Compile fix.
diff --git a/dlls/d3d8/utils.c b/dlls/d3d8/utils.c
index 35e9b61..11f3d15 100644
--- a/dlls/d3d8/utils.c
+++ b/dlls/d3d8/utils.c
@@ -1602,8 +1602,8 @@
break;
case D3DTOP_ADDSMOOTH:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
switch (opr1) {
@@ -1629,8 +1629,8 @@
break;
case D3DTOP_BLENDTEXTUREALPHAPM:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE);
checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA);
@@ -1650,8 +1650,8 @@
break;
case D3DTOP_MODULATEALPHA_ADDCOLOR:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
@@ -1671,8 +1671,8 @@
break;
case D3DTOP_MODULATECOLOR_ADDALPHA:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
@@ -1692,8 +1692,8 @@
break;
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA);
@@ -1713,8 +1713,8 @@
break;
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
@@ -1734,8 +1734,8 @@
break;
case D3DTOP_MULTIPLYADD:
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
- glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI));
- checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_MODULATE_ADD_ATI)");
+ glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
+ checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
checkGLcall("GL_TEXTURE_ENV, src0_target, src3");
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);