MODULE = wined3d.dll | |
IMPORTLIB = wined3d | |
IMPORTS = opengl32 user32 gdi32 advapi32 | |
C_SRCS = \ | |
arb_program_shader.c \ | |
ati_fragment_shader.c \ | |
buffer.c \ | |
context.c \ | |
cs.c \ | |
device.c \ | |
directx.c \ | |
drawprim.c \ | |
gl_compat.c \ | |
glsl_shader.c \ | |
nvidia_texture_shader.c \ | |
palette.c \ | |
query.c \ | |
resource.c \ | |
sampler.c \ | |
shader.c \ | |
shader_sm1.c \ | |
shader_sm4.c \ | |
state.c \ | |
stateblock.c \ | |
surface.c \ | |
swapchain.c \ | |
texture.c \ | |
utils.c \ | |
vertexdeclaration.c \ | |
view.c \ | |
wined3d_main.c | |
RC_SRCS = version.rc |