Fixes so d3d9.h and dsound.h can be included at the same time.
diff --git a/include/d3d9types.h b/include/d3d9types.h
index 84069a7..be3f947 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -1225,7 +1225,10 @@
/*****************************************************************************
* Direct 3D v9 typedefs
*/
+#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
/*****************************************************************************
* Direct 3D v9 structures
@@ -1260,12 +1263,15 @@
DWORD ClipIntersection;
} D3DCLIPSTATUS9;
+#ifndef D3DCOLORVALUE_DEFINED
typedef struct _D3DCOLORVALUE {
float r;
float g;
float b;
float a;
} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
typedef struct _D3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
@@ -1364,11 +1370,14 @@
UINT Size;
} D3DINDEXBUFFER_DESC;
+#ifndef D3DVECTOR_DEFINED
typedef struct _D3DVECTOR {
float x;
float y;
float z;
} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
typedef struct _D3DLIGHT9 {
D3DLIGHTTYPE Type;
@@ -1410,6 +1419,7 @@
float Power;
} D3DMATERIAL9;
+#ifndef D3DMATRIX_DEFINED
typedef struct _D3DMATRIX {
union {
struct {
@@ -1421,6 +1431,8 @@
float m[4][4];
} DUMMYUNIONNAME;
} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
typedef struct _D3DPRESENT_PARAMETERS_ {
UINT BackBufferWidth;
@@ -1453,12 +1465,15 @@
UINT ScanLine;
} D3DRASTER_STATUS;
+#ifndef D3DRECT_DEFINED
typedef struct _D3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
typedef struct _D3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;