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d3d10
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d3d10_private.h
fa6a839
d3d10: COM cleanup for the ID3D10EffectVariable interface.
by Henri Verbeet
· 13 years ago
1f0a143
d3d10: Add a short description to skip_dword_unknown().
by Henri Verbeet
· 13 years ago
5ffa2ab
d3d10: Implement D3D10StateBlockMaskDisableCapture().
by Henri Verbeet
· 13 years ago
c69bb92
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
by Michael Stefaniuc
· 14 years ago
9635f8b
d3d10: COM cleanup for the ID3D10Effect iface.
by Michael Stefaniuc
· 14 years ago
f7214ad
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
by Michael Stefaniuc
· 14 years ago
c412353
d3d10: COM cleanup for the ID3D10EffectPass iface.
by Michael Stefaniuc
· 14 years ago
e6b29ad
d3d10: COM cleanup for the ID3D10EffectType iface.
by Michael Stefaniuc
· 14 years ago
da783ee
d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
by Matteo Bruni
· 15 years ago
0d18e35
d3d10: Add a stub ID3D10ReflectShader implementation.
by Rico Schüller
· 15 years ago
53ea5de
d3d10: Move some helper funcs to utils.
by Rico Schüller
· 15 years ago
2b17e29
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
by Rico Schüller
· 15 years ago
055a0f0
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
by Rico Schüller
· 15 years ago
bd4bacb
d3d10: Move the effect shader input signature into a separate struct.
by Rico Schüller
· 15 years ago
37b7de2
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
by Rico Schüller
· 15 years ago
7a12bf9
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
by Rico Schüller
· 15 years ago
07b9624
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
by Rico Schüller
· 15 years ago
3b56f25
d3d10: Add anonymous shaders.
by Rico Schüller
· 15 years ago
0b4e6c7
d3d10: Parse effect shaders as anonymous shaders.
by Rico Schüller
· 15 years ago
0682453
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
by Rico Schüller
· 15 years ago
efbd38a
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
by Henri Verbeet
· 15 years ago
b55641f
d3d10: Parse local_variables.
by Rico Schüller
· 15 years ago
8e2e7eb
d3d10: Implement ID3D10EffectVariable::GetElement().
by Rico Schüller
· 15 years ago
90fadf8
d3d10: Implement ID3D10EffectType::GetMemberName().
by Rico Schüller
· 15 years ago
df9e101
d3d10: Make the constant buffer a variable.
by Rico Schüller
· 15 years ago
10a4516
d3d10: Parse constant buffer type.
by Rico Schüller
· 15 years ago
835dedc
d3d10: Rename ConstantBuffer's variable to member.
by Rico Schüller
· 15 years ago
891d762
d3d10: Mark internal symbols hidden.
by Henri Verbeet
· 16 years ago
3517d75
d3d10: Add variable semantic parsing.
by Rico Schüller
· 16 years ago
f63f6fc
d3d10: Implement annotation parsing.
by Rico Schüller
· 16 years ago
ecc6a95
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
by Henri Verbeet
· 16 years ago
7f617f3
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_CLASS.
by Henri Verbeet
· 16 years ago
9882788
d3d10: Implement ID3D10EffectType::GetDesc().
by Henri Verbeet
· 16 years ago
559351e
d3d10: Implement ID3D10EffectVariable::GetType().
by Henri Verbeet
· 16 years ago
739759b
d3d10: Parse variable flag.
by Rico Schüller
· 16 years ago
09e258a
d3d10: Identify some more unknowns in parse_fx10.
by Rico Schüller
· 16 years ago
91c00c1
d3d10: Add ID3D10EffectConstantBufferVtbl.
by Rico Schüller
· 16 years ago
033eb8d
d3d10: Add annotation skipping.
by Rico Schüller
· 16 years ago
a5d9536
d3d10: Implement ID3D10Effect::GetVariableByName().
by Henri Verbeet
· 16 years ago
f58405f
d3d10: Parse effect variables.
by Henri Verbeet
· 16 years ago
2dd1b37
d3d10: Rename struct d3d10_effect_variable to struct d3d10_effect_object.
by Rico Schüller
· 16 years ago
c481e0a
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
by Henri Verbeet
· 16 years ago
34ab543
d3d10: Parse local buffer names.
by Henri Verbeet
· 16 years ago
710b57a
d3d10: Parse local buffers.
by Henri Verbeet
· 16 years ago
3838f4b
d3d10: Replace a few more unknown in parse_fx10.
by Rico Schüller
· 16 years ago
99a4287
d3d10: Improve parse_fx10.
by Rico Schüller
· 16 years ago
52b24d2
d3d10: Create shaders.
by Henri Verbeet
· 16 years ago
449be2d
d3d10: Implement ID3D10Effect::GetDevice().
by Henri Verbeet
· 16 years ago
7c03f2c
d3d10: Store the shader's input signature.
by Henri Verbeet
· 16 years ago
5d5ae0c
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
by Henri Verbeet
· 16 years ago
5e59028
d3d10: Implement ID3D10Effect::GetTechniqueByName().
by Henri Verbeet
· 16 years ago
04ad995
d3d10: Add an initial effect parser.
by Henri Verbeet
· 16 years ago
46f3102
d3d10: Add some code for parsing DXBC data.
by Henri Verbeet
· 16 years ago
737c64d
d3d10: Add a stub ID3D10Effect implementation.
by Henri Verbeet
· 16 years ago
81e92fc
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
by Henri Verbeet
· 16 years ago
ccf48ff
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
by Henri Verbeet
· 16 years ago
c7899cb
d3d10: Add a stub implementation of ID3D10Device.
by Henri Verbeet
· 16 years ago
0271be1
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
by Henri Verbeet
· 16 years ago
f4bc3fe
d3d10: Add a debug function for DXGI_FORMAT.
by Henri Verbeet
· 16 years ago
66d6c73
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
by Henri Verbeet
· 16 years ago