d3d10core/tests: Test the creation of textures with invalid multisample settings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 633fc08..f2ef89d 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -305,6 +305,7 @@
ID3D10Device *device, *tmp;
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
+ UINT quality_level_count;
IDXGISurface *surface;
HRESULT hr;
@@ -389,6 +390,25 @@
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
ID3D10Texture2D_Release(texture);
+ ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
+ desc.ArraySize = 1;
+ desc.SampleDesc.Count = 2;
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ if (quality_level_count)
+ {
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ID3D10Texture2D_Release(texture);
+ desc.SampleDesc.Quality = quality_level_count;
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ }
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ /* We assume 15 samples multisampling is never supported in practice. */
+ desc.SampleDesc.Count = 15;
+ desc.SampleDesc.Quality = 0;
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}