wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index beded32..c276a2e 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2583,6 +2583,12 @@
if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
type = (D3DTRANSFORMSTATETYPE)(0 + 256);
+ /* FIXME:
+ Unhandled: D3DTRANSFORMSTATE_WORLD1
+ Unhandled: D3DTRANSFORMSTATE_WORLD2
+ Unhandled: D3DTRANSFORMSTATE_WORLD3
+ */
+
return IWineD3DDevice_SetTransform(This->wineD3DDevice,
type,
Matrix);
@@ -2648,6 +2654,12 @@
if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
type = (D3DTRANSFORMSTATETYPE)(0 + 256);
+ /* FIXME:
+ Unhandled: D3DTRANSFORMSTATE_WORLD1
+ Unhandled: D3DTRANSFORMSTATE_WORLD2
+ Unhandled: D3DTRANSFORMSTATE_WORLD3
+ */
+
return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
}
@@ -2708,6 +2720,12 @@
if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
+ /* FIXME:
+ Unhandled: D3DTRANSFORMSTATE_WORLD1
+ Unhandled: D3DTRANSFORMSTATE_WORLD2
+ Unhandled: D3DTRANSFORMSTATE_WORLD3
+ */
+
return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
TransformStateType,
D3DMatrix);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4640f7d..288e7a3 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2506,7 +2506,7 @@
/*****
* Get / Set & Multiply Transform
*****/
-static HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) {
+static HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, WINED3DTRANSFORMSTATETYPE d3dts, CONST D3DMATRIX* lpmatrix) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
/* Most of this routine, comments included copied from ddraw tree initially: */
@@ -2610,14 +2610,14 @@
return WINED3D_OK;
}
-static HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
+static HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, WINED3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : for Transform State %s\n", This, debug_d3dtstype(State));
memcpy(pMatrix, &This->stateBlock->transforms[State], sizeof(D3DMATRIX));
return WINED3D_OK;
}
-static HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
+static HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, WINED3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
D3DMATRIX *mat = NULL;
D3DMATRIX temp;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ef6ad9..4bc8863 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -220,7 +220,7 @@
See MaxStreams in MSDN under GetDeviceCaps */
/* Maximum number of constants provided to the shaders */
#define HIGHEST_TRANSFORMSTATE 512
- /* Highest value in D3DTRANSFORMSTATETYPE */
+ /* Highest value in WINED3DTRANSFORMSTATETYPE */
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_PALETTES 256
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 86f5dec..8f6a3fd 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -425,8 +425,8 @@
STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix) PURE;
- STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, D3DMATRIX * pMatrix) PURE;
STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
@@ -439,7 +439,7 @@
STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
- STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
+ STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix) PURE;
STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexBuffer* pVertexDecl, DWORD Flags) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;