)]}'
{
  "commit": "e086402f9ae0dd8938c3659a4a2914a987faf661",
  "tree": "743b7d23a394ed55a198ed52607245195c9a8e93",
  "parents": [
    "b945bfd3a44d535dac6f3bde4dda07d39eda377f"
  ],
  "author": {
    "name": "Jason Edmeades",
    "email": "us@the-edmeades.demon.co.uk",
    "time": "Tue Jan 06 00:36:45 2004 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Tue Jan 06 00:36:45 2004 +0000"
  },
  "message": "Fix the draw*primitiveUP calls so they work directly after a draw\nwhich uses vertex shaders.\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "8195e246e7519237adbe66d2fff3c526c25658a1",
      "old_mode": 33188,
      "old_path": "dlls/d3d8/drawprim.c",
      "new_id": "7a673e5ca54160c234b510b2a6cb7b3a5960c859",
      "new_mode": 33188,
      "new_path": "dlls/d3d8/drawprim.c"
    }
  ]
}
