wined3d: Opengl 2.x compile fix.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dd72818..7d8e4f2c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3767,8 +3767,12 @@
}
if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
- glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass);
- checkGLcall("glStencilOpSeparate(GL_BACK,...)");
+ if(GL_EXTCALL(glStencilOpSeparate)) {
+ GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
+ checkGLcall("glStencilOpSeparate(GL_BACK,...)");
+ } else {
+ WARN("Unsupported in local OpenGL implementation: glStencilOpSeparate\n");
+ }
} else {
glStencilOp(stencilFail, depthFail, stencilPass);
checkGLcall("glStencilOp(...)");
@@ -3796,8 +3800,11 @@
}
This->stencilfunc = func;
if(!This->stateBlock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE]) {
- glStencilFuncSeparate(GL_BACK, func, ref, mask);
- checkGLcall("glStencilFuncSeparate(GL_BACK,...)");
+ if(GL_EXTCALL(glStencilFuncSeparate)) {
+ GL_EXTCALL(glStencilFuncSeparate(GL_BACK, func, ref, mask));
+ checkGLcall("glStencilOpSeparate(GL_BACK,...)");
+ } else
+ WARN("Unsupported in local OpenGL implementation: glStencilFuncSeparate\n");
} else {
glStencilFunc(func, ref, mask);
checkGLcall("glStencilFunc(...)");
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 200bba1..fa391ba 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -803,7 +803,9 @@
typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
-
+/* OpenGL 2.0 */
+typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
/****************************************************
* OpenGL Official Version
@@ -1032,6 +1034,9 @@
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
+ /* OpenGL 2.0 */ \
+ USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
+ USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \
#define GLX_EXT_FUNCS_GEN \
/** GLX_VERSION_1_3 **/ \