wgl: Remove GL scissors/viewport override.
diff --git a/dlls/opengl32/opengl_norm.c b/dlls/opengl32/opengl_norm.c
index 69acc85..fcd4be4 100644
--- a/dlls/opengl32/opengl_norm.c
+++ b/dlls/opengl32/opengl_norm.c
@@ -810,6 +810,16 @@
}
/***********************************************************************
+ * glDisable (OPENGL32.@)
+ */
+void WINAPI wine_glDisable( GLenum cap ) {
+ TRACE("(%d)\n", cap );
+ ENTER_GL();
+ glDisable( cap );
+ LEAVE_GL();
+}
+
+/***********************************************************************
* glDisableClientState (OPENGL32.@)
*/
void WINAPI wine_glDisableClientState( GLenum array ) {
@@ -900,6 +910,16 @@
}
/***********************************************************************
+ * glEnable (OPENGL32.@)
+ */
+void WINAPI wine_glEnable( GLenum cap ) {
+ TRACE("(%d)\n", cap );
+ ENTER_GL();
+ glEnable( cap );
+ LEAVE_GL();
+}
+
+/***********************************************************************
* glEnableClientState (OPENGL32.@)
*/
void WINAPI wine_glEnableClientState( GLenum array ) {
@@ -1704,6 +1724,18 @@
}
/***********************************************************************
+ * glIsEnabled (OPENGL32.@)
+ */
+GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
+ GLboolean ret_value;
+ TRACE("(%d)\n", cap );
+ ENTER_GL();
+ ret_value = glIsEnabled( cap );
+ LEAVE_GL();
+ return ret_value;
+}
+
+/***********************************************************************
* glIsList (OPENGL32.@)
*/
GLboolean WINAPI wine_glIsList( GLuint list ) {
@@ -2810,6 +2842,16 @@
}
/***********************************************************************
+ * glScissor (OPENGL32.@)
+ */
+void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
+ ENTER_GL();
+ glScissor( x, y, width, height );
+ LEAVE_GL();
+}
+
+/***********************************************************************
* glSelectBuffer (OPENGL32.@)
*/
void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
@@ -3668,3 +3710,13 @@
glVertexPointer( size, type, stride, pointer );
LEAVE_GL();
}
+
+/***********************************************************************
+ * glViewport (OPENGL32.@)
+ */
+void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
+ TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
+ ENTER_GL();
+ glViewport( x, y, width, height );
+ LEAVE_GL();
+}