1. ce81e30 mshtml.idl: Added IHTMLTable declaration. by Jacek Caban · 17 years ago
  2. 15e1c57 wined3d: Added a card ID for a 8600 Mobile GT. by Marco Schuster · 17 years ago
  3. 0cfa7f9 wined3d: Add GL_ARB_texture_rectangles to our opengl extensions. by Stefan Dösinger · 17 years ago
  4. f6705c6 wincrypt.h: Add values for KP_PADDING key param. by Juan Lang · 17 years ago
  5. a0127f2 wined3d: Allow using a different internal format for fbos. by Stefan Dösinger · 17 years ago
  6. 28170c1 wined3d: Report some more geforce 7 cards as geforce 7. by Stefan Dösinger · 17 years ago
  7. d12793a d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation. by Stefan Leichter · 17 years ago
  8. 9b34a2d include: Header files for d3dx9_xx. by David Adam · 17 years ago
  9. c2f0697 include: Add missing definitions for DSS in wincrypt.h. by Vijay Kiran Kamuju · 17 years ago
  10. cf44338 d3dx8: Implement D3DXMatrixTransformation. by David Adam · 17 years ago
  11. f1bc484 d3dx8: Implement D3DXQuaternionExp. by David Adam · 17 years ago
  12. 41029cc d3dx8: Implement D3DXQuaternionLn. by David Adam · 17 years ago
  13. 16a8efa d3dx8: Implement D3DXQuaternionRotationYawPitchRoll. by David Adam · 17 years ago
  14. eee8dd1 d3dx8: Implement D3DXQuaternionRotationMatrix. by David Adam · 17 years ago
  15. 345994f d3dx8: Implement D3DXQuaternionRotationAxis. by David Adam · 17 years ago
  16. 7a4490c d3dx8: Implement D3DXQuaternionToAxisAngle. by David Adam · 17 years ago
  17. e8edc51 d3dx8: Implement D3DXQuaternionBaryCentric. by David Adam · 17 years ago
  18. 8ec01f6 d3dx8: Implement D3DXQuaternionSquad. by David Adam · 17 years ago
  19. cb954ca d3dx8: Implement D3DXQuaternionSlerp. by David Adam · 17 years ago
  20. 54e8d08 d3dx8: Implement D3DXQuaternionInverse. by David Adam · 17 years ago
  21. 45b13a6 d3dx8: Implement D3DXQuaternionMultiply. by David Adam · 17 years ago
  22. 375dcaa d3dx8: Implement D3DXColorAdjustContrast. by David Adam · 17 years ago
  23. 8389eab d3dx8: Implement D3DXColorAdjustSaturation. by David Adam · 17 years ago
  24. 4a28945 d3dx8: Implement D3DXPlaneTransform. by David Adam · 17 years ago
  25. 54d3bb2 d3dx8: Implement D3DXPlaneFromPoints. by David Adam · 17 years ago
  26. 3d30866 d3dx8: Implement D3DXPlaneFromPointNormal. by David Adam · 17 years ago
  27. bf2a35b server: Change the get_dll_info server request to allow retrieving the image file name of a process. by Rob Shearman · 17 years ago
  28. 7fdcc87 include: Added isguids.h. by Jacek Caban · 17 years ago
  29. 3c8663b include: Add definitions used for AllowSetForegroundWindow and LockSetForegroundWindow. by Rob Shearman · 17 years ago
  30. f13bb40 wined3d: Do not call PreLoad in surface_download_data. by Stefan Dösinger · 17 years ago
  31. 5cc527d d3dx8: Implement D3DXMatrixReflect. by David Adam · 17 years ago
  32. a1010e6 d3dx8: Implement D3DXMatrixShadow. by David Adam · 17 years ago
  33. c432b48 d3dx8: Implement D3DXPlaneIntersectLine. by David Adam · 17 years ago
  34. 8abfaa0 d3dx8: Implement D3DXPlaneNormalize. by David Adam · 17 years ago
  35. 7a9210f server: Pass Information field from async I/O APCs. by Andrey Turkin · 17 years ago
  36. 27cb7c7 ws2_32: Make certain winsock functions generate i/o completion messages. by Andrey Turkin · 17 years ago
  37. c702a91 server: Allow async i/o operations to send completion messages. by Andrey Turkin · 17 years ago
  38. 4fddc5e rpcrt4: Add some missing prototypes and better match the PSDK types. by Francois Gouget · 17 years ago
  39. 74572e4 include: Added definition for SEE_MASK_NOASYNC. by Alexandre Julliard · 17 years ago
  40. b1c9966 cfgmgr32: Flesh out cfgmgr32.h a bit more and fix the corresponding functions. by Francois Gouget · 17 years ago
  41. df17f1e d3dx8: Make d3dx8math.h C++ compatible. by Francois Gouget · 17 years ago
  42. b38b2d6 acledit: Add wfext.h. by Francois Gouget · 17 years ago
  43. 6840049 d3dx8: Implement D3DXMatrixAffine Transformation. by David Adam · 17 years ago
  44. 8296548 kernel32: Implement GetThreadId. by Rob Shearman · 17 years ago
  45. 894a705 wined3d: Load GL_EXT_texture3D from gl 1.2 if the extension is not there. by Stefan Dösinger · 17 years ago
  46. 07bbf18 wined3d: Extend the gl extension function loading table with ext info. by Stefan Dösinger · 17 years ago
  47. 44a592b wined3d: Align the gl function table. by Stefan Dösinger · 17 years ago
  48. 147600b d3dx8: Implement D3DXVec3Unproject. by David Adam · 17 years ago
  49. 6c902b42d d3dx8: Implement D3XMatrixVec3Project. by David Adam · 17 years ago
  50. 3231c01 d3dx8: Implement D3XMatrixMultiplyTranspose. by David Adam · 17 years ago
  51. 4364307 d3dx8: Implement D3XMatrixInverse. by David Adam · 17 years ago
  52. cb113b2 shell32: Some undocumented defines and functions are now in the PSDK. by Detlef Riekenberg · 17 years ago
  53. f40955b d3dx8: Implement the C++ stuff of the D3DXCOLOR structure. by Tony Wasserka · 17 years ago
  54. 94ccd3f d3dx8: Implement the C++ stuff of the D3DXPLANE structure. by Tony Wasserka · 17 years ago
  55. 00bcbe2 d3dx8: Implement the C++ stuff of the D3DXQUATERNION structure. by Tony Wasserka · 17 years ago
  56. f422aea d3dx8: Implement the C++ stuff of the D3DXMATRIX structure. by Tony Wasserka · 17 years ago
  57. dca53f1 d3dx8: Implement the C++ stuff of the D3DXVECTOR4 structure. by Tony Wasserka · 17 years ago
  58. d320460 d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure. by Tony Wasserka · 17 years ago
  59. 74750c3 d3dx8: Implement the C++ stuff of the D3DXVECTOR2 structure. by Tony Wasserka · 17 years ago
  60. cc253a2 hlink.idl: Added Hlink[Get|Set]SpecialReference declaration. by Jacek Caban · 17 years ago
  61. eb6a1fc ntoskrnl.exe: Add stub Implementation of IoAllocateWorkItem. by EA Durbin · 17 years ago
  62. f79ca75 wined3d: Implement a detection for the MacOS OpenGL implementation. by Stefan Dösinger · 17 years ago
  63. f00def5 include: Add missing defines for RC5, SHA and AES in wincrypt.h. by Vijay Kiran Kamuju · 17 years ago
  64. 032dbfe wldap32: Fix build against latest OpenLDAP release. by Hans Leidekker · 17 years ago
  65. 5ffea6e wined3d: Honor the driver's min point size. by Stefan Dösinger · 17 years ago
  66. fb0dde7b wined3d: Relative addressing offsets are limited to [-64; 63] in arb. by Stefan Dösinger · 17 years ago
  67. c57b505 user32: Make all internal user32 functions and variables hidden. by Alexandre Julliard · 17 years ago
  68. 95c7285 include: Mark imported functions with hidden visibility. by Alexandre Julliard · 17 years ago
  69. 6678c07 include: Only use DECLSPEC_IMPORT for Windows compilers in unicode.h. by Alexandre Julliard · 17 years ago
  70. 6cf2df5 include: Add NTSYSAPI to the exported ntdll functions. by Alexandre Julliard · 17 years ago
  71. 16d85e2 include: Add WINBASEAPI to the exported kernel32 functions. by Alexandre Julliard · 17 years ago
  72. 2d1da34 include: Add WINADVAPI to the exported advapi32 functions. by Alexandre Julliard · 17 years ago
  73. caf5676 include: Add WINGDIAPI to the exported gdi32 functions. by Alexandre Julliard · 17 years ago
  74. 919e32c include: Add WINUSERAPI to the exported user32 functions. by Alexandre Julliard · 17 years ago
  75. 15eb4c6 include: Add a few speaker defines to ksmedia.h. by Maarten Lankhorst · 17 years ago
  76. 113e40c include: Moved AttachThreadInput prototype to winuser.h where it belongs. by Alexandre Julliard · 17 years ago
  77. 654571f wined3d: Add a max varyings member to the gl info structure. by Stefan Dösinger · 17 years ago
  78. 951ca73 d3dx8: Implement D3DXMatrixOrthoOffCenterLH. by David Adam · 17 years ago
  79. 9fc132d d3dx8: Implement D3DXMatrixOrthoOffCenterRH. by David Adam · 17 years ago
  80. b8af667 include: Fix a typo in midles.h. by Rob Shearman · 17 years ago
  81. 4bbe41b d3dx8: Implement D3DXMatrixPerspectiveOrthoLH. by David Adam · 17 years ago
  82. 23d9da1 d3dx8: Implement D3DXMatrixPerspectiveOrthoRH. by David Adam · 17 years ago
  83. 515d710 d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH. by David Adam · 17 years ago
  84. 110fcb4 d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH. by David Adam · 17 years ago
  85. bc386fd d3dx8: Implement D3DXMatrixPerspectiveFovLH. by David Adam · 17 years ago
  86. f45e991 d3dx8: Implement D3DXMatrixPerspectiveFovRH. by David Adam · 17 years ago
  87. bde962f d3dx8: Implement D3DXMatrixPerspectiveLH. by David Adam · 17 years ago
  88. 5154b20 d3dx8: Implement D3DXMatrixPerspectiveRH. by David Adam · 17 years ago
  89. 324aad4 d3dx8: Implement D3DXMatrixLookAtLH. by David Adam · 17 years ago
  90. 8d996a2 d3dx8: Implement D3DXMatrixLookAtRH. by David Adam · 17 years ago
  91. 15f029a d3dx8: Implement D3DXMatrixRotationYawPitchRoll. by David Adam · 17 years ago
  92. 11bd418 d3dx8: Implement D3DXMatrixRotationQuaternion. by David Adam · 17 years ago
  93. 151f18e include: Add a new header file: midles.h. by Rob Shearman · 17 years ago
  94. d1696ff include: Take care to not declare CtxtHandle and PCtxtHandle more than once when including both sspi.h and wincred.h. by Rob Shearman · 17 years ago
  95. f49880c include: Add a couple more interfaces. by Huw Davies · 17 years ago
  96. 381e48e inetcomm: Add two missing member functions. by Huw Davies · 17 years ago
  97. 83efdf3 include: Add a few defines and fill out IMimeMessageCallback. by Huw Davies · 17 years ago
  98. fe99768 include: Add mimeole.idl. by Rob Shearman · 17 years ago
  99. 0805075 include: Add imnact.idl and imnxport.idl. by Rob Shearman · 17 years ago
  100. a54a990 server: Allow to specify the class name instead of the atom to find a window. by Alexandre Julliard · 17 years ago