1. 5284fce wined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS is specified. by Henri Verbeet · 16 years ago
  2. 70968e6 wined3d: Use a bitmask to store which bool and int constants are set. by Henri Verbeet · 16 years ago
  3. 0ae6076 wined3d: Make functions static where possible. by Henri Verbeet · 16 years ago
  4. 2acf8d7 wined3d: Rename resource functions to reflect that they're not COM functions. by Henri Verbeet · 16 years ago
  5. 4d60b66 wined3d: Rename basetexture functions to reflect that they're not COM functions. by Henri Verbeet · 16 years ago
  6. 9c306e9 wined3d: Make some functions and variables static. by Alexandre Julliard · 16 years ago
  7. 33e0d16 wined3d: Sign-compare warnings fix. by Andrew Talbot · 16 years ago
  8. 92b9317 wined3d: Remove some unused code. by Henri Verbeet · 16 years ago
  9. 8924108 wined3d: IWineD3DBaseTexture and IWineD3DResource don't need Vtbl's. by Henri Verbeet · 16 years ago
  10. 5532c99 wined3d: Const correctness fixes. by Henri Verbeet · 16 years ago
  11. 7c0cb8c wined3d: Const correctness fixes for state.c. by Henri Verbeet · 16 years ago
  12. fec9820 wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. by Henri Verbeet · 16 years ago
  13. 89509eb wined3d: Sign-compare warnings fix. by Andrew Talbot · 16 years ago
  14. f1271f8 wined3d: Output the rectangles in the debug message. by Marcus Meissner · 16 years ago
  15. 6f98f19 wined3d: Const correctness fixes for drawprim.c. by Henri Verbeet · 16 years ago
  16. 21b8535 wined3d: Make the lpData member of WineDirect3DStridedData const. by Henri Verbeet · 16 years ago
  17. 657a016 wined3d: Fix the glWeightPointerARB prototype. by Henri Verbeet · 16 years ago
  18. 50ebf26 wined3d: Const correctness fixes for directx.c. by Henri Verbeet · 16 years ago
  19. 942f821 wined3d: Remove some superfluous casts. by Henri Verbeet · 16 years ago
  20. f40afa8 wined3d: Sign-compare warnings fix. by Andrew Talbot · 16 years ago
  21. 5326038 wined3d: Const correctness fixes for surface_base.c. by Henri Verbeet · 16 years ago
  22. c7880e8 wined3d: Make minMipLookup_noFilter and magLookup_noFilter const. by Henri Verbeet · 16 years ago
  23. 449c219 wined3d: Const correctness fixes for device.c. by Henri Verbeet · 16 years ago
  24. f2b34c9 wined3d: Remove some unnecessary casts in process_vertices_strided(). by Henri Verbeet · 16 years ago
  25. 31d8b27 wined3d: Const correctness fixes for ati_fragment_shader.c. by Henri Verbeet · 16 years ago
  26. 4cea13d wined3d: Const correctness fixes for surface.c. by Henri Verbeet · 16 years ago
  27. fecfddf wined3d: Const correctness fixes for glsl_shader.c. by Henri Verbeet · 16 years ago
  28. d8f6e63 wined3d: Const correctness fixes for arb_program_shader.c. by Henri Verbeet · 16 years ago
  29. cfb3bea wined3d: Make the SHADER_OPCODE_ARG parameter to shader handlers const. by Henri Verbeet · 16 years ago
  30. eb78c2a wined3d: Const correctness fixes for utils.c. by Henri Verbeet · 16 years ago
  31. f552c90 wined3d: Make some functions static. by Henri Verbeet · 16 years ago
  32. f0a816e wined3d: Slightly reduce the scope of fragment_palette_conversion. by Henri Verbeet · 16 years ago
  33. 49b55f6 wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c. by Henri Verbeet · 16 years ago
  34. b4f0b5b wined3d: Const correctness fixes. by Henri Verbeet · 16 years ago
  35. a6917b1 wined3d: Use IDL to generate wined3d.h. by Henri Verbeet · 16 years ago
  36. 2f98fce wined3d: Put the ps compile parameters into the glsl program hashmap. by Stefan Dösinger · 16 years ago
  37. 33482a7 wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8. by Stefan Dösinger · 16 years ago
  38. 0bf32b1 wined3d: Add the ability to duplicate GL pixel shaders. by Stefan Dösinger · 16 years ago
  39. aed9305 wined3d: Store shader IDs in the vs and ps impl structures. by Stefan Dösinger · 16 years ago
  40. dd89055 wined3d: Pass some stateblock values around directly. by Stefan Dösinger · 16 years ago
  41. ff767f4 wined3d: Make the shader backend call CompileShader. by Stefan Dösinger · 16 years ago
  42. c0e271c wined3d: Remove WINAPI on static functions where not needed. by Francois Gouget · 16 years ago
  43. 2733572 wined3d: Add registry key for overriding the pci vendor id. by Roderick Colenbrander · 16 years ago
  44. 52d5971 wined3d: Add registry key for overriding pci device id. by Roderick Colenbrander · 16 years ago
  45. f442baf wined3d: Add detection for NVIDIA's GTX 280. by Vincent Pelletier · 16 years ago
  46. 632d346 wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_surface. by Christian Costa · 16 years ago
  47. fdba8b8 wined3d: Sign-compare warnings fix. by Andrew Talbot · 16 years ago
  48. ba78f07 wined3d: Remove some unused code. by Henri Verbeet · 16 years ago
  49. 8899f34 wined3d: wined3d_gl.h should be internal to wined3d. by Henri Verbeet · 16 years ago
  50. 5c79a9f wined3d: Rename the fragment ffp desc structures. by Stefan Dösinger · 16 years ago
  51. cd01166 d3d9: Test psize_min vs psize_max vs psize behavior. by Stefan Dösinger · 16 years ago
  52. 234e995 wined3d: Make sure the arbfp pipeline replacement constants are loaded. by Stefan Dösinger · 16 years ago
  53. 495fcc7 wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl(). by Henri Verbeet · 16 years ago
  54. 9b118cc wined3d: Give mov & mova their own handler. by Henri Verbeet · 16 years ago
  55. bd427f5 wined3d: Make it more obvious the pshader path in shader_hw_map2gl() doesn't handle opcodes without parameters. by Henri Verbeet · 16 years ago
  56. 29f2fef wined3d: Fix the cube map coordinates in surface_blt_to_drawable(). by Henri Verbeet · 16 years ago
  57. f571ecd wined3d: Add two missing D3D8/D3D9 capabilities. by Roderick Colenbrander · 16 years ago
  58. 620a423 wined3d: Kill the GL_ATI_envmap_bumpmap code. by Stefan Dösinger · 16 years ago
  59. a8497a5 wined3d: Fix the num blend values -> type match. by Stefan Dösinger · 16 years ago
  60. efeab9d wined3d: Use the integer variant of zero instead of casting "0.0". by Michael Stefaniuc · 16 years ago
  61. 93af8d3 d3d: Do not restore the display mode in ddraw. by Stefan Dösinger · 16 years ago
  62. 8b38533 wined3d: Restore the fragment replacement prog after depth_blt. by Stefan Dösinger · 16 years ago
  63. b11dd54 wined3d: Remove another redundant NULL check (LLVM/Clang). by Henri Verbeet · 16 years ago
  64. dfde4c9 wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang). by Henri Verbeet · 16 years ago
  65. 373a434 wined3d: Remove a FIXME that doesn't apply anymore. by Henri Verbeet · 16 years ago
  66. 6e1b733 wined3d: Print an error when drawStridedSlowVs() is called with 0 idxSize and non-NULL idxData (LLVM/Clang). by Henri Verbeet · 16 years ago
  67. c090471 wined3d: Properly break in get_argreg() (LLVM/Clang). by Henri Verbeet · 16 years ago
  68. 795c4a7 wined3d: Handle projected cube textures. by Henri Verbeet · 16 years ago
  69. d262752 wined3d: Handle lack of NPOT support for depth blts. by Henri Verbeet · 16 years ago
  70. 80818bf wined3d: Support some more depth blt texture types in surface_depth_blt(). by Henri Verbeet · 16 years ago
  71. 17ab7f6 wined3d: Support some more depth blt texture types for arb programs. by Henri Verbeet · 16 years ago
  72. f4e0dec wined3d: Fix typo in baseshader.c. by Tobias Jakobi · 16 years ago
  73. c52a55d wined3d: Fix some indentation. by Henri Verbeet · 16 years ago
  74. 092b51e wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain. by Henri Verbeet · 16 years ago
  75. b33ddbd wined3d: Support some more texture types for GLSL depth blts. by Henri Verbeet · 16 years ago
  76. 437b342 wined3d: Pass explicit texcoords to depth blt. by Henri Verbeet · 16 years ago
  77. 57401fc wined3d: Pass the texture type to the shader depth blt function. by Henri Verbeet · 16 years ago
  78. 4034a29 wined3d: Move depth_blt to surface.c. by Henri Verbeet · 16 years ago
  79. 69553c2 wined3d: Fix the WineDirect3DCreate() export. by Francois Gouget · 16 years ago
  80. 7142754 wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). by Henri Verbeet · 16 years ago
  81. e79d89f wined3d: Fix some typos. by Tobias Jakobi · 16 years ago
  82. bf187ed wined3d: Set the sampler only once in shader_glsl_select_depth_blt(). by Henri Verbeet · 16 years ago
  83. 2188aa8 wined3d: Add support for EXT_framebuffer_multisample. by Henri Verbeet · 16 years ago
  84. 728e61e wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls. by Roderick Colenbrander · 16 years ago
  85. 3e3141d wined3d: Protect gl calls in Volume_LoadTexture with ENTER_GL/LEAVE_GL. by Roderick Colenbrander · 16 years ago
  86. 4737292 wined3d: Fix recursive ENTER_GL in UpdateSurface. by Roderick Colenbrander · 16 years ago
  87. e848aed wined3d: ActivateContext caused a lot of recursive ENTER_GL calls while it is especially dangerous in here as this function can indirectly trigger GDI calls. by Roderick Colenbrander · 16 years ago
  88. b98a7b5 wined3d: Fix recursive ENTER_GL in LoadLocation. by Roderick Colenbrander · 16 years ago
  89. e5ed8ed wined3d: Fix a recursive ENTER_GL in read_from_framebuffer. by Roderick Colenbrander · 16 years ago
  90. d4b4810 wined3d: Prevent a recursive ENTER_GL before calling blitter->free_private. by Roderick Colenbrander · 16 years ago
  91. 3a1aeef wined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader. by Roderick Colenbrander · 16 years ago
  92. 5163a36 wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller. by Roderick Colenbrander · 16 years ago
  93. 8a002b0 wined3d: arbfp_set_shader_blit should handle ENTER_GL/LEAVE_GL instead of the caller. by Roderick Colenbrander · 16 years ago
  94. a2b2a4c wined3d: Add one more FBO error status code. by Vitaliy Margolen · 16 years ago
  95. 6cfef95 wined3d: Convert source files to utf-8. by Alexandre Julliard · 16 years ago
  96. 723f365 wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states. by Henri Verbeet · 16 years ago
  97. bd5abfb wined3d: Remove a redundant local variable in apply_draw_buffer(). by Henri Verbeet · 16 years ago
  98. 231e2c6 wined3d: The container is always non-NULL if GetContainer() succeeds. by Henri Verbeet · 16 years ago
  99. f5fbfe4 wined3d: Handle offscreen rendering a bit nicer in surface_blt_to_drawable(). by Henri Verbeet · 16 years ago
  100. e22bda2 wined3d: Simplify texture target handling in surface_blt_to_drawable(). by Henri Verbeet · 16 years ago