wined3d: Explicitly pass register type and index to shader_is_scalar().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ccc681f..070a590 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2386,16 +2386,13 @@
return WINED3DSIO_COMMENT == (token & WINED3DSI_OPCODE_MASK);
}
-static inline BOOL shader_is_scalar(DWORD param) {
- DWORD reg_type = shader_get_regtype(param);
- DWORD reg_num;
-
- switch (reg_type) {
+static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
+{
+ switch (register_type)
+ {
case WINED3DSPR_RASTOUT:
- if ((param & WINED3DSP_REGNUM_MASK) != 0) {
- /* oFog & oPts */
- return TRUE;
- }
+ /* oFog & oPts */
+ if (register_idx != 0) return TRUE;
/* oPos */
return FALSE;
@@ -2406,8 +2403,8 @@
return TRUE;
case WINED3DSPR_MISCTYPE:
- reg_num = param & WINED3DSP_REGNUM_MASK;
- switch(reg_num) {
+ switch(register_idx)
+ {
case 0: /* vPos */
return FALSE;
case 1: /* vFace */