| /* |
| * Copyright 1997-2000 Marcus Meissner |
| * Copyright 1998-2000 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| #define NONAMELESSUNION |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winnls.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| #include "excpt.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #include "ddraw_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided); |
| static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary); |
| static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level); |
| |
| /* Device identifier. Don't relay it to WineD3D */ |
| static const DDDEVICEIDENTIFIER2 deviceidentifier = |
| { |
| "display", |
| "DirectDraw HAL", |
| { { 0x00010001, 0x00010001 } }, |
| 0, 0, 0, 0, |
| /* a8373c10-7ac4-4deb-849a-009844d08b2d */ |
| {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, |
| 0 |
| }; |
| |
| /* This is for cleanup if a broken app doesn't Release its objects */ |
| IDirectDrawImpl *ddraw_list; |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::QueryInterface |
| * |
| * Queries different interfaces of the DirectDraw object. It can return |
| * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces |
| * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this |
| * method. |
| * The returned interface is AddRef()-ed before it's returned |
| * |
| * Rules for QueryInterface: |
| * http://msdn.microsoft.com/library/default.asp? \ |
| * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * refiid: Interface ID asked for |
| * obj: Used to return the interface pointer |
| * |
| * Returns: |
| * S_OK if an interface was found |
| * E_NOINTERFACE if the requested interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface, |
| REFIID refiid, |
| void **obj) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); |
| |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ |
| *obj = NULL; |
| |
| if(!refiid) |
| return DDERR_INVALIDPARAMS; |
| |
| /* Check DirectDraw Interfaces */ |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) || |
| IsEqualGUID( &IID_IDirectDraw7, refiid ) ) |
| { |
| *obj = ICOM_INTERFACE(This, IDirectDraw7); |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) |
| { |
| *obj = ICOM_INTERFACE(This, IDirectDraw4); |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) |
| { |
| *obj = ICOM_INTERFACE(This, IDirectDraw2); |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) |
| { |
| *obj = ICOM_INTERFACE(This, IDirectDraw); |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3D |
| * The refcount unit test revealed that an IDirect3D7 interface can only be queried |
| * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea |
| * who had this idea and why. The older interfaces can query and IDirect3D version |
| * because they are all created as IDirectDraw(1). This isn't really crucial behavior, |
| * and messy to implement with the common creation function, so it has been left out here. |
| */ |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || |
| IsEqualGUID( &IID_IDirect3D2 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D3 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D7 , refiid ) ) |
| { |
| /* Check the surface implementation */ |
| if(This->ImplType == SURFACE_UNKNOWN) |
| { |
| /* Apps may create the IDirect3D Interface before the primary surface. |
| * set the surface implementation */ |
| This->ImplType = SURFACE_OPENGL; |
| TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This); |
| ERR(" (%p) You may want to contact wine-devel for help\n", This); |
| /* Should I assert(0) here??? */ |
| } |
| else if(This->ImplType != SURFACE_OPENGL) |
| { |
| WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); |
| /* Do not abort here, only reject 3D Device creation */ |
| } |
| |
| if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) |
| { |
| This->d3dversion = 1; |
| *obj = ICOM_INTERFACE(This, IDirect3D); |
| TRACE(" returning Direct3D interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) |
| { |
| This->d3dversion = 2; |
| *obj = ICOM_INTERFACE(This, IDirect3D2); |
| TRACE(" returning Direct3D2 interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) |
| { |
| This->d3dversion = 3; |
| *obj = ICOM_INTERFACE(This, IDirect3D3); |
| TRACE(" returning Direct3D3 interface at %p.\n", *obj); |
| } |
| else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) |
| { |
| This->d3dversion = 7; |
| *obj = ICOM_INTERFACE(This, IDirect3D7); |
| TRACE(" returning Direct3D7 interface at %p.\n", *obj); |
| } |
| } |
| |
| /* Unknown interface */ |
| else |
| { |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef( (IUnknown *) *obj ); |
| return S_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::AddRef |
| * |
| * Increases the interfaces refcount, basically |
| * |
| * DDraw refcounting is a bit tricky. The different DirectDraw interface |
| * versions have individual refcounts, but the IDirect3D interfaces do not. |
| * All interfaces are from one object, that means calling QueryInterface on an |
| * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new |
| * IDirectDrawImpl object. |
| * |
| * That means all AddRef and Release implementations of IDirectDrawX work |
| * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1), |
| * except of IDirect3D7 which thunks to IDirectDraw7 |
| * |
| * Returns: The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawImpl_AddRef(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| ULONG ref = InterlockedIncrement(&This->ref7); |
| |
| TRACE("(%p) : incrementing IDirectDraw7 refcount from %lu.\n", This, ref -1); |
| |
| if(ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_Destroy |
| * |
| * Destroys a ddraw object if all refcounts are 0. This is to share code |
| * between the IDirectDrawX::Release functions |
| * |
| * Params: |
| * This: DirectDraw object to destroy |
| * |
| *****************************************************************************/ |
| void |
| IDirectDrawImpl_Destroy(IDirectDrawImpl *This) |
| { |
| IDirectDrawImpl *prev; |
| |
| /* Clear the cooplevel to restore window and display mode */ |
| IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7), |
| NULL, |
| DDSCL_NORMAL); |
| |
| /* Destroy the device window if we created one */ |
| if(This->devicewindow != 0) |
| { |
| TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = 0; |
| } |
| |
| /* Unregister the window class */ |
| UnregisterClassA(This->classname, 0); |
| |
| /* Unchain it from the ddraw list */ |
| if(ddraw_list == This) |
| { |
| ddraw_list = This->next; |
| /* No need to search for a predecessor here */ |
| } |
| else |
| { |
| for(prev = ddraw_list; prev; prev = prev->next) |
| if(prev->next == This) break; |
| |
| if(prev) |
| prev->next = This->next; |
| else |
| ERR("Didn't find the previous ddraw element in the list\n"); |
| } |
| |
| /* Release the attached WineD3D stuff */ |
| IWineD3DDevice_Release(This->wineD3DDevice); |
| IWineD3D_Release(This->wineD3D); |
| |
| /* Now free the object */ |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Release |
| * |
| * Decreases the refcount. If the refcount falls to 0, the object is destroyed |
| * |
| * Returns: The new refcount |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawImpl_Release(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| ULONG ref = InterlockedDecrement(&This->ref7); |
| |
| TRACE("(%p)->() decrementing IDirectDraw7 refcount from %lu.\n", This, ref +1); |
| |
| if(ref == 0) |
| { |
| ULONG ifacecount = InterlockedDecrement(&This->numIfaces); |
| if(ifacecount == 0) IDirectDrawImpl_Destroy(This); |
| } |
| |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_SetupExclusiveWindow |
| * |
| * Helper function that modifies a HWND's Style and ExStyle for proper |
| * fullscreen use. |
| * |
| * Params: |
| * This: Pointer to the DirectDraw implementation |
| * HWND: Window to setup |
| * |
| *****************************************************************************/ |
| static void |
| IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This, |
| HWND window) |
| { |
| LONG style, exStyle; |
| /* Don't do anything if an original style is stored. |
| * That shouldn't happen |
| */ |
| TRACE("(%p): Setting up window %p for exclusive mode\n", This, window); |
| if( (This->style != 0) && (This->exStyle != 0) ) |
| { |
| ERR("(%p) Want to change the window parameters of HWND %p, but \ |
| another style is stored for restauration afterwards\n", This, window); |
| } |
| |
| /* Get the parameters and save them */ |
| style = GetWindowLongW(window, GWL_STYLE); |
| exStyle = GetWindowLongW(window, GWL_EXSTYLE); |
| This->style = style; |
| This->exStyle = exStyle; |
| |
| /* Filter out window decorations */ |
| style &= ~WS_CAPTION; |
| style &= ~WS_THICKFRAME; |
| exStyle &= ~WS_EX_WINDOWEDGE; |
| exStyle &= ~WS_EX_CLIENTEDGE; |
| |
| /* Make sure the window is managed, otherwise we won't get keyboard input */ |
| style |= WS_POPUP | WS_SYSMENU; |
| |
| TRACE("Old style was %08lx,%08lx, setting to %08lx,%08lx\n", |
| This->style, This->exStyle, style, exStyle); |
| |
| SetWindowLongW(window, GWL_STYLE, style); |
| SetWindowLongW(window, GWL_EXSTYLE, exStyle); |
| |
| /* Inform the window about the update. |
| * TODO: Should I move it to 0/0 too? |
| */ |
| SetWindowPos(window, 0 /* InsertAfter, ignored */, |
| 0, 0, 0, 0, /* Pos, Size, ignored */ |
| SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER); |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_RestoreWindow |
| * |
| * Helper function that restores a windows' properties when taking it out |
| * of fullscreen mode |
| * |
| * Params: |
| * This: Pointer to the DirectDraw implementation |
| * HWND: Window to setup |
| * |
| *****************************************************************************/ |
| static void |
| IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This, |
| HWND window) |
| { |
| if( (This->style == 0) && (This->exStyle == 0) ) |
| { |
| /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL |
| * switch, do nothing |
| */ |
| return; |
| } |
| TRACE("(%p): Restoring window settings of window %p to %08lx, %08lx\n", |
| This, window, This->style, This->exStyle); |
| |
| SetWindowLongW(window, GWL_STYLE, This->style); |
| SetWindowLongW(window, GWL_EXSTYLE, This->exStyle); |
| |
| /* Delete the old values */ |
| This->style = 0; |
| This->exStyle = 0; |
| |
| /* Inform the window about the update */ |
| SetWindowPos(window, 0 /* InsertAfter, ignored */, |
| 0, 0, 0, 0, /* Pos, Size, ignored */ |
| SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetCooperativeLevel |
| * |
| * Sets the cooperative level for the DirectDraw object, and the window |
| * assigned to it. The cooperative level determines the general behavior |
| * of the DirectDraw application |
| * |
| * Warning: This is quite tricky, as it's not really documented which |
| * cooperative levels can be combined with each other. If a game fails |
| * after this function, try to check the cooperative levels passed on |
| * Windows, and if it returns something different. |
| * |
| * If you think that this function caused the failure because it writes a |
| * fixme, be sure to run again with a +ddraw trace. |
| * |
| * What is known about cooperative levels (See the ddraw modes test): |
| * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other |
| * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN |
| * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that |
| * DDSCL_FULLSCREEN can be activated |
| * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES |
| * |
| * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, |
| * DDSCL_SETFOCUSWINDOW (partially) |
| * |
| * Unhandled flags, which should be implemented |
| * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't |
| * expect any difference to a normal window for wine) |
| * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for |
| * rendering (Possible test case: Half-life) |
| * |
| * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE |
| * |
| * These seem not really imporant for wine |
| * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX, |
| * DDSCL_MULTITHREDED |
| * |
| * Returns: |
| * DD_OK if the cooperative level was set successfully |
| * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid |
| * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode |
| * (Probably others too, have to investigate) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface, |
| HWND hwnd, |
| DWORD cooplevel) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| HWND window; |
| HRESULT hr; |
| |
| FIXME("(%p)->(%p,%08lx)\n",This,hwnd,cooplevel); |
| DDRAW_dump_cooperativelevel(cooplevel); |
| |
| /* Get the old window */ |
| hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window); |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DDevice::GetHWND failed, hr = %08lx\n", hr); |
| return hr; |
| } |
| |
| /* Tests suggest that we need one of them: */ |
| if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE ))) |
| { |
| TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle those levels first which set various hwnds */ |
| if(cooplevel & DDSCL_SETFOCUSWINDOW) |
| { |
| /* This isn't compatible with a lot of flags */ |
| if(cooplevel & ( DDSCL_MULTITHREADED | |
| DDSCL_FPUSETUP | |
| DDSCL_FPUPRESERVE | |
| DDSCL_ALLOWREBOOT | |
| DDSCL_ALLOWMODEX | |
| DDSCL_SETDEVICEWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE | |
| DDSCL_FULLSCREEN ) ) |
| { |
| TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n"); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window) |
| { |
| TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n"); |
| return DDERR_HWNDALREADYSET; |
| } |
| |
| This->focuswindow = hwnd; |
| /* Won't use the hwnd param for anything else */ |
| hwnd = NULL; |
| |
| /* Use the focus window for drawing too */ |
| IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow); |
| |
| /* Destroy the device window, if we have one */ |
| if(This->devicewindow) |
| { |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = NULL; |
| } |
| } |
| /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */ |
| if(cooplevel & DDSCL_NORMAL) |
| { |
| /* Can't coexist with fullscreen or exclusive */ |
| if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) ) |
| { |
| TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Switching from fullscreen? */ |
| if(This->cooperative_level & DDSCL_FULLSCREEN) |
| { |
| /* Restore the display mode */ |
| IDirectDraw7_RestoreDisplayMode(iface); |
| |
| if(window) |
| IDirectDrawImpl_RestoreWindow(This, window); |
| |
| This->cooperative_level &= ~DDSCL_FULLSCREEN; |
| This->cooperative_level &= ~DDSCL_EXCLUSIVE; |
| This->cooperative_level &= ~DDSCL_ALLOWMODEX; |
| } |
| |
| /* Don't override focus windows or private device windows */ |
| if( hwnd && |
| !(This->focuswindow) && |
| !(This->devicewindow) && |
| (hwnd != window) ) |
| { |
| IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd); |
| } |
| } |
| else if(cooplevel & DDSCL_FULLSCREEN) |
| { |
| /* Needs DDSCL_EXCLUSIVE */ |
| if(!(cooplevel & DDSCL_EXCLUSIVE) ) |
| { |
| TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| /* Need a HWND |
| if(hwnd == 0) |
| { |
| TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| */ |
| |
| /* Switch from normal to full screen mode? */ |
| if(This->cooperative_level & DDSCL_NORMAL) |
| { |
| This->cooperative_level &= ~DDSCL_NORMAL; |
| } |
| |
| /* Don't override focus windows or private device windows */ |
| if( hwnd && |
| !(This->focuswindow) && |
| !(This->devicewindow) && |
| (hwnd != window) ) |
| { |
| /* On a window change, restore the old window and set the new one */ |
| if(window != hwnd) |
| { |
| if(window) |
| IDirectDrawImpl_RestoreWindow(This, window); |
| IDirectDrawImpl_SetupFullscreenWindow(This, hwnd); |
| } |
| IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd); |
| } |
| } |
| else if(cooplevel & DDSCL_EXCLUSIVE) |
| { |
| TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(cooplevel & DDSCL_CREATEDEVICEWINDOW) |
| { |
| /* Don't create a device window if a focus window is set */ |
| if( !(This->focuswindow) ) |
| { |
| HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window", |
| WS_POPUP, 0, 0, |
| GetSystemMetrics(SM_CXSCREEN), |
| GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, GetModuleHandleA(0), NULL); |
| |
| ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */ |
| TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow); |
| |
| IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow); |
| This->devicewindow = devicewindow; |
| } |
| } |
| |
| /* Unhandled flags */ |
| if(cooplevel & DDSCL_ALLOWREBOOT) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); |
| if(cooplevel & DDSCL_ALLOWMODEX) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); |
| if(cooplevel & DDSCL_MULTITHREADED) |
| FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This); |
| if(cooplevel & DDSCL_FPUSETUP) |
| WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); |
| if(cooplevel & DDSCL_FPUPRESERVE) |
| WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This); |
| |
| /* Store the cooperative_level */ |
| This->cooperative_level |= cooplevel; |
| TRACE("SetCooperativeLevel retuning DD_OK\n"); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetDisplayMode |
| * |
| * Sets the display screen resolution, color depth and refresh frequency |
| * when in fullscreen mode (in theory). |
| * Possible return values listed in the SDK suggest that this method fails |
| * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets |
| * the display mode in DDSCL_NORMAL mode without an hwnd specified. |
| * It seems to be valid to pass 0 for With and Height, this has to be tested |
| * It could mean that the current video mode should be left as-is. (But why |
| * call it then?) |
| * |
| * Params: |
| * Height, Width: Screen dimension |
| * BPP: Color depth in Bits per pixel |
| * Refreshrate: Screen refresh rate |
| * Flags: Other stuff |
| * |
| * Returns |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface, |
| DWORD Width, |
| DWORD Height, |
| DWORD BPP, |
| DWORD RefreshRate, |
| DWORD Flags) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| WINED3DDISPLAYMODE Mode; |
| TRACE("(%p)->(%ld,%ld,%ld,%ld,%lx: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags); |
| |
| if( !Width || !Height ) |
| { |
| ERR("Width=%ld, Height=%ld, what to do?\n", Width, Height); |
| /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ |
| return DD_OK; |
| } |
| |
| /* Check the exclusive mode |
| if(!(This->cooperative_level & DDSCL_EXCLUSIVE)) |
| return DDERR_NOEXCLUSIVEMODE; |
| * This is WRONG. Don't know if the SDK is completely |
| * wrong and if there are any conditions when DDERR_NOEXCLUSIVE |
| * is returned, but Half-Life 1.1.1.1 (Steam version) |
| * depends on this |
| */ |
| |
| Mode.Width = Width; |
| Mode.Height = Height; |
| Mode.RefreshRate = RefreshRate; |
| switch(BPP) |
| { |
| case 8: Mode.Format = WINED3DFMT_P8; break; |
| case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break; |
| case 16: Mode.Format = WINED3DFMT_R5G6B5; break; |
| case 24: Mode.Format = WINED3DFMT_R8G8B8; break; |
| case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break; |
| } |
| |
| /* TODO: The possible return values from msdn suggest that |
| * the screen mode can't be changed if a surface is locked |
| * or some drawing is in progress |
| */ |
| |
| /* TODO: Lose the primary surface */ |
| return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice, |
| 0, /* First swapchain */ |
| &Mode); |
| |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreDisplayMode |
| * |
| * Restores the display mode to what it was at creation time. Basically. |
| * |
| * A problem arises when there are 2 DirectDraw objects using the same hwnd: |
| * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 |
| * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 |
| * -> DD_1 is released. The screen should be left at 1024x768x32. |
| * -> DD_2 is released. The screen should be set to 1400x1050x32 |
| * This case is unhandled right now, but Empire Earth does it this way. |
| * (But perhaps there is something in SetCooperativeLevel to prevent this) |
| * |
| * The msdn says that this method resets the display mode to what it was before |
| * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)\n", This); |
| |
| return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7), |
| This->orig_width, |
| This->orig_height, |
| This->orig_bpp, |
| 0, |
| 0); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetCaps |
| * |
| * Returns the drives capabilities |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DriverCaps: Structure to write the Hardware accelerated caps to |
| * HelCaps: Structure to write the emulation caps to |
| * |
| * Returns |
| * This implementation returns DD_OK only |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetCaps(IDirectDraw7 *iface, |
| DDCAPS *DriverCaps, |
| DDCAPS *HELCaps) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps); |
| |
| /* One structure must be != NULL */ |
| if( (!DriverCaps) && (!HELCaps) ) |
| { |
| ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(DriverCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Driver Caps :\n"); |
| DDRAW_dump_DDCAPS(DriverCaps); |
| } |
| |
| } |
| if(HELCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("HEL Caps :\n"); |
| DDRAW_dump_DDCAPS(HELCaps); |
| } |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Compact |
| * |
| * No idea what it does, MSDN says it's not implemented. |
| * |
| * Returns |
| * DD_OK, but this is unchecked |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_Compact(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)\n", This); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDisplayMode |
| * |
| * Returns information about the current display mode |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DDSD: Address of a surface description structure to write the info to |
| * |
| * Returns |
| * DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface, |
| DDSURFACEDESC2 *DDSD) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| HRESULT hr; |
| WINED3DDISPLAYMODE Mode; |
| DWORD Size; |
| TRACE("(%p)->(%p): Relay\n", This, DDSD); |
| |
| /* This seems sane */ |
| if(!DDSD) |
| { |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal, |
| * so one method can be used for all versions (Hopefully) |
| */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0 /* swapchain 0 */, |
| &Mode); |
| if( hr != D3D_OK ) |
| { |
| ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08lx\n", This, hr); |
| return hr; |
| } |
| |
| Size = DDSD->dwSize; |
| memset(DDSD, 0, Size); |
| |
| DDSD->dwSize = Size; |
| DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; |
| DDSD->dwWidth = Mode.Width; |
| DDSD->dwHeight = Mode.Height; |
| DDSD->u2.dwRefreshRate = 60; |
| DDSD->ddsCaps.dwCaps = 0; |
| DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format); |
| DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("Returning surface desc :\n"); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetFourCCCodes |
| * |
| * Returns an array of supported FourCC codes. |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * NumCodes: Contains the number of Codes that Codes can carry. Returns the number |
| * of enumerated codes |
| * Codes: Pointer to an array of DWORDs where the supported codes are written |
| * to |
| * |
| * Returns |
| * Always returns DD_OK, as it's a stub for now |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface, |
| DWORD *NumCodes, DWORD *Codes) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes); |
| |
| if(NumCodes) *NumCodes = 0; |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetMonitorFrequency |
| * |
| * Returns the monitor's frequency |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * Freq: Pointer to a DWORD to write the frequency to |
| * |
| * Returns |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface, |
| DWORD *Freq) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%p)\n", This, Freq); |
| |
| /* Ideally this should be in WineD3D, as it concerns the screen setup, |
| * but for now this should make the games happy |
| */ |
| *Freq = 60; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetVerticalBlankStatus |
| * |
| * Returns the Vertical blank status of the monitor. This should be in WineD3D |
| * too basically, but as it's a semi stub, I didn't create a function there |
| * |
| * Params: |
| * status: Pointer to a BOOL to be filled with the vertical blank status |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if status is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface, |
| BOOL *status) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%p)\n", This, status); |
| |
| /* This looks sane, the MSDN suggests it too */ |
| if(!status) return DDERR_INVALIDPARAMS; |
| |
| *status = This->fake_vblank; |
| This->fake_vblank = !This->fake_vblank; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetAvailableVidMem |
| * |
| * Returns the total and free video memory |
| * |
| * Params: |
| * Caps: Specifies the memory type asked for |
| * total: Pointer to a DWORD to be filled with the total memory |
| * free: Pointer to a DWORD to be filled with the free memory |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS of free and total are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free); |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("(%p) Asked for memory with description: ", This); |
| DDRAW_dump_DDSCAPS2(Caps); |
| TRACE("\n"); |
| } |
| |
| /* Todo: System memory vs local video memory vs non-local video memory |
| * The MSDN also mentions differences between texture memory and other |
| * resources, but that's not important |
| */ |
| |
| if( (!total) && (!free) ) return DDERR_INVALIDPARAMS; |
| |
| if(total) *total = This->total_vidmem; |
| if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Initialize |
| * |
| * Initializes a DirectDraw interface. |
| * |
| * Params: |
| * GUID: Interface identifier. Well, don't know what this is really good |
| * for |
| * |
| * Returns |
| * Returns DD_OK on the first call, |
| * DDERR_ALREADYINITIALIZED on repeated calls |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_Initialize(IDirectDraw7 *iface, |
| GUID *Guid) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid)); |
| |
| if(This->initialized) |
| { |
| return DDERR_ALREADYINITIALIZED; |
| } |
| else |
| { |
| return DD_OK; |
| } |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::FlipToGDISurface |
| * |
| * "Makes the surface that the GDI writes to the primary surface" |
| * Looks like some windows specific thing we don't have to care about. |
| * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to |
| * show error boxes ;) |
| * Well, just return DD_OK. |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)\n", This); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::WaitForVerticalBlank |
| * |
| * This method allows applications to get in sync with the vertical blank |
| * interval. |
| * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't |
| * redraw the screen, most likely because of this stub |
| * |
| * Parameters: |
| * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT |
| * or DDWAITVB_BLOCKEND |
| * h: Not used, according to MSDN |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface, |
| DWORD Flags, |
| HANDLE h) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| FIXME("(%p)->(%lx,%p): Stub\n", This, Flags, h); |
| |
| /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ |
| if(Flags & DDWAITVB_BLOCKBEGINEVENT) |
| return DDERR_UNSUPPORTED; /* unchecked */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetScanLine |
| * |
| * Returns the scan line that is being drawn on the monitor |
| * |
| * Parameters: |
| * Scanline: Address to write the scan line value to |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| static BOOL hide = FALSE; |
| WINED3DDISPLAYMODE Mode; |
| |
| /* This function is called often, so print the fixme only once */ |
| if(!hide) |
| { |
| FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline); |
| hide = TRUE; |
| } |
| |
| IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0, |
| &Mode); |
| |
| /* Fake the line sweeping of the monitor */ |
| /* FIXME: We should synchronize with a source to keep the refresh rate */ |
| *Scanline = This->cur_scanline++; |
| /* Assume 20 scan lines in the vertical blank */ |
| if (This->cur_scanline >= Mode.Height + 20) |
| This->cur_scanline = 0; |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::TestCooperativeLevel |
| * |
| * Informs the application about the state of the video adapter, depending |
| * on the cooperative level |
| * |
| * Returns: |
| * DD_OK if the device is in a sane state |
| * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET |
| * if the state is not correct(See below) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| HRESULT hr; |
| TRACE("(%p)\n", This); |
| |
| /* Description from MSDN: |
| * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched |
| * away from the app with e.g. alt-tab. Windowed apps receive |
| * DDERR_EXCLUSIVEMODEALREADYSET if another application created a |
| * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned, |
| * when the video mode has changed |
| */ |
| |
| hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice); |
| |
| /* Fix the result value. These values are mapped from their |
| * d3d9 counterpart. |
| */ |
| switch(hr) |
| { |
| case WINED3DERR_DEVICELOST: |
| if(This->cooperative_level & DDSCL_EXCLUSIVE) |
| { |
| return DDERR_NOEXCLUSIVEMODE; |
| } |
| else |
| { |
| return DDERR_EXCLUSIVEMODEALREADYSET; |
| } |
| |
| case WINED3DERR_DEVICENOTRESET: |
| return DD_OK; |
| |
| case WINED3D_OK: |
| return DD_OK; |
| |
| case WINED3DERR_DRIVERINTERNALERROR: |
| default: |
| ERR("(%p) Unexpected return value %08lx from wineD3D, " \ |
| " returning DD_OK\n", This, hr); |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetGDISurface |
| * |
| * Returns the surface that GDI is treating as the primary surface. |
| * For Wine this is the front buffer |
| * |
| * Params: |
| * GDISurface: Address to write the surface pointer to |
| * |
| * Returns: |
| * DD_OK if the surface was found |
| * DDERR_NOTFOUND if the GDI surface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 **GDISurface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| IWineD3DSurface *Surf; |
| IDirectDrawSurface7 *ddsurf; |
| HRESULT hr; |
| DDSCAPS2 ddsCaps; |
| TRACE("(%p)->(%p)\n", This, GDISurface); |
| |
| /* Get the back buffer from the wineD3DDevice and search its |
| * attached surfaces for the front buffer |
| */ |
| hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice, |
| 0, /* SwapChain */ |
| 0, /* first back buffer*/ |
| WINED3DBACKBUFFER_TYPE_MONO, |
| &Surf); |
| |
| if( (hr != D3D_OK) || |
| (!Surf) ) |
| { |
| ERR("IWineD3DDevice::GetBackBuffer failed\n"); |
| return DDERR_NOTFOUND; |
| } |
| |
| /* GetBackBuffer AddRef()ed the surface, release it */ |
| IWineD3DSurface_Release(Surf); |
| |
| IWineD3DSurface_GetParent(Surf, |
| (IUnknown **) &ddsurf); |
| IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */ |
| |
| /* Find the front buffer */ |
| ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER; |
| hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf, |
| &ddsCaps, |
| GDISurface); |
| if(hr != DD_OK) |
| { |
| ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %lx\n", hr); |
| } |
| |
| /* The AddRef is OK this time */ |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_EnumDisplayModesCB |
| * |
| * Callback function for IDirectDraw7::EnumDisplayModes. Translates |
| * the wineD3D values to ddraw values and calls the application callback |
| * |
| * Params: |
| * device: The IDirectDraw7 interface to the current device |
| * With, Height, Pixelformat, Refresh: Enumerated display mode |
| * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes |
| * |
| * Returns: |
| * The return value from the application callback |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice, |
| UINT Width, |
| UINT Height, |
| WINED3DFORMAT Pixelformat, |
| FLOAT Refresh, |
| void *context) |
| { |
| DDSURFACEDESC2 callback_sd; |
| EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context; |
| |
| memset(&callback_sd, 0, sizeof(callback_sd)); |
| callback_sd.dwSize = sizeof(callback_sd); |
| callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| |
| callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH; |
| if(Refresh > 0.0) |
| { |
| callback_sd.dwFlags |= DDSD_REFRESHRATE; |
| callback_sd.u2.dwRefreshRate = 60.0; |
| } |
| |
| callback_sd.dwHeight = Height; |
| callback_sd.dwWidth = Width; |
| |
| PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat); |
| return cbs->callback(&callback_sd, cbs->context); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumDisplayModes |
| * |
| * Enumerates the supported Display modes. The modes can be filtered with |
| * the DDSD parameter. |
| * |
| * Params: |
| * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES |
| * DDSD: Surface description to filter the modes |
| * Context: Pointer passed back to the callback function |
| * cb: Application-provided callback function |
| * |
| * Returns: |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if the callback wasn't set |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface, |
| DWORD Flags, |
| DDSURFACEDESC2 *DDSD, |
| void *Context, |
| LPDDENUMMODESCALLBACK2 cb) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| UINT Width = 0, Height = 0; |
| WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN; |
| EnumDisplayModesCBS cbs; |
| |
| TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb); |
| |
| /* This looks sane */ |
| if(!cb) return DDERR_INVALIDPARAMS; |
| |
| /* The private callback structure */ |
| cbs.callback = cb; |
| cbs.context = Context; |
| |
| if(DDSD) |
| { |
| if (DDSD->dwFlags & DDSD_WIDTH) |
| Width = DDSD->dwWidth; |
| if (DDSD->dwFlags & DDSD_HEIGHT) |
| Height = DDSD->dwHeight; |
| if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) ) |
| pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); |
| } |
| |
| return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice, |
| Flags, |
| Width, Height, pixelformat, |
| &cbs, |
| IDirectDrawImpl_EnumDisplayModesCB); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EvaluateMode |
| * |
| * Used with IDirectDraw7::StartModeTest to test video modes. |
| * EvaluateMode is used to pass or fail a mode, and continue with the next |
| * mode |
| * |
| * Params: |
| * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED |
| * Timeout: Returns the amount of seconds left before the mode would have |
| * been failed automatically |
| * |
| * Returns: |
| * This implementation always DD_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface, |
| DWORD Flags, |
| DWORD *Timeout) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| FIXME("(%p)->(%ld,%p): Stub!\n", This, Flags, Timeout); |
| |
| /* When implementing this, implement it in WineD3D */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDeviceIdentifier |
| * |
| * Returns the device identifier, which gives information about the driver |
| * Our device identifier is defined at the beginning of this file. |
| * |
| * Params: |
| * DDDI: Address for the returned structure |
| * Flags: Can be DDGDI_GETHOSTIDENTIFIER |
| * |
| * Returns: |
| * On success it returns DD_OK |
| * DDERR_INVALIDPARAMS if DDDI is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface, |
| DDDEVICEIDENTIFIER2 *DDDI, |
| DWORD Flags) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%p,%08lx)\n", This, DDDI, Flags); |
| |
| if(!DDDI) |
| return DDERR_INVALIDPARAMS; |
| |
| /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D |
| * host adapter, if there's a secondary 3D adapter. This doesn't apply |
| * to any modern hardware, nor is it interesting for Wine, so ignore it |
| */ |
| |
| *DDDI = deviceidentifier; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetSurfaceFromDC |
| * |
| * Returns the Surface for a GDI device context handle. |
| * Is this related to IDirectDrawSurface::GetDC ??? |
| * |
| * Params: |
| * hdc: hdc to return the surface for |
| * Surface: Address to write the surface pointer to |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface, |
| HDC hdc, |
| IDirectDrawSurface7 **Surface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface); |
| |
| /* Implementation idea if needed: Loop through all surfaces and compare |
| * their hdc with hdc. Implement it in WineD3D! */ |
| return DDERR_NOTFOUND; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreAllSurfaces |
| * |
| * Calls the restore method of all surfaces |
| * |
| * Params: |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| FIXME("(%p): Stub\n", This); |
| |
| /* This isn't hard to implement: Enumerate all WineD3D surfaces, |
| * get their parent and call their restore method. Do not implement |
| * it in WineD3D, as restoring a surface means re-creating the |
| * WineD3DDSurface |
| */ |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::StartModeTest |
| * |
| * Tests the specified video modes to update the system registry with |
| * refresh rate information. StartModeTest starts the mode test, |
| * EvaluateMode is used to fail or pass a mode. If EvaluateMode |
| * isn't called within 15 seconds, the mode is failed automatically |
| * |
| * As refresh rates are handled by the X server, I don't think this |
| * Method is important |
| * |
| * Params: |
| * Modes: An array of mode specifications |
| * NumModes: The number of modes in Modes |
| * Flags: Some flags... |
| * |
| * Returns: |
| * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, |
| * if no modes are passed, DDERR_INVALIDPARAMS is returned, |
| * otherwise DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface, |
| SIZE *Modes, |
| DWORD NumModes, |
| DWORD Flags) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| WARN("(%p)->(%p, %ld, %lx): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags); |
| |
| /* This looks sane */ |
| if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; |
| |
| /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. |
| * As it is not, DDERR_TESTFINISHED is returned |
| * (hopefully that's correct |
| * |
| if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; |
| * well, that value doesn't (yet) exist in the wine headers, so ignore it |
| */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_RecreateSurfacesCallback |
| * |
| * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces. |
| * It re-recreates the WineD3DSurface. It's pretty straightforward |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf, |
| DDSURFACEDESC2 *desc, |
| void *Context) |
| { |
| IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, |
| IDirectDrawSurface7, |
| surf); |
| IDirectDrawImpl *This = surfImpl->ddraw; |
| IUnknown *Parent; |
| IParentImpl *parImpl = NULL; |
| IWineD3DSurface *wineD3DSurface; |
| HRESULT hr; |
| void *tmp; |
| |
| WINED3DSURFACE_DESC Desc; |
| WINED3DFORMAT Format; |
| WINED3DRESOURCETYPE Type; |
| DWORD Usage; |
| WINED3DPOOL Pool; |
| UINT Size; |
| |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| DWORD MultiSampleQuality; |
| UINT Width; |
| UINT Height; |
| |
| TRACE("(%p): Enumerated Surface %p\n", This, surfImpl); |
| |
| /* For the enumeration */ |
| IDirectDrawSurface7_Release(surf); |
| |
| if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */ |
| |
| /* Get the objects */ |
| wineD3DSurface = surfImpl->WineD3DSurface; |
| IWineD3DSurface_GetParent(wineD3DSurface, &Parent); |
| IUnknown_Release(Parent); /* For the getParent */ |
| |
| /* Is the parent an IParent interface? */ |
| if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK) |
| { |
| /* It is a IParent interface! */ |
| IUnknown_Release(Parent); /* For the QueryInterface */ |
| parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent); |
| /* Release the reference the parent interface is holding */ |
| IWineD3DSurface_Release(wineD3DSurface); |
| } |
| |
| |
| /* Get the surface properties */ |
| Desc.Format = &Format; |
| Desc.Type = &Type; |
| Desc.Usage = &Usage; |
| Desc.Pool = &Pool; |
| Desc.Size = &Size; |
| Desc.MultiSampleType = &MultiSampleType; |
| Desc.MultiSampleQuality = &MultiSampleQuality; |
| Desc.Width = &Width; |
| Desc.Height = &Height; |
| |
| hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc); |
| if(hr != D3D_OK) return hr; |
| |
| /* Create the new surface */ |
| hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, |
| Width, Height, Format, |
| TRUE /* Lockable */, |
| FALSE /* Discard */, |
| surfImpl->mipmap_level, |
| &surfImpl->WineD3DSurface, |
| Type, |
| Usage, |
| Pool, |
| MultiSampleType, |
| MultiSampleQuality, |
| 0 /* SharedHandle */, |
| This->ImplType, |
| Parent); |
| |
| if(hr != D3D_OK) |
| return hr; |
| |
| /* Update the IParent if it exists */ |
| if(parImpl) |
| { |
| parImpl->child = (IUnknown *) surfImpl->WineD3DSurface; |
| /* Add a reference for the IParent */ |
| IWineD3DSurface_AddRef(surfImpl->WineD3DSurface); |
| } |
| /* TODO: Copy the surface content, except for render targets */ |
| |
| if(IWineD3DSurface_Release(wineD3DSurface) == 0) |
| TRACE("Surface released successful, next surface\n"); |
| else |
| ERR("Something's still holding the old WineD3DSurface\n"); |
| |
| surfImpl->ImplType = This->ImplType; |
| |
| return DDENUMRET_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_RecreateAllSurfaces |
| * |
| * A function, that converts all wineD3DSurfaces to the new implementation type |
| * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a |
| * new WineD3DSurface, copies the content and releases the old surface |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This) |
| { |
| DDSURFACEDESC2 desc; |
| TRACE("(%p): Switch to implementation %d\n", This, This->ImplType); |
| |
| if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized) |
| { |
| /* Should happen almost never */ |
| FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This); |
| /* Shutdown d3d */ |
| IWineD3DDevice_Uninit3D(This->wineD3DDevice); |
| } |
| /* Contrary: D3D starting is handled by the caller, because it knows the render target */ |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| |
| return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7), |
| 0, |
| &desc, |
| This, |
| IDirectDrawImpl_RecreateSurfacesCallback); |
| } |
| |
| /***************************************************************************** |
| * D3D7CB_CreateSurface |
| * |
| * Callback function for IDirect3DDevice_CreateTexture. It searches for the |
| * correct mipmap sublevel, and returns it to WineD3D. |
| * The surfaces are created already by IDirectDraw7::CreateSurface |
| * |
| * Params: |
| * With, Height: With and height of the surface |
| * Format: The requested format |
| * Usage, Pool: D3DUSAGE and D3DPOOL of the surface |
| * level: The mipmap level |
| * Surface: Pointer to pass the created surface back at |
| * SharedHandle: NULL |
| * |
| * Returns: |
| * D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| D3D7CB_CreateSurface(IUnknown *device, |
| UINT Width, UINT Height, |
| WINED3DFORMAT Format, |
| DWORD Usage, WINED3DPOOL Pool, UINT level, |
| IWineD3DSurface **Surface, |
| HANDLE *SharedHandle) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); |
| IDirectDrawSurfaceImpl *surf = This->tex_root; |
| int i; |
| TRACE("(%p) call back. surf=%p\n", device, surf); |
| |
| /* Find the wanted mipmap. There are enough mipmaps in the chain */ |
| for(i = 0; i < level; i++) |
| surf = surf->next_complex; |
| |
| /* Return the surface */ |
| *Surface = surf->WineD3DSurface; |
| |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf); |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_CreateNewSurface |
| * |
| * A helper function for IDirectDraw7::CreateSurface. It creates a new surface |
| * with the passed parameters. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * |
| * Returns: |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, |
| DDSURFACEDESC2 *pDDSD, |
| IDirectDrawSurfaceImpl **ppSurf, |
| UINT level) |
| { |
| HRESULT hr; |
| UINT Width = 0, Height = 0; |
| WINED3DFORMAT Format = WINED3DFMT_UNKNOWN; |
| WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE; |
| DWORD Usage = 0; |
| WINED3DSURFTYPE ImplType = This->ImplType; |
| WINED3DSURFACE_DESC Desc; |
| IUnknown *Parent; |
| IParentImpl *parImpl = NULL; |
| WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; |
| |
| /* Dummies for GetDesc */ |
| WINED3DPOOL dummy_d3dpool; |
| WINED3DMULTISAMPLE_TYPE dummy_mst; |
| UINT dummy_uint; |
| DWORD dummy_dword; |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", This); |
| DDRAW_dump_surface_desc(pDDSD); |
| } |
| |
| /* Select the surface type, if it wasn't choosen yet */ |
| if(ImplType == SURFACE_UNKNOWN) |
| { |
| /* Use GL Surfaces if a D3DDEVICE Surface is requested */ |
| if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| { |
| TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This); |
| ImplType = SURFACE_OPENGL; |
| } |
| |
| /* Otherwise use GDI surfaces for now */ |
| else |
| { |
| TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This); |
| ImplType = SURFACE_GDI; |
| } |
| |
| /* Policy if all surface implementations are available: |
| * First, check if a default type was set with winecfg. If not, |
| * try Xrender surfaces, and use them if they work. Next, check if |
| * accelerated OpenGL is available, and use GL surfaces in this |
| * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface |
| * was created, always use OpenGL surfaces. |
| * |
| * (Note: Xrender surfaces are not implemented for now, the |
| * unaccelerated implementation uses GDI to render in Software) |
| */ |
| |
| /* Store the type. If it needs to be changed, all WineD3DSurfaces have to |
| * be re-created. This could be done with IDirectDrawSurface7::Restore |
| */ |
| This->ImplType = ImplType; |
| } |
| else |
| { |
| if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && |
| (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| /* We have to change to OpenGL, |
| * and re-create all WineD3DSurfaces |
| */ |
| ImplType = SURFACE_OPENGL; |
| This->ImplType = ImplType; |
| TRACE("(%p) Re-creating all surfaces\n", This); |
| IDirectDrawImpl_RecreateAllSurfaces(This); |
| TRACE("(%p) Done recreating all surfaces\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL) |
| { |
| WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n"); |
| /* Do not fail surface creation, only fail 3D device creation */ |
| } |
| } |
| |
| /* Get the correct wined3d usage */ |
| if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | |
| DDSCAPS_BACKBUFFER | |
| DDSCAPS_3DDEVICE ) ) |
| { |
| Usage |= WINED3DUSAGE_RENDERTARGET; |
| |
| pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY | |
| DDSCAPS_VISIBLE | |
| DDSCAPS_LOCALVIDMEM; |
| } |
| if(This->depthstencil) |
| { |
| /* The depth stencil creation callback sets this flag. |
| * Set the WineD3D usage to let it know that it's a depth |
| * Stencil surface. |
| */ |
| Usage |= WINED3DUSAGE_DEPTHSTENCIL; |
| } |
| if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) |
| { |
| Pool = WINED3DPOOL_SYSTEMMEM; |
| } |
| |
| Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat); |
| if(Format == WINED3DFMT_UNKNOWN) |
| { |
| ERR("Unsupported / Unknown pixelformat\n"); |
| return DDERR_INVALIDPIXELFORMAT; |
| } |
| |
| /* Create the Surface object */ |
| *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl)); |
| if(!*ppSurf) |
| { |
| ERR("(%p) Error allocating memory for a surface\n", This); |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl); |
| ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl); |
| ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl); |
| ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl); |
| ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl); |
| (*ppSurf)->ref = 1; |
| (*ppSurf)->version = 7; |
| (*ppSurf)->ddraw = This; |
| (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2); |
| (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD); |
| |
| /* Surface attachments */ |
| (*ppSurf)->next_attached = NULL; |
| (*ppSurf)->first_attached = *ppSurf; |
| |
| (*ppSurf)->next_complex = NULL; |
| (*ppSurf)->first_complex = *ppSurf; |
| |
| /* Needed to re-create the surface on an implementation change */ |
| (*ppSurf)->ImplType = ImplType; |
| |
| /* For D3DDevice creation */ |
| (*ppSurf)->isRenderTarget = FALSE; |
| |
| /* A trace message for debugging */ |
| TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf); |
| |
| if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) ) |
| { |
| /* Render targets and textures need a IParent interface, |
| * because WineD3D will destroy them when the swapchain |
| * is released |
| */ |
| parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl)); |
| if(!parImpl) |
| { |
| ERR("Out of memory when allocating memory for a IParent implementation\n"); |
| return DDERR_OUTOFMEMORY; |
| } |
| parImpl->ref = 1; |
| ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl); |
| Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent); |
| TRACE("Using IParent interface %p as parent\n", parImpl); |
| } |
| else |
| { |
| /* Use the surface as parent */ |
| Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7); |
| TRACE("Using Surface interface %p as parent\n", *ppSurf); |
| } |
| |
| /* Now create the WineD3D Surface */ |
| hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, |
| pDDSD->dwWidth, |
| pDDSD->dwHeight, |
| Format, |
| TRUE /* Lockable */, |
| FALSE /* Discard */, |
| level, |
| &(*ppSurf)->WineD3DSurface, |
| ResType, Usage, |
| Pool, |
| WINED3DMULTISAMPLE_NONE, |
| 0 /* MultiSampleQuality */, |
| 0 /* SharedHandle */, |
| ImplType, |
| Parent); |
| |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DDevice::CreateSurface failed. hr = %08lx\n", hr); |
| return hr; |
| } |
| |
| /* Set the child of the parent implementation if it exists */ |
| if(parImpl) |
| { |
| parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface; |
| /* The IParent releases the WineD3DSurface, and |
| * the ddraw surface does that too. Hold a reference |
| */ |
| IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface); |
| } |
| |
| /* Increase the surface counter, and attach the surface */ |
| InterlockedIncrement(&This->surfaces); |
| if(This->surface_list) |
| { |
| This->surface_list->prev = *ppSurf; |
| } |
| (*ppSurf)->next = This->surface_list; |
| This->surface_list = *ppSurf; |
| |
| /* Here we could store all created surfaces in the DirectDrawImpl structure, |
| * But this could also be delegated to WineDDraw, as it keeps track of all its |
| * resources. Not implemented for now, as there are more important things ;) |
| */ |
| |
| /* Get the pixel format of the WineD3DSurface and store it. |
| * Don't use the Format choosen above, WineD3D might have |
| * changed it |
| */ |
| Desc.Format = &Format; |
| Desc.Type = &ResType; |
| Desc.Usage = &Usage; |
| Desc.Pool = &dummy_d3dpool; |
| Desc.Size = &dummy_uint; |
| Desc.MultiSampleType = &dummy_mst; |
| Desc.MultiSampleQuality = &dummy_dword; |
| Desc.Width = &Width; |
| Desc.Height = &Height; |
| |
| (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT; |
| hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc); |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DSurface::GetDesc failed\n"); |
| IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf); |
| return hr; |
| } |
| |
| if(Format == WINED3DFMT_UNKNOWN) |
| { |
| FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n"); |
| } |
| PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format); |
| |
| /* Anno 1602 stores the pitch right after surface creation, so make sure it's there. |
| * I can't LockRect() the surface here because if OpenGL surfaces are in use, the |
| * WineD3DDevice might not be useable for 3D yet, so an extra method was created |
| */ |
| (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH; |
| (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface); |
| |
| /* Application passed a color key? Set it! */ |
| if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_DESTOVERLAY, |
| &pDDSD->u3.ddckCKDestOverlay); |
| } |
| if(pDDSD->dwFlags & DDSD_CKDESTBLT) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_DESTBLT, |
| &pDDSD->ddckCKDestBlt); |
| } |
| if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_SRCOVERLAY, |
| &pDDSD->ddckCKSrcOverlay); |
| } |
| if(pDDSD->dwFlags & DDSD_CKSRCBLT) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_SRCBLT, |
| &pDDSD->ddckCKSrcBlt); |
| } |
| if ( pDDSD->dwFlags & DDSD_LPSURFACE) |
| { |
| hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface); |
| if(hr != WINED3D_OK) |
| { |
| /* No need for a trace here, wined3d does that for us */ |
| IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7)); |
| return hr; |
| } |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateSurface |
| * |
| * Creates a new IDirectDrawSurface object and returns its interface. |
| * |
| * The surface connections with wined3d are a bit tricky. Basically it works |
| * like this: |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | WineD3DSurface | |
| * | | | | |
| * | WineD3DSurface |-------------->| | |
| * | Child |<------------->| Parent | |
| * |------------------------| |-----------------| |
| * |
| * The DDraw surface is the parent of the wined3d surface, and it releases |
| * the WineD3DSurface when the ddraw surface is destroyed. |
| * |
| * However, for all surfaces which can be in a container in WineD3D, |
| * we have to do this. These surfaces are ususally complex surfaces, |
| * so this concerns primary surfaces with a front and a back buffer, |
| * and textures. |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | Containter | |
| * | | | | |
| * | Child |<------------->| Parent | |
| * | Texture |<------------->| | |
| * | WineD3DSurface |<----| | Levels |<--| |
| * | Complex connection | | | | | |
| * |------------------------| | |-----------------| | |
| * ^ | | |
| * | | | |
| * | | | |
| * | |------------------| | |-----------------| | |
| * | | IParent | |-------->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<------------->| Parent | | |
| * | | | | Container |<--| |
| * | |------------------| |-----------------| | |
| * | | |
| * | |----------------------| | |
| * | | DDraw surface 2 | | |
| * | | | | |
| * |<->| Complex root Child | | |
| * | | Texture | | |
| * | | WineD3DSurface |<----| | |
| * | |----------------------| | | |
| * | | | |
| * | |---------------------| | |-----------------| | |
| * | | IParent | |----->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<---------->| Parent | | |
| * | |---------------------| | Container |<--| |
| * | |-----------------| | |
| * | | |
| * | ---More surfaces can follow--- | |
| * |
| * The reason is that the IWineD3DSwapchain(render target container) |
| * and the IWineD3DTexure(Texture container) release the parents |
| * of their surface's children, but by releasing the complex root |
| * the surfaces which are complexly attached to it are destroyed |
| * too. See IDirectDrawSurface::Release for a more detailed |
| * explanation. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * UnkOuter: Basically for aggregation support, but ddraw doesn't support |
| * aggregation, so it has to be NULL |
| * |
| * Returns: |
| * DD_OK on success |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_* if an error occurs |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface, |
| DDSURFACEDESC2 *DDSD, |
| IDirectDrawSurface7 **Surf, |
| IUnknown *UnkOuter) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| IDirectDrawSurfaceImpl *object = NULL; |
| HRESULT hr; |
| LONG extra_surfaces = 0, i; |
| DDSURFACEDESC2 desc2; |
| UINT level = 0; |
| WINED3DDISPLAYMODE Mode; |
| |
| TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter); |
| |
| /* Some checks before we start */ |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", This); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| if (UnkOuter != NULL) |
| { |
| FIXME("(%p) : outer != NULL?\n", This); |
| return CLASS_E_NOAGGREGATION; /* unchecked */ |
| } |
| |
| if (!(DDSD->dwFlags & DDSD_CAPS)) |
| { |
| /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ |
| DDSD->dwFlags |= DDSD_CAPS; |
| } |
| if (DDSD->ddsCaps.dwCaps == 0) |
| { |
| /* This has been checked on real Windows */ |
| DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY; |
| } |
| |
| if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) |
| { |
| /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) |
| { |
| /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ |
| WARN("(%p) Null surface pointer specified, ignore it!\n", This); |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if (Surf == NULL) |
| { |
| FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This); |
| return E_POINTER; /* unchecked */ |
| } |
| |
| /* Modify some flags */ |
| memset(&desc2, 0, sizeof(desc2)); |
| desc2.dwSize = sizeof(desc2); /* For the struct copy */ |
| DD_STRUCT_COPY_BYSIZE(&desc2, DDSD); |
| desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */ |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ |
| |
| /* Get the video mode from WineD3D - we will need it */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0, /* Swapchain 0 */ |
| &Mode); |
| if(FAILED(hr)) |
| { |
| ERR("Failed to read display mode from wined3d\n"); |
| switch(This->orig_bpp) |
| { |
| case 8: |
| Mode.Format = WINED3DFMT_P8; |
| break; |
| |
| case 15: |
| Mode.Format = WINED3DFMT_X1R5G5B5; |
| break; |
| |
| case 16: |
| Mode.Format = WINED3DFMT_R5G6B5; |
| break; |
| |
| case 24: |
| Mode.Format = WINED3DFMT_R8G8B8; |
| break; |
| |
| case 32: |
| Mode.Format = WINED3DFMT_X8R8G8B8; |
| break; |
| } |
| Mode.Width = This->orig_width; |
| Mode.Height = This->orig_height; |
| } |
| |
| /* No pixelformat given? Use the current screen format */ |
| if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) |
| { |
| desc2.dwFlags |= DDSD_PIXELFORMAT; |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); |
| |
| /* Wait: It could be a Z buffer */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) |
| { |
| switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */ |
| { |
| case 15: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1); |
| break; |
| case 16: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16); |
| break; |
| case 24: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8); |
| break; |
| case 32: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32); |
| break; |
| default: |
| ERR("Unknown Z buffer bit depth\n"); |
| } |
| } |
| else |
| { |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format); |
| } |
| } |
| |
| /* No Width or no Height? Use the current window size or |
| * the original screen size |
| */ |
| if(!(desc2.dwFlags & DDSD_WIDTH) || |
| !(desc2.dwFlags & DDSD_HEIGHT) ) |
| { |
| HWND window; |
| |
| /* Fallback: From WineD3D / original mode */ |
| desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; |
| desc2.dwWidth = Mode.Width; |
| desc2.dwHeight = Mode.Height; |
| |
| hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, |
| &window); |
| if( (hr == D3D_OK) && (window != 0) ) |
| { |
| RECT rect; |
| if(GetWindowRect(window, &rect) ) |
| { |
| /* This is a hack until I find a better solution */ |
| if( (rect.right - rect.left) <= 1 || |
| (rect.bottom - rect.top) <= 1 ) |
| { |
| FIXME("Wanted to get surface dimensions from window %p, but it has only \ |
| a size of %ldx%ld. Using full screen dimensions\n", |
| window, rect.right - rect.left, rect.bottom - rect.top); |
| } |
| else |
| { |
| /* Not sure if this is correct */ |
| desc2.dwWidth = rect.right - rect.left; |
| desc2.dwHeight = rect.bottom - rect.top; |
| TRACE("Using window %p's dimensions: %ldx%ld\n", window, desc2.dwWidth, desc2.dwHeight); |
| } |
| } |
| } |
| } |
| |
| /* Mipmap count fixes */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) |
| { |
| if(desc2.dwFlags & DDSD_MIPMAPCOUNT) |
| { |
| /* Mipmap count is given, nothing to do */ |
| } |
| else |
| { |
| /* Undocumented feature: Create sublevels until |
| * either the width or the height is 1 |
| */ |
| DWORD min = desc2.dwWidth < desc2.dwHeight ? |
| desc2.dwWidth : desc2.dwHeight; |
| desc2.u2.dwMipMapCount = 0; |
| while( min ) |
| { |
| desc2.u2.dwMipMapCount += 1; |
| min >>= 1; |
| } |
| } |
| } |
| else |
| { |
| /* Not-complex mipmap -> Mipmapcount = 1 */ |
| desc2.u2.dwMipMapCount = 1; |
| } |
| extra_surfaces = desc2.u2.dwMipMapCount - 1; |
| |
| /* There's a mipmap count in the created surface in any case */ |
| desc2.dwFlags |= DDSD_MIPMAPCOUNT; |
| } |
| /* If no mipmap is given, the texture has only one level */ |
| |
| /* The first surface is a front buffer, the back buffer is created afterwards */ |
| if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) |
| { |
| desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; |
| } |
| |
| /* Create the first surface */ |
| hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0); |
| if( hr != DD_OK) |
| { |
| ERR("IDirectDrawImpl_CreateNewSurface failed with %08lx\n", hr); |
| return hr; |
| } |
| |
| *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7); |
| |
| /* Create Additional surfaces if necessary |
| * This applies to Primary surfaces which have a back buffer count |
| * set, but not to mipmap textures. In case of Mipmap textures, |
| * wineD3D takes care of the creation of additional surfaces |
| */ |
| if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) |
| { |
| extra_surfaces = DDSD->dwBackBufferCount; |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ |
| desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; |
| } |
| |
| for(i = 0; i < extra_surfaces; i++) |
| { |
| IDirectDrawSurfaceImpl *object2 = NULL; |
| IDirectDrawSurfaceImpl *iterator; |
| |
| /* increase the mipmap level, but only if a mipmap is created |
| * In this case, also halve the size |
| */ |
| if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| level++; |
| desc2.dwWidth /= 2; |
| desc2.dwHeight /= 2; |
| } |
| |
| hr = IDirectDrawImpl_CreateNewSurface(This, |
| &desc2, |
| &object2, |
| level); |
| if(hr != DD_OK) |
| { |
| /* This destroys and possibly created surfaces too */ |
| IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) ); |
| return hr; |
| } |
| |
| /* Add the new surface to the complex attachment list */ |
| object2->first_complex = object; |
| object2->next_complex = NULL; |
| iterator = object; |
| while(iterator->next_complex) iterator = iterator->next_complex; |
| iterator->next_complex = object2; |
| |
| /* Remove the (possible) back buffer cap from the new surface description, |
| * because only one surface in the flipping chain is a back buffer, one |
| * is a front buffer, the others are just primary surfaces. |
| */ |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; |
| } |
| |
| /* Addref the ddraw interface to keep an reference for each surface */ |
| IDirectDraw7_AddRef(iface); |
| object->ifaceToRelease = (IUnknown *) iface; |
| |
| /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice |
| * But attach the d3ddevice only if the currently created surface was |
| * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app) |
| * The only case I can think of where this doesn't apply is when a |
| * 2D app was configured by the user to run with OpenGL and it didn't create |
| * the render target as first surface. In this case the render target creation |
| * will cause the 3D init. |
| */ |
| if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) && |
| desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) ) |
| { |
| IDirectDrawSurfaceImpl *target = This->surface_list; |
| |
| /* Search for the primary to use as render target */ |
| while(target) |
| { |
| if(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) |
| { |
| /* found */ |
| TRACE("Using primary %p as render target\n", target); |
| break; |
| } |
| target = target->next; |
| } |
| /* If it's not found, use the just created DDSCAPS_3DDEVICE surface */ |
| if(!target) |
| { |
| target = object; |
| } |
| |
| TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target); |
| hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex); |
| if(hr != D3D_OK) |
| { |
| ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %lx\n", hr); |
| } |
| } |
| |
| /* Create a WineD3DTexture if a texture was requested */ |
| if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) |
| { |
| UINT levels; |
| WINED3DFORMAT Format; |
| WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; |
| |
| This->tex_root = object; |
| |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| /* a mipmap is created, create enough levels */ |
| levels = desc2.u2.dwMipMapCount; |
| } |
| else |
| { |
| /* No mipmap is created, create one level */ |
| levels = 1; |
| } |
| |
| /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */ |
| if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) |
| { |
| Pool = WINED3DPOOL_SYSTEMMEM; |
| } |
| /* Should I forward the MANEGED cap to the managed pool ? */ |
| |
| /* Get the format. It's set already by CreateNewSurface */ |
| Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat); |
| |
| /* The surfaces are already created, the callback only |
| * passes the IWineD3DSurface to WineD3D |
| */ |
| hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice, |
| DDSD->dwWidth, DDSD->dwHeight, |
| levels, /* MipMapCount = Levels */ |
| 0, /* usage */ |
| Format, |
| Pool, |
| &object->wineD3DTexture, |
| 0, /* SharedHandle */ |
| (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7), |
| D3D7CB_CreateSurface ); |
| This->tex_root = NULL; |
| } |
| |
| return hr; |
| } |
| |
| #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) |
| #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) |
| |
| static BOOL |
| Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, |
| const DDPIXELFORMAT *provided) |
| { |
| /* Some flags must be present in both or neither for a match. */ |
| static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
| | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC |
| | DDPF_ZBUFFER | DDPF_STENCILBUFFER; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) |
| return FALSE; |
| |
| if (requested->dwFlags & DDPF_FOURCC) |
| if (requested->dwFourCC != provided->dwFourCC) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) |
| if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) |
| return FALSE; |
| |
| /* I could be wrong about the bumpmapping. MSDN docs are vague. */ |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_BUMPDUDV)) |
| if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) |
| if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL |
| IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, |
| const DDSURFACEDESC2* provided) |
| { |
| struct compare_info |
| { |
| DWORD flag; |
| ptrdiff_t offset; |
| size_t size; |
| }; |
| |
| #define CMP(FLAG, FIELD) \ |
| { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ |
| sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } |
| |
| static const struct compare_info compare[] = |
| { |
| CMP(ALPHABITDEPTH, dwAlphaBitDepth), |
| CMP(BACKBUFFERCOUNT, dwBackBufferCount), |
| CMP(CAPS, ddsCaps), |
| CMP(CKDESTBLT, ddckCKDestBlt), |
| CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), |
| CMP(CKSRCBLT, ddckCKSrcBlt), |
| CMP(CKSRCOVERLAY, ddckCKSrcOverlay), |
| CMP(HEIGHT, dwHeight), |
| CMP(LINEARSIZE, u1 /* dwLinearSize */), |
| CMP(LPSURFACE, lpSurface), |
| CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), |
| CMP(PITCH, u1 /* lPitch */), |
| /* PIXELFORMAT: manual */ |
| CMP(REFRESHRATE, u2 /* dwRefreshRate */), |
| CMP(TEXTURESTAGE, dwTextureStage), |
| CMP(WIDTH, dwWidth), |
| /* ZBUFFERBITDEPTH: "obsolete" */ |
| }; |
| |
| #undef CMP |
| |
| unsigned int i; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) |
| { |
| if (requested->dwFlags & compare[i].flag |
| && memcmp((const char *)provided + compare[i].offset, |
| (const char *)requested + compare[i].offset, |
| compare[i].size) != 0) |
| return FALSE; |
| } |
| |
| if (requested->dwFlags & DDSD_PIXELFORMAT) |
| { |
| if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, |
| &provided->u4.ddpfPixelFormat)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| #undef DDENUMSURFACES_SEARCHTYPE |
| #undef DDENUMSURFACES_MATCHTYPE |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumSurfaces |
| * |
| * Loops through all surfaces attached to this device and calls the |
| * application callback. This can't be relayed to WineD3DDevice, |
| * because some WineD3DSurfaces' parents are IParent objects |
| * |
| * Params: |
| * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback |
| * DDSD: Description to filter for |
| * Context: Application-provided pointer, it's passed unmodified to the |
| * Callback function |
| * Callback: Address to call for each surface |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if the callback is NULL |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface, |
| DWORD Flags, |
| DDSURFACEDESC2 *DDSD, |
| void *Context, |
| LPDDENUMSURFACESCALLBACK7 Callback) |
| { |
| /* The surface enumeration is handled by WineDDraw, |
| * because it keeps track of all surfaces attached to |
| * it. The filtering is done by our callback function, |
| * because WineDDraw doesn't handle ddraw-like surface |
| * caps structures |
| */ |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| IDirectDrawSurfaceImpl *surf; |
| BOOL all, nomatch; |
| DDSURFACEDESC2 desc; |
| |
| all = Flags & DDENUMSURFACES_ALL; |
| nomatch = Flags & DDENUMSURFACES_NOMATCH; |
| |
| TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback); |
| |
| if(!Callback) |
| return DDERR_INVALIDPARAMS; |
| |
| for(surf = This->surface_list; surf; surf = surf->next) |
| { |
| if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc))) |
| { |
| desc = surf->surface_desc; |
| IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7)); |
| if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK) |
| return DD_OK; |
| } |
| } |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * D3D7CB_CreateRenderTarget |
| * |
| * Callback called by WineD3D to create Surfaces for render target usage |
| * This function takes the D3D target from the IDirectDrawImpl structure, |
| * and returns the WineD3DSurface. To avoid double usage, the surface |
| * is marked as render target afterwards |
| * |
| * Params |
| * device: The WineD3DDevice's parent |
| * Width, Height, Format: Dimensions and pixelformat of the render target |
| * Ignored, because the surface already exists |
| * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason |
| * Lockable: ignored |
| * ppSurface: Address to pass the surface pointer back at |
| * pSharedHandle: Ignored |
| * |
| * Returns: |
| * Always returns D3D_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| D3D7CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, |
| WINED3DFORMAT Format, |
| WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, |
| BOOL Lockable, |
| IWineD3DSurface** ppSurface, |
| HANDLE* pSharedHandle) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); |
| IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex; |
| TRACE("(%p) call back\n", device); |
| |
| /* Loop through the complex chain and try to find unused primary surfaces */ |
| while(d3dSurface->isRenderTarget) |
| { |
| d3dSurface = d3dSurface->next_complex; |
| if(!d3dSurface) break; |
| } |
| if(!d3dSurface) |
| { |
| d3dSurface = This->d3d_target; |
| ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This); |
| } |
| |
| /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */ |
| |
| *ppSurface = d3dSurface->WineD3DSurface; |
| d3dSurface->isRenderTarget = TRUE; |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface); |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI |
| D3D7CB_CreateDepthStencilSurface(IUnknown *device, |
| UINT Width, |
| UINT Height, |
| WINED3DFORMAT Format, |
| WINED3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality, |
| BOOL Discard, |
| IWineD3DSurface** ppSurface, |
| HANDLE* pSharedHandle) |
| { |
| /* Create a Depth Stencil surface to make WineD3D happy */ |
| HRESULT hr = D3D_OK; |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); |
| DDSURFACEDESC2 ddsd; |
| |
| TRACE("(%p) call back\n", device); |
| |
| *ppSurface = NULL; |
| |
| /* Create a DirectDraw surface */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; |
| ddsd.dwHeight = Height; |
| ddsd.dwWidth = Width; |
| if(Format != 0) |
| { |
| PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format); |
| } |
| else |
| { |
| ddsd.dwFlags ^= DDSD_PIXELFORMAT; |
| } |
| |
| This->depthstencil = TRUE; |
| hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This, |
| &ddsd, |
| (IDirectDrawSurface7 **) &This->DepthStencilBuffer, |
| NULL); |
| This->depthstencil = FALSE; |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Creating a DepthStencil Surface failed, result = %lx\n", This, hr); |
| return hr; |
| } |
| *ppSurface = This->DepthStencilBuffer->WineD3DSurface; |
| return D3D_OK; |
| } |
| |
| /***************************************************************************** |
| * D3D7CB_CreateAdditionalSwapChain |
| * |
| * Callback function for WineD3D which creates a new WineD3DSwapchain |
| * interface. It also creates an IParent interface to store that pointer, |
| * so the WineD3DSwapchain has a parent and can be released when the D3D |
| * device is destroyed |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| D3D7CB_CreateAdditionalSwapChain(IUnknown *device, |
| WINED3DPRESENT_PARAMETERS* pPresentationParameters, |
| IWineD3DSwapChain ** ppSwapChain) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); |
| IParentImpl *object = NULL; |
| HRESULT res = D3D_OK; |
| IWineD3DSwapChain *swapchain; |
| TRACE("(%p) call back\n", device); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl)); |
| if (NULL == object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *ppSwapChain = NULL; |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| |
| ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl); |
| object->ref = 1; |
| |
| res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice, |
| pPresentationParameters, |
| &swapchain, |
| (IUnknown*) ICOM_INTERFACE(object, IParent), |
| D3D7CB_CreateRenderTarget, |
| D3D7CB_CreateDepthStencilSurface); |
| if (res != D3D_OK) |
| { |
| FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *ppSwapChain = NULL; |
| } |
| else |
| { |
| *ppSwapChain = swapchain; |
| object->child = (IUnknown *) swapchain; |
| } |
| |
| return res; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_AttachD3DDevice |
| * |
| * Initializes the D3D capabilities of WineD3D |
| * |
| * Params: |
| * primary: The primary surface for D3D |
| * |
| * Returns |
| * DD_OK on success, |
| * DDERR_* otherwise |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, |
| IDirectDrawSurfaceImpl *primary) |
| { |
| HRESULT hr; |
| UINT BackBufferCount = 0; |
| HWND window; |
| |
| WINED3DPRESENT_PARAMETERS localParameters; |
| BOOL isWindowed, EnableAutoDepthStencil; |
| WINED3DFORMAT AutoDepthStencilFormat; |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| WINED3DSWAPEFFECT SwapEffect; |
| DWORD Flags, MultiSampleQuality; |
| UINT FullScreen_RefreshRateInHz, PresentationInterval; |
| WINED3DDISPLAYMODE Mode; |
| |
| TRACE("(%p)->(%p)\n", This, primary); |
| |
| /* Get the window */ |
| hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, |
| &window); |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DDevice::GetHWND failed\n"); |
| return hr; |
| } |
| |
| /* If there's no window, create a hidden window. WineD3D needs it */ |
| if(window == 0) |
| { |
| window = CreateWindowExA(0, This->classname, "Hidden D3D Window", |
| WS_DISABLED, 0, 0, |
| GetSystemMetrics(SM_CXSCREEN), |
| GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, GetModuleHandleA(0), NULL); |
| |
| ShowWindow(window, SW_HIDE); /* Just to be sure */ |
| WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window); |
| This->d3d_window = window; |
| } |
| else |
| { |
| TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window); |
| } |
| |
| /* use the surface description for the device parameters, not the |
| * Device settings. The app might render to an offscreen surface |
| */ |
| Mode.Width = primary->surface_desc.dwWidth; |
| Mode.Height = primary->surface_desc.dwHeight; |
| Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); |
| |
| if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) |
| { |
| BackBufferCount = primary->surface_desc.dwBackBufferCount; |
| } |
| |
| /* Store the future Render Target surface */ |
| This->d3d_target = primary; |
| |
| isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN); |
| EnableAutoDepthStencil = FALSE; |
| AutoDepthStencilFormat = WINED3DFMT_D16; |
| MultiSampleType = WINED3DMULTISAMPLE_NONE; |
| SwapEffect = WINED3DSWAPEFFECT_COPY; |
| Flags = 0; |
| MultiSampleQuality = 0; |
| FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */ |
| PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; |
| |
| TRACE("Passing mode %d\n", Mode.Format); |
| |
| localParameters.BackBufferWidth = &Mode.Width; |
| localParameters.BackBufferHeight = &Mode.Height; |
| localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format; |
| localParameters.BackBufferCount = (UINT *) &BackBufferCount; |
| localParameters.MultiSampleType = &MultiSampleType; |
| localParameters.MultiSampleQuality = &MultiSampleQuality; |
| localParameters.SwapEffect = &SwapEffect; |
| localParameters.hDeviceWindow = &window; |
| localParameters.Windowed = &isWindowed; |
| localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil; |
| localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat; |
| localParameters.Flags = &Flags; |
| localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz; |
| localParameters.PresentationInterval = &PresentationInterval; |
| |
| /* Set this NOW, otherwise creating the depth stencil surface will cause a |
| * recursive loop until ram or emulated video memory is full |
| */ |
| This->d3d_initialized = TRUE; |
| |
| hr = IWineD3DDevice_Init3D(This->wineD3DDevice, |
| &localParameters, |
| D3D7CB_CreateAdditionalSwapChain); |
| if(FAILED(hr)) |
| { |
| This->wineD3DDevice = NULL; |
| return hr; |
| } |
| |
| /* Create an Index Buffer parent */ |
| TRACE("(%p) Successfully initialized 3D\n", This); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * DirectDrawCreateClipper (DDRAW.@) |
| * |
| * Creates a new IDirectDrawClipper object. |
| * |
| * Params: |
| * Clipper: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| DirectDrawCreateClipper(DWORD Flags, |
| IDirectDrawClipper **Clipper, |
| IUnknown *UnkOuter) |
| { |
| IDirectDrawClipperImpl* object; |
| TRACE("(%08lx,%p,%p)\n", Flags, Clipper, UnkOuter); |
| |
| if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(IDirectDrawClipperImpl)); |
| if (object == NULL) return E_OUTOFMEMORY; |
| |
| ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl); |
| object->ref = 1; |
| object->hWnd = 0; |
| object->ddraw_owner = NULL; |
| |
| *Clipper = (IDirectDrawClipper *) object; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateClipper |
| * |
| * Creates a DDraw clipper. See DirectDrawCreateClipper for details |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface, |
| DWORD Flags, |
| IDirectDrawClipper **Clipper, |
| IUnknown *UnkOuter) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| TRACE("(%p)->(%lx,%p,%p)\n", This, Flags, Clipper, UnkOuter); |
| return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreatePalette |
| * |
| * Creates a new IDirectDrawPalette object |
| * |
| * Params: |
| * Flags: The flags for the new clipper |
| * ColorTable: Color table to assign to the new clipper |
| * Palette: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface, |
| DWORD Flags, |
| PALETTEENTRY *ColorTable, |
| IDirectDrawPalette **Palette, |
| IUnknown *pUnkOuter) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| IDirectDrawPaletteImpl *object; |
| HRESULT hr = DDERR_GENERIC; |
| TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter); |
| |
| if(pUnkOuter != NULL) |
| { |
| WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter); |
| return CLASS_E_NOAGGREGATION; |
| } |
| |
| /* The refcount test shows that a cooplevel is required for this */ |
| if(!This->cooperative_level) |
| { |
| WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl)); |
| if(!object) |
| { |
| ERR("Out of memory when allocating memory for a palette implementation\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl); |
| object->ref = 1; |
| object->ddraw_owner = This; |
| |
| hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) ); |
| if(hr != DD_OK) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| IDirectDraw7_AddRef(iface); |
| object->ifaceToRelease = (IUnknown *) iface; |
| *Palette = ICOM_INTERFACE(object, IDirectDrawPalette); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::DuplicateSurface |
| * |
| * Duplicates a surface. The surface memory points to the same memory as |
| * the original surface, and it's released when the last surface referencing |
| * it is released. I guess that's beyond Wine's surface management right now |
| * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a |
| * test application to implement this) |
| * |
| * Params: |
| * Src: Address of the source surface |
| * Dest: Address to write the new surface pointer to |
| * |
| * Returns: |
| * See IDirectDraw7::CreateSurface |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 *Src, |
| IDirectDrawSurface7 **Dest) |
| { |
| ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); |
| IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src); |
| |
| FIXME("(%p)->(%p,%p)\n", This, Surf, Dest); |
| |
| /* For now, simply create a new, independent surface */ |
| return IDirectDraw7_CreateSurface(iface, |
| &Surf->surface_desc, |
| Dest, |
| NULL); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7 VTable |
| *****************************************************************************/ |
| const IDirectDraw7Vtbl IDirectDraw7_Vtbl = |
| { |
| /*** IUnknown ***/ |
| IDirectDrawImpl_QueryInterface, |
| IDirectDrawImpl_AddRef, |
| IDirectDrawImpl_Release, |
| /*** IDirectDraw ***/ |
| IDirectDrawImpl_Compact, |
| IDirectDrawImpl_CreateClipper, |
| IDirectDrawImpl_CreatePalette, |
| IDirectDrawImpl_CreateSurface, |
| IDirectDrawImpl_DuplicateSurface, |
| IDirectDrawImpl_EnumDisplayModes, |
| IDirectDrawImpl_EnumSurfaces, |
| IDirectDrawImpl_FlipToGDISurface, |
| IDirectDrawImpl_GetCaps, |
| IDirectDrawImpl_GetDisplayMode, |
| IDirectDrawImpl_GetFourCCCodes, |
| IDirectDrawImpl_GetGDISurface, |
| IDirectDrawImpl_GetMonitorFrequency, |
| IDirectDrawImpl_GetScanLine, |
| IDirectDrawImpl_GetVerticalBlankStatus, |
| IDirectDrawImpl_Initialize, |
| IDirectDrawImpl_RestoreDisplayMode, |
| IDirectDrawImpl_SetCooperativeLevel, |
| IDirectDrawImpl_SetDisplayMode, |
| IDirectDrawImpl_WaitForVerticalBlank, |
| /*** IDirectDraw2 ***/ |
| IDirectDrawImpl_GetAvailableVidMem, |
| /*** IDirectDraw7 ***/ |
| IDirectDrawImpl_GetSurfaceFromDC, |
| IDirectDrawImpl_RestoreAllSurfaces, |
| IDirectDrawImpl_TestCooperativeLevel, |
| IDirectDrawImpl_GetDeviceIdentifier, |
| /*** IDirectDraw7 ***/ |
| IDirectDrawImpl_StartModeTest, |
| IDirectDrawImpl_EvaluateMode |
| }; |