| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2004 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d9.h" |
| #include "d3d9types.h" |
| #include "ddraw.h" |
| #include "wine/wined3d_interface.h" |
| #include "wine/wined3d_gl.h" |
| |
| /* Device caps */ |
| #define MAX_PALETTES 256 |
| #define MAX_STREAMS 16 |
| #define MAX_TEXTURES 8 |
| #define MAX_SAMPLERS 16 |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| #define MAX_VSHADER_CONSTANTS 96 |
| #define MAX_PSHADER_CONSTANTS 32 |
| |
| /* Used for CreateStateBlock */ |
| #define NUM_SAVEDPIXELSTATES_R 35 |
| #define NUM_SAVEDPIXELSTATES_T 18 |
| #define NUM_SAVEDPIXELSTATES_S 12 |
| #define NUM_SAVEDVERTEXSTATES_R 31 |
| #define NUM_SAVEDVERTEXSTATES_T 2 |
| #define NUM_SAVEDVERTEXSTATES_S 1 |
| |
| extern const DWORD SavedPixelStates_R[NUM_SAVEDPIXELSTATES_R]; |
| extern const DWORD SavedPixelStates_T[NUM_SAVEDPIXELSTATES_T]; |
| extern const DWORD SavedPixelStates_S[NUM_SAVEDPIXELSTATES_S]; |
| extern const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R]; |
| extern const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T]; |
| extern const DWORD SavedVertexStates_S[NUM_SAVEDVERTEXSTATES_S]; |
| |
| typedef enum _WINELOOKUP { |
| WINELOOKUP_WARPPARAM = 0, |
| WINELOOKUP_MAGFILTER = 1, |
| MAX_LOOKUPS = 2 |
| } WINELOOKUP; |
| |
| extern int minLookup[MAX_LOOKUPS]; |
| extern int maxLookup[MAX_LOOKUPS]; |
| extern DWORD *stateLookup[MAX_LOOKUPS]; |
| |
| extern DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1]; |
| |
| typedef struct _WINED3DGLTYPE { |
| int d3dType; |
| GLint size; |
| GLenum glType; |
| GLboolean normalized; |
| int typesize; |
| } WINED3DGLTYPE; |
| |
| /* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */ |
| WINED3DGLTYPE static const glTypeLookup[D3DDECLTYPE_UNUSED] = { |
| {D3DDECLTYPE_FLOAT1, 1, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {D3DDECLTYPE_FLOAT2, 2, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {D3DDECLTYPE_FLOAT3, 3, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {D3DDECLTYPE_FLOAT4, 4, GL_FLOAT , GL_FALSE ,sizeof(float)}, |
| {D3DDECLTYPE_D3DCOLOR, 4, GL_UNSIGNED_BYTE , GL_TRUE ,sizeof(BYTE)}, |
| {D3DDECLTYPE_UBYTE4, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)}, |
| {D3DDECLTYPE_SHORT2, 2, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_SHORT4, 4, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_UBYTE4N, 4, GL_UNSIGNED_BYTE , GL_FALSE ,sizeof(BYTE)}, |
| {D3DDECLTYPE_SHORT2N, 2, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_SHORT4N, 4, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_USHORT2N, 2, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_USHORT4N, 4, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_UDEC3, 3, GL_UNSIGNED_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_DEC3N, 3, GL_SHORT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_FLOAT16_2, 2, GL_FLOAT , GL_FALSE ,sizeof(short int)}, |
| {D3DDECLTYPE_FLOAT16_4, 4, GL_FLOAT , GL_FALSE ,sizeof(short int)}}; |
| |
| #define WINED3D_ATR_TYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].d3dType |
| #define WINED3D_ATR_SIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].size |
| #define WINED3D_ATR_GLTYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].glType |
| #define WINED3D_ATR_NORMALIZED(_attribute) glTypeLookup[sd->u.s._attribute.dwType].normalized |
| #define WINED3D_ATR_TYPESIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].typesize |
| |
| /** |
| * Settings |
| */ |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| #define VS_SW 2 |
| |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| #define VBO_NONE 0 |
| #define VBO_HW 1 |
| |
| #define NP2_NONE 0 |
| #define NP2_REPACK 1 |
| |
| typedef struct wined3d_settings_s { |
| /* vertex and pixel shader modes */ |
| int vs_mode; |
| int ps_mode; |
| int vbo_mode; |
| /* nonpower 2 function */ |
| int nonpower2_mode; |
| } wined3d_settings_t; |
| |
| extern wined3d_settings_t wined3d_settings; |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| |
| /* GL related defines */ |
| /* ------------------ */ |
| #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0) |
| #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName) |
| #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) |
| #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE) |
| |
| #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) |
| #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF) |
| #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF) |
| #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); |
| |
| /* Note: The following is purely to keep the source code as clear from #ifdefs as possible */ |
| #if defined(GL_VERSION_1_3) |
| #define GLACTIVETEXTURE(textureNo) \ |
| glActiveTexture(GL_TEXTURE0 + textureNo); \ |
| checkGLcall("glActiveTexture"); |
| #define GLCLIENTACTIVETEXTURE(textureNo) \ |
| glClientActiveTexture(GL_TEXTURE0 + textureNo); |
| #define GLMULTITEXCOORD1F(a,b) \ |
| glMultiTexCoord1f(GL_TEXTURE0 + a, b); |
| #define GLMULTITEXCOORD2F(a,b,c) \ |
| glMultiTexCoord2f(GL_TEXTURE0 + a, b, c); |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ |
| glMultiTexCoord3f(GL_TEXTURE0 + a, b, c, d); |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ |
| glMultiTexCoord4f(GL_TEXTURE0 + a, b, c, d, e); |
| #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP |
| #else |
| #define GLACTIVETEXTURE(textureNo) \ |
| glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \ |
| checkGLcall("glActiveTextureARB"); |
| #define GLCLIENTACTIVETEXTURE(textureNo) \ |
| glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo); |
| #define GLMULTITEXCOORD1F(a,b) \ |
| glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b); |
| #define GLMULTITEXCOORD2F(a,b,c) \ |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB + a, b, c); |
| #define GLMULTITEXCOORD3F(a,b,c,d) \ |
| glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d); |
| #define GLMULTITEXCOORD4F(a,b,c,d,e) \ |
| glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e); |
| #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB |
| #endif |
| |
| /* DirectX Device Limits */ |
| /* --------------------- */ |
| #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */ |
| |
| #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays |
| See MaxStreams in MSDN under GetDeviceCaps */ |
| /* Maximum number of constants provided to the shaders */ |
| #define HIGHEST_TRANSFORMSTATE 512 |
| /* Highest value in D3DTRANSFORMSTATETYPE */ |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| |
| #define MAX_PALETTES 256 |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #define checkGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| \ |
| } else do { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \ |
| err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } |
| |
| /* Trace routines / diagnostics */ |
| /* ---------------------------- */ |
| |
| /* Dump out a matrix and copy it */ |
| #define conv_mat(mat,gl_mat) \ |
| do { \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| } while (0) |
| |
| /* Macro to dump out the current state of the light chain */ |
| #define DUMP_LIGHT_CHAIN() \ |
| { \ |
| PLIGHTINFOEL *el = This->stateBlock->lights;\ |
| while (el) { \ |
| TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ |
| el = el->next; \ |
| } \ |
| } |
| |
| /* Trace vector and strided data information */ |
| #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); |
| #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); |
| |
| /* Defines used for optimizations */ |
| |
| /* Only reapply what is necessary */ |
| #define REAPPLY_ALPHAOP 0x0001 |
| #define REAPPLY_ALL 0xFFFF |
| |
| /* Advance declaration of structures to satisfy compiler */ |
| typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl; |
| typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl; |
| typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl; |
| |
| /* Tracking */ |
| |
| /* TODO: Move some of this to the device */ |
| long globalChangeGlRam(long glram); |
| |
| /* Memory and object tracking */ |
| |
| /*Structure for holding information on all direct3d objects |
| useful for making sure tracking is ok and when release is called on a device! |
| and probably quite handy for debugging and dumping states out |
| */ |
| typedef struct WineD3DGlobalStatistics { |
| int glsurfaceram; /* The aproximate amount of glTexture memory allocated for textures */ |
| } WineD3DGlobalStatistics; |
| |
| extern WineD3DGlobalStatistics* wineD3DGlobalStatistics; |
| |
| /* Global variables */ |
| extern const float identity[16]; |
| |
| /***************************************************************************** |
| * Compilable extra diagnostics |
| */ |
| |
| /* Trace information per-vertex: (extremely high amount of trace) */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| # define VTRACE(A) TRACE A |
| #else |
| # define VTRACE(A) |
| #endif |
| |
| /* Checking of per-vertex related GL calls */ |
| /* --------------------- */ |
| #define vcheckGLcall(A) \ |
| { \ |
| GLint err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ |
| \ |
| } else do { \ |
| FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \ |
| err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } |
| |
| /* TODO: Confirm each of these works when wined3d move completed */ |
| #if 0 /* NOTE: Must be 0 in cvs */ |
| /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start |
| of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace |
| is enabled, and if it doesn't exists it is disabled. */ |
| # define FRAME_DEBUGGING |
| /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before |
| the file is deleted */ |
| # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ |
| # define SINGLE_FRAME_DEBUGGING |
| # endif |
| /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. |
| It can only be enabled when FRAME_DEBUGGING is also enabled |
| The contents of the back buffer are written into /tmp/backbuffer_* after each primitive |
| array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_FRAME_MAKEUP 1 |
| # endif |
| /* The following, when enabled, lets you see the makeup of the all the textures used during each |
| of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. |
| The contents of the textures assigned to each stage are written into |
| /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */ |
| # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ |
| # define SHOW_TEXTURE_MAKEUP 0 |
| # endif |
| extern BOOL isOn; |
| extern BOOL isDumpingFrames; |
| extern LONG primCounter; |
| #endif |
| |
| /***************************************************************************** |
| * Prototypes |
| */ |
| |
| /* Routine common to the draw primitive and draw indexed primitive routines */ |
| void drawPrimitive(IWineD3DDevice *iface, |
| int PrimitiveType, |
| long NumPrimitives, |
| /* for Indexed: */ |
| long StartVertexIndex, |
| UINT numberOfVertices, |
| long StartIdx, |
| short idxBytes, |
| const void *idxData, |
| int minIndex); |
| |
| /* Routine to fill gl caps for swapchains and IWineD3D */ |
| BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, |
| Display* display); |
| |
| /***************************************************************************** |
| * Structures required to draw primitives |
| */ |
| |
| typedef struct Direct3DStridedData { |
| BYTE *lpData; /* Pointer to start of data */ |
| DWORD dwStride; /* Stride between occurances of this data */ |
| DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ |
| } Direct3DStridedData; |
| |
| typedef struct Direct3DVertexStridedData { |
| union { |
| struct { |
| Direct3DStridedData position; |
| Direct3DStridedData blendWeights; |
| Direct3DStridedData blendMatrixIndices; |
| Direct3DStridedData normal; |
| Direct3DStridedData pSize; |
| Direct3DStridedData diffuse; |
| Direct3DStridedData specular; |
| Direct3DStridedData texCoords[MAX_TEXTURES]; |
| Direct3DStridedData position2; /* tween data */ |
| Direct3DStridedData normal2; /* tween data */ |
| Direct3DStridedData tangent; |
| Direct3DStridedData binormal; |
| Direct3DStridedData tessFactor; |
| Direct3DStridedData fog; |
| Direct3DStridedData depth; |
| Direct3DStridedData sample; |
| } s; |
| Direct3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */ |
| } u; |
| } Direct3DVertexStridedData; |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| typedef struct PLIGHTINFOEL PLIGHTINFOEL; |
| struct PLIGHTINFOEL { |
| WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL lightEnabled; |
| BOOL changed; |
| BOOL enabledChanged; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| PLIGHTINFOEL *next; |
| PLIGHTINFOEL *prev; |
| }; |
| |
| /***************************************************************************** |
| * IWineD3D implementation structure |
| */ |
| typedef struct IWineD3DImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| UINT dxVersion; |
| |
| /* GL Information */ |
| BOOL isGLInfoValid; |
| WineD3D_GL_Info gl_info; |
| } IWineD3DImpl; |
| |
| extern const IWineD3DVtbl IWineD3D_Vtbl; |
| |
| typedef struct SwapChainList { |
| IWineD3DSwapChain *swapchain; |
| struct SwapChainList *next; |
| } SwapChainList; |
| |
| /** Hacked out start of a context manager!! **/ |
| typedef struct glContext { |
| int Width; |
| int Height; |
| int usedcount; |
| GLXContext context; |
| |
| Drawable drawable; |
| IWineD3DSurface *pSurface; |
| #if 0 /* TODO: someway to represent the state of the context */ |
| IWineD3DStateBlock *pStateBlock; |
| #endif |
| /* a few other things like format */ |
| } glContext; |
| |
| /* TODO: setup some flags in the regestry to enable, disable pbuffer support |
| (since it will break quite a few things until contexts are managed properly!) */ |
| extern BOOL pbuffer_support; |
| /* allocate one pbuffer per surface */ |
| extern BOOL pbuffer_per_surface; |
| |
| /* Maximum number of contexts/pbuffers to keep in cache, |
| set to 100 because ATI's drivers don't support deleting pBuffers properly |
| this needs to be migrated to a list and some option availalbe for controle the cache size. |
| */ |
| #define CONTEXT_CACHE 100 |
| |
| typedef struct ResourceList { |
| IWineD3DResource *resource; |
| struct ResourceList *next; |
| } ResourceList; |
| |
| /* A helper function that dumps a resource list */ |
| void dumpResources(ResourceList *resources); |
| |
| /***************************************************************************** |
| * IWineD3DDevice implementation structure |
| */ |
| typedef struct IWineD3DDeviceImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DDeviceVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3D Information */ |
| IUnknown *parent; |
| IWineD3D *wineD3D; |
| |
| /* X and GL Information */ |
| GLint maxConcurrentLights; |
| |
| /* Optimization */ |
| BOOL modelview_valid; |
| BOOL proj_valid; |
| BOOL view_ident; /* true iff view matrix is identity */ |
| BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ |
| BOOL viewport_changed; /* Was the viewport changed since the last draw? */ |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */ |
| #define DISABLED_TRACKING 0 /* Disabled */ |
| #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */ |
| #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */ |
| #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/ |
| UINT srcBlend; |
| UINT dstBlend; |
| UINT alphafunc; |
| UINT stencilfunc; |
| BOOL texture_shader_active; /* TODO: Confirm use is correct */ |
| |
| /* State block related */ |
| BOOL isRecordingState; |
| IWineD3DStateBlockImpl *stateBlock; |
| IWineD3DStateBlockImpl *updateStateBlock; |
| |
| /* Internal use fields */ |
| WINED3DDEVICE_CREATION_PARAMETERS createParms; |
| UINT adapterNo; |
| D3DDEVTYPE devType; |
| |
| SwapChainList *swapchains; |
| |
| ResourceList *resources; /* a linked list to track resources created by the device */ |
| |
| /* Render Target Support */ |
| IWineD3DSurface *depthStencilBuffer; |
| |
| IWineD3DSurface *renderTarget; |
| IWineD3DSurface *stencilBufferTarget; |
| |
| /* palettes texture management */ |
| PALETTEENTRY palettes[MAX_PALETTES][256]; |
| UINT currentPalette; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| BOOL renderUpsideDown; |
| |
| /* Cursor management */ |
| BOOL bCursorVisible; |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummyTextureName[MAX_TEXTURES]; |
| |
| /* Debug stream management */ |
| BOOL debug; |
| |
| /* Device state management */ |
| HRESULT state; |
| BOOL d3d_initialized; |
| |
| /* Screen buffer resources */ |
| glContext contextCache[CONTEXT_CACHE]; |
| |
| /* A flag to check if endscene has been called before changing the render tartet */ |
| BOOL sceneEnded; |
| |
| /* process vertex shaders using software or hardware */ |
| BOOL softwareVertexProcessing; |
| |
| /* DirectDraw stuff */ |
| HWND ddraw_window; |
| |
| } IWineD3DDeviceImpl; |
| |
| extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl; |
| |
| /* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think |
| * anybody uses it for much so a good implementation is optional. */ |
| typedef struct PrivateData |
| { |
| struct PrivateData* next; |
| |
| GUID tag; |
| DWORD flags; /* DDSPD_* */ |
| DWORD uniqueness_value; |
| |
| union |
| { |
| LPVOID data; |
| LPUNKNOWN object; |
| } ptr; |
| |
| DWORD size; |
| } PrivateData; |
| |
| /***************************************************************************** |
| * IWineD3DResource implementation structure |
| */ |
| typedef struct IWineD3DResourceClass |
| { |
| /* IUnknown fields */ |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* WineD3DResource Information */ |
| IUnknown *parent; |
| WINED3DRESOURCETYPE resourceType; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DPOOL pool; |
| UINT size; |
| DWORD usage; |
| WINED3DFORMAT format; |
| BYTE *allocatedMemory; |
| PrivateData *privateData; |
| |
| } IWineD3DResourceClass; |
| |
| typedef struct IWineD3DResourceImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DResourceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| } IWineD3DResourceImpl; |
| |
| |
| /***************************************************************************** |
| * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DVertexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DVertexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVertexBuffer specifics */ |
| DWORD fvf; |
| |
| } IWineD3DVertexBufferImpl; |
| |
| extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl; |
| |
| |
| /***************************************************************************** |
| * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DIndexBufferImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DIndexBufferVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVertexBuffer specifics */ |
| } IWineD3DIndexBufferImpl; |
| |
| extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture D3D- > openGL state map lookups |
| */ |
| #define WINED3DFUNC_NOTSUPPORTED -2 |
| #define WINED3DFUNC_UNIMPLEMENTED -1 |
| |
| typedef enum winetexturestates { |
| WINED3DTEXSTA_ADDRESSU = 0, |
| WINED3DTEXSTA_ADDRESSV = 1, |
| WINED3DTEXSTA_ADDRESSW = 2, |
| WINED3DTEXSTA_BORDERCOLOR = 3, |
| WINED3DTEXSTA_MAGFILTER = 4, |
| WINED3DTEXSTA_MINFILTER = 5, |
| WINED3DTEXSTA_MIPFILTER = 6, |
| WINED3DTEXSTA_MAXMIPLEVEL = 7, |
| WINED3DTEXSTA_MAXANISOTROPY = 8, |
| WINED3DTEXSTA_SRGBTEXTURE = 9, |
| WINED3DTEXSTA_ELEMENTINDEX = 10, |
| WINED3DTEXSTA_DMAPOFFSET = 11, |
| WINED3DTEXSTA_TSSADDRESSW = 12, |
| MAX_WINETEXTURESTATES = 13, |
| } winetexturestates; |
| |
| typedef struct Wined3dTextureStateMap { |
| CONST int state; |
| int function; |
| } Wined3dTextureStateMap; |
| |
| /***************************************************************************** |
| * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl) |
| */ |
| typedef struct IWineD3DBaseTextureClass |
| { |
| UINT levels; |
| BOOL dirty; |
| D3DFORMAT format; |
| DWORD usage; |
| UINT textureName; |
| UINT LOD; |
| WINED3DTEXTUREFILTERTYPE filterType; |
| DWORD states[MAX_WINETEXTURESTATES]; |
| |
| } IWineD3DBaseTextureClass; |
| |
| typedef struct IWineD3DBaseTextureImpl |
| { |
| /* IUnknown & WineD3DResource Information */ |
| const IWineD3DBaseTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| } IWineD3DBaseTextureImpl; |
| |
| /***************************************************************************** |
| * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DTexture */ |
| IWineD3DSurface *surfaces[MAX_LEVELS]; |
| |
| UINT width; |
| UINT height; |
| float pow2scalingFactorX; |
| float pow2scalingFactorY; |
| |
| } IWineD3DTextureImpl; |
| |
| extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DCubeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DCubeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DCubeTexture */ |
| IWineD3DSurface *surfaces[6][MAX_LEVELS]; |
| |
| UINT edgeLength; |
| float pow2scalingFactor; |
| |
| } IWineD3DCubeTextureImpl; |
| |
| extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DVolume implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DVolumeImpl |
| { |
| /* IUnknown & WineD3DResource fields */ |
| const IWineD3DVolumeVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* WineD3DVolume Information */ |
| D3DVOLUME_DESC currentDesc; |
| IWineD3DBase *container; |
| UINT bytesPerPixel; |
| |
| BOOL lockable; |
| BOOL locked; |
| WINED3DBOX lockedBox; |
| WINED3DBOX dirtyBox; |
| BOOL dirty; |
| |
| |
| } IWineD3DVolumeImpl; |
| |
| extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl) |
| */ |
| typedef struct IWineD3DVolumeTextureImpl |
| { |
| /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */ |
| const IWineD3DVolumeTextureVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| IWineD3DBaseTextureClass baseTexture; |
| |
| /* IWineD3DVolumeTexture */ |
| IWineD3DVolume *volumes[MAX_LEVELS]; |
| |
| UINT width; |
| UINT height; |
| UINT depth; |
| } IWineD3DVolumeTextureImpl; |
| |
| extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl; |
| |
| typedef struct _WINED3DSURFACET_DESC |
| { |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| DWORD MultiSampleQuality; |
| UINT Width; |
| UINT Height; |
| } WINED3DSURFACET_DESC; |
| |
| /***************************************************************************** |
| * IWineD3DSurface implementation structure |
| */ |
| struct IWineD3DSurfaceImpl |
| { |
| /* IUnknown & IWineD3DResource Information */ |
| const IWineD3DSurfaceVtbl *lpVtbl; |
| IWineD3DResourceClass resource; |
| |
| /* IWineD3DSurface fields */ |
| IWineD3DBase *container; |
| WINED3DSURFACET_DESC currentDesc; |
| |
| UINT textureName; |
| UINT bytesPerPixel; |
| |
| /* TODO: move this off into a management class(maybe!) */ |
| BOOL nonpow2; |
| |
| UINT pow2Width; |
| UINT pow2Height; |
| UINT pow2Size; |
| |
| #if 0 |
| /* precalculated x and y scalings for texture coords */ |
| float pow2scalingFactorX; /* = (Width / pow2Width ) */ |
| float pow2scalingFactorY; /* = (Height / pow2Height) */ |
| #endif |
| |
| BOOL lockable; |
| BOOL discard; |
| BOOL locked; |
| BOOL activeLock; |
| |
| RECT lockedRect; |
| RECT dirtyRect; |
| BOOL Dirty; |
| |
| BOOL inTexture; |
| BOOL inPBuffer; |
| |
| glDescriptor glDescription; |
| }; |
| |
| extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DVertexDeclaration implementation structure |
| */ |
| typedef struct IWineD3DVertexDeclarationImpl { |
| /* IUnknown Information */ |
| const IWineD3DVertexDeclarationVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| /** precomputed fvf if simple declaration */ |
| IWineD3DDeviceImpl *wineD3DDevice; |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| |
| /** dx9+ */ |
| D3DVERTEXELEMENT9 *pDeclaration9; |
| UINT declaration9NumElements; |
| |
| WINED3DVERTEXELEMENT *pDeclarationWine; |
| UINT declarationWNumElements; |
| |
| float *constants; |
| |
| } IWineD3DVertexDeclarationImpl; |
| |
| extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DStateBlock implementation structure |
| */ |
| |
| /* Internal state Block for Begin/End/Capture/Create/Apply info */ |
| /* Note: Very long winded but gl Lists are not flexible enough */ |
| /* to resolve everything we need, so doing it manually for now */ |
| typedef struct SAVEDSTATES { |
| BOOL indices; |
| BOOL material; |
| BOOL fvf; |
| BOOL streamSource[MAX_STREAMS]; |
| BOOL streamFreq[MAX_STREAMS]; |
| BOOL textures[MAX_TEXTURES]; |
| BOOL transform[HIGHEST_TRANSFORMSTATE + 1]; |
| BOOL viewport; |
| BOOL renderState[WINEHIGHEST_RENDER_STATE + 1]; |
| BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| BOOL samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| BOOL clipplane[MAX_CLIPPLANES]; |
| BOOL vertexDecl; |
| BOOL pixelShader; |
| BOOL pixelShaderConstants[MAX_PSHADER_CONSTANTS]; |
| BOOL vertexShader; |
| BOOL vertexShaderConstants[MAX_VSHADER_CONSTANTS]; |
| } SAVEDSTATES; |
| |
| typedef enum { |
| WINESHADERCNST_NONE = 0, |
| WINESHADERCNST_FLOAT = 1, |
| WINESHADERCNST_INTEGER = 2, |
| WINESHADERCNST_BOOL = 3 |
| } WINESHADERCNST; |
| |
| struct IWineD3DStateBlockImpl |
| { |
| /* IUnknown fields */ |
| const IWineD3DStateBlockVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DStateBlock information */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| WINED3DSTATEBLOCKTYPE blockType; |
| |
| /* Array indicating whether things have been set or changed */ |
| SAVEDSTATES changed; |
| SAVEDSTATES set; |
| |
| /* Drawing - Vertex Shader or FVF related */ |
| DWORD fvf; |
| /* Vertex Shader Declaration */ |
| IWineD3DVertexDeclaration *vertexDecl; |
| |
| IWineD3DVertexShader *vertexShader; |
| |
| /* Vertex Shader Constants */ |
| BOOL vertexShaderConstantB[MAX_VSHADER_CONSTANTS]; |
| INT vertexShaderConstantI[MAX_VSHADER_CONSTANTS * 4]; |
| float vertexShaderConstantF[MAX_VSHADER_CONSTANTS * 4]; |
| WINESHADERCNST vertexShaderConstantT[MAX_VSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */ |
| |
| /* Stream Source */ |
| BOOL streamIsUP; |
| UINT streamStride[MAX_STREAMS]; |
| UINT streamOffset[MAX_STREAMS]; |
| IWineD3DVertexBuffer *streamSource[MAX_STREAMS]; |
| UINT streamFreq[MAX_STREAMS]; |
| UINT streamFlags[MAX_STREAMS]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */ |
| |
| /* Indices */ |
| IWineD3DIndexBuffer* pIndexData; |
| UINT baseVertexIndex; /* Note: only used for d3d8 */ |
| |
| /* Transform */ |
| D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1]; |
| |
| /* Lights */ |
| PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */ |
| |
| /* Clipping */ |
| double clipplane[MAX_CLIPPLANES][4]; |
| WINED3DCLIPSTATUS clip_status; |
| |
| /* ViewPort */ |
| WINED3DVIEWPORT viewport; |
| |
| /* Material */ |
| WINED3DMATERIAL material; |
| |
| /* Pixel Shader */ |
| IWineD3DPixelShader *pixelShader; |
| |
| /* Pixel Shader Constants */ |
| BOOL pixelShaderConstantB[MAX_PSHADER_CONSTANTS]; |
| INT pixelShaderConstantI[MAX_PSHADER_CONSTANTS * 4]; |
| float pixelShaderConstantF[MAX_PSHADER_CONSTANTS * 4]; |
| WINESHADERCNST pixelShaderConstantT[MAX_PSHADER_CONSTANTS]; /* TODO: Think about changing this to a char to possibly save a little memory */ |
| |
| /* Indexed Vertex Blending */ |
| D3DVERTEXBLENDFLAGS vertex_blend; |
| FLOAT tween_factor; |
| |
| /* RenderState */ |
| DWORD renderState[WINEHIGHEST_RENDER_STATE + 1]; |
| |
| /* Texture */ |
| IWineD3DBaseTexture *textures[MAX_TEXTURES]; |
| int textureDimensions[MAX_SAMPLERS]; |
| |
| /* Texture State Stage */ |
| DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| /* Sampler States */ |
| DWORD samplerState[MAX_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| |
| }; |
| |
| extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DQueryImpl implementation structure (extends IUnknown) |
| */ |
| typedef struct IWineD3DQueryImpl |
| { |
| const IWineD3DQueryVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| /*TODO: replace with iface usage */ |
| #if 0 |
| IWineD3DDevice *wineD3DDevice; |
| #else |
| IWineD3DDeviceImpl *wineD3DDevice; |
| #endif |
| /* IWineD3DQuery fields */ |
| |
| D3DQUERYTYPE type; |
| /* TODO: Think about using a IUnknown instead of a void* */ |
| void *extendedData; |
| |
| |
| } IWineD3DQueryImpl; |
| |
| extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl; |
| |
| /* Datastructures for IWineD3DQueryImpl.extendedData */ |
| typedef struct WineQueryOcclusionData { |
| unsigned int queryId; |
| } WineQueryOcclusionData; |
| |
| |
| /***************************************************************************** |
| * IWineD3DSwapChainImpl implementation structure (extends IUnknown) |
| */ |
| |
| typedef struct IWineD3DSwapChainImpl |
| { |
| /*IUnknown part*/ |
| IWineD3DSwapChainVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| /* IWineD3DSwapChain fields */ |
| IWineD3DSurface *backBuffer; |
| IWineD3DSurface *frontBuffer; |
| BOOL wantsDepthStencilBuffer; |
| D3DPRESENT_PARAMETERS presentParms; |
| |
| /* TODO: move everything up to drawable off into a context manager |
| and store the 'data' in the contextManagerData interface. |
| IUnknown *contextManagerData; |
| */ |
| |
| HWND win_handle; |
| Window win; |
| Display *display; |
| |
| GLXContext glCtx; |
| XVisualInfo *visInfo; |
| GLXContext render_ctx; |
| /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */ |
| Drawable drawable; |
| } IWineD3DSwapChainImpl; |
| |
| extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl; |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char* debug_d3dformat(WINED3DFORMAT fmt); |
| const char* debug_d3ddevicetype(D3DDEVTYPE devtype); |
| const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res); |
| const char* debug_d3dusage(DWORD usage); |
| const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); |
| const char* debug_d3drenderstate(DWORD state); |
| const char* debug_d3dtexturestate(DWORD state); |
| const char* debug_d3dpool(WINED3DPOOL pool); |
| |
| /* Routines for GL <-> D3D values */ |
| GLenum StencilOp(DWORD op); |
| void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords); |
| void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); |
| |
| SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| GLenum D3DFmt2GLType(IWineD3DDeviceImpl *This, D3DFORMAT fmt); |
| GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt); |
| |
| int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate); |
| |
| |
| /***************************************************************************** |
| * To enable calling of inherited functions, requires prototypes |
| * |
| * Note: Only require classes which are subclassed, ie resource, basetexture, |
| */ |
| /*** IUnknown methods ***/ |
| extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject); |
| extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface); |
| extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface); |
| /*** IWineD3DResource methods ***/ |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent); |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice); |
| extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); |
| extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid); |
| extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew); |
| extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface); |
| extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface); |
| extern WINED3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface); |
| /*** class static members ***/ |
| void IWineD3DResourceImpl_CleanUp(IWineD3DResource *iface); |
| |
| /*** IUnknown methods ***/ |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject); |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface); |
| extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface); |
| /*** IWineD3DResource methods ***/ |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface); |
| extern WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface); |
| /*** IWineD3DBaseTexture methods ***/ |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface); |
| extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType); |
| extern WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface); |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL); |
| extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface); |
| |
| extern BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset); |
| extern HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface); |
| extern HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface); |
| extern void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface, const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]); |
| /*** class static members ***/ |
| void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture *iface); |
| |
| /* An enum for the type of constants that are used... addressing causes |
| * problems with being able to work out what's used and what's not.. so |
| * maybe we'll have to rely on the server vertex shader const functions? |
| */ |
| enum vsConstantsEnum { |
| VS_CONSTANT_NOT_USED = 0, |
| VS_CONSTANT_CONSTANT, |
| VS_CONSTANT_INTEGER, |
| VS_CONSTANT_BOOLEAN, |
| VS_CONSTANT_FLOAT |
| }; |
| |
| typedef void (*shader_fct_t)(); |
| |
| typedef struct SHADER_OPCODE { |
| unsigned int opcode; |
| const char* name; |
| const char* glname; |
| CONST UINT num_params; |
| shader_fct_t soft_fct; |
| DWORD min_version; |
| DWORD max_version; |
| } SHADER_OPCODE; |
| |
| /***************************************************************************** |
| * IDirect3DBaseShader implementation structure |
| */ |
| typedef struct IWineD3DBaseShaderClass |
| { |
| DWORD version; |
| CONST SHADER_OPCODE *shader_ins; |
| CONST DWORD *function; |
| UINT functionLength; |
| GLuint prgId; |
| } IWineD3DBaseShaderClass; |
| |
| typedef struct IWineD3DBaseShaderImpl { |
| /* IUnknown */ |
| const IWineD3DBaseShaderVtbl *lpVtbl; |
| LONG ref; |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| } IWineD3DBaseShaderImpl; |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| typedef struct IWineD3DVertexShaderImpl { |
| /* IUnknown parts*/ |
| const IWineD3DVertexShaderVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* IWineD3DVertexShaderImpl */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| DWORD usage; |
| |
| /* vertex declaration array mapping */ |
| BOOL namedArrays; /* don't map use named functions */ |
| BOOL declaredArrays; /* mapping requires */ |
| INT arrayUsageMap[WINED3DSHADERDECLUSAGE_MAX_USAGE]; /* lookup table for the maps */ |
| INT highestConstant; |
| CHAR constantsUsedBitmap[256]; |
| /* FIXME: This needs to be populated with some flags of VS_CONSTANT_NOT_USED, VS_CONSTANT_CONSTANT, VS_CONSTANT_INTEGER, VS_CONSTANT_BOOLEAN, VS_CONSTANT_FLOAT, a half byte bitmap will be the best option, but I'll keep it as chards for siplicity */ |
| /* run time datas... */ |
| VSHADERDATA *data; |
| IWineD3DVertexDeclaration *vertexDeclaration; |
| #if 0 /* needs reworking */ |
| /* run time datas */ |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| #endif |
| } IWineD3DVertexShaderImpl; |
| extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[]; |
| extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl; |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| typedef struct IWineD3DPixelShaderImpl { |
| /* IUnknown parts */ |
| const IWineD3DPixelShaderVtbl *lpVtbl; |
| LONG ref; /* Note: Ref counting not required */ |
| |
| /* IWineD3DBaseShader */ |
| IWineD3DBaseShaderClass baseShader; |
| |
| /* IWineD3DPixelShaderImpl */ |
| IUnknown *parent; |
| IWineD3DDeviceImpl *wineD3DDevice; |
| |
| CHAR constants[WINED3D_PSHADER_MAX_CONSTANTS]; |
| |
| /* run time data */ |
| PSHADERDATA *data; |
| |
| #if 0 /* needs reworking */ |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| #endif |
| } IWineD3DPixelShaderImpl; |
| |
| extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[]; |
| extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl; |
| |
| /***************************************************************************** |
| * IWineD3DPalette implementation structure |
| */ |
| struct IWineD3DPaletteImpl { |
| /* IUnknown parts */ |
| const IWineD3DPaletteVtbl *lpVtbl; |
| LONG ref; |
| }; |
| |
| extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl; |
| |
| /* DirectDraw utility functions */ |
| extern WINED3DFORMAT pixelformat_for_depth(DWORD depth); |
| |
| #endif |