wined3d: Rename DestroyContext() to context_destroy().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d8f65b0..3c1e631 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1164,7 +1164,6 @@
     CTXUSAGE_CLEAR              = 4,    /* Drawable and states are set up for clearing */
 } ContextUsage;
 
-void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
         IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
 void context_alloc_event_query(struct wined3d_context *context,
@@ -1180,6 +1179,7 @@
         GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
 struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
         BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
+void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;