wined3d: Prevent wrong bumpenvmap warnings.
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 12e5230..c444232 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2218,14 +2218,13 @@
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
Handled = TRUE;
+ break;
} else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
/* Technically texture shader support without register combiners is possible, but not expected to occur
* on real world cards, so for now a fixme should be enough
*/
FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
}
- Handled = FALSE;
- break;
default:
Handled = FALSE;
}