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/*
* USER initialization code
*
* Copyright 2000 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winreg.h"
#include "wine/winbase16.h"
#include "wine/winuser16.h"
#include "controls.h"
#include "cursoricon.h"
#include "global.h"
#include "message.h"
#include "user.h"
#include "thread.h"
#include "win.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(graphics);
USER_DRIVER USER_Driver;
WINE_LOOK TWEAK_WineLook = WIN31_LOOK;
WORD USER_HeapSel = 0; /* USER heap selector */
extern HPALETTE (WINAPI *pfnGDISelectPalette)(HDC hdc, HPALETTE hpal, WORD bkgnd );
extern UINT (WINAPI *pfnGDIRealizePalette)(HDC hdc);
static HMODULE graphics_driver;
static DWORD exiting_thread_id;
extern void WDML_NotifyThreadDetach(void);
#define GET_USER_FUNC(name) USER_Driver.p##name = (void*)GetProcAddress( graphics_driver, #name )
/* load the graphics driver */
static BOOL load_driver(void)
{
char buffer[MAX_PATH];
HKEY hkey;
DWORD type, count;
strcpy( buffer, "x11drv" ); /* default value */
if (!RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Wine\\Config\\Wine", &hkey ))
{
count = sizeof(buffer);
RegQueryValueExA( hkey, "GraphicsDriver", 0, &type, buffer, &count );
RegCloseKey( hkey );
}
if (!(graphics_driver = LoadLibraryA( buffer )))
{
MESSAGE( "Could not load graphics driver '%s'\n", buffer );
return FALSE;
}
GET_USER_FUNC(InitKeyboard);
GET_USER_FUNC(VkKeyScan);
GET_USER_FUNC(MapVirtualKey);
GET_USER_FUNC(GetKeyNameText);
GET_USER_FUNC(ToUnicode);
GET_USER_FUNC(Beep);
GET_USER_FUNC(InitMouse);
GET_USER_FUNC(SetCursor);
GET_USER_FUNC(GetCursorPos);
GET_USER_FUNC(SetCursorPos);
GET_USER_FUNC(GetScreenSaveActive);
GET_USER_FUNC(SetScreenSaveActive);
GET_USER_FUNC(AcquireClipboard);
GET_USER_FUNC(EmptyClipboard);
GET_USER_FUNC(SetClipboardData);
GET_USER_FUNC(GetClipboardData);
GET_USER_FUNC(CountClipboardFormats);
GET_USER_FUNC(EnumClipboardFormats);
GET_USER_FUNC(IsClipboardFormatAvailable);
GET_USER_FUNC(RegisterClipboardFormat);
GET_USER_FUNC(GetClipboardFormatName);
GET_USER_FUNC(EndClipboardUpdate);
GET_USER_FUNC(ResetSelectionOwner);
GET_USER_FUNC(ChangeDisplaySettingsExW);
GET_USER_FUNC(EnumDisplaySettingsExW);
GET_USER_FUNC(CreateWindow);
GET_USER_FUNC(DestroyWindow);
GET_USER_FUNC(GetDC);
GET_USER_FUNC(ForceWindowRaise);
GET_USER_FUNC(MsgWaitForMultipleObjectsEx);
GET_USER_FUNC(ReleaseDC);
GET_USER_FUNC(ScrollDC);
GET_USER_FUNC(ScrollWindowEx);
GET_USER_FUNC(SetFocus);
GET_USER_FUNC(SetParent);
GET_USER_FUNC(SetWindowPos);
GET_USER_FUNC(SetWindowRgn);
GET_USER_FUNC(SetWindowIcon);
GET_USER_FUNC(SetWindowStyle);
GET_USER_FUNC(SetWindowText);
GET_USER_FUNC(ShowWindow);
GET_USER_FUNC(SysCommandSizeMove);
return TRUE;
}
/***********************************************************************
* controls_init
*
* Register the classes for the builtin controls
*/
static void controls_init(void)
{
extern const struct builtin_class_descr BUTTON_builtin_class;
extern const struct builtin_class_descr COMBO_builtin_class;
extern const struct builtin_class_descr COMBOLBOX_builtin_class;
extern const struct builtin_class_descr DIALOG_builtin_class;
extern const struct builtin_class_descr DESKTOP_builtin_class;
extern const struct builtin_class_descr EDIT_builtin_class;
extern const struct builtin_class_descr ICONTITLE_builtin_class;
extern const struct builtin_class_descr LISTBOX_builtin_class;
extern const struct builtin_class_descr MDICLIENT_builtin_class;
extern const struct builtin_class_descr MENU_builtin_class;
extern const struct builtin_class_descr SCROLL_builtin_class;
extern const struct builtin_class_descr STATIC_builtin_class;
CLASS_RegisterBuiltinClass( &BUTTON_builtin_class );
CLASS_RegisterBuiltinClass( &COMBO_builtin_class );
CLASS_RegisterBuiltinClass( &COMBOLBOX_builtin_class );
CLASS_RegisterBuiltinClass( &DIALOG_builtin_class );
CLASS_RegisterBuiltinClass( &DESKTOP_builtin_class );
CLASS_RegisterBuiltinClass( &EDIT_builtin_class );
CLASS_RegisterBuiltinClass( &ICONTITLE_builtin_class );
CLASS_RegisterBuiltinClass( &LISTBOX_builtin_class );
CLASS_RegisterBuiltinClass( &MDICLIENT_builtin_class );
CLASS_RegisterBuiltinClass( &MENU_builtin_class );
CLASS_RegisterBuiltinClass( &SCROLL_builtin_class );
CLASS_RegisterBuiltinClass( &STATIC_builtin_class );
}
/***********************************************************************
* palette_init
*
* Patch the function pointers in GDI for SelectPalette and RealizePalette
*/
static void palette_init(void)
{
void **ptr;
HMODULE module = GetModuleHandleA( "gdi32" );
if (!module)
{
ERR( "cannot get GDI32 handle\n" );
return;
}
if ((ptr = (void**)GetProcAddress( module, "pfnSelectPalette" )))
pfnGDISelectPalette = InterlockedExchangePointer( ptr, SelectPalette );
else ERR( "cannot find pfnSelectPalette in GDI32\n" );
if ((ptr = (void**)GetProcAddress( module, "pfnRealizePalette" )))
pfnGDIRealizePalette = InterlockedExchangePointer( ptr, UserRealizePalette );
else ERR( "cannot find pfnRealizePalette in GDI32\n" );
}
/***********************************************************************
* tweak_init
*/
static void tweak_init(void)
{
static const char *OS = "Win3.1";
char buffer[80];
HKEY hkey;
DWORD type, count = sizeof(buffer);
if (RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Wine\\Config\\Tweak.Layout", &hkey ))
return;
if (RegQueryValueExA( hkey, "WineLook", 0, &type, buffer, &count ))
strcpy( buffer, "Win31" ); /* default value */
RegCloseKey( hkey );
/* WIN31_LOOK is default */
if (!strncasecmp( buffer, "Win95", 5 ))
{
TWEAK_WineLook = WIN95_LOOK;
OS = "Win95";
}
else if (!strncasecmp( buffer, "Win98", 5 ))
{
TWEAK_WineLook = WIN98_LOOK;
OS = "Win98";
}
TRACE("Using %s look and feel.\n", OS);
}
/***********************************************************************
* USER initialisation routine
*/
static BOOL process_attach(void)
{
HINSTANCE16 instance;
/* Create USER heap */
if ((instance = LoadLibrary16( "USER.EXE" )) >= 32) USER_HeapSel = instance | 7;
else
{
USER_HeapSel = GlobalAlloc16( GMEM_FIXED, 65536 );
LocalInit16( USER_HeapSel, 32, 65534 );
}
/* Load the graphics driver */
tweak_init();
if (!load_driver()) return FALSE;
/* Initialize system colors and metrics */
SYSMETRICS_Init();
SYSCOLOR_Init();
/* Setup palette function pointers */
palette_init();
/* Initialize built-in window classes */
controls_init();
/* Initialize menus */
if (!MENU_Init()) return FALSE;
/* Initialize message spying */
if (!SPY_Init()) return FALSE;
/* Create message queue of initial thread */
InitThreadInput16( 0, 0 );
/* Create desktop window */
if (!WIN_CreateDesktopWindow()) return FALSE;
/* Initialize keyboard driver */
if (USER_Driver.pInitKeyboard) USER_Driver.pInitKeyboard( InputKeyStateTable );
/* Initialize mouse driver */
if (USER_Driver.pInitMouse) USER_Driver.pInitMouse( InputKeyStateTable );
return TRUE;
}
/**********************************************************************
* USER_IsExitingThread
*/
BOOL USER_IsExitingThread( DWORD tid )
{
return (tid == exiting_thread_id);
}
/**********************************************************************
* thread_detach
*/
static void thread_detach(void)
{
exiting_thread_id = GetCurrentThreadId();
WDML_NotifyThreadDetach();
TIMER_RemoveThreadTimers();
WIN_DestroyThreadWindows( GetDesktopWindow() );
QUEUE_DeleteMsgQueue();
exiting_thread_id = 0;
}
/***********************************************************************
* UserClientDllInitialize (USER32.@)
*
* USER dll initialisation routine
*/
BOOL WINAPI UserClientDllInitialize( HINSTANCE inst, DWORD reason, LPVOID reserved )
{
BOOL ret = TRUE;
switch(reason)
{
case DLL_PROCESS_ATTACH:
ret = process_attach();
break;
case DLL_THREAD_DETACH:
thread_detach();
break;
}
return ret;
}