| /* Direct3D private include file |
| (c) 1998 Lionel ULMER |
| |
| This files contains all the structure that are not exported |
| through d3d.h and all common macros. */ |
| |
| #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H |
| #define __GRAPHICS_WINE_D3D_PRIVATE_H |
| |
| #include "wine_gl.h" |
| #include "d3d.h" |
| |
| #include "x11drv.h" |
| |
| #undef USE_OSMESA |
| |
| /***************************************************************************** |
| * Predeclare the interface implementation structures |
| */ |
| typedef struct IDirect3DImpl IDirect3DImpl; |
| typedef struct IDirect3D2Impl IDirect3D2Impl; |
| typedef struct IDirect3DLightImpl IDirect3DLightImpl; |
| typedef struct IDirect3DMaterial2Impl IDirect3DMaterial2Impl; |
| typedef struct IDirect3DTexture2Impl IDirect3DTexture2Impl; |
| typedef struct IDirect3DViewport2Impl IDirect3DViewport2Impl; |
| typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; |
| typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; |
| typedef struct IDirect3DDevice2Impl IDirect3DDevice2Impl; |
| |
| #include "ddraw_private.h" |
| |
| /***************************************************************************** |
| * IDirect3D implementation structure |
| */ |
| struct IDirect3DImpl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3D); |
| DWORD ref; |
| /* IDirect3D fields */ |
| IDirectDrawImpl* ddraw; |
| }; |
| |
| /***************************************************************************** |
| * IDirect3D2 implementation structure |
| */ |
| struct IDirect3D2Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3D2); |
| DWORD ref; |
| /* IDirect3D2 fields */ |
| IDirectDrawImpl* ddraw; |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DLight implementation structure |
| */ |
| struct IDirect3DLightImpl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DLight); |
| DWORD ref; |
| /* IDirect3DLight fields */ |
| union { |
| IDirect3DImpl* d3d1; |
| IDirect3D2Impl* d3d2; |
| } d3d; |
| int type; |
| |
| D3DLIGHT2 light; |
| |
| /* Chained list used for adding / removing from viewports */ |
| IDirect3DLightImpl *next, *prev; |
| |
| /* Activation function */ |
| void (*activate)(IDirect3DLightImpl*); |
| int is_active; |
| |
| /* Awful OpenGL code !!! */ |
| #ifdef HAVE_MESAGL |
| GLenum light_num; |
| #endif |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DMaterial2 implementation structure |
| */ |
| struct IDirect3DMaterial2Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DMaterial2); |
| DWORD ref; |
| /* IDirect3DMaterial2 fields */ |
| union { |
| IDirect3DImpl* d3d1; |
| IDirect3D2Impl* d3d2; |
| } d3d; |
| union { |
| IDirect3DDeviceImpl* active_device1; |
| IDirect3DDevice2Impl* active_device2; |
| } device; |
| int use_d3d2; |
| |
| D3DMATERIAL mat; |
| |
| void (*activate)(IDirect3DMaterial2Impl* this); |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DTexture2 implementation structure |
| */ |
| struct IDirect3DTexture2Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DTexture2); |
| DWORD ref; |
| /* IDirect3DTexture2 fields */ |
| void* D3Ddevice; /* I put (void *) to use the same pointer for both |
| Direct3D and Direct3D2 */ |
| #ifdef HAVE_MESAGL |
| GLuint tex_name; |
| #endif |
| IDirectDrawSurface4Impl* surface; |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DViewport2 implementation structure |
| */ |
| struct IDirect3DViewport2Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DViewport2); |
| DWORD ref; |
| /* IDirect3DViewport2 fields */ |
| union { |
| IDirect3DImpl* d3d1; |
| IDirect3D2Impl* d3d2; |
| } d3d; |
| /* If this viewport is active for one device, put the device here */ |
| union { |
| IDirect3DDeviceImpl* active_device1; |
| IDirect3DDevice2Impl* active_device2; |
| } device; |
| int use_d3d2; |
| |
| union { |
| D3DVIEWPORT vp1; |
| D3DVIEWPORT2 vp2; |
| } viewport; |
| int use_vp2; |
| |
| /* Activation function */ |
| void (*activate)(IDirect3DViewport2Impl*); |
| |
| /* Field used to chain viewports together */ |
| IDirect3DViewport2Impl* next; |
| |
| /* Lights list */ |
| IDirect3DLightImpl* lights; |
| |
| /* OpenGL code */ |
| #ifdef HAVE_MESAGL |
| GLenum nextlight; |
| #endif |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DExecuteBuffer implementation structure |
| */ |
| struct IDirect3DExecuteBufferImpl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DExecuteBuffer); |
| DWORD ref; |
| /* IDirect3DExecuteBuffer fields */ |
| IDirect3DDeviceImpl* d3ddev; |
| |
| D3DEXECUTEBUFFERDESC desc; |
| D3DEXECUTEDATA data; |
| |
| /* This buffer will store the transformed vertices */ |
| void* vertex_data; |
| D3DVERTEXTYPE vertex_type; |
| |
| /* This flags is set to TRUE if we allocated ourselves the |
| data buffer */ |
| BOOL need_free; |
| |
| void (*execute)(IDirect3DExecuteBuffer* this, |
| IDirect3DDevice* dev, |
| IDirect3DViewport2* vp); |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DDevice implementation structure |
| */ |
| struct IDirect3DDeviceImpl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DDevice); |
| DWORD ref; |
| /* IDirect3DDevice fields */ |
| IDirect3DImpl* d3d; |
| IDirectDrawSurfaceImpl* surface; |
| |
| IDirect3DViewport2Impl* viewport_list; |
| IDirect3DViewport2Impl* current_viewport; |
| |
| void (*set_context)(IDirect3DDeviceImpl*); |
| }; |
| |
| /***************************************************************************** |
| * IDirect3DDevice2 implementation structure |
| */ |
| struct IDirect3DDevice2Impl |
| { |
| /* IUnknown fields */ |
| ICOM_VFIELD(IDirect3DDevice2); |
| DWORD ref; |
| /* IDirect3DDevice fields */ |
| IDirect3D2Impl* d3d; |
| IDirectDrawSurfaceImpl* surface; |
| |
| IDirect3DViewport2Impl* viewport_list; |
| IDirect3DViewport2Impl* current_viewport; |
| |
| void (*set_context)(IDirect3DDevice2Impl*); |
| }; |
| |
| |
| |
| #ifdef HAVE_MESAGL |
| |
| #ifdef USE_OSMESA |
| #define LEAVE_GL() ; |
| #define ENTER_GL() ; |
| #else |
| #define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection ) |
| #define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection ) |
| #endif |
| |
| /* Matrix copy WITH transposition */ |
| #define conv_mat2(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| (gl_mat)[ 0] = (mat)->_11; \ |
| (gl_mat)[ 1] = (mat)->_21; \ |
| (gl_mat)[ 2] = (mat)->_31; \ |
| (gl_mat)[ 3] = (mat)->_41; \ |
| (gl_mat)[ 4] = (mat)->_12; \ |
| (gl_mat)[ 5] = (mat)->_22; \ |
| (gl_mat)[ 6] = (mat)->_32; \ |
| (gl_mat)[ 7] = (mat)->_42; \ |
| (gl_mat)[ 8] = (mat)->_13; \ |
| (gl_mat)[ 9] = (mat)->_23; \ |
| (gl_mat)[10] = (mat)->_33; \ |
| (gl_mat)[11] = (mat)->_43; \ |
| (gl_mat)[12] = (mat)->_14; \ |
| (gl_mat)[13] = (mat)->_24; \ |
| (gl_mat)[14] = (mat)->_34; \ |
| (gl_mat)[15] = (mat)->_44; \ |
| }; |
| |
| /* Matrix copy WITHOUT transposition */ |
| #define conv_mat(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| }; |
| |
| #define dump_mat(mat) \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); |
| |
| typedef struct render_state { |
| /* This is used for the device mode */ |
| GLenum src, dst; |
| /* This is used for textures */ |
| GLenum mag, min; |
| } RenderState; |
| |
| typedef struct OpenGL_IDirect3DDevice2 { |
| IDirect3DDevice2Impl common; |
| |
| /* These are the OpenGL-specific variables */ |
| #ifdef USE_OSMESA |
| OSMesaContext ctx; |
| unsigned char *buffer; |
| #else |
| GLXContext ctx; |
| #endif |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| /* The last type of vertex drawn */ |
| D3DVERTEXTYPE vt; |
| |
| float world_mat[16]; |
| float view_mat[16]; |
| float proj_mat[16]; |
| } OpenGL_IDirect3DDevice2; |
| |
| typedef struct OpenGL_IDirect3DDevice { |
| IDirect3DDeviceImpl common; |
| |
| /* These are the OpenGL-specific variables */ |
| #ifdef USE_OSMESA |
| OSMesaContext ctx; |
| unsigned char *buffer; |
| #else |
| GLXContext ctx; |
| #endif |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| } OpenGL_IDirect3DDevice; |
| |
| #define _dump_colorvalue(s,v) \ |
| TRACE(" " s " : %f %f %f %f\n", \ |
| (v).r.r, (v).g.g, (v).b.b, (v).a.a); |
| |
| /* Common functions defined in d3dcommon.c */ |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) ; |
| |
| #endif /* HAVE_MESAGL */ |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurface4Impl* surf); |
| extern LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurface4Impl* surf); |
| |
| extern LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(IDirect3DDeviceImpl* d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); |
| |
| extern LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2); |
| |
| extern LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1); |
| extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2); |
| |
| extern int is_OpenGL_dx3(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDeviceImpl** device); |
| extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int is_OpenGL(REFCLSID rguid, IDirectDrawSurfaceImpl* surface, IDirect3DDevice2Impl** device, IDirect3D2Impl* d3d); |
| |
| |
| #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */ |