blob: b7c9264df47b2e181ea58d365207d873296524e6 [file] [log] [blame]
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11BlendState methods */
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface,
REFIID riid, void **object)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11BlendState)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11BlendState_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10BlendState1)
|| IsEqualGUID(riid, &IID_ID3D10BlendState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10BlendState1_AddRef(&state->ID3D10BlendState1_iface);
*object = &state->ID3D10BlendState1_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static void d3d_blend_state_cleanup(struct d3d_blend_state *state)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device_Release(state->device);
}
static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->blend_states, &state->entry);
d3d_blend_state_cleanup(state);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface,
ID3D11Device **device)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
{
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
{
/* IUnknown methods */
d3d11_blend_state_QueryInterface,
d3d11_blend_state_AddRef,
d3d11_blend_state_Release,
/* ID3D11DeviceChild methods */
d3d11_blend_state_GetDevice,
d3d11_blend_state_GetPrivateData,
d3d11_blend_state_SetPrivateData,
d3d11_blend_state_SetPrivateDataInterface,
/* ID3D11BlendState methods */
d3d11_blend_state_GetDesc,
};
/* ID3D10BlendState methods */
static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState1_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface,
REFIID riid, void **object)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p.\n", iface);
return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p.\n", iface);
return d3d11_blend_state_Release(&state->ID3D11BlendState_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState1 *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState1 *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10BlendState methods */
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
unsigned int i;
TRACE("iface %p, desc %p.\n", iface, desc);
desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend;
desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend;
desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp;
desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha;
desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha;
desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha;
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
}
}
static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc)
{
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
{
/* IUnknown methods */
d3d10_blend_state_QueryInterface,
d3d10_blend_state_AddRef,
d3d10_blend_state_Release,
/* ID3D10DeviceChild methods */
d3d10_blend_state_GetDevice,
d3d10_blend_state_GetPrivateData,
d3d10_blend_state_SetPrivateData,
d3d10_blend_state_SetPrivateDataInterface,
/* ID3D10BlendState methods */
d3d10_blend_state_GetDesc,
/* ID3D10BlendState1 methods */
d3d10_blend_state_GetDesc1,
};
static HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D11_BLEND_DESC *desc)
{
state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
return S_OK;
}
HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
struct d3d_blend_state **state)
{
struct d3d_blend_state *object;
struct wine_rb_entry *entry;
D3D11_BLEND_DESC tmp_desc;
unsigned int i, j;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
/* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
* D3D11_BLEND_DESC as a key in the rbtree. */
memset(&tmp_desc, 0, sizeof(tmp_desc));
tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
j = desc->IndependentBlendEnable ? i : 0;
tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
if (i > 3 && tmp_desc.RenderTarget[i].RenderTargetWriteMask != D3D11_COLOR_WRITE_ENABLE_ALL)
FIXME("Color mask %#x not supported for render target %u.\n",
tmp_desc.RenderTarget[i].RenderTargetWriteMask, i);
}
/* glSampleCoverage() */
if (tmp_desc.AlphaToCoverageEnable)
FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc.AlphaToCoverageEnable);
/* glEnableIndexedEXT(GL_BLEND, ...) */
if (tmp_desc.IndependentBlendEnable)
FIXME("Per-rendertarget blend not implemented.\n");
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
TRACE("Returning existing blend state %p.\n", object);
ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface);
*state = object;
wined3d_mutex_unlock();
return S_OK;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
wined3d_mutex_unlock();
return hr;
}
if (wine_rb_put(&device->blend_states, desc, &object->entry) == -1)
{
ERR("Failed to insert blend state entry.\n");
d3d_blend_state_cleanup(object);
HeapFree(GetProcessHeap(), 0, object);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
TRACE("Created blend state %p.\n", object);
*state = object;
return S_OK;
}
struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_blend_state_vtbl);
return impl_from_ID3D11BlendState(iface);
}
struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (ID3D10BlendStateVtbl *)&d3d10_blend_state_vtbl);
return impl_from_ID3D10BlendState((ID3D10BlendState1 *)iface);
}
/* ID3D11DepthStencilState methods */
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
REFIID riid, void **object)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11DepthStencilState_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface);
*object = &state->ID3D10DepthStencilState_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static void d3d_depthstencil_state_cleanup(struct d3d_depthstencil_state *state)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device_Release(state->device);
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device(state->device);
wined3d_mutex_lock();
wine_rb_remove(&device->depthstencil_states, &state->entry);
d3d_depthstencil_state_cleanup(state);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface,
ID3D11Device **device)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
D3D11_DEPTH_STENCIL_DESC *desc)
{
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
{
/* IUnknown methods */
d3d11_depthstencil_state_QueryInterface,
d3d11_depthstencil_state_AddRef,
d3d11_depthstencil_state_Release,
/* ID3D11DeviceChild methods */
d3d11_depthstencil_state_GetDevice,
d3d11_depthstencil_state_GetPrivateData,
d3d11_depthstencil_state_SetPrivateData,
d3d11_depthstencil_state_SetPrivateDataInterface,
/* ID3D11DepthStencilState methods */
d3d11_depthstencil_state_GetDesc,
};
/* ID3D10DepthStencilState methods */
static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
REFIID riid, void **object)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p.\n", iface);
return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p.\n", iface);
return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10DepthStencilState methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
D3D10_DEPTH_STENCIL_DESC *desc)
{
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
{
/* IUnknown methods */
d3d10_depthstencil_state_QueryInterface,
d3d10_depthstencil_state_AddRef,
d3d10_depthstencil_state_Release,
/* ID3D10DeviceChild methods */
d3d10_depthstencil_state_GetDevice,
d3d10_depthstencil_state_GetPrivateData,
d3d10_depthstencil_state_SetPrivateData,
d3d10_depthstencil_state_SetPrivateDataInterface,
/* ID3D10DepthStencilState methods */
d3d10_depthstencil_state_GetDesc,
};
static HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D11_DEPTH_STENCIL_DESC *desc)
{
state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
return S_OK;
}
HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
struct d3d_depthstencil_state **state)
{
struct d3d_depthstencil_state *object;
D3D11_DEPTH_STENCIL_DESC tmp_desc;
struct wine_rb_entry *entry;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
/* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
* it as a key in the rbtree. */
memset(&tmp_desc, 0, sizeof(tmp_desc));
tmp_desc.DepthEnable = desc->DepthEnable;
if (desc->DepthEnable)
{
tmp_desc.DepthWriteMask = desc->DepthWriteMask;
tmp_desc.DepthFunc = desc->DepthFunc;
}
else
{
tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
}
tmp_desc.StencilEnable = desc->StencilEnable;
if (desc->StencilEnable)
{
tmp_desc.StencilReadMask = desc->StencilReadMask;
tmp_desc.StencilWriteMask = desc->StencilWriteMask;
tmp_desc.FrontFace = desc->FrontFace;
tmp_desc.BackFace = desc->BackFace;
}
else
{
tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
}
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
TRACE("Returning existing depthstencil state %p.\n", object);
ID3D11DepthStencilState_AddRef(&object->ID3D11DepthStencilState_iface);
*state = object;
wined3d_mutex_unlock();
return S_OK;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
{
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
wined3d_mutex_unlock();
return hr;
}
if (wine_rb_put(&device->depthstencil_states, desc, &object->entry) == -1)
{
ERR("Failed to insert depthstencil state entry.\n");
d3d_depthstencil_state_cleanup(object);
HeapFree(GetProcessHeap(), 0, object);
wined3d_mutex_unlock();
return E_FAIL;
}
wined3d_mutex_unlock();
TRACE("Created depthstencil state %p.\n", object);
*state = object;
return S_OK;
}
struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_depthstencil_state_vtbl);
return impl_from_ID3D11DepthStencilState(iface);
}
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_depthstencil_state_vtbl);
return impl_from_ID3D10DepthStencilState(iface);
}
/* ID3D11RasterizerState methods */
static inline struct d3d_rasterizer_state *impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D11RasterizerState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_QueryInterface(ID3D11RasterizerState *iface,
REFIID riid, void **object)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11RasterizerState)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11RasterizerState_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10RasterizerState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10RasterizerState_AddRef(&state->ID3D10RasterizerState_iface);
*object = &state->ID3D10RasterizerState_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerState *iface)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
wined3d_mutex_lock();
wined3d_rasterizer_state_incref(state->wined3d_state);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerState *iface)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
ID3D11Device *device = state->device;
wined3d_mutex_lock();
wined3d_rasterizer_state_decref(state->wined3d_state);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerState *iface,
ID3D11Device **device)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_GetPrivateData(ID3D11RasterizerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateData(ID3D11RasterizerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateDataInterface(ID3D11RasterizerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDesc(ID3D11RasterizerState *iface,
D3D11_RASTERIZER_DESC *desc)
{
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D11RasterizerStateVtbl d3d11_rasterizer_state_vtbl =
{
/* IUnknown methods */
d3d11_rasterizer_state_QueryInterface,
d3d11_rasterizer_state_AddRef,
d3d11_rasterizer_state_Release,
/* ID3D11DeviceChild methods */
d3d11_rasterizer_state_GetDevice,
d3d11_rasterizer_state_GetPrivateData,
d3d11_rasterizer_state_SetPrivateData,
d3d11_rasterizer_state_SetPrivateDataInterface,
/* ID3D11RasterizerState methods */
d3d11_rasterizer_state_GetDesc,
};
/* ID3D10RasterizerState methods */
static inline struct d3d_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D10RasterizerState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
REFIID riid, void **object)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_rasterizer_state_QueryInterface(&state->ID3D11RasterizerState_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p.\n", iface);
return d3d11_rasterizer_state_AddRef(&state->ID3D11RasterizerState_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p.\n", state);
return d3d11_rasterizer_state_Release(&state->ID3D11RasterizerState_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10RasterizerState methods */
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface,
D3D10_RASTERIZER_DESC *desc)
{
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
{
/* IUnknown methods */
d3d10_rasterizer_state_QueryInterface,
d3d10_rasterizer_state_AddRef,
d3d10_rasterizer_state_Release,
/* ID3D10DeviceChild methods */
d3d10_rasterizer_state_GetDevice,
d3d10_rasterizer_state_GetPrivateData,
d3d10_rasterizer_state_SetPrivateData,
d3d10_rasterizer_state_SetPrivateDataInterface,
/* ID3D10RasterizerState methods */
d3d10_rasterizer_state_GetDesc,
};
static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent)
{
struct d3d_rasterizer_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
wine_rb_remove(&device->rasterizer_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops =
{
d3d_rasterizer_state_wined3d_object_destroyed,
};
static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
const D3D11_RASTERIZER_DESC *desc)
{
struct wined3d_rasterizer_state_desc wined3d_desc;
HRESULT hr;
state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
{
ERR("Failed to insert rasterizer state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
return E_FAIL;
}
wined3d_desc.front_ccw = desc->FrontCounterClockwise;
/* We cannot fail after creating a wined3d_rasterizer_state object. It
* would lead to double free. */
if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc,
state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state)))
{
WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->rasterizer_states, &state->entry);
return hr;
}
ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
return S_OK;
}
HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
struct d3d_rasterizer_state **state)
{
struct d3d_rasterizer_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry);
TRACE("Returning existing rasterizer state %p.\n", object);
ID3D11RasterizerState_AddRef(&object->ID3D11RasterizerState_iface);
*state = object;
wined3d_mutex_unlock();
return S_OK;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
hr = d3d_rasterizer_state_init(object, device, desc);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created rasterizer state %p.\n", object);
*state = object;
return S_OK;
}
struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_rasterizer_state_vtbl);
return impl_from_ID3D11RasterizerState(iface);
}
struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl);
return impl_from_ID3D10RasterizerState(iface);
}
/* ID3D11SampleState methods */
static inline struct d3d_sampler_state *impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D11SamplerState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_QueryInterface(ID3D11SamplerState *iface,
REFIID riid, void **object)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11SamplerState)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11SamplerState_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10SamplerState_AddRef(&state->ID3D10SamplerState_iface);
*object = &state->ID3D10SamplerState_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *iface)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
wined3d_mutex_lock();
wined3d_sampler_incref(state->wined3d_sampler);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *iface)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
ID3D11Device *device = state->device;
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
wined3d_mutex_unlock();
ID3D11Device_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *iface,
ID3D11Device **device)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = state->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_GetPrivateData(ID3D11SamplerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateData(ID3D11SamplerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3D11SamplerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
D3D11_SAMPLER_DESC *desc)
{
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
}
static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
{
/* IUnknown methods */
d3d11_sampler_state_QueryInterface,
d3d11_sampler_state_AddRef,
d3d11_sampler_state_Release,
/* ID3D11DeviceChild methods */
d3d11_sampler_state_GetDevice,
d3d11_sampler_state_GetPrivateData,
d3d11_sampler_state_SetPrivateData,
d3d11_sampler_state_SetPrivateDataInterface,
/* ID3D11SamplerState methods */
d3d11_sampler_state_GetDesc,
};
/* ID3D10SamplerState methods */
static inline struct d3d_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D10SamplerState_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
REFIID riid, void **object)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_sampler_state_QueryInterface(&state->ID3D11SamplerState_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p.\n", iface);
return d3d11_sampler_state_AddRef(&state->ID3D11SamplerState_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p.\n", iface);
return d3d11_sampler_state_Release(&state->ID3D11SamplerState_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
/* ID3D10SamplerState methods */
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
D3D10_SAMPLER_DESC *desc)
{
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &state->desc, sizeof(*desc));
}
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
{
/* IUnknown methods */
d3d10_sampler_state_QueryInterface,
d3d10_sampler_state_AddRef,
d3d10_sampler_state_Release,
/* ID3D10DeviceChild methods */
d3d10_sampler_state_GetDevice,
d3d10_sampler_state_GetPrivateData,
d3d10_sampler_state_SetPrivateData,
d3d10_sampler_state_SetPrivateDataInterface,
/* ID3D10SamplerState methods */
d3d10_sampler_state_GetDesc,
};
static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
{
struct d3d_sampler_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
wine_rb_remove(&device->sampler_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops =
{
d3d_sampler_wined3d_object_destroyed,
};
static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
{
return (enum wined3d_texture_address)t;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
{
if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
{
if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
{
if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT;
}
static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
{
return D3D11_DECODE_IS_COMPARISON_FILTER(f);
}
static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
{
return (enum wined3d_cmp_func)f;
}
static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D11_SAMPLER_DESC *desc)
{
struct wined3d_sampler_desc wined3d_desc;
HRESULT hr;
state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl;
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
wined3d_desc.lod_bias = desc->MipLODBias;
wined3d_desc.min_lod = desc->MinLOD;
wined3d_desc.max_lod = desc->MaxLOD;
wined3d_desc.mip_base_level = 0;
wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
wined3d_desc.srgb_decode = TRUE;
if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
{
ERR("Failed to insert sampler state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
return E_FAIL;
}
/* We cannot fail after creating a wined3d_sampler object. It would lead to
* double free. */
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->sampler_states, &state->entry);
return hr;
}
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
return S_OK;
}
HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
struct d3d_sampler_state **state)
{
D3D11_SAMPLER_DESC normalized_desc;
struct d3d_sampler_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
normalized_desc = *desc;
if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
normalized_desc.MaxAnisotropy = 0;
if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
TRACE("Returning existing sampler state %p.\n", object);
ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface);
*state = object;
wined3d_mutex_unlock();
return S_OK;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
hr = d3d_sampler_state_init(object, device, &normalized_desc);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created sampler state %p.\n", object);
*state = object;
return S_OK;
}
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_sampler_state_vtbl);
return impl_from_ID3D11SamplerState(iface);
}
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_sampler_state_vtbl);
return impl_from_ID3D10SamplerState(iface);
}