Pass through floats correctly to the render states at
initialization. Fixes point problems.
diff --git a/dlls/d3d8/stateblock.c b/dlls/d3d8/stateblock.c
index 86df9ec..ad5639e 100644
--- a/dlls/d3d8/stateblock.c
+++ b/dlls/d3d8/stateblock.c
@@ -57,6 +57,7 @@
D3DLINEPATTERN lp;
int i;
int j;
+ float tmpfloat = 0.0f;
LPDIRECT3DDEVICE8 iface = (LPDIRECT3DDEVICE8) This;
/* Note this may have a large overhead but it should only be executed
@@ -97,9 +98,9 @@
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZVISIBLE, 0);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGCOLOR, 0);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, 0.0f);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, 1.0f);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, 1.0f);
+ tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, *((DWORD *)&tmpfloat));
+ tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, *((DWORD *)&tmpfloat));
+ tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, *((DWORD *)&tmpfloat));
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_EDGEANTIALIAS, FALSE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZBIAS, 0);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_RANGEFOGENABLE, FALSE);
@@ -141,8 +142,8 @@
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_CLIPPLANEENABLE, 0);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, 1.0f);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, 0.0f);
+ tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, *((DWORD *)&tmpfloat));
+ tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, *((DWORD *)&tmpfloat));
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSPRITEENABLE, FALSE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALEENABLE, FALSE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALE_A, TRUE);
@@ -151,12 +152,12 @@
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEANTIALIAS, TRUE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, 1.0f);
+ tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, *((DWORD *)&tmpfloat));
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_DEBUGMONITORTOKEN, D3DDMT_DISABLE);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) 64.0f);
+ tmpfloat = 64.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) *((DWORD *)&tmpfloat));
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_COLORWRITEENABLE, 0x0000000F);
- IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) 0.0f);
+ tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) *((DWORD *)&tmpfloat));
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_BLENDOP, D3DBLENDOP_ADD);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POSITIONORDER, D3DORDER_CUBIC);
IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_NORMALORDER, D3DORDER_LINEAR);
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 6c9088f..661cc71 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -284,7 +284,7 @@
ICOM_THIS(IDirect3DSurface8Impl,iface);
if (FALSE == This->locked) {
- ERR("trying to lock unlocked surf@%p\n", This);
+ ERR("trying to Unlock an unlocked surf@%p\n", This);
return D3DERR_INVALIDCALL;
}