1. fa6a839 d3d10: COM cleanup for the ID3D10EffectVariable interface. by Henri Verbeet · 13 years ago
  2. 1f0a143 d3d10: Add a short description to skip_dword_unknown(). by Henri Verbeet · 13 years ago
  3. 5ffa2ab d3d10: Implement D3D10StateBlockMaskDisableCapture(). by Henri Verbeet · 13 years ago
  4. c69bb92 d3d10: COM cleanup for the ID3D10ShaderReflection iface. by Michael Stefaniuc · 14 years ago
  5. 9635f8b d3d10: COM cleanup for the ID3D10Effect iface. by Michael Stefaniuc · 14 years ago
  6. f7214ad d3d10: COM cleanup for the ID3D10EffectTechnique iface. by Michael Stefaniuc · 14 years ago
  7. c412353 d3d10: COM cleanup for the ID3D10EffectPass iface. by Michael Stefaniuc · 14 years ago
  8. e6b29ad d3d10: COM cleanup for the ID3D10EffectType iface. by Michael Stefaniuc · 14 years ago
  9. da783ee d3d10: Implement D3D10CompileShader, forward to d3dcompiler. by Matteo Bruni · 15 years ago
  10. 0d18e35 d3d10: Add a stub ID3D10ReflectShader implementation. by Rico Schüller · 15 years ago
  11. 53ea5de d3d10: Move some helper funcs to utils. by Rico Schüller · 15 years ago
  12. 2b17e29 d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc(). by Rico Schüller · 15 years ago
  13. 055a0f0 d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc(). by Rico Schüller · 15 years ago
  14. bd4bacb d3d10: Move the effect shader input signature into a separate struct. by Rico Schüller · 15 years ago
  15. 37b7de2 d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). by Rico Schüller · 15 years ago
  16. 7a12bf9 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). by Rico Schüller · 15 years ago
  17. 07b9624 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). by Rico Schüller · 15 years ago
  18. 3b56f25 d3d10: Add anonymous shaders. by Rico Schüller · 15 years ago
  19. 0b4e6c7 d3d10: Parse effect shaders as anonymous shaders. by Rico Schüller · 15 years ago
  20. 0682453 d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. by Rico Schüller · 15 years ago
  21. efbd38a dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. by Henri Verbeet · 15 years ago
  22. b55641f d3d10: Parse local_variables. by Rico Schüller · 15 years ago
  23. 8e2e7eb d3d10: Implement ID3D10EffectVariable::GetElement(). by Rico Schüller · 15 years ago
  24. 90fadf8 d3d10: Implement ID3D10EffectType::GetMemberName(). by Rico Schüller · 15 years ago
  25. df9e101 d3d10: Make the constant buffer a variable. by Rico Schüller · 15 years ago
  26. 10a4516 d3d10: Parse constant buffer type. by Rico Schüller · 15 years ago
  27. 835dedc d3d10: Rename ConstantBuffer's variable to member. by Rico Schüller · 15 years ago
  28. 891d762 d3d10: Mark internal symbols hidden. by Henri Verbeet · 16 years ago
  29. 3517d75 d3d10: Add variable semantic parsing. by Rico Schüller · 16 years ago
  30. f63f6fc d3d10: Implement annotation parsing. by Rico Schüller · 16 years ago
  31. ecc6a95 d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE. by Henri Verbeet · 16 years ago
  32. 7f617f3 d3d10: Add a debug function for D3D10_SHADER_VARIABLE_CLASS. by Henri Verbeet · 16 years ago
  33. 9882788 d3d10: Implement ID3D10EffectType::GetDesc(). by Henri Verbeet · 16 years ago
  34. 559351e d3d10: Implement ID3D10EffectVariable::GetType(). by Henri Verbeet · 16 years ago
  35. 739759b d3d10: Parse variable flag. by Rico Schüller · 16 years ago
  36. 09e258a d3d10: Identify some more unknowns in parse_fx10. by Rico Schüller · 16 years ago
  37. 91c00c1 d3d10: Add ID3D10EffectConstantBufferVtbl. by Rico Schüller · 16 years ago
  38. 033eb8d d3d10: Add annotation skipping. by Rico Schüller · 16 years ago
  39. a5d9536 d3d10: Implement ID3D10Effect::GetVariableByName(). by Henri Verbeet · 16 years ago
  40. f58405f d3d10: Parse effect variables. by Henri Verbeet · 16 years ago
  41. 2dd1b37 d3d10: Rename struct d3d10_effect_variable to struct d3d10_effect_object. by Rico Schüller · 16 years ago
  42. c481e0a d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index(). by Henri Verbeet · 16 years ago
  43. 34ab543 d3d10: Parse local buffer names. by Henri Verbeet · 16 years ago
  44. 710b57a d3d10: Parse local buffers. by Henri Verbeet · 16 years ago
  45. 3838f4b d3d10: Replace a few more unknown in parse_fx10. by Rico Schüller · 16 years ago
  46. 99a4287 d3d10: Improve parse_fx10. by Rico Schüller · 16 years ago
  47. 52b24d2 d3d10: Create shaders. by Henri Verbeet · 16 years ago
  48. 449be2d d3d10: Implement ID3D10Effect::GetDevice(). by Henri Verbeet · 16 years ago
  49. 7c03f2c d3d10: Store the shader's input signature. by Henri Verbeet · 16 years ago
  50. 5d5ae0c d3d10: Implement ID3D10EffectTechnique::GetPassByName(). by Henri Verbeet · 16 years ago
  51. 5e59028 d3d10: Implement ID3D10Effect::GetTechniqueByName(). by Henri Verbeet · 16 years ago
  52. 04ad995 d3d10: Add an initial effect parser. by Henri Verbeet · 16 years ago
  53. 46f3102 d3d10: Add some code for parsing DXBC data. by Henri Verbeet · 16 years ago
  54. 737c64d d3d10: Add a stub ID3D10Effect implementation. by Henri Verbeet · 16 years ago
  55. 81e92fc d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice(). by Henri Verbeet · 16 years ago
  56. ccf48ff d3d10core: Implement ID3D10Device in d3d10core instead of d3d10. by Henri Verbeet · 16 years ago
  57. c7899cb d3d10: Add a stub implementation of ID3D10Device. by Henri Verbeet · 16 years ago
  58. 0271be1 d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY. by Henri Verbeet · 16 years ago
  59. f4bc3fe d3d10: Add a debug function for DXGI_FORMAT. by Henri Verbeet · 16 years ago
  60. 66d6c73 d3d10: Add a debug function for D3D10_DRIVER_TYPE. by Henri Verbeet · 16 years ago