1. 486d020 Don't define COBJMACROS in objbase.h. Update the Wine sources accordingly. by Francois Gouget · 20 years ago
  2. e8d89cd Fix a reference leak on failure (spotted by Rob Shearman). by Huw Davies · 21 years ago
  3. f5f7a18 Removed some more uses of the non-standard ICOM_THIS macro. by Alexandre Julliard · 21 years ago
  4. fe442b2 Fix signed/unsigned comparison warnings. by Hans Leidekker · 21 years ago
  5. fae181b Added API documentation for DirectDrawEnumerateEx. by James Hawkins · 21 years ago
  6. 9e2e594 Implement IDirectDrawClipper_GetClipList for case where we have a by Robert Shearman · 21 years ago
  7. f714b39 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE macro. by Alexandre Julliard · 21 years ago
  8. 998a827 - Limit number of FIXME()s in Clipper_SetClipList and document by Tobias Burnus · 21 years ago
  9. 48c4bb3 Get rid of the non-standard ICOM_VTABLE macro. by Alexandre Julliard · 21 years ago
  10. 479c13b Implemented IDirect3DDevice{2,3}::GetLightState. by Christian Costa · 21 years ago
  11. fbf003d - add S3TC support to BltFast (fixes NOLF) by Lionel Ulmer · 21 years ago
  12. 5e6487f Improved IDirect3DViewportImpl_3_2_1_TransformVertices stub. by Christian Costa · 21 years ago
  13. 0bbe912 Fixed D3DOP_STATELIGHT opcode. Implemented _dump_D3DEXECUTEBUFFERDESC. by Christian Costa · 21 years ago
  14. 9713f65 Moved libtxc_dxt definitions into ddraw headers. by Christian Costa · 21 years ago
  15. 5ffe177 - Fix compilation on boxes without OpenGL installed. by Lionel Ulmer · 21 years ago
  16. eac96b5 Added native and emulated S3TC support. by Christian Costa · 21 years ago
  17. c9eb05e Better handle the frame-buffer locking case. by Lionel Ulmer · 21 years ago
  18. 42e1216 COPY_COLORKEY_FX: Do not use lvalue casts. by Marcus Meissner · 21 years ago
  19. 112c426 Move the FPS computation from the D3D code to the common code. by Lionel Ulmer · 21 years ago
  20. 10778aa Updated the version info of all DirectX dlls to the version numbers of by Ivan Leo Murray-Smith · 21 years ago
  21. d069312 Add the possibility to save a snapshot of the backbuffer at flip-time. by Lionel Ulmer · 21 years ago
  22. bb133bd Fixed a couple of header files ordering issues. by Alexandre Julliard · 21 years ago
  23. 7afb399 Fix handling of D3DBLEND_BOTH* blend modes. by James Perry · 21 years ago
  24. 9e4ed64 .spec.c files are no longer used for 32-bit dlls. by Alexandre Julliard · 21 years ago
  25. a501ea7 Do not return an error when setting a material to NULL. by Christian Costa · 21 years ago
  26. bfeca3b Enable creation of a zbuffer in system memory. by Christian Costa · 21 years ago
  27. 7e51de6 Improve D3D7 compatibility. by Christian Costa · 21 years ago
  28. 56aca37 Added 24-bit color key support in DIB_DirectDrawSurface_BltFast. by Elias Ross · 21 years ago
  29. 85cbe82 DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size. by Christian Costa · 21 years ago
  30. 21fc3c8 CreateDIBSection takes a const pointer to BITMAPINFO. by Dmitry Timoshkov · 21 years ago
  31. 05df86a Moved more GDI definitions to gdi_private.h. Get rid of bitmap.h and palette.h. by Alexandre Julliard · 21 years ago
  32. 589e115 We no longer use the .exe.spec.c files. by Alexandre Julliard · 21 years ago
  33. ede82e3 Fixed some issues found by winapi_check. by Patrik Stridvall · 21 years ago
  34. d338374 No need to link against the uuid library. by Sami Aario · 21 years ago
  35. 225f142 Added surface tests. by Sami Aario · 21 years ago
  36. cc535b7 There is no point in specifying both MEM_RESERVE and MEM_COMMIT for by Dmitry Timoshkov · 21 years ago
  37. 2b8281a Fix palette deletion issue seen in DungeonKeeper. by Lionel Ulmer · 21 years ago
  38. 2ae876f Fix the Z transform in the XYRZHW case. by Lionel Ulmer · 21 years ago
  39. 20b4585 Only link against libdxguid where necessary. by Alexandre Julliard · 21 years ago
  40. 6b6ed72 Add missing '\n's to debug traces. by Francois Gouget · 21 years ago
  41. 998cc56 Add trailing '\n's to ok() calls. by Francois Gouget · 21 years ago
  42. 266223d Also remove in the D3D code the pedantic check on the GetProcAddress extension. by Lionel Ulmer · 21 years ago
  43. 88b928f Limit usage of vertex arrays to correct states. by Lionel Ulmer · 21 years ago
  44. 1eaee42 Use vertex arrays when possible. by Lionel Ulmer · 21 years ago
  45. 63d9cfc Fix some other multi-texturing problems. by Lionel Ulmer · 21 years ago
  46. f22a472 Added some conformance tests for ddraw. These enumerate some display by Sami Aario · 21 years ago
  47. a122673 Fix graphical corruption on surface lock when multi-texturing is active. by Lionel Ulmer · 21 years ago
  48. a39afdd Fix parsing of GL version string in X.Y cases. by Lionel Ulmer · 21 years ago
  49. b6ddd8c Better color-keying support. by Lionel Ulmer · 21 years ago
  50. 4a078c8 Fix some stupid bug with missing braces. by Lionel Ulmer · 21 years ago
  51. 4bf5d02 Add support for all Z buffer depths that are lower that the current one. by Christian Costa · 21 years ago
  52. a03c939 Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport. by Christian Costa · 21 years ago
  53. fbdfd91 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. by Dimitrie O. Paun · 21 years ago
  54. 0348649 Fixed warnings with gcc option "-Wwrite-strings". by Daniel Marmier · 22 years ago
  55. bd554e6 - Add more logging to resolution changes and queries. by Alex Pasadyn · 22 years ago
  56. 0accace Small lighting fix. by Christian Costa · 22 years ago
  57. 976483e Merge documentation/status/directdraw into the ddraw code. by Dimitrie O. Paun · 22 years ago
  58. 6c9f813 Enable resolution changes for older D3D/DDraw applications. by Alex Pasadyn · 22 years ago
  59. 8c1c276 - add ZBuffer write support - some TRACEing fixes by Lionel Ulmer · 22 years ago
  60. 6288266 Use ddraw_geom in the execute buffer code. by Lionel Ulmer · 22 years ago
  61. cf52644 Removed the A/W constants for builtin cursors, icons and resource by Alexandre Julliard · 22 years ago
  62. e37c6e1 Fixed header dependencies to be fully compatible with the Windows by Alexandre Julliard · 22 years ago
  63. 864ca06 winnls.h must not include winbase.h. by Alexandre Julliard · 22 years ago
  64. 4d8d0f0 Added support for multi-texturing. by Lionel Ulmer · 22 years ago
  65. 50fbe73 Support the mimap lod bias extension. by Lionel Ulmer · 22 years ago
  66. 1d45ab4 Proper MIRROR texture address support. by Lionel Ulmer · 22 years ago
  67. 4bc97ce Report some news caps that were added in DX6. by Lionel Ulmer · 22 years ago
  68. 20698b2 Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer, by Alexandre Julliard · 22 years ago
  69. 1b2f56e Fixed the TEXCOORDINDEX code. by Lionel Ulmer · 22 years ago
  70. 8297fec Added ddraw_tex to add texture snooping without needing to recompile. by Lionel Ulmer · 22 years ago
  71. d1291ba Better caps support (ie more in line with what GL reports). by Lionel Ulmer · 22 years ago
  72. 3057315 - added a ddraw_fps debug channel by Lionel Ulmer · 22 years ago
  73. 97ae1d2 Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and by John K. Hohm · 22 years ago
  74. 08cc0d1 - do not forget to set the 'initial_upload_done' flag (to have better by Lionel Ulmer · 22 years ago
  75. 3ca7612 Spelling fixes (s/occured/occurred/ and variants). by Francois Gouget · 22 years ago
  76. 2f34e74 Some broken games do not put the TEXTURE flags in the surface caps. by Lionel Ulmer · 22 years ago
  77. ad912cf - added fast-path for color-keyed Blts by Lionel Ulmer · 22 years ago
  78. 51df931 - fix FPS computation by Lionel Ulmer · 22 years ago
  79. 4e1ef0c For all DLLs with defined DllMain and which do not require by Dmitry Timoshkov · 22 years ago
  80. 3dfdfbf - some TRACEing fixes - faster Blt to the framebuffer using texture engine by Lionel Ulmer · 22 years ago
  81. 9591836 'sizeof type' is best avoided as it won't always compile (e.g. 'int by Francois Gouget · 22 years ago
  82. e10a0fd - rewrote the buffer to buffer fast path using Texture engine (much by Lionel Ulmer · 22 years ago
  83. c203d68 - fix some regressions by Lionel Ulmer · 22 years ago
  84. 815118a - GL state change optimizations by Lionel Ulmer · 22 years ago
  85. 26f51af - fixes the COLORFILL case for front-buffer by Lionel Ulmer · 22 years ago
  86. 0153a91 Fix matrix multiplication. by Christian Costa · 22 years ago
  87. 8944b25 Be more stringent in the 'Lock' invalid RECT check. by Lionel Ulmer · 22 years ago
  88. f0339d2 Fix the BLT COLOR_FILL case. by Lionel Ulmer · 22 years ago
  89. 068fa5d - fix the texture upload code when RECT is actually used by Lionel Ulmer · 22 years ago
  90. e14233a - Viewport hack to get some old D3D1 games to work - TRACEing fix by Lionel Ulmer · 22 years ago
  91. 3f61d28 - small TRACEing fix by Lionel Ulmer · 22 years ago
  92. ed88304 - fix (stupid) regressions introduced by last series of patch by Lionel Ulmer · 22 years ago
  93. fc58c2a - some GL critical section fixes by Lionel Ulmer · 22 years ago
  94. 4aba282 - proper (tested on Win2K) reference counting for Direct3D object by Lionel Ulmer · 22 years ago
  95. f683839 Fixed a bug in the FrameBuffer => Texture blits. by Lionel Ulmer · 22 years ago
  96. 97140ba - added RECT support to the texture upload code by Lionel Ulmer · 22 years ago
  97. 3383ce5 - some clean-ups (extension code to be added soon) by Lionel Ulmer · 22 years ago
  98. 094f6bc Refactoring of the texture upload code. by Lionel Ulmer · 22 years ago
  99. 934d97b Fix texture parameters handling on texture change. by Lionel Ulmer · 22 years ago
  100. 8352f1f - remove some extraneous saving of the read buffer settings by Lionel Ulmer · 22 years ago