NULL; |
| |
| hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| /* Test with length == 0.0f succeeds */ |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1); |
| test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1); |
| test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4); |
| test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4); |
| test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4); |
| test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static void test_get_decl_length(void) |
| { |
| static const D3DVERTEXELEMENT9 declaration1[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const D3DVERTEXELEMENT9 declaration2[] = |
| { |
| {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| UINT size; |
| |
| size = D3DXGetDeclLength(declaration1); |
| ok(size == 15, "Got size %u, expected 15.\n", size); |
| |
| size = D3DXGetDeclLength(declaration2); |
| ok(size == 16, "Got size %u, expected 16.\n", size); |
| } |
| |
| static void test_get_decl_vertex_size(void) |
| { |
| static const D3DVERTEXELEMENT9 declaration1[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const D3DVERTEXELEMENT9 declaration2[] = |
| { |
| {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const UINT sizes1[] = |
| { |
| 4, 8, 12, 16, |
| 4, 4, 4, 8, |
| 4, 4, 8, 4, |
| 4, 4, 8, 0, |
| }; |
| static const UINT sizes2[] = |
| { |
| 12, 16, 20, 24, |
| 12, 12, 16, 16, |
| }; |
| unsigned int i; |
| UINT size; |
| |
| size = D3DXGetDeclVertexSize(NULL, 0); |
| ok(size == 0, "Got size %#x, expected 0.\n", size); |
| |
| for (i = 0; i < 16; ++i) |
| { |
| size = D3DXGetDeclVertexSize(declaration1, i); |
| ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]); |
| } |
| |
| for (i = 0; i < 8; ++i) |
| { |
| size = D3DXGetDeclVertexSize(declaration2, i); |
| ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]); |
| } |
| } |
| |
| START_TEST(mesh) |
| { |
| D3DXBoundProbeTest(); |
| D3DXComputeBoundingBoxTest(); |
| D3DXComputeBoundingSphereTest(); |
| D3DXGetFVFVertexSizeTest(); |
| D3DXIntersectTriTest(); |
| D3DXCreateMeshTest(); |
| D3DXCreateMeshFVFTest(); |
| D3DXCreateSphereTest(); |
| D3DXCreateCylinderTest(); |
| test_get_decl_length(); |
| test_get_decl_vertex_size(); |
| test_fvf_decl_conversion(); |
| } |