Sign in
goma
/
wine
/
ffc86d5a66d8e5ab86172e5a737f39a90808d62c
/
dlls
/
ddraw
486d020
Don't define COBJMACROS in objbase.h. Update the Wine sources accordingly.
by Francois Gouget
· 20 years ago
e8d89cd
Fix a reference leak on failure (spotted by Rob Shearman).
by Huw Davies
· 21 years ago
f5f7a18
Removed some more uses of the non-standard ICOM_THIS macro.
by Alexandre Julliard
· 21 years ago
fe442b2
Fix signed/unsigned comparison warnings.
by Hans Leidekker
· 21 years ago
fae181b
Added API documentation for DirectDrawEnumerateEx.
by James Hawkins
· 21 years ago
9e2e594
Implement IDirectDrawClipper_GetClipList for case where we have a
by Robert Shearman
· 21 years ago
f714b39
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE macro.
by Alexandre Julliard
· 21 years ago
998a827
- Limit number of FIXME()s in Clipper_SetClipList and document
by Tobias Burnus
· 21 years ago
48c4bb3
Get rid of the non-standard ICOM_VTABLE macro.
by Alexandre Julliard
· 21 years ago
479c13b
Implemented IDirect3DDevice{2,3}::GetLightState.
by Christian Costa
· 21 years ago
fbf003d
- add S3TC support to BltFast (fixes NOLF)
by Lionel Ulmer
· 21 years ago
5e6487f
Improved IDirect3DViewportImpl_3_2_1_TransformVertices stub.
by Christian Costa
· 21 years ago
0bbe912
Fixed D3DOP_STATELIGHT opcode. Implemented _dump_D3DEXECUTEBUFFERDESC.
by Christian Costa
· 21 years ago
9713f65
Moved libtxc_dxt definitions into ddraw headers.
by Christian Costa
· 21 years ago
5ffe177
- Fix compilation on boxes without OpenGL installed.
by Lionel Ulmer
· 21 years ago
eac96b5
Added native and emulated S3TC support.
by Christian Costa
· 21 years ago
c9eb05e
Better handle the frame-buffer locking case.
by Lionel Ulmer
· 21 years ago
42e1216
COPY_COLORKEY_FX: Do not use lvalue casts.
by Marcus Meissner
· 21 years ago
112c426
Move the FPS computation from the D3D code to the common code.
by Lionel Ulmer
· 21 years ago
10778aa
Updated the version info of all DirectX dlls to the version numbers of
by Ivan Leo Murray-Smith
· 21 years ago
d069312
Add the possibility to save a snapshot of the backbuffer at flip-time.
by Lionel Ulmer
· 21 years ago
bb133bd
Fixed a couple of header files ordering issues.
by Alexandre Julliard
· 21 years ago
7afb399
Fix handling of D3DBLEND_BOTH* blend modes.
by James Perry
· 21 years ago
9e4ed64
.spec.c files are no longer used for 32-bit dlls.
by Alexandre Julliard
· 21 years ago
a501ea7
Do not return an error when setting a material to NULL.
by Christian Costa
· 21 years ago
bfeca3b
Enable creation of a zbuffer in system memory.
by Christian Costa
· 21 years ago
7e51de6
Improve D3D7 compatibility.
by Christian Costa
· 21 years ago
56aca37
Added 24-bit color key support in DIB_DirectDrawSurface_BltFast.
by Elias Ross
· 21 years ago
85cbe82
DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size.
by Christian Costa
· 21 years ago
21fc3c8
CreateDIBSection takes a const pointer to BITMAPINFO.
by Dmitry Timoshkov
· 21 years ago
05df86a
Moved more GDI definitions to gdi_private.h. Get rid of bitmap.h and palette.h.
by Alexandre Julliard
· 21 years ago
589e115
We no longer use the .exe.spec.c files.
by Alexandre Julliard
· 21 years ago
ede82e3
Fixed some issues found by winapi_check.
by Patrik Stridvall
· 21 years ago
d338374
No need to link against the uuid library.
by Sami Aario
· 21 years ago
225f142
Added surface tests.
by Sami Aario
· 21 years ago
cc535b7
There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
by Dmitry Timoshkov
· 21 years ago
2b8281a
Fix palette deletion issue seen in DungeonKeeper.
by Lionel Ulmer
· 21 years ago
2ae876f
Fix the Z transform in the XYRZHW case.
by Lionel Ulmer
· 21 years ago
20b4585
Only link against libdxguid where necessary.
by Alexandre Julliard
· 21 years ago
6b6ed72
Add missing '\n's to debug traces.
by Francois Gouget
· 21 years ago
998cc56
Add trailing '\n's to ok() calls.
by Francois Gouget
· 21 years ago
266223d
Also remove in the D3D code the pedantic check on the GetProcAddress extension.
by Lionel Ulmer
· 21 years ago
88b928f
Limit usage of vertex arrays to correct states.
by Lionel Ulmer
· 21 years ago
1eaee42
Use vertex arrays when possible.
by Lionel Ulmer
· 21 years ago
63d9cfc
Fix some other multi-texturing problems.
by Lionel Ulmer
· 21 years ago
f22a472
Added some conformance tests for ddraw. These enumerate some display
by Sami Aario
· 21 years ago
a122673
Fix graphical corruption on surface lock when multi-texturing is active.
by Lionel Ulmer
· 21 years ago
a39afdd
Fix parsing of GL version string in X.Y cases.
by Lionel Ulmer
· 21 years ago
b6ddd8c
Better color-keying support.
by Lionel Ulmer
· 21 years ago
4a078c8
Fix some stupid bug with missing braces.
by Lionel Ulmer
· 21 years ago
4bf5d02
Add support for all Z buffer depths that are lower that the current one.
by Christian Costa
· 21 years ago
a03c939
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
by Christian Costa
· 21 years ago
fbdfd91
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
by Dimitrie O. Paun
· 21 years ago
0348649
Fixed warnings with gcc option "-Wwrite-strings".
by Daniel Marmier
· 22 years ago
bd554e6
- Add more logging to resolution changes and queries.
by Alex Pasadyn
· 22 years ago
0accace
Small lighting fix.
by Christian Costa
· 22 years ago
976483e
Merge documentation/status/directdraw into the ddraw code.
by Dimitrie O. Paun
· 22 years ago
6c9f813
Enable resolution changes for older D3D/DDraw applications.
by Alex Pasadyn
· 22 years ago
8c1c276
- add ZBuffer write support - some TRACEing fixes
by Lionel Ulmer
· 22 years ago
6288266
Use ddraw_geom in the execute buffer code.
by Lionel Ulmer
· 22 years ago
cf52644
Removed the A/W constants for builtin cursors, icons and resource
by Alexandre Julliard
· 22 years ago
e37c6e1
Fixed header dependencies to be fully compatible with the Windows
by Alexandre Julliard
· 22 years ago
864ca06
winnls.h must not include winbase.h.
by Alexandre Julliard
· 22 years ago
4d8d0f0
Added support for multi-texturing.
by Lionel Ulmer
· 22 years ago
50fbe73
Support the mimap lod bias extension.
by Lionel Ulmer
· 22 years ago
1d45ab4
Proper MIRROR texture address support.
by Lionel Ulmer
· 22 years ago
4bc97ce
Report some news caps that were added in DX6.
by Lionel Ulmer
· 22 years ago
20698b2
Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
by Alexandre Julliard
· 22 years ago
1b2f56e
Fixed the TEXCOORDINDEX code.
by Lionel Ulmer
· 22 years ago
8297fec
Added ddraw_tex to add texture snooping without needing to recompile.
by Lionel Ulmer
· 22 years ago
d1291ba
Better caps support (ie more in line with what GL reports).
by Lionel Ulmer
· 22 years ago
3057315
- added a ddraw_fps debug channel
by Lionel Ulmer
· 22 years ago
97ae1d2
Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
by John K. Hohm
· 22 years ago
08cc0d1
- do not forget to set the 'initial_upload_done' flag (to have better
by Lionel Ulmer
· 22 years ago
3ca7612
Spelling fixes (s/occured/occurred/ and variants).
by Francois Gouget
· 22 years ago
2f34e74
Some broken games do not put the TEXTURE flags in the surface caps.
by Lionel Ulmer
· 22 years ago
ad912cf
- added fast-path for color-keyed Blts
by Lionel Ulmer
· 22 years ago
51df931
- fix FPS computation
by Lionel Ulmer
· 22 years ago
4e1ef0c
For all DLLs with defined DllMain and which do not require
by Dmitry Timoshkov
· 22 years ago
3dfdfbf
- some TRACEing fixes - faster Blt to the framebuffer using texture engine
by Lionel Ulmer
· 22 years ago
9591836
'sizeof type' is best avoided as it won't always compile (e.g. 'int
by Francois Gouget
· 22 years ago
e10a0fd
- rewrote the buffer to buffer fast path using Texture engine (much
by Lionel Ulmer
· 22 years ago
c203d68
- fix some regressions
by Lionel Ulmer
· 22 years ago
815118a
- GL state change optimizations
by Lionel Ulmer
· 22 years ago
26f51af
- fixes the COLORFILL case for front-buffer
by Lionel Ulmer
· 22 years ago
0153a91
Fix matrix multiplication.
by Christian Costa
· 22 years ago
8944b25
Be more stringent in the 'Lock' invalid RECT check.
by Lionel Ulmer
· 22 years ago
f0339d2
Fix the BLT COLOR_FILL case.
by Lionel Ulmer
· 22 years ago
068fa5d
- fix the texture upload code when RECT is actually used
by Lionel Ulmer
· 22 years ago
e14233a
- Viewport hack to get some old D3D1 games to work - TRACEing fix
by Lionel Ulmer
· 22 years ago
3f61d28
- small TRACEing fix
by Lionel Ulmer
· 22 years ago
ed88304
- fix (stupid) regressions introduced by last series of patch
by Lionel Ulmer
· 22 years ago
fc58c2a
- some GL critical section fixes
by Lionel Ulmer
· 22 years ago
4aba282
- proper (tested on Win2K) reference counting for Direct3D object
by Lionel Ulmer
· 22 years ago
f683839
Fixed a bug in the FrameBuffer => Texture blits.
by Lionel Ulmer
· 22 years ago
97140ba
- added RECT support to the texture upload code
by Lionel Ulmer
· 22 years ago
3383ce5
- some clean-ups (extension code to be added soon)
by Lionel Ulmer
· 22 years ago
094f6bc
Refactoring of the texture upload code.
by Lionel Ulmer
· 22 years ago
934d97b
Fix texture parameters handling on texture change.
by Lionel Ulmer
· 22 years ago
8352f1f
- remove some extraneous saving of the read buffer settings
by Lionel Ulmer
· 22 years ago
Next »