)]}'
{
  "commit": "f250b6b5fa8834b78147534fc1db40aeb50d5d42",
  "tree": "97bb46d728aa51c1621fc01f1b001bd4368eed66",
  "parents": [
    "a90875686f72cdab543aa52f973bde8b19e9f87f"
  ],
  "author": {
    "name": "Ove Kaaven",
    "email": "ovek@transgaming.com",
    "time": "Wed Jan 02 21:46:54 2002 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Jan 02 21:46:54 2002 +0000"
  },
  "message": "Further unified HAL and HEL mixing, and added some more intelligence\nto prebuffering, with some basic prebuffer canceling support, to get\nrid of mixing delays in Half-Life. Used a very small waveout buffer\nqueue in HEL mode, using a callback to queue additional buffers, to\nget rid of playback delays in Half-Life. Fixed a couple of bugs.\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "675dfb091b3614e9bb93ac29fb77d4d24214ae79",
      "old_mode": 33188,
      "old_path": "dlls/dsound/dsound_main.c",
      "new_id": "3e0c9698f75779aa68c0f2ea8ab7ea590dd201ba",
      "new_mode": 33188,
      "new_path": "dlls/dsound/dsound_main.c"
    }
  ]
}
