d3d8: Store the fvf in the d3d8 vertex buffer.
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 1464588..01a475e 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -326,6 +326,8 @@
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
+
+ DWORD fvf;
};
/* --------------------- */
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 42c6c81..352018f 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -739,6 +739,7 @@
EnterCriticalSection(&d3d8_cs);
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
LeaveCriticalSection(&d3d8_cs);
+ object->fvf = FVF;
if (D3D_OK != hrc) {
diff --git a/dlls/d3d8/vertexbuffer.c b/dlls/d3d8/vertexbuffer.c
index bcbb47f..569efa2 100644
--- a/dlls/d3d8/vertexbuffer.c
+++ b/dlls/d3d8/vertexbuffer.c
@@ -194,7 +194,7 @@
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
- pDesc->FVF = desc.FVF;
+ pDesc->FVF = This->fvf;
pDesc->Format = d3dformat_from_wined3dformat(desc.Format);
}