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f5714cccbd30609a6a71c6a0fed599e19794811d
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d3dx9_36: Implementation of D3DXSHRotateZ.
by Nozomi Kodama
· 13 years ago
d782cfe
po: Update Chinese (Taiwan) translation.
by Wei-Lun Chao
· 13 years ago
70c23b1
po: Update Chinese (Taiwan) translation.
by Wei-Lun Chao
· 13 years ago
4d54d95
po: Update Chinese (Taiwan) translation.
by Wei-Lun Chao
· 13 years ago
2f31a66
wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
by Alexandre Julliard
· 13 years ago
6d3154a
include: Move PaletteFlags definition to gdipluspixelformats.h.
by Dmitry Timoshkov
· 13 years ago
af8721f
include: Add some useful helpers to check various pixel format properties.
by Dmitry Timoshkov
· 13 years ago
ccfdb82
include: Add PixelFormat32bppCMYK definition.
by Dmitry Timoshkov
· 13 years ago
4da2320
ole32: Use proper allocators for storing help file in ErrorInfoImpl.
by Jacek Caban
· 13 years ago
cd1f67e
ole32: Use proper allocators for storing description in ErrorInfoImpl.
by Jacek Caban
· 13 years ago
4843f03
ole32: Use proper allocators for storing source in ErrorInfoImpl.
by Jacek Caban
· 13 years ago
12f1fbb
mshtml: Store MSHTML node reference in Gecko node object and get rid of all node list in document object.
by Jacek Caban
· 13 years ago
94060b9
mshtml: Make nsIDOMHTMLDocument reference cycle collectable.
by Jacek Caban
· 13 years ago
e9cc767
mshtml: Make node object's dynamic IDispatchEx-based properties cycle collectable.
by Jacek Caban
· 13 years ago
97ff991
mshtml: Make node object cycle collector aware.
by Jacek Caban
· 13 years ago
4c7e608
dsound: Get rid of the DSOUND_QueryInterface() helper.
by Michael Stefaniuc
· 13 years ago
9cc62d3
dsound: Handle IDirectSound by the IDirectSound8 implementation.
by Michael Stefaniuc
· 13 years ago
6fecd3d
dsound: Merge IDirectSound8 into the main DirectSound object.
by Michael Stefaniuc
· 13 years ago
db5344e
dsound: Drop a redundant 'IDirectSound8' from the method names.
by Michael Stefaniuc
· 13 years ago
bf4481d
dsound: Merge the DirectSound create functions.
by Michael Stefaniuc
· 13 years ago
8978a4b
dsound: Merge IUnknown into the main DirectSound object.
by Michael Stefaniuc
· 13 years ago
478191c
dsound: Cleanup IDirectSoundImpl_Create() and move it.
by Michael Stefaniuc
· 13 years ago
a565c0f
dsound: Rename the DirectSound object refcount to "numIfaces".
by Michael Stefaniuc
· 13 years ago
4992e6a
dsound: Merge the two IUnknown/IDirectSound implementations for DirectSound.
by Michael Stefaniuc
· 13 years ago
e236a3c
dsound/tests: Add IDirectSound refcount and COM aggregation tests.
by Michael Stefaniuc
· 13 years ago
1ba9688
winhttp: Make strings in WINHTTP_PROXY_INFO non-const.
by Heiko Hund
· 13 years ago
24a690e
ole32: Use a single implementation for 1Ole stream initialization.
by Nikolay Sivov
· 13 years ago
c3fd306
msxml3: Accept selection namespaces string with trailing spaces.
by Nikolay Sivov
· 13 years ago
09443f1
wined3d: Enable "AlwaysOffscreen" by default.
by Henri Verbeet
· 13 years ago
8a95eb0
wined3d: Disable the X11 / GL lock.
by Henri Verbeet
· 13 years ago
f1aea86
wined3d: Fix the draw buffer limit calculation.
by Henri Verbeet
· 13 years ago
5f83f2c
ddraw: Implement ddraw7_GetVerticalBlankStatus() on top of wined3d_get_adapter_raster_status().
by Henri Verbeet
· 13 years ago
2bfc521
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
by Henri Verbeet
· 13 years ago
9877df9
wined3d: Recognize AMD Tahiti cards.
by Caron Jensen
· 13 years ago
b810fad
mshtml: Remove superflous check (Coverity).
by Marcus Meissner
· 13 years ago
7c9d35e
gdi32: PatBlt needs to bypass the brush for ROPs that don't make use of it.
by Alexandre Julliard
· 13 years ago
fd9b0e3
opengl32: Remove redundant fields in the functions hashes.
by Alexandre Julliard
· 13 years ago
101bdf4
winex11: Use the function table pointer to call dynamically loaded OpenGL functions.
by Alexandre Julliard
· 13 years ago
b20a1f5
gdiplus: GdipMeasureString operates internally in pixels but in/out rectangles are in device units.
by Dmitry Timoshkov
· 13 years ago
9288acd
gdiplus: GdipGetFontHeight should convert height from font to device units.
by Dmitry Timoshkov
· 13 years ago
ed8a330
gdiplus: Factor out units_to_pixels() helper.
by Dmitry Timoshkov
· 13 years ago
9da37c7
gdiplus: Add a test for font and graphics using different base units.
by Dmitry Timoshkov
· 13 years ago
6c92d78
d3dcompiler: Parse relational operators, stub out more rules.
by Matteo Bruni
· 13 years ago
57a7479
d3dcompiler: Parse multiplicative expressions.
by Matteo Bruni
· 13 years ago
7293c1c
d3dcompiler: Don't allow semantics on local variables.
by Matteo Bruni
· 13 years ago
1100458
d3dcompiler: Don't allow const variables without initializers.
by Matteo Bruni
· 13 years ago
c9a42ca
d3dcompiler: Check for invalid matrix majority modifiers.
by Matteo Bruni
· 13 years ago
1eda4ac
ole32: Forward BSTR functions to oleaut32.
by Jacek Caban
· 13 years ago
674b9b9
mshtml: Wine Gecko 1.7 release.
by Jacek Caban
· 13 years ago
2d5fdb1
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
by Henri Verbeet
· 13 years ago
1cfba6c
d3d10: Add support for parsing sample masks to parse_fx10_object().
by Henri Verbeet
· 13 years ago
d53ad3a
d3d10: Add support for parsing blend factors to parse_fx10_object().
by Henri Verbeet
· 13 years ago
8abcfed
secur32: Recognize some more TLS versions.
by Henri Verbeet
· 13 years ago
dde180f
include: Add some more SP_PROT_* flags.
by Henri Verbeet
· 13 years ago
6bef4da
vbscript: Use current locale in to_string.
by Jacek Caban
· 13 years ago
2be12ea
vbscript: Fixed locale-related test failures.
by Jacek Caban
· 13 years ago
93eff3e
opengl32: Call all OpenGL functions through the current context table and don't link against libGL.
by Alexandre Julliard
· 13 years ago
df91c7b
opengl32: Redirect standard OpenGL functions through the TEB function table.
by Alexandre Julliard
· 13 years ago
d66fa61
opengl32: Call OpenGL extension functions through the TEB function table.
by Alexandre Julliard
· 13 years ago
5bfd5f3
opengl32: Call standard OpenGL functions through the TEB function table.
by Alexandre Julliard
· 13 years ago
33ca17e
winex11: Fill a function table with the standard OpenGL functions and store it in the TEB.
by Alexandre Julliard
· 13 years ago
edb0044
opengl32: Generate a function table with null OpenGL entry points and store it in the TEB.
by Alexandre Julliard
· 13 years ago
bddea5b
opengl32: Generate a header file containing function tables for all OpenGL functions.
by Alexandre Julliard
· 13 years ago
f09a40a
msvcrt: Add tmpfile_s implementation.
by André Hentschel
· 13 years ago
b3d91ea
user32/tests: Try to fix a test that frequently fails on Windows.
by Alexandre Julliard
· 13 years ago
736efb6
po: Update Chinese (Taiwan) translation.
by Wei-Lun Chao
· 13 years ago
8b2aee1
po: Update Chinese (Taiwan) translation.
by Wei-Lun Chao
· 13 years ago
c556328
po: Update Lithuanian translation.
by Aurimas Fišeras
· 13 years ago
53dd90a
ole32: Give names to 1Ole stream header fields.
by Nikolay Sivov
· 13 years ago
e45202f
ole32: Remove unsupported interface REFIID from storage stream QueryInterface.
by Nikolay Sivov
· 13 years ago
382acd5
ole32: Fix QueryInterface for file-based ILockBytes.
by Nikolay Sivov
· 13 years ago
e7389d8
Release 1.5.9.
by Alexandre Julliard
· 13 years ago
wine-1.5.9
f93ca73
mshtml: Avoid returning with an unset URL policy in error cases.
by Francois Gouget
· 13 years ago
d8c90fa
user32/tests: Move DlgDirList tests to avoid changing the current directory for other tests.
by Alexandre Julliard
· 13 years ago
c412d6f
user32: Minimize and maximize boxes can only appear when WS_SYSMENU is set.
by Alex Henrie
· 13 years ago
6ae4cfe
usp10: Implement GPOS Coverage-based Chaining Context Glyph Positioning.
by Aric Stewart
· 13 years ago
ea9f226
ups10: Implement Single Adjustment Positioning: Format 2.
by Aric Stewart
· 13 years ago
da7e0e3
mshtml: Ignore navigation failures from detached bindings.
by Jacek Caban
· 13 years ago
f320f6c
msvcrt: Add bsearch_s implementation by reusing code and tests from ntdll.
by André Hentschel
· 13 years ago
f857ad5
mmcndmgr: Implement IMMCVersionInfo.
by Alistair Leslie-Hughes
· 13 years ago
baed448
comctl32/treeview: Fix the position reported by WM_CONTEXTMENU.
by Daniel Jelinski
· 13 years ago
067d528
comctl32/treeview: Send WM_CONTEXTMENU only to parent window.
by Daniel Jelinski
· 13 years ago
5e86d84
comctl32/treeview: Inlined TREEVIEW_RButtonUp.
by Daniel Jelinski
· 13 years ago
c7212f8
comctl32/treeview: Send WM_CONTEXTMENU everywhere, not just over items.
by Daniel Jelinski
· 13 years ago
602dea1
comctl32/treeview: Fix NM_RCLICK behavior.
by Daniel Jelinski
· 13 years ago
7e56fd3
comctl32/treeview: Clean up mouse tracking code.
by Daniel Jelinski
· 13 years ago
d104741
gdiplus: Add support for converting RGB formats to 1bpp indexed.
by Dmitry Timoshkov
· 13 years ago
2ed1aaa
gdiplus: Add support for converting RGB formats to 8bpp indexed.
by Dmitry Timoshkov
· 13 years ago
d9f4df0
gdiplus: Pass palette instead of bitmap to setpixel helpers.
by Dmitry Timoshkov
· 13 years ago
87f8e56
gdiplus: Pass complete palette info to convert_pixels().
by Dmitry Timoshkov
· 13 years ago
a46c1f7
gdiplus: Use public ColorPalette structure to store image palette.
by Dmitry Timoshkov
· 13 years ago
85d3d76
gdiplus: Add some tests for GdipBitmapLockBits/GdipBitmapUnlockBits.
by Dmitry Timoshkov
· 13 years ago
c108fd6
gdiplus: Make sure that GdipBitmapLockBits stores valid lockmode.
by Dmitry Timoshkov
· 13 years ago
986b981
windowscodecs: Avoid using uninitialized value (LLVM/Clang).
by Nicolas Le Cam
· 13 years ago
0816a04
server: Subtract the current update region from the valid rect when a window client area is changed.
by Alexandre Julliard
· 13 years ago
e834c92
wined3d: Introduce a separate function for initializing various limits.
by Henri Verbeet
· 13 years ago
f0fb199
wined3d: Use the proper texture target in ffp_blit_p8_upload_palette().
by Henri Verbeet
· 13 years ago
092ba1e
wined3d: Use the proper texture target in fb_copy_to_texture_direct().
by Henri Verbeet
· 13 years ago
f5e289c
wined3d: Use the proper texture target in ffp_blit_set().
by Henri Verbeet
· 13 years ago
86db5b6
wined3d: Use the proper texture target in arbfp_blit_set().
by Henri Verbeet
· 13 years ago
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