Sign in
goma
/
wine
/
5284fce1ac25c4348e002c074612d8d389875ef9
/
dlls
/
wined3d
5284fce
wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified.
by Henri Verbeet
· 16 years ago
70968e6
wined3d: Use a bitmask to store which bool and int constants are set.
by Henri Verbeet
· 16 years ago
0ae6076
wined3d: Make functions static where possible.
by Henri Verbeet
· 16 years ago
2acf8d7
wined3d: Rename resource functions to reflect that they're not COM functions.
by Henri Verbeet
· 16 years ago
4d60b66
wined3d: Rename basetexture functions to reflect that they're not COM functions.
by Henri Verbeet
· 16 years ago
9c306e9
wined3d: Make some functions and variables static.
by Alexandre Julliard
· 16 years ago
33e0d16
wined3d: Sign-compare warnings fix.
by Andrew Talbot
· 16 years ago
92b9317
wined3d: Remove some unused code.
by Henri Verbeet
· 16 years ago
8924108
wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's.
by Henri Verbeet
· 16 years ago
5532c99
wined3d: Const correctness fixes.
by Henri Verbeet
· 16 years ago
7c0cb8c
wined3d: Const correctness fixes for state.c.
by Henri Verbeet
· 16 years ago
fec9820
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
by Henri Verbeet
· 16 years ago
89509eb
wined3d: Sign-compare warnings fix.
by Andrew Talbot
· 16 years ago
f1271f8
wined3d: Output the rectangles in the debug message.
by Marcus Meissner
· 16 years ago
6f98f19
wined3d: Const correctness fixes for drawprim.c.
by Henri Verbeet
· 16 years ago
21b8535
wined3d: Make the lpData member of WineDirect3DStridedData const.
by Henri Verbeet
· 16 years ago
657a016
wined3d: Fix the glWeightPointerARB prototype.
by Henri Verbeet
· 16 years ago
50ebf26
wined3d: Const correctness fixes for directx.c.
by Henri Verbeet
· 16 years ago
942f821
wined3d: Remove some superfluous casts.
by Henri Verbeet
· 16 years ago
f40afa8
wined3d: Sign-compare warnings fix.
by Andrew Talbot
· 16 years ago
5326038
wined3d: Const correctness fixes for surface_base.c.
by Henri Verbeet
· 16 years ago
c7880e8
wined3d: Make minMipLookup_noFilter and magLookup_noFilter const.
by Henri Verbeet
· 16 years ago
449c219
wined3d: Const correctness fixes for device.c.
by Henri Verbeet
· 16 years ago
f2b34c9
wined3d: Remove some unnecessary casts in process_vertices_strided().
by Henri Verbeet
· 16 years ago
31d8b27
wined3d: Const correctness fixes for ati_fragment_shader.c.
by Henri Verbeet
· 16 years ago
4cea13d
wined3d: Const correctness fixes for surface.c.
by Henri Verbeet
· 16 years ago
fecfddf
wined3d: Const correctness fixes for glsl_shader.c.
by Henri Verbeet
· 16 years ago
d8f6e63
wined3d: Const correctness fixes for arb_program_shader.c.
by Henri Verbeet
· 16 years ago
cfb3bea
wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const.
by Henri Verbeet
· 16 years ago
eb78c2a
wined3d: Const correctness fixes for utils.c.
by Henri Verbeet
· 16 years ago
f552c90
wined3d: Make some functions static.
by Henri Verbeet
· 16 years ago
f0a816e
wined3d: Slightly reduce the scope of fragment_palette_conversion.
by Henri Verbeet
· 16 years ago
49b55f6
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.
by Henri Verbeet
· 16 years ago
b4f0b5b
wined3d: Const correctness fixes.
by Henri Verbeet
· 16 years ago
a6917b1
wined3d: Use IDL to generate wined3d.h.
by Henri Verbeet
· 16 years ago
2f98fce
wined3d: Put the ps compile parameters into the glsl program hashmap.
by Stefan Dösinger
· 16 years ago
33482a7
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
by Stefan Dösinger
· 16 years ago
0bf32b1
wined3d: Add the ability to duplicate GL pixel shaders.
by Stefan Dösinger
· 16 years ago
aed9305
wined3d: Store shader IDs in the vs and ps impl structures.
by Stefan Dösinger
· 16 years ago
dd89055
wined3d: Pass some stateblock values around directly.
by Stefan Dösinger
· 16 years ago
ff767f4
wined3d: Make the shader backend call CompileShader.
by Stefan Dösinger
· 16 years ago
c0e271c
wined3d: Remove WINAPI on static functions where not needed.
by Francois Gouget
· 16 years ago
2733572
wined3d: Add registry key for overriding the pci vendor id.
by Roderick Colenbrander
· 16 years ago
52d5971
wined3d: Add registry key for overriding pci device id.
by Roderick Colenbrander
· 16 years ago
f442baf
wined3d: Add detection for NVIDIA's GTX 280.
by Vincent Pelletier
· 16 years ago
632d346
wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_surface.
by Christian Costa
· 16 years ago
fdba8b8
wined3d: Sign-compare warnings fix.
by Andrew Talbot
· 16 years ago
ba78f07
wined3d: Remove some unused code.
by Henri Verbeet
· 16 years ago
8899f34
wined3d: wined3d_gl.h should be internal to wined3d.
by Henri Verbeet
· 16 years ago
5c79a9f
wined3d: Rename the fragment ffp desc structures.
by Stefan Dösinger
· 16 years ago
cd01166
d3d9: Test psize_min vs psize_max vs psize behavior.
by Stefan Dösinger
· 16 years ago
234e995
wined3d: Make sure the arbfp pipeline replacement constants are loaded.
by Stefan Dösinger
· 16 years ago
495fcc7
wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl().
by Henri Verbeet
· 16 years ago
9b118cc
wined3d: Give mov & mova their own handler.
by Henri Verbeet
· 16 years ago
bd427f5
wined3d: Make it more obvious the pshader path in shader_hw_map2gl() doesn't handle opcodes without parameters.
by Henri Verbeet
· 16 years ago
29f2fef
wined3d: Fix the cube map coordinates in surface_blt_to_drawable().
by Henri Verbeet
· 16 years ago
f571ecd
wined3d: Add two missing D3D8/D3D9 capabilities.
by Roderick Colenbrander
· 16 years ago
620a423
wined3d: Kill the GL_ATI_envmap_bumpmap code.
by Stefan Dösinger
· 16 years ago
a8497a5
wined3d: Fix the num blend values -> type match.
by Stefan Dösinger
· 16 years ago
efeab9d
wined3d: Use the integer variant of zero instead of casting "0.0".
by Michael Stefaniuc
· 16 years ago
93af8d3
d3d: Do not restore the display mode in ddraw.
by Stefan Dösinger
· 16 years ago
8b38533
wined3d: Restore the fragment replacement prog after depth_blt.
by Stefan Dösinger
· 16 years ago
b11dd54
wined3d: Remove another redundant NULL check (LLVM/Clang).
by Henri Verbeet
· 16 years ago
dfde4c9
wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang).
by Henri Verbeet
· 16 years ago
373a434
wined3d: Remove a FIXME that doesn't apply anymore.
by Henri Verbeet
· 16 years ago
6e1b733
wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang).
by Henri Verbeet
· 16 years ago
c090471
wined3d: Properly break in get_argreg() (LLVM/Clang).
by Henri Verbeet
· 16 years ago
795c4a7
wined3d: Handle projected cube textures.
by Henri Verbeet
· 16 years ago
d262752
wined3d: Handle lack of NPOT support for depth blts.
by Henri Verbeet
· 16 years ago
80818bf
wined3d: Support some more depth blt texture types in surface_depth_blt().
by Henri Verbeet
· 16 years ago
17ab7f6
wined3d: Support some more depth blt texture types for arb programs.
by Henri Verbeet
· 16 years ago
f4e0dec
wined3d: Fix typo in baseshader.c.
by Tobias Jakobi
· 16 years ago
c52a55d
wined3d: Fix some indentation.
by Henri Verbeet
· 16 years ago
092b51e
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
by Henri Verbeet
· 16 years ago
b33ddbd
wined3d: Support some more texture types for GLSL depth blts.
by Henri Verbeet
· 16 years ago
437b342
wined3d: Pass explicit texcoords to depth blt.
by Henri Verbeet
· 16 years ago
57401fc
wined3d: Pass the texture type to the shader depth blt function.
by Henri Verbeet
· 16 years ago
4034a29
wined3d: Move depth_blt to surface.c.
by Henri Verbeet
· 16 years ago
69553c2
wined3d: Fix the WineDirect3DCreate() export.
by Francois Gouget
· 16 years ago
7142754
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
by Henri Verbeet
· 16 years ago
e79d89f
wined3d: Fix some typos.
by Tobias Jakobi
· 16 years ago
bf187ed
wined3d: Set the sampler only once in shader_glsl_select_depth_blt().
by Henri Verbeet
· 16 years ago
2188aa8
wined3d: Add support for EXT_framebuffer_multisample.
by Henri Verbeet
· 16 years ago
728e61e
wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.
by Roderick Colenbrander
· 16 years ago
3e3141d
wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL.
by Roderick Colenbrander
· 16 years ago
4737292
wined3d: Fix recursive ENTER_GL in UpdateSurface.
by Roderick Colenbrander
· 16 years ago
e848aed
wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls.
by Roderick Colenbrander
· 16 years ago
b98a7b5
wined3d: Fix recursive ENTER_GL in LoadLocation.
by Roderick Colenbrander
· 16 years ago
e5ed8ed
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
by Roderick Colenbrander
· 16 years ago
d4b4810
wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private.
by Roderick Colenbrander
· 16 years ago
3a1aeef
wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
by Roderick Colenbrander
· 16 years ago
5163a36
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller.
by Roderick Colenbrander
· 16 years ago
8a002b0
wined3d: arbfp_set_shader_blit should handle ENTER_GL/LEAVE_GL instead of the caller.
by Roderick Colenbrander
· 16 years ago
a2b2a4c
wined3d: Add one more FBO error status code.
by Vitaliy Margolen
· 16 years ago
6cfef95
wined3d: Convert source files to utf-8.
by Alexandre Julliard
· 16 years ago
723f365
wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states.
by Henri Verbeet
· 16 years ago
bd5abfb
wined3d: Remove a redundant local variable in apply_draw_buffer().
by Henri Verbeet
· 16 years ago
231e2c6
wined3d: The container is always non-NULL if GetContainer() succeeds.
by Henri Verbeet
· 16 years ago
f5fbfe4
wined3d: Handle offscreen rendering a bit nicer in surface_blt_to_drawable().
by Henri Verbeet
· 16 years ago
e22bda2
wined3d: Simplify texture target handling in surface_blt_to_drawable().
by Henri Verbeet
· 16 years ago
Next »