wgl: Remove GL scissors/viewport override.
diff --git a/dlls/opengl32/opengl_norm.c b/dlls/opengl32/opengl_norm.c
index 69acc85..fcd4be4 100644
--- a/dlls/opengl32/opengl_norm.c
+++ b/dlls/opengl32/opengl_norm.c
@@ -810,6 +810,16 @@
 }
 
 /***********************************************************************
+ *              glDisable (OPENGL32.@)
+ */
+void WINAPI wine_glDisable( GLenum cap ) {
+  TRACE("(%d)\n", cap );
+  ENTER_GL();
+  glDisable( cap );
+  LEAVE_GL();
+}
+
+/***********************************************************************
  *              glDisableClientState (OPENGL32.@)
  */
 void WINAPI wine_glDisableClientState( GLenum array ) {
@@ -900,6 +910,16 @@
 }
 
 /***********************************************************************
+ *              glEnable (OPENGL32.@)
+ */
+void WINAPI wine_glEnable( GLenum cap ) {
+  TRACE("(%d)\n", cap );
+  ENTER_GL();
+  glEnable( cap );
+  LEAVE_GL();
+}
+
+/***********************************************************************
  *              glEnableClientState (OPENGL32.@)
  */
 void WINAPI wine_glEnableClientState( GLenum array ) {
@@ -1704,6 +1724,18 @@
 }
 
 /***********************************************************************
+ *              glIsEnabled (OPENGL32.@)
+ */
+GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
+  GLboolean ret_value;
+  TRACE("(%d)\n", cap );
+  ENTER_GL();
+  ret_value = glIsEnabled( cap );
+  LEAVE_GL();
+  return ret_value;
+}
+
+/***********************************************************************
  *              glIsList (OPENGL32.@)
  */
 GLboolean WINAPI wine_glIsList( GLuint list ) {
@@ -2810,6 +2842,16 @@
 }
 
 /***********************************************************************
+ *              glScissor (OPENGL32.@)
+ */
+void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
+  TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
+  ENTER_GL();
+  glScissor( x, y, width, height );
+  LEAVE_GL();
+}
+
+/***********************************************************************
  *              glSelectBuffer (OPENGL32.@)
  */
 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
@@ -3668,3 +3710,13 @@
   glVertexPointer( size, type, stride, pointer );
   LEAVE_GL();
 }
+
+/***********************************************************************
+ *              glViewport (OPENGL32.@)
+ */
+void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
+  TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
+  ENTER_GL();
+  glViewport( x, y, width, height );
+  LEAVE_GL();
+}