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d3d8
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basetexture.c
c6e0ca2
d3d8: Win64 printf format warning fixes.
by H. Verbeet
· 18 years ago
c3bd09e
d3d8: Make the virtual table functions static where possible.
by Alexandre Julliard
· 19 years ago
d06aa8d
d3d8: Fix QueryInterface.
by H. Verbeet
· 19 years ago
360a3f9
Update the address of the Free Software Foundation.
by Jonathan Ernst
· 19 years ago
d13469c
d3d8: Moved the remaining code over to WineD3D (based on patches by
by Roderick Colenbrander
· 19 years ago
3da999a
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
by Roderick Colenbrander
· 19 years ago
4625628
Make some of the OLE interface vtables const.
by Dmitry Timoshkov
· 20 years ago
7a49e82
- use Interlocked* functions in AddRef and Release.
by Paul Vriens
· 20 years ago
f5f7a18
Removed some more uses of the non-standard ICOM_THIS macro.
by Alexandre Julliard
· 21 years ago
f714b39
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE macro.
by Alexandre Julliard
· 21 years ago
48c4bb3
Get rid of the non-standard ICOM_VTABLE macro.
by Alexandre Julliard
· 21 years ago
e37c6e1
Fixed header dependencies to be fully compatible with the Windows
by Alexandre Julliard
· 22 years ago
39538a5
Add GetLevelCount to the basetexture class.
by Jason Edmeades
· 22 years ago
e4882b1
- cleaning of volume.c/volumetexture.c as done previously for
by Raphael Junqueira
· 22 years ago
3cae8cf
- implemented render to surfaces (and render to new rendertargets)
by Raphael Junqueira
· 22 years ago
9489f8b
- mor usefull debug functions debug_d3dusage and debug_d3ddevicetype
by Raphael Junqueira
· 22 years ago
18af8d8
- Disable some 'classic' debug traces (avoid useless flood of traces
by Raphael Junqueira
· 22 years ago
31e78f4
Header files must not include config.h.
by Alexandre Julliard
· 22 years ago
72fb7ac
Beginning of more COM compliant behavior:
by Raphael Junqueira
· 22 years ago
e31ae92
- some D3D8 fixes
by Raphael Junqueira
· 22 years ago
26258ce
Initial D3D8 implementation.
by Jason Edmeades
· 23 years ago