wined3d: Rename DestroyContext() to context_destroy().
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index deafe72..7dc7c0e 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1501,7 +1501,7 @@
* destroyed or unset. context is not a valid pointer after that call.
*
* Similar to the former call this isn't a performance critical function. A
- * helper function for DestroyContext.
+ * helper function for context_destroy().
*
* Params:
* This: Device to activate the context for
@@ -1556,16 +1556,16 @@
}
/*****************************************************************************
- * DestroyContext
+ * context_destroy
*
- * Destroys a wineD3DContext
+ * Destroys a wined3d context
*
* Params:
* This: Device to activate the context for
* context: Context to destroy
*
*****************************************************************************/
-void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context)
+void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context)
{
BOOL destroy;
@@ -1904,7 +1904,7 @@
|| This->pbufferWidth < targetimpl->currentDesc.Width
|| This->pbufferHeight < targetimpl->currentDesc.Height)
{
- if (This->pbufferContext) DestroyContext(This, This->pbufferContext);
+ if (This->pbufferContext) context_destroy(This, This->pbufferContext);
/* The display is irrelevant here, the window is 0. But
* context_create() needs a valid X connection. Create the context
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7f03adb..66ccc15 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1307,7 +1307,7 @@
if(object->context && object->context[0])
{
context_release(object->context[0]);
- DestroyContext(This, object->context[0]);
+ context_destroy(This, object->context[0]);
}
if (object->frontBuffer) IWineD3DSurface_Release(object->frontBuffer);
HeapFree(GetProcessHeap(), 0, object);
@@ -2011,7 +2011,7 @@
}
/* Delete the pbuffer context if there is any */
- if(This->pbufferContext) DestroyContext(This, This->pbufferContext);
+ if(This->pbufferContext) context_destroy(This, This->pbufferContext);
/* Delete the mouse cursor texture */
if(This->cursorTexture) {
@@ -6658,8 +6658,9 @@
context_release(context);
- while(This->numContexts) {
- DestroyContext(This, This->contexts[0]);
+ while (This->numContexts)
+ {
+ context_destroy(This, This->contexts[0]);
}
HeapFree(GetProcessHeap(), 0, swapchain->context);
swapchain->context = NULL;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 456440b..cab916b 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -76,7 +76,7 @@
for (i = 0; i < This->num_contexts; ++i)
{
- DestroyContext(This->wineD3DDevice, This->context[i]);
+ context_destroy(This->wineD3DDevice, This->context[i]);
}
/* Restore the screen resolution if we rendered in fullscreen
* This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
@@ -354,7 +354,7 @@
memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
IWineD3DSurface_UnlockRect(This->backBuffer[0]);
- DestroyContext(This->wineD3DDevice, This->context[0]);
+ context_destroy(This->wineD3DDevice, This->context[0]);
This->context[0] = context_create(This->wineD3DDevice, (IWineD3DSurfaceImpl *)This->frontBuffer,
This->win_handle, FALSE /* pbuffer */, &This->presentParms);
context_release(This->context[0]);
@@ -408,7 +408,7 @@
newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * This->num_contexts + 1);
if(!newArray) {
ERR("Out of memory when trying to allocate a new context array\n");
- DestroyContext(This->wineD3DDevice, ctx);
+ context_destroy(This->wineD3DDevice, ctx);
return NULL;
}
memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d8f65b0..3c1e631 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1164,7 +1164,6 @@
CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
} ContextUsage;
-void DestroyContext(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
void context_alloc_event_query(struct wined3d_context *context,
@@ -1180,6 +1179,7 @@
GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
+void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;