wined3d: Add IWineD3DSurface::GetOverlayPosition.
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 16af260..6e43976 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -1351,9 +1351,12 @@
IDirectDrawSurfaceImpl_GetOverlayPosition(IDirectDrawSurface7 *iface,
LONG *X,
LONG *Y) {
- FIXME("(%p)->(%p,%p): Stub!\n", iface, X, Y);
+ ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirectDrawSurface7, iface);
+ TRACE("(%p)->(%p,%p): Relay\n", This, X, Y);
- return DDERR_NOTAOVERLAYSURFACE;
+ return IWineD3DSurface_GetOverlayPosition(This->WineD3DSurface,
+ X,
+ Y);
}
/*****************************************************************************
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3b8d323..36a525c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3079,6 +3079,14 @@
return WINED3D_OK;
}
+HRESULT WINAPI IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
+ IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
+
+ FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y);
+
+ return WINED3D_OK;
+}
+
const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
{
/* IUnknown */
@@ -3117,6 +3125,7 @@
IWineD3DSurfaceImpl_GetPitch,
IWineD3DSurfaceImpl_SetMem,
IWineD3DSurfaceImpl_SetOverlayPosition,
+ IWineD3DSurfaceImpl_GetOverlayPosition,
/* Internal use: */
IWineD3DSurfaceImpl_CleanDirtyRect,
IWineD3DSurfaceImpl_AddDirtyRect,
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 6376f9b..22727c4 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -1584,6 +1584,7 @@
IWineD3DSurfaceImpl_GetPitch,
IWineD3DSurfaceImpl_SetMem,
IWineD3DSurfaceImpl_SetOverlayPosition,
+ IWineD3DSurfaceImpl_GetOverlayPosition,
/* Internal use: */
IWineD3DSurfaceImpl_CleanDirtyRect,
IWineD3DSurfaceImpl_AddDirtyRect,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0f98482..1e7326a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -949,6 +949,7 @@
HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem);
HRESULT WINAPI IWineD3DSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y);
+HRESULT WINAPI IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y);
/* Surface flags: */
#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */