wined3d: Rename WineD3DAdapter to wined3d_adapter.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index dd62373..bd26408 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -155,10 +155,10 @@
**********************************************************/
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType);
-static const struct fragment_pipeline *select_fragment_implementation(struct WineD3DAdapter *adapter,
+static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType);
-static const shader_backend_t *select_shader_backend(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType);
-static const struct blit_shader *select_blit_implementation(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType);
+static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType);
+static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType);
/* lookup tables */
const int minLookup[MAX_LOOKUPS] =
@@ -325,8 +325,9 @@
}
/* Adjust the amount of used texture memory */
-long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram){
- struct WineD3DAdapter *adapter = D3DDevice->adapter;
+long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram)
+{
+ struct wined3d_adapter *adapter = D3DDevice->adapter;
adapter->UsedTextureRam += glram;
TRACE("Adjusted gl ram by %ld to %d\n", glram, adapter->UsedTextureRam);
@@ -2468,7 +2469,7 @@
IWineD3DImpl *This = (IWineD3DImpl *)iface;
int nCfgs;
const WineD3D_PixelFormat *cfgs;
- const struct WineD3DAdapter *adapter;
+ const struct wined3d_adapter *adapter;
const struct GlPixelFormatDesc *rt_format_desc;
const struct GlPixelFormatDesc *ds_format_desc;
int it;
@@ -2510,7 +2511,7 @@
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
const struct GlPixelFormatDesc *glDesc;
- const struct WineD3DAdapter *adapter;
+ const struct wined3d_adapter *adapter;
TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
This,
@@ -2690,7 +2691,7 @@
/* Check if we support bumpmapping for a format */
-static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
const struct fragment_pipeline *fp;
@@ -2721,7 +2722,7 @@
}
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
-static BOOL CheckDepthStencilCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *display_format_desc, const struct GlPixelFormatDesc *ds_format_desc)
{
int it=0;
@@ -2745,7 +2746,7 @@
return FALSE;
}
-static BOOL CheckFilterCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
+static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
/* The flags entry of a format contains the filtering capability */
if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
@@ -2754,7 +2755,7 @@
}
/* Check the render target capabilities of a format */
-static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *adapter_format_desc, const struct GlPixelFormatDesc *check_format_desc)
{
/* Filter out non-RT formats */
@@ -2812,7 +2813,7 @@
return FALSE;
}
-static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
+static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@@ -2844,7 +2845,7 @@
return FALSE;
}
-static BOOL CheckSrgbWriteCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
@@ -2867,7 +2868,7 @@
}
/* Check if a format support blending in combination with pixel shaders */
-static BOOL CheckPostPixelShaderBlendingCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *format_desc)
{
/* The flags entry of a format contains the post pixel shader blending capability */
@@ -2876,7 +2877,7 @@
return FALSE;
}
-static BOOL CheckWrapAndMipCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
+static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
* but we have to report mipmapping so we cannot reject this flag. Tests show that
@@ -2891,7 +2892,7 @@
}
/* Check if a texture format is supported on the given adapter */
-static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
+static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@@ -3120,7 +3121,7 @@
return FALSE;
}
-static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
+static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *check_format_desc, WINED3DSURFTYPE SurfaceType)
{
const struct blit_shader *blitter;
@@ -3172,7 +3173,7 @@
return FALSE;
}
-static BOOL CheckVertexTextureCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
+static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@@ -3203,7 +3204,7 @@
WINED3DSURFTYPE SurfaceType)
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
- struct WineD3DAdapter *adapter = &This->adapters[Adapter];
+ struct wined3d_adapter *adapter = &This->adapters[Adapter];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
const struct GlPixelFormatDesc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
@@ -3709,7 +3710,7 @@
return WINED3D_OK;
}
-static const shader_backend_t *select_shader_backend(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType)
+static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType)
{
const shader_backend_t *ret;
int vs_selected_mode;
@@ -3726,7 +3727,7 @@
return ret;
}
-static const struct fragment_pipeline *select_fragment_implementation(struct WineD3DAdapter *adapter,
+static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@@ -3747,7 +3748,7 @@
}
}
-static const struct blit_shader *select_blit_implementation(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType)
+static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode;
@@ -3767,7 +3768,7 @@
static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
- struct WineD3DAdapter *adapter = &This->adapters[Adapter];
+ struct wined3d_adapter *adapter = &This->adapters[Adapter];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode;
int ps_selected_mode;
@@ -4344,7 +4345,7 @@
{
IWineD3DDeviceImpl *object = NULL;
IWineD3DImpl *This = (IWineD3DImpl *)iface;
- struct WineD3DAdapter *adapter = &This->adapters[Adapter];
+ struct wined3d_adapter *adapter = &This->adapters[Adapter];
WINED3DDISPLAYMODE mode;
const struct fragment_pipeline *frag_pipeline = NULL;
int i;
@@ -4691,7 +4692,7 @@
/* For now only one default adapter */
{
- struct WineD3DAdapter *adapter = &This->adapters[0];
+ struct wined3d_adapter *adapter = &This->adapters[0];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
int iPixelFormat;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a87d755..e293d0f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1237,7 +1237,7 @@
} WineD3D_PixelFormat;
/* The adapter structure */
-struct WineD3DAdapter
+struct wined3d_adapter
{
UINT num;
BOOL opengl;
@@ -1347,7 +1347,7 @@
UINT dxVersion;
UINT adapter_count;
- struct WineD3DAdapter adapters[1];
+ struct wined3d_adapter adapters[1];
} IWineD3DImpl;
extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
@@ -1375,7 +1375,7 @@
IUnknown *parent;
IWineD3DDeviceParent *device_parent;
IWineD3D *wineD3D;
- struct WineD3DAdapter *adapter;
+ struct wined3d_adapter *adapter;
/* Window styles to restore when switching fullscreen mode */
LONG style;