1. c6e0ca2 d3d8: Win64 printf format warning fixes. by H. Verbeet · 18 years ago
  2. c3bd09e d3d8: Make the virtual table functions static where possible. by Alexandre Julliard · 19 years ago
  3. d06aa8d d3d8: Fix QueryInterface. by H. Verbeet · 19 years ago
  4. 360a3f9 Update the address of the Free Software Foundation. by Jonathan Ernst · 19 years ago
  5. d13469c d3d8: Moved the remaining code over to WineD3D (based on patches by by Roderick Colenbrander · 19 years ago
  6. 3da999a d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work). by Roderick Colenbrander · 19 years ago
  7. 4625628 Make some of the OLE interface vtables const. by Dmitry Timoshkov · 20 years ago
  8. 7a49e82 - use Interlocked* functions in AddRef and Release. by Paul Vriens · 20 years ago
  9. f5f7a18 Removed some more uses of the non-standard ICOM_THIS macro. by Alexandre Julliard · 21 years ago
  10. f714b39 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE macro. by Alexandre Julliard · 21 years ago
  11. 48c4bb3 Get rid of the non-standard ICOM_VTABLE macro. by Alexandre Julliard · 21 years ago
  12. e37c6e1 Fixed header dependencies to be fully compatible with the Windows by Alexandre Julliard · 22 years ago
  13. 39538a5 Add GetLevelCount to the basetexture class. by Jason Edmeades · 22 years ago
  14. e4882b1 - cleaning of volume.c/volumetexture.c as done previously for by Raphael Junqueira · 22 years ago
  15. 3cae8cf - implemented render to surfaces (and render to new rendertargets) by Raphael Junqueira · 22 years ago
  16. 9489f8b - mor usefull debug functions debug_d3dusage and debug_d3ddevicetype by Raphael Junqueira · 22 years ago
  17. 18af8d8 - Disable some 'classic' debug traces (avoid useless flood of traces by Raphael Junqueira · 22 years ago
  18. 31e78f4 Header files must not include config.h. by Alexandre Julliard · 22 years ago
  19. 72fb7ac Beginning of more COM compliant behavior: by Raphael Junqueira · 22 years ago
  20. e31ae92 - some D3D8 fixes by Raphael Junqueira · 22 years ago
  21. 26258ce Initial D3D8 implementation. by Jason Edmeades · 23 years ago