| commit | 43aaaa8a4b1b92976e466c63eab1cd1c6e9c0134 | [log] [tgz] |
|---|---|---|
| author | Henri Verbeet <hverbeet@codeweavers.com> | Tue Oct 20 11:05:04 2009 +0200 |
| committer | Alexandre Julliard <julliard@winehq.org> | Tue Oct 20 14:00:36 2009 +0200 |
| tree | f8e4d33696c2a38f3721e2a87c30d07b3cf0a3f8 | |
| parent | 0cb6f28751b106833ed8fa9ac50e21bc825f7289 [diff] |
wined3d: Validate the D3D context in FindContext(). Apparently it's valid to use a D3D device after its window is destroyed. OpenGL isn't always so forgiving, so this patch is a first step to avoid making GL calls on a context without window.