wined3d: GetRenderTargetData can call BltFast.
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 4c27853..4eff550 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -344,8 +344,8 @@
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
- TRACE("(%p) Relay\n" , This);
- return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
+ TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
+ return IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f84f514..d3b8315 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4829,83 +4829,6 @@
return hr;
}
-static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTargetData(IWineD3DDevice *iface, IWineD3DSurface *pRenderTarget, IWineD3DSurface *pSurface) {
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- /** TODO: remove remove casts to IWineD3DSurfaceImpl *
- * NOTE It may be best to move the code into surface to occomplish this
- ****************************************/
-
- WINED3DSURFACE_DESC surfaceDesc;
- unsigned int surfaceWidth, surfaceHeight;
- glDescriptor *targetGlDescription = NULL;
- glDescriptor *surfaceGlDescription = NULL;
- IWineD3DSwapChainImpl *container = NULL;
-
- IWineD3DSurface_GetGlDesc(pRenderTarget, &targetGlDescription);
- IWineD3DSurface_GetGlDesc(pSurface, &surfaceGlDescription);
- memset(&surfaceDesc, 0, sizeof(surfaceDesc));
-
- surfaceDesc.Width = &surfaceWidth;
- surfaceDesc.Height = &surfaceHeight;
- IWineD3DSurface_GetDesc(pSurface, &surfaceDesc);
- /* check to see if it's the backbuffer or the frontbuffer being requested (to make sure the data is up to date)*/
-
- /* Ok, I may need to setup some kind of active swapchain reference on the device */
- IWineD3DSurface_GetContainer(pRenderTarget, &IID_IWineD3DSwapChain, (void **)&container);
- ENTER_GL();
- /* TODO: opengl Context switching for swapchains etc... */
- if (NULL != container || pRenderTarget == This->render_targets[0] || pRenderTarget == This->depthStencilBuffer) {
- if (NULL != container && (pRenderTarget == container->backBuffer[0])) {
- glReadBuffer(GL_BACK);
- vcheckGLcall("glReadBuffer(GL_BACK)");
- } else if ((NULL != container && (pRenderTarget == container->frontBuffer)) || (pRenderTarget == This->render_targets[0])) {
- glReadBuffer(GL_FRONT);
- vcheckGLcall("glReadBuffer(GL_FRONT)");
- } else if (pRenderTarget == This->depthStencilBuffer) {
- FIXME("Reading of depthstencil not yet supported\n");
- }
-
- glReadPixels(0,
- 0,
- surfaceWidth,
- surfaceHeight,
- surfaceGlDescription->glFormat,
- surfaceGlDescription->glType,
- (void *)IWineD3DSurface_GetData(pSurface));
- vcheckGLcall("glReadPixels(...)");
- if(NULL != container ){
- IWineD3DSwapChain_Release((IWineD3DSwapChain*) container);
- }
- } else {
- IWineD3DBaseTexture *container;
- GLenum textureDimensions = GL_TEXTURE_2D;
-
- if (WINED3D_OK == IWineD3DSurface_GetContainer(pSurface, &IID_IWineD3DBaseTexture, (void **)&container)) {
- textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(container);
- IWineD3DBaseTexture_Release(container);
- }
- /* TODO: 2D -> Cube surface coppies etc.. */
- if (surfaceGlDescription->target != textureDimensions) {
- FIXME("(%p) : Texture dimension mismatch\n", This);
- }
- glEnable(textureDimensions);
- vcheckGLcall("glEnable(GL_TEXTURE_...)");
- /* FIXME: this isn't correct, it need to add a dirty rect if nothing else... */
- glBindTexture(targetGlDescription->target, targetGlDescription->textureName);
- vcheckGLcall("glBindTexture");
- glGetTexImage(surfaceGlDescription->target,
- surfaceGlDescription->level,
- surfaceGlDescription->glFormat,
- surfaceGlDescription->glType,
- (void *)IWineD3DSurface_GetData(pSurface));
- glDisable(textureDimensions);
- vcheckGLcall("glDisable(GL_TEXTURE_...)");
-
- }
- LEAVE_GL();
- return WINED3D_OK;
-}
-
static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *iface,UINT iSwapChain, IWineD3DSurface *pDestSurface) {
IWineD3DSwapChain *swapChain;
HRESULT hr;
@@ -6205,7 +6128,6 @@
IWineD3DDeviceImpl_ColorFill,
IWineD3DDeviceImpl_UpdateTexture,
IWineD3DDeviceImpl_UpdateSurface,
- IWineD3DDeviceImpl_GetRenderTargetData,
IWineD3DDeviceImpl_GetFrontBufferData,
IWineD3DDeviceImpl_SetupFullscreenWindow,
IWineD3DDeviceImpl_RestoreWindow,
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 305616b..b6bf26e 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -469,7 +469,6 @@
STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
- STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
STDMETHOD_(void, SetupFullscreenWindow)(THIS_ HWND window) PURE;
STDMETHOD_(void, RestoreWindow)(THIS_ HWND window) PURE;
@@ -609,7 +608,6 @@
#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
-#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
#define IWineD3DDevice_SetupFullscreenWindow(p, a) (p)->lpVtbl->SetupFullscreenWindow(p,a);
#define IWineD3DDevice_RestoreWindow(p, a) (p)->lpVtbl->RestoreWindow(p,a);