| /* |
| * Server-side message queues |
| * |
| * Copyright (C) 2000 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| |
| #include "handle.h" |
| #include "thread.h" |
| #include "process.h" |
| #include "request.h" |
| #include "user.h" |
| |
| enum message_kind { SEND_MESSAGE, POST_MESSAGE, COOKED_HW_MESSAGE, RAW_HW_MESSAGE }; |
| #define NB_MSG_KINDS (RAW_HW_MESSAGE+1) |
| |
| |
| struct message_result |
| { |
| struct message_result *send_next; /* next in sender list */ |
| struct message_result *recv_next; /* next in receiver list */ |
| struct msg_queue *sender; /* sender queue */ |
| struct msg_queue *receiver; /* receiver queue */ |
| int replied; /* has it been replied to? */ |
| unsigned int result; /* reply result */ |
| unsigned int error; /* error code to pass back to sender */ |
| void *data; /* message reply data */ |
| unsigned int data_size; /* size of message reply data */ |
| struct timeout_user *timeout; /* result timeout */ |
| }; |
| |
| struct message |
| { |
| struct message *next; /* next message in list */ |
| struct message *prev; /* prev message in list */ |
| enum message_type type; /* message type */ |
| user_handle_t win; /* window handle */ |
| unsigned int msg; /* message code */ |
| unsigned int wparam; /* parameters */ |
| unsigned int lparam; /* parameters */ |
| int x; /* x position */ |
| int y; /* y position */ |
| unsigned int time; /* message time */ |
| unsigned int info; /* extra info */ |
| void *data; /* message data for sent messages */ |
| unsigned int data_size; /* size of message data */ |
| struct message_result *result; /* result in sender queue */ |
| }; |
| |
| struct message_list |
| { |
| struct message *first; /* head of list */ |
| struct message *last; /* tail of list */ |
| }; |
| |
| struct timer |
| { |
| struct timer *next; /* next timer in list */ |
| struct timer *prev; /* prev timer in list */ |
| struct timeval when; /* next expiration */ |
| unsigned int rate; /* timer rate in ms */ |
| user_handle_t win; /* window handle */ |
| unsigned int msg; /* message to post */ |
| unsigned int id; /* timer id */ |
| unsigned int lparam; /* lparam for message */ |
| }; |
| |
| struct msg_queue |
| { |
| struct object obj; /* object header */ |
| unsigned int wake_bits; /* wakeup bits */ |
| unsigned int wake_mask; /* wakeup mask */ |
| unsigned int changed_bits; /* changed wakeup bits */ |
| unsigned int changed_mask; /* changed wakeup mask */ |
| int paint_count; /* pending paint messages count */ |
| struct message_list msg_list[NB_MSG_KINDS]; /* lists of messages */ |
| struct message_result *send_result; /* stack of sent messages waiting for result */ |
| struct message_result *recv_result; /* stack of received messages waiting for result */ |
| struct message *last_msg; /* last msg returned to the app and not removed */ |
| enum message_kind last_msg_kind; /* message kind of last_msg */ |
| struct timer *first_timer; /* head of timer list */ |
| struct timer *last_timer; /* tail of timer list */ |
| struct timer *next_timer; /* next timer to expire */ |
| struct timeout_user *timeout; /* timeout for next timer to expire */ |
| }; |
| |
| static void msg_queue_dump( struct object *obj, int verbose ); |
| static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry ); |
| static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry ); |
| static int msg_queue_signaled( struct object *obj, struct thread *thread ); |
| static int msg_queue_satisfied( struct object *obj, struct thread *thread ); |
| static void msg_queue_destroy( struct object *obj ); |
| static void timer_callback( void *private ); |
| |
| static const struct object_ops msg_queue_ops = |
| { |
| sizeof(struct msg_queue), /* size */ |
| msg_queue_dump, /* dump */ |
| msg_queue_add_queue, /* add_queue */ |
| msg_queue_remove_queue, /* remove_queue */ |
| msg_queue_signaled, /* signaled */ |
| msg_queue_satisfied, /* satisfied */ |
| NULL, /* get_poll_events */ |
| NULL, /* poll_event */ |
| no_get_fd, /* get_fd */ |
| no_flush, /* flush */ |
| no_get_file_info, /* get_file_info */ |
| msg_queue_destroy /* destroy */ |
| }; |
| |
| |
| static struct msg_queue *create_msg_queue( struct thread *thread ) |
| { |
| struct msg_queue *queue; |
| int i; |
| |
| if ((queue = alloc_object( &msg_queue_ops, -1 ))) |
| { |
| queue->wake_bits = 0; |
| queue->wake_mask = 0; |
| queue->changed_bits = 0; |
| queue->changed_mask = 0; |
| queue->paint_count = 0; |
| queue->send_result = NULL; |
| queue->recv_result = NULL; |
| queue->last_msg = NULL; |
| queue->first_timer = NULL; |
| queue->last_timer = NULL; |
| queue->next_timer = NULL; |
| queue->timeout = NULL; |
| for (i = 0; i < NB_MSG_KINDS; i++) |
| queue->msg_list[i].first = queue->msg_list[i].last = NULL; |
| |
| thread->queue = queue; |
| if (!thread->process->queue) |
| thread->process->queue = (struct msg_queue *)grab_object( queue ); |
| } |
| return queue; |
| } |
| |
| /* check the queue status */ |
| inline static int is_signaled( struct msg_queue *queue ) |
| { |
| return ((queue->wake_bits & queue->wake_mask) || (queue->changed_bits & queue->changed_mask)); |
| } |
| |
| /* set some queue bits */ |
| inline static void set_queue_bits( struct msg_queue *queue, unsigned int bits ) |
| { |
| queue->wake_bits |= bits; |
| queue->changed_bits |= bits; |
| if (is_signaled( queue )) wake_up( &queue->obj, 0 ); |
| } |
| |
| /* clear some queue bits */ |
| inline static void clear_queue_bits( struct msg_queue *queue, unsigned int bits ) |
| { |
| queue->wake_bits &= ~bits; |
| queue->changed_bits &= ~bits; |
| } |
| |
| /* get the QS_* bit corresponding to a given hardware message */ |
| inline static int get_hardware_msg_bit( struct message *msg ) |
| { |
| if (msg->msg == WM_MOUSEMOVE || msg->msg == WM_NCMOUSEMOVE) return QS_MOUSEMOVE; |
| if (msg->msg >= WM_KEYFIRST && msg->msg <= WM_KEYLAST) return QS_KEY; |
| return QS_MOUSEBUTTON; |
| } |
| |
| /* get the current thread queue, creating it if needed */ |
| inline struct msg_queue *get_current_queue(void) |
| { |
| struct msg_queue *queue = current->queue; |
| if (!queue) queue = create_msg_queue( current ); |
| return queue; |
| } |
| |
| /* append a message to the end of a list */ |
| inline static void append_message( struct message_list *list, struct message *msg ) |
| { |
| msg->next = NULL; |
| if ((msg->prev = list->last)) msg->prev->next = msg; |
| else list->first = msg; |
| list->last = msg; |
| } |
| |
| /* unlink a message from a list it */ |
| inline static void unlink_message( struct message_list *list, struct message *msg ) |
| { |
| if (msg->next) msg->next->prev = msg->prev; |
| else list->last = msg->prev; |
| if (msg->prev) msg->prev->next = msg->next; |
| else list->first = msg->next; |
| } |
| |
| /* try to merge a message with the last in the list; return 1 if successful */ |
| static int merge_message( struct message_list *list, const struct message *msg ) |
| { |
| struct message *prev = list->last; |
| |
| if (!prev) return 0; |
| if (prev->result) return 0; |
| if (prev->win != msg->win) return 0; |
| if (prev->msg != msg->msg) return 0; |
| if (prev->type != msg->type) return 0; |
| /* now we can merge it */ |
| prev->wparam = msg->wparam; |
| prev->lparam = msg->lparam; |
| prev->x = msg->x; |
| prev->y = msg->y; |
| prev->time = msg->time; |
| prev->info = msg->info; |
| return 1; |
| } |
| |
| /* free a result structure */ |
| static void free_result( struct message_result *result ) |
| { |
| if (result->timeout) remove_timeout_user( result->timeout ); |
| if (result->data) free( result->data ); |
| free( result ); |
| } |
| |
| /* store the message result in the appropriate structure */ |
| static void store_message_result( struct message_result *res, unsigned int result, |
| unsigned int error ) |
| { |
| res->result = result; |
| res->error = error; |
| res->replied = 1; |
| if (res->timeout) |
| { |
| remove_timeout_user( res->timeout ); |
| res->timeout = NULL; |
| } |
| /* wake sender queue if waiting on this result */ |
| if (res->sender && res->sender->send_result == res) |
| set_queue_bits( res->sender, QS_SMRESULT ); |
| } |
| |
| /* free a message when deleting a queue or window */ |
| static void free_message( struct message *msg ) |
| { |
| struct message_result *result = msg->result; |
| if (result) |
| { |
| if (result->sender) |
| { |
| result->receiver = NULL; |
| store_message_result( result, 0, STATUS_ACCESS_DENIED /*FIXME*/ ); |
| } |
| else free_result( result ); |
| } |
| if (msg->data) free( msg->data ); |
| free( msg ); |
| } |
| |
| /* remove (and free) a message from a message list */ |
| static void remove_queue_message( struct msg_queue *queue, struct message *msg, |
| enum message_kind kind ) |
| { |
| int clr_bit; |
| struct message *other; |
| |
| if (queue->last_msg == msg) queue->last_msg = NULL; |
| unlink_message( &queue->msg_list[kind], msg ); |
| switch(kind) |
| { |
| case SEND_MESSAGE: |
| if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_SENDMESSAGE ); |
| break; |
| case POST_MESSAGE: |
| if (!queue->msg_list[kind].first) clear_queue_bits( queue, QS_POSTMESSAGE ); |
| break; |
| case COOKED_HW_MESSAGE: |
| case RAW_HW_MESSAGE: |
| clr_bit = get_hardware_msg_bit( msg ); |
| for (other = queue->msg_list[kind].first; other; other = other->next) |
| if (get_hardware_msg_bit( other ) == clr_bit) break; |
| if (!other) clear_queue_bits( queue, clr_bit ); |
| break; |
| } |
| free_message( msg ); |
| } |
| |
| /* message timed out without getting a reply */ |
| static void result_timeout( void *private ) |
| { |
| struct message_result *result = private; |
| |
| assert( !result->replied ); |
| |
| result->timeout = NULL; |
| store_message_result( result, 0, STATUS_TIMEOUT ); |
| } |
| |
| /* allocate and fill a message result structure */ |
| static struct message_result *alloc_message_result( struct msg_queue *send_queue, |
| struct msg_queue *recv_queue, |
| unsigned int timeout ) |
| { |
| struct message_result *result = mem_alloc( sizeof(*result) ); |
| if (result) |
| { |
| /* put the result on the sender result stack */ |
| result->sender = send_queue; |
| result->receiver = recv_queue; |
| result->replied = 0; |
| result->data = NULL; |
| result->data_size = 0; |
| result->timeout = NULL; |
| result->send_next = send_queue->send_result; |
| send_queue->send_result = result; |
| if (timeout != -1) |
| { |
| struct timeval when; |
| gettimeofday( &when, 0 ); |
| add_timeout( &when, timeout ); |
| result->timeout = add_timeout_user( &when, result_timeout, result ); |
| } |
| } |
| return result; |
| } |
| |
| /* receive a message, removing it from the sent queue */ |
| static void receive_message( struct msg_queue *queue, struct message *msg ) |
| { |
| struct message_result *result = msg->result; |
| |
| unlink_message( &queue->msg_list[SEND_MESSAGE], msg ); |
| /* put the result on the receiver result stack */ |
| if (result) |
| { |
| result->recv_next = queue->recv_result; |
| queue->recv_result = result; |
| } |
| if (msg->data) free( msg->data ); |
| free( msg ); |
| if (!queue->msg_list[SEND_MESSAGE].first) clear_queue_bits( queue, QS_SENDMESSAGE ); |
| } |
| |
| /* set the result of the current received message */ |
| static void reply_message( struct msg_queue *queue, unsigned int result, |
| unsigned int error, int remove, void *data, size_t len ) |
| { |
| struct message_result *res = queue->recv_result; |
| |
| if (remove) |
| { |
| queue->recv_result = res->recv_next; |
| res->receiver = NULL; |
| if (!res->sender) /* no one waiting for it */ |
| { |
| free_result( res ); |
| return; |
| } |
| } |
| if (!res->replied) |
| { |
| if (len && (res->data = memdup( data, len ))) res->data_size = len; |
| store_message_result( res, result, error ); |
| } |
| } |
| |
| /* empty a message list and free all the messages */ |
| static void empty_msg_list( struct message_list *list ) |
| { |
| struct message *msg = list->first; |
| while (msg) |
| { |
| struct message *next = msg->next; |
| free_message( msg ); |
| msg = next; |
| } |
| } |
| |
| /* cleanup all pending results when deleting a queue */ |
| static void cleanup_results( struct msg_queue *queue ) |
| { |
| struct message_result *result, *next; |
| |
| result = queue->send_result; |
| while (result) |
| { |
| next = result->send_next; |
| result->sender = NULL; |
| if (!result->receiver) free_result( result ); |
| result = next; |
| } |
| |
| while (queue->recv_result) |
| reply_message( queue, 0, STATUS_ACCESS_DENIED /*FIXME*/, 1, NULL, 0 ); |
| } |
| |
| static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| struct process *process = entry->thread->process; |
| |
| /* a thread can only wait on its own queue */ |
| if (entry->thread->queue != queue) |
| { |
| set_error( STATUS_ACCESS_DENIED ); |
| return 0; |
| } |
| /* if waiting on the main process queue, set the idle event */ |
| if (process->queue == queue) |
| { |
| if (process->idle_event) set_event( process->idle_event ); |
| } |
| add_queue( obj, entry ); |
| return 1; |
| } |
| |
| static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| struct process *process = entry->thread->process; |
| |
| remove_queue( obj, entry ); |
| |
| assert( entry->thread->queue == queue ); |
| |
| /* if waiting on the main process queue, reset the idle event */ |
| if (process->queue == queue) |
| { |
| if (process->idle_event) reset_event( process->idle_event ); |
| } |
| } |
| |
| static void msg_queue_dump( struct object *obj, int verbose ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| fprintf( stderr, "Msg queue bits=%x mask=%x\n", |
| queue->wake_bits, queue->wake_mask ); |
| } |
| |
| static int msg_queue_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| return is_signaled( queue ); |
| } |
| |
| static int msg_queue_satisfied( struct object *obj, struct thread *thread ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| queue->wake_mask = 0; |
| queue->changed_mask = 0; |
| return 0; /* Not abandoned */ |
| } |
| |
| static void msg_queue_destroy( struct object *obj ) |
| { |
| struct msg_queue *queue = (struct msg_queue *)obj; |
| struct timer *timer = queue->first_timer; |
| int i; |
| |
| cleanup_results( queue ); |
| for (i = 0; i < NB_MSG_KINDS; i++) empty_msg_list( &queue->msg_list[i] ); |
| |
| while (timer) |
| { |
| struct timer *next = timer->next; |
| free( timer ); |
| timer = next; |
| } |
| if (queue->timeout) remove_timeout_user( queue->timeout ); |
| } |
| |
| /* set the next timer to expire */ |
| static void set_next_timer( struct msg_queue *queue, struct timer *timer ) |
| { |
| if (queue->timeout) |
| { |
| remove_timeout_user( queue->timeout ); |
| queue->timeout = NULL; |
| } |
| if ((queue->next_timer = timer)) |
| queue->timeout = add_timeout_user( &timer->when, timer_callback, queue ); |
| |
| /* set/clear QS_TIMER bit */ |
| if (queue->next_timer == queue->first_timer) |
| clear_queue_bits( queue, QS_TIMER ); |
| else |
| set_queue_bits( queue, QS_TIMER ); |
| } |
| |
| /* callback for the next timer expiration */ |
| static void timer_callback( void *private ) |
| { |
| struct msg_queue *queue = private; |
| |
| queue->timeout = NULL; |
| /* move on to the next timer */ |
| set_next_timer( queue, queue->next_timer->next ); |
| } |
| |
| /* link a timer at its rightful place in the queue list */ |
| static void link_timer( struct msg_queue *queue, struct timer *timer ) |
| { |
| struct timer *pos = queue->next_timer; |
| |
| while (pos && time_before( &pos->when, &timer->when )) pos = pos->next; |
| |
| if (pos) /* insert before pos */ |
| { |
| if ((timer->prev = pos->prev)) timer->prev->next = timer; |
| else queue->first_timer = timer; |
| timer->next = pos; |
| pos->prev = timer; |
| } |
| else /* insert at end */ |
| { |
| timer->next = NULL; |
| timer->prev = queue->last_timer; |
| if (queue->last_timer) queue->last_timer->next = timer; |
| else queue->first_timer = timer; |
| queue->last_timer = timer; |
| } |
| /* check if we replaced the next timer */ |
| if (pos == queue->next_timer) set_next_timer( queue, timer ); |
| } |
| |
| /* remove a timer from the queue timer list */ |
| static void unlink_timer( struct msg_queue *queue, struct timer *timer ) |
| { |
| if (timer->next) timer->next->prev = timer->prev; |
| else queue->last_timer = timer->prev; |
| if (timer->prev) timer->prev->next = timer->next; |
| else queue->first_timer = timer->next; |
| /* check if we removed the next timer */ |
| if (queue->next_timer == timer) set_next_timer( queue, timer->next ); |
| else if (queue->next_timer == queue->first_timer) clear_queue_bits( queue, QS_TIMER ); |
| } |
| |
| /* restart an expired timer */ |
| static void restart_timer( struct msg_queue *queue, struct timer *timer ) |
| { |
| struct timeval now; |
| unlink_timer( queue, timer ); |
| gettimeofday( &now, 0 ); |
| while (!time_before( &now, &timer->when )) add_timeout( &timer->when, timer->rate ); |
| link_timer( queue, timer ); |
| } |
| |
| /* find an expired timer matching the filtering parameters */ |
| static struct timer *find_expired_timer( struct msg_queue *queue, user_handle_t win, |
| unsigned int get_first, unsigned int get_last, |
| int remove ) |
| { |
| struct timer *timer; |
| for (timer = queue->first_timer; (timer && timer != queue->next_timer); timer = timer->next) |
| { |
| if (win && timer->win != win) continue; |
| if (timer->msg >= get_first && timer->msg <= get_last) |
| { |
| if (remove) restart_timer( queue, timer ); |
| return timer; |
| } |
| } |
| return NULL; |
| } |
| |
| /* kill a timer */ |
| static int kill_timer( struct msg_queue *queue, user_handle_t win, |
| unsigned int msg, unsigned int id ) |
| { |
| struct timer *timer; |
| |
| for (timer = queue->first_timer; timer; timer = timer->next) |
| { |
| if (timer->win != win || timer->msg != msg || timer->id != id) continue; |
| unlink_timer( queue, timer ); |
| free( timer ); |
| return 1; |
| } |
| return 0; |
| } |
| |
| /* add a timer */ |
| static struct timer *set_timer( struct msg_queue *queue, unsigned int rate ) |
| { |
| struct timer *timer = mem_alloc( sizeof(*timer) ); |
| if (timer) |
| { |
| timer->rate = rate; |
| gettimeofday( &timer->when, 0 ); |
| add_timeout( &timer->when, rate ); |
| link_timer( queue, timer ); |
| } |
| return timer; |
| } |
| |
| /* remove all messages and timers belonging to a certain window */ |
| void queue_cleanup_window( struct thread *thread, user_handle_t win ) |
| { |
| struct msg_queue *queue = thread->queue; |
| struct timer *timer; |
| struct message *msg; |
| int i; |
| |
| if (!queue) return; |
| |
| /* remove timers */ |
| timer = queue->first_timer; |
| while (timer) |
| { |
| struct timer *next = timer->next; |
| if (timer->win == win) |
| { |
| unlink_timer( queue, timer ); |
| free( timer ); |
| } |
| timer = next; |
| } |
| |
| /* remove messages */ |
| for (i = 0; i < NB_MSG_KINDS; i++) |
| { |
| msg = queue->msg_list[i].first; |
| while (msg) |
| { |
| struct message *next = msg->next; |
| if (msg->win == win) remove_queue_message( queue, msg, i ); |
| msg = next; |
| } |
| } |
| } |
| |
| /* get the message queue of the current thread */ |
| DECL_HANDLER(get_msg_queue) |
| { |
| struct msg_queue *queue = get_current_queue(); |
| |
| req->handle = 0; |
| if (queue) req->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 ); |
| } |
| |
| |
| /* increment the message queue paint count */ |
| DECL_HANDLER(inc_queue_paint_count) |
| { |
| struct msg_queue *queue; |
| struct thread *thread = get_thread_from_id( req->id ); |
| |
| if (!thread) return; |
| |
| if ((queue = thread->queue)) |
| { |
| if ((queue->paint_count += req->incr) < 0) queue->paint_count = 0; |
| |
| if (queue->paint_count) |
| set_queue_bits( queue, QS_PAINT ); |
| else |
| clear_queue_bits( queue, QS_PAINT ); |
| } |
| else set_error( STATUS_INVALID_PARAMETER ); |
| |
| release_object( thread ); |
| |
| } |
| |
| |
| /* set the current message queue wakeup mask */ |
| DECL_HANDLER(set_queue_mask) |
| { |
| struct msg_queue *queue = get_current_queue(); |
| |
| if (queue) |
| { |
| queue->wake_mask = req->wake_mask; |
| queue->changed_mask = req->changed_mask; |
| req->wake_bits = queue->wake_bits; |
| req->changed_bits = queue->changed_bits; |
| if (is_signaled( queue )) |
| { |
| /* if skip wait is set, do what would have been done in the subsequent wait */ |
| if (req->skip_wait) msg_queue_satisfied( &queue->obj, current ); |
| else wake_up( &queue->obj, 0 ); |
| } |
| } |
| } |
| |
| |
| /* get the current message queue status */ |
| DECL_HANDLER(get_queue_status) |
| { |
| struct msg_queue *queue = current->queue; |
| if (queue) |
| { |
| req->wake_bits = queue->wake_bits; |
| req->changed_bits = queue->changed_bits; |
| if (req->clear) queue->changed_bits = 0; |
| } |
| else req->wake_bits = req->changed_bits = 0; |
| } |
| |
| |
| /* send a message to a thread queue */ |
| DECL_HANDLER(send_message) |
| { |
| struct message *msg; |
| struct msg_queue *send_queue = get_current_queue(); |
| struct msg_queue *recv_queue; |
| struct thread *thread = get_thread_from_id( req->id ); |
| |
| if (!thread) return; |
| |
| if (!(recv_queue = thread->queue)) |
| { |
| set_error( STATUS_INVALID_PARAMETER ); |
| release_object( thread ); |
| return; |
| } |
| |
| if ((msg = mem_alloc( sizeof(*msg) ))) |
| { |
| msg->type = req->type; |
| msg->win = get_user_full_handle( req->win ); |
| msg->msg = req->msg; |
| msg->wparam = req->wparam; |
| msg->lparam = req->lparam; |
| msg->time = req->time; |
| msg->x = req->x; |
| msg->y = req->y; |
| msg->info = req->info; |
| msg->result = NULL; |
| msg->data = NULL; |
| msg->data_size = 0; |
| |
| switch(msg->type) |
| { |
| case MSG_OTHER_PROCESS: |
| msg->data_size = get_req_data_size(req); |
| if (msg->data_size && !(msg->data = memdup( get_req_data(req), msg->data_size ))) |
| { |
| free( msg ); |
| break; |
| } |
| /* fall through */ |
| case MSG_ASCII: |
| case MSG_UNICODE: |
| case MSG_CALLBACK: |
| if (!(msg->result = alloc_message_result( send_queue, recv_queue, req->timeout ))) |
| { |
| free( msg ); |
| break; |
| } |
| /* fall through */ |
| case MSG_NOTIFY: |
| append_message( &recv_queue->msg_list[SEND_MESSAGE], msg ); |
| set_queue_bits( recv_queue, QS_SENDMESSAGE ); |
| break; |
| case MSG_POSTED: |
| append_message( &recv_queue->msg_list[POST_MESSAGE], msg ); |
| set_queue_bits( recv_queue, QS_POSTMESSAGE ); |
| break; |
| case MSG_HARDWARE_RAW: |
| case MSG_HARDWARE_COOKED: |
| { |
| struct message_list *list = ((msg->type == MSG_HARDWARE_RAW) ? |
| &recv_queue->msg_list[RAW_HW_MESSAGE] : |
| &recv_queue->msg_list[COOKED_HW_MESSAGE]); |
| if (msg->msg == WM_MOUSEMOVE && merge_message( list, msg )) |
| { |
| free( msg ); |
| break; |
| } |
| append_message( list, msg ); |
| set_queue_bits( recv_queue, get_hardware_msg_bit(msg) ); |
| break; |
| } |
| default: |
| set_error( STATUS_INVALID_PARAMETER ); |
| free( msg ); |
| break; |
| } |
| } |
| release_object( thread ); |
| } |
| |
| /* store a message contents into the request buffer; helper for get_message */ |
| inline static void put_req_message( struct get_message_request *req, const struct message *msg ) |
| { |
| int len = min( get_req_data_size(req), msg->data_size ); |
| |
| req->type = msg->type; |
| req->win = msg->win; |
| req->msg = msg->msg; |
| req->wparam = msg->wparam; |
| req->lparam = msg->lparam; |
| req->x = msg->x; |
| req->y = msg->y; |
| req->time = msg->time; |
| req->info = msg->info; |
| if (len) memcpy( get_req_data(req), msg->data, len ); |
| set_req_data_size( req, len ); |
| } |
| |
| /* return a message to the application, removing it from the queue if needed */ |
| static void return_message_to_app( struct msg_queue *queue, struct get_message_request *req, |
| struct message *msg, enum message_kind kind ) |
| { |
| put_req_message( req, msg ); |
| /* raw messages always get removed */ |
| if ((msg->type == MSG_HARDWARE_RAW) || (req->flags & GET_MSG_REMOVE)) |
| { |
| queue->last_msg = NULL; |
| remove_queue_message( queue, msg, kind ); |
| } |
| else /* remember it as the last returned message */ |
| { |
| queue->last_msg = msg; |
| queue->last_msg_kind = kind; |
| } |
| } |
| |
| |
| inline static struct message *find_matching_message( const struct message_list *list, |
| user_handle_t win, |
| unsigned int first, unsigned int last ) |
| { |
| struct message *msg; |
| |
| for (msg = list->first; msg; msg = msg->next) |
| { |
| /* check against the filters */ |
| if (msg->msg == WM_QUIT) break; /* WM_QUIT is never filtered */ |
| if (win && msg->win && msg->win != win && !is_child_window( win, msg->win )) continue; |
| if (msg->msg < first) continue; |
| if (msg->msg > last) continue; |
| break; /* found one */ |
| } |
| return msg; |
| } |
| |
| |
| /* get a message from the current queue */ |
| DECL_HANDLER(get_message) |
| { |
| struct timer *timer; |
| struct message *msg; |
| struct msg_queue *queue = get_current_queue(); |
| user_handle_t get_win = get_user_full_handle( req->get_win ); |
| |
| if (!queue) |
| { |
| set_req_data_size( req, 0 ); |
| return; |
| } |
| |
| /* first check for sent messages */ |
| if ((msg = queue->msg_list[SEND_MESSAGE].first)) |
| { |
| put_req_message( req, msg ); |
| receive_message( queue, msg ); |
| return; |
| } |
| set_req_data_size( req, 0 ); /* only sent messages can have data */ |
| if (req->flags & GET_MSG_SENT_ONLY) goto done; /* nothing else to check */ |
| |
| /* if requested, remove the last returned but not yet removed message */ |
| if ((req->flags & GET_MSG_REMOVE_LAST) && queue->last_msg) |
| remove_queue_message( queue, queue->last_msg, queue->last_msg_kind ); |
| queue->last_msg = NULL; |
| |
| /* clear changed bits so we can wait on them if we don't find a message */ |
| queue->changed_bits = 0; |
| |
| /* then check for posted messages */ |
| if ((msg = find_matching_message( &queue->msg_list[POST_MESSAGE], get_win, |
| req->get_first, req->get_last ))) |
| { |
| return_message_to_app( queue, req, msg, POST_MESSAGE ); |
| return; |
| } |
| |
| /* then check for cooked hardware messages */ |
| if ((msg = find_matching_message( &queue->msg_list[COOKED_HW_MESSAGE], get_win, |
| req->get_first, req->get_last ))) |
| { |
| return_message_to_app( queue, req, msg, COOKED_HW_MESSAGE ); |
| return; |
| } |
| |
| /* then check for any raw hardware message */ |
| if ((msg = queue->msg_list[RAW_HW_MESSAGE].first)) |
| { |
| return_message_to_app( queue, req, msg, RAW_HW_MESSAGE ); |
| return; |
| } |
| |
| /* now check for WM_PAINT */ |
| if ((queue->wake_bits & QS_PAINT) && |
| (WM_PAINT >= req->get_first) && (WM_PAINT <= req->get_last)) |
| { |
| req->type = MSG_POSTED; |
| req->win = 0; |
| req->msg = WM_PAINT; |
| req->wparam = 0; |
| req->lparam = 0; |
| req->x = 0; |
| req->y = 0; |
| req->time = 0; |
| req->info = 0; |
| return; |
| } |
| |
| /* now check for timer */ |
| if ((timer = find_expired_timer( queue, get_win, req->get_first, |
| req->get_last, (req->flags & GET_MSG_REMOVE) ))) |
| { |
| req->type = MSG_POSTED; |
| req->win = timer->win; |
| req->msg = timer->msg; |
| req->wparam = timer->id; |
| req->lparam = timer->lparam; |
| req->x = 0; |
| req->y = 0; |
| req->time = 0; |
| req->info = 0; |
| return; |
| } |
| |
| done: |
| set_error( STATUS_PENDING ); /* FIXME */ |
| } |
| |
| |
| /* reply to a sent message */ |
| DECL_HANDLER(reply_message) |
| { |
| if (current->queue && current->queue->recv_result) |
| reply_message( current->queue, req->result, 0, req->remove, |
| get_req_data(req), get_req_data_size(req) ); |
| else |
| set_error( STATUS_ACCESS_DENIED ); |
| } |
| |
| |
| /* retrieve the reply for the last message sent */ |
| DECL_HANDLER(get_message_reply) |
| { |
| struct msg_queue *queue = current->queue; |
| size_t data_len = 0; |
| |
| if (queue) |
| { |
| struct message_result *result = queue->send_result; |
| |
| set_error( STATUS_PENDING ); |
| req->result = 0; |
| |
| if (result && (result->replied || req->cancel)) |
| { |
| if (result->replied) |
| { |
| req->result = result->result; |
| set_error( result->error ); |
| if (result->data) |
| { |
| data_len = min( result->data_size, get_req_data_size(req) ); |
| memcpy( get_req_data(req), result->data, data_len ); |
| free( result->data ); |
| result->data = NULL; |
| result->data_size = 0; |
| } |
| } |
| queue->send_result = result->send_next; |
| result->sender = NULL; |
| if (!result->receiver) free_result( result ); |
| if (!queue->send_result || !queue->send_result->replied) |
| clear_queue_bits( queue, QS_SMRESULT ); |
| } |
| } |
| else set_error( STATUS_ACCESS_DENIED ); |
| set_req_data_size( req, data_len ); |
| } |
| |
| |
| /* set a window timer */ |
| DECL_HANDLER(set_win_timer) |
| { |
| struct timer *timer; |
| struct msg_queue *queue = get_current_queue(); |
| user_handle_t win = get_user_full_handle( req->win ); |
| |
| if (!queue) return; |
| |
| /* remove it if it existed already */ |
| if (win) kill_timer( queue, win, req->msg, req->id ); |
| |
| if ((timer = set_timer( queue, req->rate ))) |
| { |
| timer->win = win; |
| timer->msg = req->msg; |
| timer->id = req->id; |
| timer->lparam = req->lparam; |
| } |
| } |
| |
| /* kill a window timer */ |
| DECL_HANDLER(kill_win_timer) |
| { |
| struct msg_queue *queue = current->queue; |
| |
| if (!queue || !kill_timer( queue, get_user_full_handle(req->win), req->msg, req->id )) |
| set_error( STATUS_INVALID_PARAMETER ); |
| } |