1. d069312 Add the possibility to save a snapshot of the backbuffer at flip-time. by Lionel Ulmer · 21 years ago
  2. e37c6e1 Fixed header dependencies to be fully compatible with the Windows by Alexandre Julliard · 22 years ago
  3. 4d8d0f0 Added support for multi-texturing. by Lionel Ulmer · 22 years ago
  4. 1d45ab4 Proper MIRROR texture address support. by Lionel Ulmer · 22 years ago
  5. 8297fec Added ddraw_tex to add texture snooping without needing to recompile. by Lionel Ulmer · 22 years ago
  6. 08cc0d1 - do not forget to set the 'initial_upload_done' flag (to have better by Lionel Ulmer · 22 years ago
  7. ed88304 - fix (stupid) regressions introduced by last series of patch by Lionel Ulmer · 22 years ago
  8. fc58c2a - some GL critical section fixes by Lionel Ulmer · 22 years ago
  9. 4aba282 - proper (tested on Win2K) reference counting for Direct3D object by Lionel Ulmer · 22 years ago
  10. f683839 Fixed a bug in the FrameBuffer => Texture blits. by Lionel Ulmer · 22 years ago
  11. 97140ba - added RECT support to the texture upload code by Lionel Ulmer · 22 years ago
  12. 3383ce5 - some clean-ups (extension code to be added soon) by Lionel Ulmer · 22 years ago
  13. 094f6bc Refactoring of the texture upload code. by Lionel Ulmer · 22 years ago
  14. f87c54f Some threading fixes (prevents some dead-locks). by Lionel Ulmer · 22 years ago
  15. 21856fb - implement FB => Texture blits - fix compilation on non-recent glext.h systems by Lionel Ulmer · 22 years ago
  16. c312ff9 - do not search for attached surfaces if the texture doesn't have the by Lionel Ulmer · 22 years ago
  17. 8daf96c - fix bug in 'Blt DEPTH_FILL' override by Lionel Ulmer · 22 years ago
  18. a872c78 - separate geometry tracing in a new debug channel (ddraw_geom) by Lionel Ulmer · 22 years ago
  19. 449f6b2 - added mipmapping support by Lionel Ulmer · 22 years ago
  20. 9914a8e - only enumerate 32 bpp ARGB texture format and remove RGBA one by Lionel Ulmer · 22 years ago
  21. 1213c17 - rewrote a little bit the state magagement to remove the RenderState by Lionel Ulmer · 22 years ago
  22. 297f3d8 Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. by Dimitrie O. Paun · 22 years ago
  23. 07f1269 - fix in the GetHandle method by Lionel Ulmer · 22 years ago
  24. f89ea64 - some fixes / optimisations in the color keying code by Lionel Ulmer · 22 years ago
  25. cec93d0 - re-activate the color-keying code by Lionel Ulmer · 22 years ago
  26. c064dcf - hack for one case of the ProcessVertices case by Lionel Ulmer · 22 years ago
  27. b07df8a - allow application to load palette-less textures by Lionel Ulmer · 22 years ago
  28. bb9837d - added some tracing in the fake ZBuffer methods by Lionel Ulmer · 22 years ago
  29. 6fb7ed8 Added 'blt' and 'bltfast' override functions. by Lionel Ulmer · 22 years ago
  30. c3d89f5 - do not use the alpha coordinates when ALPHABLEND is disabled by Lionel Ulmer · 22 years ago
  31. 62d4f41 Factorize some code in the texture uploading function. by Lionel Ulmer · 22 years ago
  32. ffc8344 Prevent lock-up in paletted texture with no palette case. by Lionel Ulmer · 22 years ago
  33. 8cd2609 Enable the application to create first textures and then the D3D device. by Lionel Ulmer · 22 years ago
  34. 3542c9c - fix mipmap texture creation - some logging improvements by Lionel Ulmer · 22 years ago
  35. 96a24ec Added surface dumping function for debug. by Lionel Ulmer · 22 years ago
  36. 4943ced Fix in another place in the code computing the memory usage. by Lionel Ulmer · 22 years ago
  37. 6ac8407 - fix bad TRACE - fixed computation of memory used by a texture by Lionel Ulmer · 22 years ago
  38. 16fcd74 - revert some optimisations breaking some games by Lionel Ulmer · 22 years ago
  39. c301b39 Improve traces + small fix. by Christian Costa · 22 years ago
  40. 8377b9d - fix Twist demo - some clean-ups / traces by Lionel Ulmer · 22 years ago
  41. 91c6f81 - rework how texturing is done in the D3D driver by Lionel Ulmer · 22 years ago
  42. 1f5315c Make sure that no files except unknwn.h include wine/obj_base.h directly. by Ove Kaaven · 22 years ago
  43. 5261f03 - only handle memory allocation for non-already loaded textures by Lionel Ulmer · 22 years ago
  44. 41fcb0b - implement the texturing the D3D3 way - prepare for multi-texturing support by Lionel Ulmer · 22 years ago
  45. 4941a3a - fix texture snooping (plus adds snoop for 1555 format) by Lionel Ulmer · 22 years ago
  46. 710b86e - add implementation for FindDevice function by Lionel Ulmer · 22 years ago
  47. 43c3dc4 - Clean up all the D3D COM handling (but the underlaying code is still by Lionel Ulmer · 22 years ago
  48. b44822a Associate texture to the device when GetHandle is called and perform by Christian Costa · 22 years ago
  49. 3bfa1fb IDirect3DTexture2Impl_Load: when the surface is not allocated and no by Christian Costa · 23 years ago
  50. 9a62491 Removed trailing whitespace. by Vincent Béron · 23 years ago
  51. 0799c1a Added LGPL standard comment, and copyright notices where necessary. by Alexandre Julliard · 23 years ago
  52. e5ddd26 When including config.h, include it first. by Francois Gouget · 23 years ago
  53. 1922c72 Removed unnecessary inclusion of heap.h. by Alexandre Julliard · 24 years ago
  54. 3ea0c07 Warning fixes. by Jeff Garzik · 24 years ago
  55. a1d23f5 Removed the 'fn' prefix (i.e. ICOM_FN). by Francois Gouget · 24 years ago
  56. d6c0f9f Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com> by Alexandre Julliard · 24 years ago
  57. 529da54 Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; by Dimitrie O. Paun · 24 years ago
  58. 6e408c4 - added ARGB 1555 format - fixed refcount problem for Add/DeleteAttachedSurface by Lionel Ulmer · 25 years ago
  59. 67247b2 Compilation fixes for OpenGL. by Eric Pouech · 25 years ago
  60. a8cc5f5 - fix Direct3D support and a lot of warnings by Lionel Ulmer · 25 years ago
  61. 10ad97c Restructured DirectDraw. Split into X11 and DGA driver, and multiple by Marcus Meissner · 25 years ago
  62. ddce652 Made ddraw and dinput separate dlls. by Alexandre Julliard · 25 years ago[Renamed from graphics/d3dtexture.c]
  63. c3bc0fa Replaced fprintfs by proper debug macros and fixed some compilation warnings. by Lionel Ulmer · 25 years ago
  64. 8cd9351 - add some documentation items - fix some spelling - fix some warnings by Andreas Mohr · 25 years ago
  65. 681c75b Added debugstr_guid function and used it to replace by Alexandre Julliard · 25 years ago
  66. 48c0816 - detect if the OpenGL implementation defines the paletted texture and by Lionel Ulmer · 25 years ago
  67. 01c9ac4 Generalized the use of the new ICOM_VFIELD and ICOM_VTBL macros. by Francois Gouget · 25 years ago
  68. 1d4bccc Fixed some anonymous union accesses. by Ove Kaaven · 25 years ago
  69. 61fece0 Converted to the new debug interface, using script written by Patrik Stridvall. by Alexandre Julliard · 26 years ago
  70. 2305f3c Microsoft com vtable compatibility workaround for g++. Basically adds by Paul Quinn · 26 years ago
  71. ad72585 Replaced all the Mesa specific code by GLX code. Should work now on by Lionel Ulmer · 26 years ago
  72. b4b9fae New debug scheme with explicit debug channels declaration. by Patrik Stridvall · 26 years ago
  73. 81c7544 - clean-up of texture 'loading' by Lionel Ulmer · 26 years ago
  74. 022d372 Adapted to the interface/implementation separation. by Francois Gouget · 26 years ago
  75. 2e1cafa Renamed wintypes.h to windef.h. by Jim Aston · 26 years ago
  76. ee517e8 - fixed missing stdlib.h and string.h includes everywhere by David Luyer · 26 years ago
  77. 219cfd8 Optimized away more includes, readded some #includes for necessary prototypes. by Marcus Meissner · 26 years ago
  78. 04c3e1d Removed a lot of occurences of windows.h (and added necessary other includes). by Marcus Meissner · 26 years ago
  79. b501c8f Added 'objbase.h' to prevent compiler warnings. by Lionel Ulmer · 26 years ago
  80. a94d649 Replaced references to interfaces.h by wine/obj_xxx.h headers instead by Francois Gouget · 26 years ago
  81. 1b95d73 Added stubs for new DirectDraw4 and DirectDrawSurface4 methods. by Lionel Ulmer · 26 years ago
  82. 1d3e501 - added more texture formats using OpenGL's packed pixel formats by Lionel Ulmer · 26 years ago
  83. 8da12c4 Group commit for recovery after disk crash. by Alexandre Julliard · 26 years ago
  84. 638f169 Recovery of release 990110 after disk crash. by Alexandre Julliard · 26 years ago wine-990110
  85. 5ff0077 - beginning of implementation of Direct3D2 (DX 5.0) and associated classes by Lionel Ulmer · 26 years ago