)]}'
{
  "commit": "dfccba7153424d42ca0df3daeb7af24202ca73d0",
  "tree": "7c3e074bde01cda5bbea62633ec5023a9d00d61f",
  "parents": [
    "d970c097f4bec68419deef6e7c5f47c734570ebc"
  ],
  "author": {
    "name": "Jason Edmeades",
    "email": "us@the-edmeades.demon.co.uk",
    "time": "Tue Nov 04 04:17:52 2003 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Tue Nov 04 04:17:52 2003 +0000"
  },
  "message": "Pass through floats correctly to the render states at\ninitialization. Fixes point problems.\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "86df9ec606bb03a9aef126dfaa018fd8a3d9cf45",
      "old_mode": 33188,
      "old_path": "dlls/d3d8/stateblock.c",
      "new_id": "ad5639e25fd651bf3cdf216a85237d763c799c58",
      "new_mode": 33188,
      "new_path": "dlls/d3d8/stateblock.c"
    },
    {
      "type": "modify",
      "old_id": "6c9088f5beab911447fff385d843d0ad68680c89",
      "old_mode": 33188,
      "old_path": "dlls/d3d8/surface.c",
      "new_id": "661cc71b298e3371bd48a18147f61a1e0e80b28a",
      "new_mode": 33188,
      "new_path": "dlls/d3d8/surface.c"
    }
  ]
}
